Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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Trailer:
https://youtube.com/watch?v=2_7BQ9hLGkkSo they are basically replacing the villain larping as Mr. Dark with another villain larping as Mr. Dark, unless it is the same character using a cape, pointless change nonetheless.
>badly over-the-top voice acting

also I noticed that they didn't show Betilla, even though it's heavily implied to be her
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^look at what they took from us.

meme tax:
 
Also, where is Beyond Good & Evil 2?
Still in development hell, with a few people claiming they're "working on it" so they can scam ubisoft out of paychecks like they've been doing for at least the past decade. Shit's been in development since at least 2007, so we're coming up on its 20th vaporware anniversary next year. There is nothing they could have spent the past 2 decades doing to actually make a good game that would live up to any remaining hype.

Don't believe me about the just scamming ubisoft out of paychecks bit? The creative director died in July 2023. They didn't bother appointing a new creative director until October 2024. That's over a year of no one giving a shit. Frankly I applaud the team that's been able to keep the scam going this long.
 
also I noticed that they didn't show Betilla, even though it's heavily implied to be her
1780443643377.png
1780443690475.png
^look at what they took from us.
I think i'll be an outlier and say the original original design was superior anyways as dare I say it, she looked more fitting in a world like Rayman's than she did the designer's poorly disguised body type, in this case for the semi-new game... a fucking discount great fairy from AliExpress, even if said original design will forever live in edutainment hell, and it's not like they already had a more womenly looking fairy character by Game 2 in the form of Ly.
 
Why do people think boobies are so scary?
They don't think they're scary, they just know it's the sort of thing that appeals to the majority of gamers whom they hate more than Trump, Putin, ICE and Israel (not Jews though, cool it with the anti-Semitism) combined.

It's nothing short of a miracle that nu-DOOM has managed to pump out 3 games without being neutered like every other major IP on the market, but there's time yet.

Maybe just like God of War the next DOOM will make you play as Thira while the slayer sits in the Makyr cuck cage.
Also, where is Beyond Good & Evil 2?
Hopefully locked away in a pit, patiently waiting for the day Ubisoft goes belly up and the IP can be sold to someone who isn't a soydev retard.
 
Now shut up and consoom product, or we'll never make another Rayman game again.
Oh you thought I was joking about this?
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So instead of just.... making a new 3D game to hook new fans and keep the old fans happy, you remake a game that doesn't need to be remade, and hang the future of the entire franchise on that game's performance.
:stress:
I almost wish I were as braindead as these corporate executives/consoomers. If that's what you have to resort to, let the limbless fucker die.
 
So instead of just.... making a new 3D game to hook new fans and keep the old fans happy, you remake a game that doesn't need to be remade, and hang the future of the entire franchise on that game's performance.
It's because they don't want to do a brand-new game, but know Rayman fans want them to. This way, they can cash in on a pointless remake knowing Rayman fans will begrudgingly buy the slop, then claim "oh well shucks you didn't buy enough copies of this slop so gosh darnit we can't justify making what you really wanted."

They really are arrogant fucking pricks.
 
Realistically how many of them exist? Because i can't see millions, or even thousands of people clamoring it out for more Rayman. if anything I see him more as a character people go "oh yea... that's a thing that exists"

Don't get me wrong, I like the character and some of the games, especially the first one (even though a lot of people hate it), but he never had the same staying power as other mascot characters. People really liked "2 The Great Escape" but that seems to be where he peaked, because it seems like he slipped down to obscurity since then, and the whole Rabbids shit just made things worse. Origins was a good start back to the top, but considering this is Ubisoft we're talking about, they always find a way to fuck it up. IMO, making TWO Rayman auto-runner games (Jungle/Fiesta run) PAID instead of free was on of those fuck-ups.
 
