Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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I'm not even sure why they kept the project going this long.
I don't believe they did. Behind the scenes I doubt there's been much of any work done of BG&E2 aside from a couple vertical slices and meaningless CG trailers.

I think it's always been something Ubisoft trots out at trade shows when they have nothing else and want to get people hyped, but they've never had any intention of seeing the game finished.

Same with Sands of Time and now all the Rayman stuff: they seem to believe that fans of these IPs are stupid enough to buy on nostalgia alone without bothering to actually look at the quality first. Maybe because that same strategy worked for so long with their flagship IPs.
 
I hope Beyond Good and Evil stays dead; "current year" devs would shit so much on the game even a remake would be a disaster. I don't want the alphabet mafia to touch that game.

Let's just leave it as a good game and a good memory, thank you.
 
It's because they don't want to do a brand-new game, but know Rayman fans want them to. This way, they can cash in on a pointless remake knowing Rayman fans will begrudgingly buy the slop, then claim "oh well shucks you didn't buy enough copies of this slop so gosh darnit we can't justify making what you really wanted."

They really are arrogant fucking pricks.
As a Rayman fan I wasn't too excited for this because it's basically the Rayman Legends without its unique look just kind of looks like a AA indie game with cartoony graphics.

Another thing is that this might be a monkey's paw since it happened with Crash Bandicoot where the remasters lead to Crash 4 then immediately killed the franchise again with a MOBA nobody asked for.
 
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Ubisoft stock dipping again as they close another 2 studios and lay off hundreds. At least they showed the Chuds :story:
Apparently IG got emails from affected developers ahead of time and published this info early. Tom Henderson via Twitter claims that ubisoft contacted them and said this information was under "embargo". Now call me crazy but a fucking game company trying to control what "independent" press publishes is fucking insane especially closures and layoff information.
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Tom Henderson via Twitter claims that ubisoft contacted them and said this information was under "embargo". Now call me crazy but a fucking game company trying to control what "independent" press publishes is fucking insane especially closures and layoff information.
It's only noteworthy if the outlet didn't respond "lol, eat shit assholes, this shit's already published and live."

The quote here is "adequate," but doesn't indicate what was said privately in response to Ubisoft's "objections."
 
Ubisoft Winnipeg is the only studio I can find an official website for. They appear to be a support studio with no full projects under their belt.
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The fact neither the Barcelona or Belgrade studios get the same treatment suggests their contributions were even less significant; one article I found says, in regards to the Barcelona studio:
[They] had previously worked on a wide range of Ubisoft properties including Assassin's Creed, The Crew, Ghost Recon, and Immortals: Fenyx Rising, will also shift its focus exclusively to the Rainbow Six franchise.
And in another article:
Ubisoft Belgrade was opened in 2016 and served as a support studio working on a variety of the company's titles, most recently Assassin's Creed Black Flag Resynced and Assassin's Creed Shadows.
Winnipeg:
Ubisoft Winnipeg opened in 2019 and most recently worked on Rainbow Six Mobile, following a stretch on the firm's ill-fated free-to-play shooter XDefiant.
Barcelona:
The Barcelona studio – which is separate to Ubisoft Barcelona Mobile, based in the same city – was most recently credited on Assassin's Creed Black Flag Resynced.

TL;DR These were all support studios and not responsible for anything significant at Ubisoft.
 
Ubisoft Winnipeg is the only studio I can find an official website for. They appear to be a support studio with no full projects under their belt.
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The fact neither the Barcelona or Belgrade studios get the same treatment suggests their contributions were even less significant; one article I found says, in regards to the Barcelona studio:

And in another article:

Winnipeg:

Barcelona:


TL;DR These were all support studios and not responsible for anything significant at Ubisoft.
So the real TL;DR is that Resynced was the last project they were going to do and there's no new projects that are going to need them - no point in carrying all of the cost of dead weight.
 
Most of their studios are not focused on a single game, they are support studios, they shit out 3D models, skins or animation.
Sure, and maybe they should have had studios making games, rather than making half a game while a half dozen other studios make random contributions. I've looked at the credits for their games, it's idiotic.

6,523 professional roles. Ubisoft "studios" involved besides Massive are Bucharest, Annecy, Paris, Montpellier, Shanghai, Milan, Toronto, Redlynx, Chengdu, Barcelona, Bordeaux, Craiova, Dusseldorf, Kyiv, Malmo, Montreal, San Francisco, Canada, and Stockholm. And that's before outsourcing. Game companies have gotten to the point of damn near including janitors in the credits, but they also included the various IT departments, but then still had outsourced IT even. They've got office ergonomics specialists listed for fucks sake. A half dozen of those offices were "online services"? It was a single player game! And this is all before getting to the localization teams.

If you're going to have TWENTY fucking studios and offices as a publisher working on one game, and that's before their global/worldwide shit at their HQ, that's a bunch of people that should be making multiple games. Not playing hot potato swapping assets around. There's so many people involved that you need so many layers of project management just to attempt to tard wrangle everyone, you're not going to get coherent shit.
 
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