Unpopular Opinions about Video Games

I have no clue who you're talking about nor do I care
But you engaged me!

it has nothing to do with the discussion of a game.
What?

Are you actually fucking retarded?
What?

That's like saying a pedophile watched the matrix so you anyone who watches the matrix is a pedophile.
What does that have to do with anything?

Actually kill yourself.
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Última edición por un moderador:
I don't think summons are "forbidden", but I do think mano a mano duels with bosses are the highlight of the entire series and would be very disappointed if the difficulty is so extreme that I'm effectively required to play it like an MMO. Unlike most Souls faggots, I blame From Soft for a whole lot of things, rather than considering them infallible and blaming players for "playing it wrong".
I agree. But I do blame the fanbase for "playing it wrong".

Souls games have a lot of issues. DS fanbase is aware of these issues, and as a result have a bunch of internal rules about what is and isn't allowed. eg. They hype certain boss fights like Orstien and Smoaugh, but they can be rendered trivial with a ranged build. So they soft ban ranged or else you "didn't get the real DS experience".

This has resulted in the fanbase themselves playing the game wrong. Because features like notes and summons are part of the game. It's why I used the Elden Ring summon boss as an example. There was a summon based spectacle battle, but the fanbase fucked it for themselves with their stupid stipulations. It would be like playing Sniper Elite, declaring rifles to be OP, and for the "true" Sniper Elite experience you must use explosives and SMGs only.


Thread Tax: The recent reveal that zoomers and gen alpha are spending more time playing retro games than modern games isn't a win for retro games, but a condemnation of modern games.

I know for some that's a distinction without a difference, but I think the problem is that modern gaming is GaaS, micro transaction riddled wokeshit, and even the kids can tell it's trash.
 
Ellie was horrified and vomits repeatedly when she realizes she killed a pregnant women in TLOU2.

Abby literally gets more excited at the prospect of slitting Dina's throat when she realizes she's pregnant and only relents when Lev begs her not to.

The two characters are worlds apart morally. The "le both sides are evil lol" thing Cuckman was trying to do was retarded.

I even remember an interview he did where he said Joel and fucking David were the same, he's nuts.

Although I guess in fairness he is an Israeli and they're pretty big into the whole "it's morally righteous to drop cluster bombs on kindergarten classes because their might be terrorists hiding in the juice boxes" thing.

They don't really have the same morals as normal people.
South Park damaged an entire generation of people with its fence sitting. "Guise, both sides are equally bad!"
 
"It's not an accomplishment to beat any video game and pissing matches about what games are really difficult are gay."

"REEEEEEEEE YOU ARE A SPERG!!!!!"
It's just a funny thing that the most tryhard douches with the biggest psychological investment in hardcore gamer cred don't gravitate to the most difficult games.

Souls games have a lot of issues. DS fanbase is aware of these issues, and as a result have a bunch of internal rules about what is and isn't allowed.
This is fascinating. I've noticed this and I don't really see it with other kinds of games.
 
I kept hearing it was really good, but I'm pretty disappointed by Hellblade: Senua's Sacrifice. I get the whole psychosis angle, but that's just not a good combination with puzzles. Puzzles require logical consistency to feel good to solve and this game is the antithesis of "logical consistency".

There's no way to anticipate how anything will function at any given moment. There's no way to work out a solution in your head and then execute it. You could never "get good" at the game beyond rote memorization because, other than the combat, there's no skill or deeper understanding being developed.

You basically just wander around manipulating the few kinds of interact-able objects available in each area and hope the random shit you're doing is all part of the developer's master plan. It's just another generic audio-visual cinematic experience where you just let it wash over you rather than engaging with it as a game.
Hellblade was one of those non-game games where the novelty was literally all it had. Once the "WHOAAAA SCHIZOPHRENIC PROTAGONIST" coolness wore off, you were left with yet another mediocre puzzle platformer.

The sad thing is, if they hadn't gotten lazy and decided to make it a real game, it could have been both thematically interesting and fun. Eternal Darkness was a very similar concept, just more cartoony and outlandish. Can you imagine how cool it would have been to play a fully fleshed out, realistic action game where you have to notice subtle clues or else you end up killing your own allies because you hallucinated that they're shadow monsters or whatever? Part of the gameplay could have been the player parting the fog of her mental illness and ignoring red herrings etc. Instead of constantly shifting everything around so it's nonsense, present both the real and fake to us at the same time and leave it up to us to determine which is which.

Instead what we got was "Senua Sez neurodivergent folx are valid too" with no real reason for her to have been psychotic in the first place. It doesn't actually affect the gameplay in a unique way. Yeah she's being chased by a hallucinatory demon, but it functions exactly the same as a real demon, so why make it a hallucination in the first place? Yes, the puzzles frequently un-solve themselves halfway through, but that's less gameplay and more the player being told "do it again, only this time I might let you proceed".

Senua being schizophrenic had all the impact of the end of Super Mario Bros 2 revealing that it was all a dream. That is to say, absolutely none.
 
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Hellblade was one of those non-game games where the novelty was literally all it had. Once the "WHOAAAA SCHIZOPHRENIC PROTAGONIST" coolness wore off, you were left with yet another mediocre puzzle platformer.
There are so many games like that. I never played any of them, why would I, but I get that same feeling from Plague Tale and Horizon Zero Dawn.

"It's a caveman world, but there are robots! And the robots act like animals."
"Cool. What are you going to do with this unique concept?"
"What do you mean? The concept is enough." Proceeds to make a generic open world busy-a-thon and a generic VR climbing game.
 