Realistically how many of them exist? Because i can't see millions, or even thousands of people clamoring it out for more Rayman. if anything I see him more as a character people go "oh yea... that's a thing that exists"

Don't get me wrong, I like the character and some of the games, especially the first one (even though a lot of people hate it), but he never had the same staying power as other mascot characters. People really liked "2 The Great Escape" but that seems to be where he peaked, because it seems like he slipped down to obscurity since then, and the whole Rabbids shit just made things worse. Origins was a good start back to the top, but considering this is Ubisoft we're talking about, they always find a way to fuck it up. IMO, making TWO Rayman auto-runner games (Jungle/Fiesta run) PAID instead of free was on of those fuck-ups.
Many a year ago... little MacReady used to love Rayman. Enough to draw OCs of him (before deviantart was even a thing), but that was a long time ago.
 
So instead of just.... making a new 3D game to hook new fans and keep the old fans happy, you remake a game that doesn't need to be remade, and hang the future of the entire franchise on that game's performance.
I wonder if this is what the Rayman 30th anniversary release was supposed to be for, but because they somehow managed to completely fuck that up they're now trying again with this completely pointless remake.

Whatever the case there's no way this sells enough to justify the cost of making a brand new 3D Rayman game, and that's probably for the best since the only 3D games they know how to make now are the 100+ hour busywork sims.
 
Still in development hell, with a few people claiming they're "working on it" so they can scam ubisoft out of paychecks like they've been doing for at least the past decade. Shit's been in development since at least 2007, so we're coming up on its 20th vaporware anniversary next year. There is nothing they could have spent the past 2 decades doing to actually make a good game that would live up to any remaining hype.
I still remember when Duke Nukem Forever was this gargantuan monument to ego and hubris, and an industry-wide embarrassment that everyone should learn for, least they repeat the same mistakes.

DNF was in development, theoretically, for 14 years, though realistically it was actually from 1997 until 2009, so more like 12 years, with an additional 2 of Gearbox butchering whatever had been finished to pieces.

Nowadays 5 to 7 years of development are seen as standard, and the trend is always towards increasing dev time as developers get increasingly staffed by more and more incompetent hires, and more tasks get outsourced to jeets.
 
Realistically how many of them exist? Because i can't see millions, or even thousands of people clamoring it out for more Rayman. if anything I see him more as a character people go "oh yea... that's a thing that exists"

Don't get me wrong, I like the character and some of the games, especially the first one (even though a lot of people hate it), but he never had the same staying power as other mascot characters. People really liked "2 The Great Escape" but that seems to be where he peaked, because it seems like he slipped down to obscurity since then, and the whole Rabbids shit just made things worse. Origins was a good start back to the top, but considering this is Ubisoft we're talking about, they always find a way to fuck it up. IMO, making TWO Rayman auto-runner games (Jungle/Fiesta run) PAID instead of free was on of those fuck-ups.
Origins was a pretty solid title, despite I preferring the original concept for the prequel plot, Legends on other hand got carried hard by the artstyle and the Dreamworks Dragons OC hype during that time, it lacked a proper plot and the worlds felt way weaker with most levels being a jumbled mess of leftovers from Origins, unfortunately the weaker entry of the two became the face of the series for the next 13 years.
 
I still remember when Duke Nukem Forever was this gargantuan monument to ego and hubris, and an industry-wide embarrassment that everyone should learn for, least they repeat the same mistakes.

DNF was in development, theoretically, for 14 years, though realistically it was actually from 1997 until 2009, so more like 12 years, with an additional 2 of Gearbox butchering whatever had been finished to pieces.

Nowadays 5 to 7 years of development are seen as standard, and the trend is always towards increasing dev time as developers get increasingly staffed by more and more incompetent hires, and more tasks get outsourced to jeets.
True, but when we're hitting(or possibly passed depending on when early development really started but I don't think there's been any evidence of that before 2007) it just can't be anything more than a joke at this point. It's not alone either, look at Star Citizen going on what 13 years now? They just did a roadmap update and added a 4.9 alpha release for q3 2026 when they previously only had 4.8 and then 1.0 on it. But the 1.0 still has shit like server meshing and instancing(this should have been resolved ages ago for a fucking MMO), clothing, ownership of vehicles, a new insurance system, reputation system v2, ship life support, re-working radar for the 3rd or 4th time, meanwhile they were fucking around years ago to simulate proper buoyancy for objects floating on bodies of water on planets in their game about space ships... and are still missing basic space ship shit but hey they're adding a new variant of a ship to buy eventually.

