Yes, all babies died before the experts saved us. I'm aware of the mythology.
N-
It's not a mythology. It's that midwifes, for as best as they could do at the time, could only manage a 40% rate. Because the human infant is very very large and very demanding on the mother. The only reason babies come out so underdeveloped is because their heads *could not physically get larger in the womb*. Because otherwise they would be unable to pass through the birth canal. You're trivializing the turning point of the modern world.
Sounds like something you should be doing in real life, where you get real feedback instead of a video game telling you that the fake-virtual-decision you made led you to these fake-results.
Entertainment and storytelling is inherently wasted time. But it is human nature to want to enjoy yourself. Are those Choose-Your-Own-Adventure books also toxic in this way? I don't think you'll actually concede that, because you'll bring up the fidelity of videogames. But if you aren't a literal baby, you can seperate the media you consume from reality. This is tumblr-tier discourse.
Can you give me an example maybe to help me better understand how the video game allowing you to 'make decisions' (aka choose from the options that the game gives you, whereas in a book, your imagination is the limit)
I'm-
Nigger I'm not talking about you imagining things. In a book, the words of a passage dictate how things happen. There are few circumstances in the written word of a narrative that you cannot find the author dictating what is happening in front of you. Even events that are 'open to interpretation' or 'unreliably narrated' are the author choosing to put a set line of a story in front of you. You're just imagining how it happens in your head through the text you are given.
If I go:
"John was a stupid nigger and got shot in the face"
you can imagine what john looks like, how he is standing, what he was shot with. Yes.
But you are also constrained by the fact that I am
Telling you john was a stupid nigger and got shot in the face. To venture outside of this box is to invoke death of the author. Which will morally obligate me to beat you to death with hammers for being a redditor.
A videogame can get around this by having a few different outcomes for a situation depending on the consumer's choice. All are essentially the author
describing it to you. yes. But the branching nature of the choice allows for a deeper involvement in the story's outcomes. And well made games account for these choices later on.
An example of this?
In Disco Elysium, if you choose to do something seemingly stupid, you can completely change the outcome of the ending due to this active choice the player made.
And additionally, if your entire argument comes from the imagination factor. Lets talk ludonarrative. Where within the game's mechanics and open ended nature, the right sort of game can have a player making their own imaginative stories from just the pieces moving around. XCOM is an example of this, where you are just fighting an alien invasion. But little changes and actions within the mission create a narrative pattern to the player. Both are within the realm of imagination. So are both not equally valid here? Darkest Dungeon even moreso, because it's a game about the horrors of stress and war breaking people over and over again. You grow attached to what amounts to little more than game pieces because it's your human nature to mythologize and narrativize.
Who runs modern medicine? A bunch of benevolent doctors who just want to make us healthy??? Is that what the video games are telling the kids???
Stop trying to veer the point away from you not having theory of mind and into how the jews control big pharma. It was one example and you are now tortuously stretching it.