I think calling Nier Automata pretentious is retarded, its fully capable of taking the piss out on itself, Yoko Taro is both a good writer, and a nutjob who will clown all over his own shit for fun.
"Serious Plot going over existentialism" isn't pretentious, lest we fall into "everything serious" fits the bill, then you are a faggot, nigger brained, surface level critic.
People really need to stick to the definition of pretentious meaning displaying more depth, talent, meaning, intellect, etc than there really is.
Nier: Automata was a genuinely high-quality production and it implements features like mutliple playthroughs in a constructive and well-paced way.
I tried to keep away from woke talking points, but game reviewers absolutely love these hack pretentious games that ape good semi-pretentious games. Especially as a lot of times they have connections to the developers.
I think some of these features aren't innately bad, but are often implemented badly buuuut your bingo chart got me thinking though
... I think there's actually two things you're bundling in here which have significant overlap:
Pretentiousness and Condescension (preachiness if you will)
Pretentious design is lazy but acts likes its deep. For example, the interracial couple in Bioshock Infinite. The J.E.W. of Ghost Story Games, Ken Levine wanted to give the player the "experience" of having to decide between doing a whole heckin' racism for self-preservation or throwing the baseball at the meanie bad racist. Jokes on you Ken! I would've ENJOYED throwing it at the race mixers and their ugly orc children if they had any. Point is, if it wasn't even going to fucking matter, then make it a cutscene. This was just lazy and gay. Although I forgive COD's "Press F to pay respects" because that was so bad it was unintentionally hilarious.
Gone Home was also pretentious, maybe not by developer intent, but definitely by the game reviewers. Its just a walking sim where, without any actual puzzles, you gather
le clues to solve
le mystery: your sister ran away because she's a lesbian and your dad's getting cucked. On top of that, the game is set in fucking Oregon.. is there any place in the world more lesbian frendly than Oregon?
Condescending games are ones where the developers are very obviously conveying to you that their opinions are correct and there's no absolutely no tolerance for other perspectives. They're utterly sanctimonius in their moral message and they don't really give you anything to engage with. You are rewarded for doing what the developer likes and you are punished if you don't. This is terrible for games with choices because in reality:
1. Doing the right thing is often difficult and takes courage, usully its easier to just not take any kind of stand
2. Their opinons aren't nearly brave as they think. In fact they're not brave at all. It takes way more balls to point out that your coworker is a man in a dress than to respect its pronouns.
Veilguard was probably one of the most egregious examples of condescenson. What's hilarious is that the "bigoted old mom" character actually has a word for trannies of their race and was trying to be understanding but YOU JUST DON'T GET IT MOM! I'M NON-BINARY! REEEEEEEE!
Fallout: New Vegas, and Disco Elysium are the opposite of this. The developers aren't smugly preaching to you through their game. You're encouraged to engage with different ideas and then make your own choices. If anything this makes the game even more enjoyable because you get a totally different experience as a result of your choices and you can explore both the good and bad of the various factions/philosophies.