I don't know if scope creep(which is what happened with Star Citizen, while also being run by a man notorious for his ADHD regarding projects and never getting shit done without someone standing over his shoulder) is what happened with Beyond Good and Evil 2, but there's simply no way it'll be able to stand up to 20 years of hype if it were to come out next year. We're talking about a sequel to a game from 2003, that already had a 20th anniversary re-release 2 years ago. There are people who played the first one, went to college, have had kids, and now those kids are in college. Grandpa might finally see the sequel one day! It just can't be anything more than a joke at this point.
 
I don't know if scope creep(which is what happened with Star Citizen, while also being run by a man notorious for his ADHD regarding projects and never getting shit done without someone standing over his shoulder) is what happened with Beyond Good and Evil 2, but there's simply no way it'll be able to stand up to 20 years of hype if it were to come out next year. We're talking about a sequel to a game from 2003, that already had a 20th anniversary re-release 2 years ago. There are people who played the first one, went to college, have had kids, and now those kids are in college. Grandpa might finally see the sequel one day! It just can't be anything more than a joke at this point.
I'm not even sure why they kept the project going this long.

Beyond Good & Evil was a neat game, meshing a bunch of different genres, with a charming cast of characters and a cute art direction, but it was never that groundbreaking or profitable. It was always a cult classic, and has been largely superseded by games that came out later.

There's also the disastrous marketing, with that ugly nigger woman and her pet chimp replacing the cast from the original game, and at that point one has to wonder why even attach the name Beyond Good & Evil to such a project? The only thing people really cared about was more Jade and Pey'j, and if you're not going to give them that, you should just make a new IP, since anything else is going to make people mad.

Whatever fanbase the game has (and I count myself among them) has long since moved on, so even if the game comes out eventually, it's never going to sell enough copies to recoup the cost of 20+ years of development, likely multiple restarts from scratch and all the resources wasted on it.

Then again, this kind of behavior is almost expected from Ubisoft. The leadership of the company is so out of touch with their costumer base they may as well relocate themselves to Pluto.

They try to revive Prince of Persia, and turn the prince and princess into greasy jeets, pissing everyone off.

They run AssCreed into the ground, promise they've learned their lessons and that the remake of Black Flag will be different, only to cover and fatten up all women, still keep the hated RPG gameplay and show they're so completely apathetic about the project that they can't even animate the drunken animations like in the original.

Far Cry 3 gave them a winning formula, and they proceeded to turn it into a "kill whitey / viva la revolucion" simulator within the span of a few years, killing whatever popularity it once had

And it's like that for their whole catalog - they used to have some of the biggest, most prestigious IPs under their umbrella, published some of the most beloved games in gaming history, yet in 2026, with more than 16,000 employees under their banner, they can't even remake some of their older titles without falling flat on their face.

At this point killing Ubisoft off and carving out the IPs to different companies would be a mercy, because they sure as fuck couldn't do a worse job than Ubisoft is already doing.
 
Última edición:
I'm not even sure why they kept the project going this long.

Beyond Good & Evil was a neat game, meshing a bunch of different genres, with a charming cast of characters and a cute art direction, but it was never that groundbreaking or profitable. It was always a cult classic, and has been largely superseded by games that came out later.

There's also the disastrous marketing, with that ugly nigger woman and her pet chimp replacing the cast from the original game, and at that point one has to wonder why even attach the name Beyond Good & Evil to such a project? The only thing people really cared about was more Jade and Pey'j, and if you're not going to give them that, you should just make a new IP, since anything else is going to make people mad.

Whatever fanbase the game has (and I count myself among them) has long since moved on, so even if the game comes out eventually, it's never going to sell enough copies to recoup the cost of 20+ years of development, likely multiple restarts from scratch and all the resources wasted on it.

Then again, this kind of behavior is almost expected from Ubisoft. The leadership of the company is so out of touch with their costumer base they may as well relocate themselves to Pluto.

They try to revive Prince of Persia, and turn the prince and princess into greasy jeets, pissing everyone off.

They run AssCreed into the ground, promise they've learned their lessons and that the remake of Black Flag will be different, only to cover and fatten up all women, still keep the hated RPG gameplay and show they're so completely apathetic about the project that they can't even animate the drunken animations like in the original.

Far Cry 3 gave them a winning formula, and they proceeded to turn it into a "kill whitey / viva la revolucion" simulator within the span of a few years, killing whatever popularity it once had

And that's their whole catalog - they used to have some of the biggest, most prestigious IPs under their umbrella, published some of the most beloved games in gaming history, yet in 2026, with more than 16,000 employees under their banner, they can't even remake some of their older titles without falling flat on their face.

At this point killing Ubisoft off and carving out the IPs to different companies would be a mercy, because they sure as fuck couldn't do a worse job than Ubisoft is already doing.
At least with their other IPs, they manage to crap those projects up in 5 years or less(except for skull and bones, but that was the game with the government contract that they couldn't abandon). AssCreed, Farcry, Prince of Persia, etc. can't be comparable to whatever the fuck has been going on with Beyond Good & Evil 2. Someone just has to have Guillemot by the balls with proof he was fucking kids on Epstein's island or something so it's just an excuse to scam paychecks out of them via blackmail.

And yeah, the game doesn't have a fanbase anymore, and would never sell enough copies to justify the cost if they've actually had a serious dev team working on it.
 
With Destiny being dead and really having nothing else looks like Ubisoft is going all in The Division 3:

Ubisoft Expedites The Division 3 Development With New Mass Hiring
Ubisoft is currently working on multiple ambitious projects as part of its roadmap for the future. Despite ongoing struggles, the likes of Assassin’s Creed Black Flag Resynced, Rayman Legends Retold, and more have given fans reasons to be excited about the studio’s future output.

At the same time, Ubisoft has had other projects in the works for a while. The gaming giant confirmed work on The Division 3 as early as 2023, and according to job listings spotted by Tech4Gamers, the gaming giant finally appears to be expediting work on the project.

Why it matters:
Ubisoft has clearly outlined live-service as a huge part of its future goals, and The Division series’ long-lasting nature makes it a perfect candidate to fulfill this role.

At the time of writing, Ubisoft has put up 7 new job listings specifically for The Division 3.

These include ads for a Lead Game Designer, Senior AI Game Designer, Animation Director, and more. Needless to say, these are major roles that are central to the development of any project.

The number of new job ads and the degree to which they influence development suggest Ubisoft may have moved The Division 3’s development to a new phase. This is also plausible since Massive Entertainment wrapped up work on Star Wars Outlaws’ Nintendo Switch 2 port late last year, setting the team up to expedite The Division 3’s development.

While the job listings don’t reveal anything too special for now, the Lead Game Designer ad does confirm that Ubisoft intends to pursue the game as a live-service project.
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Similarly, the Animation Director job ad notes that the team is attempting to push animation quality forward using the Snowdrop engine.

Ubisoft is years away from release through and with their current trend of wokeness will probably fuck up the story some how. I'm betting either Ubisoft tries to rush it under a year and really fucks Division 3 up or takes too long and some one else shows up to eat their lunch.
 
Origins was a pretty solid title, despite I preferring the original concept for the prequel plot, Legends on other hand got carried hard by the artstyle and the Dreamworks Dragons OC hype during that time, it lacked a proper plot and the worlds felt way weaker with most levels being a jumbled mess of leftovers from Origins, unfortunately the weaker entry of the two became the face of the series for the next 13 years.
Saying that Legends was carried by the artstyle is a little underexaggerating because a lot of it is the same as Origins but with a "le epic painting style" coat of vasaline on everything, especially noticable for every character returning from Origins, even the stages they poached from Origins have the same visual carrying,
 
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