There are so many games like that. I never played any of them, why would I, but I get that same feeling from Plague Tale and Horizon Zero Dawn.

"It's a caveman world, but there are robots! And the robots act like animals."
"Cool. What are you going to do with this unique concept?"
"What do you mean? The concept is enough." Proceeds to make a generic open world busy-a-thon and a generic VR climbing game.
I actually like the gameplay of HZD a lot during the midgame. Early, they're just generic fantasy enemies except they're robots. Stab them and they die. Late game, they have so much health that they devolve back into generic fantasy enemies. Lob spells (here presented as "elemental bombs") at them until they die because it's not worth doing anything except damage.

But in the midgame sweet spot, the game turns into a cool tactical experience where you want to destroy certain parts of the machines to disable certain special attacks, or come at them a different way so you don't break a resource you need, or try to detach a powerful weapon from them to use it against them. Really cool stuff. It's just too bad they went the "more HP equals more challenge" route and fucked it all up barely halfway through.
 
I actually like the gameplay of HZD a lot during the midgame. Early, they're just generic fantasy enemies except they're robots. Stab them and they die. Late game, they have so much health that they devolve back into generic fantasy enemies. Lob spells (here presented as "elemental bombs") at them until they die because it's not worth doing anything except damage.

But in the midgame sweet spot, the game turns into a cool tactical experience where you want to destroy certain parts of the machines to disable certain special attacks, or come at them a different way so you don't break a resource you need, or try to detach a powerful weapon from them to use it against them. Really cool stuff. It's just too bad they went the "more HP equals more challenge" route and fucked it all up barely halfway through.
They should have gone the monster hunter route and made some of the larger machines (thunderjaw, stormbird, fireclaw, etc.) a serious challenge that required preparation to defeat. Even the boss thunderjaw from the lodge questline was just a normal ass thunderjaw or at least it went down just as easy. The only times I felt like I had a tense fight on my hands was the first time you fight a rockbreaker, and the first time you fight more than one stalker. By the lategame, everything just gets statused to death. There was something there but I guess to appeal to the mass market, they had to make it pretty dumb. It was one of the PS4's best selling games but that was probably because every fucking bundle had a copy of it included.
 
The Greek God of War games are not mindless button mashers and the new ones include the exact same safe and easy square square square triangle combos that you can technically get through the whole game with, and anyone saying the old games are just button mashers definitely take 40 deaths to get through one fight because they can't tell the game is begging them to use an extra brain cell and engage with all the other combat options
 
The Greek God of War games are not mindless button mashers and the new ones include the exact same safe and easy square square square triangle combos that you can technically get through the whole game with, and anyone saying the old games are just button mashers definitely take 40 deaths to get through one fight because they can't tell the game is begging them to use an extra brain cell and engage with all the other combat options
I mean spells sure but the utility use of one combo to another is really nebulous. Other than obvious stuff like launchers, short ones to get a quick finisher and slams the vast majority of strings do the same shit. That's not to say the games are bad, they're quite good even but they are lacking in the depth department.
 
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To me that sounds like a good argument to play in lower difficulty so these useless combos see more use.

I replay the old 2004 Conan game from time to time, it has so many combos with superb animations; but in normal play all they do is make you vulnerable, for the same result as less risky ones.
 
I recently played Banjo Kazooie for the first time after years of the internet telling me it was a good game...... I sadly didn't like it as much. Gruntilda's Lair is one of the most poorly designed hub worlds in a video game that I've ever played.
I also didn't like the fighting game style combo controls that the game uses and how certain enemies can only be defeated in a certain way. Like the egg launcher combo is way to close to the mount on the back of Kazooie combo buttons.
 
Advance Wars DS is so bad. Filled with shitty gimmicks, broken OP tag team powers, and other nonsense. But the worst part is the graphics, they, somehow, made an uglier game using better hardware with superior resolution, How is this even possible?

No wonder the series died.
 
I recently played Banjo Kazooie for the first time after years of the internet telling me it was a good game...... I sadly didn't like it as much. Gruntilda's Lair is one of the most poorly designed hub worlds in a video game that I've ever played.
I also didn't like the fighting game style combo controls that the game uses and how certain enemies can only be defeated in a certain way. Like the egg launcher combo is way to close to the mount on the back of Kazooie combo buttons.
I always prefered dk64 but I know a lot of people can't stand the tag system.
 
This is fascinating. I've noticed this and I don't really see it with other kinds of games
It's pretty common in fighting games, especially ones that don't get dev support anymore. "No items, fox only, final destination" meme basically. I've seen some souls fans try to reclassify soulsborne games as competitive fighters to justify the mentality. Pokemon has a similar issue. The entire ban list is community made, to the point they have counsels for decisions, none of whom work at game freak or nintendo.

If I'm being honest, the Mano v Mano fights in souls games have gotten boring. They all require the same "chasing attack, aoe, super long combo" skillset so they bleed together. This is especially bad with elden ring. I unironically find the gimmick fights more mentally stimulating. I'll remember fighting giant lava snake with a giant fuckoff spear long after I forget stabbing medieval knight #37250 in the butt 1000 times.
 
God Eater was a better franchise than Monster Hunter back in the PSP days, the wrong fucking franchise got mega popular
It's not like World is even a fucking Monster Hunter game at this point. It's a Monster Hunter game, if it was designed and put together by someone who fucking hated every single previous game, specifically to appeal to people who could never get good at the previous games. So the thing that got uber popular is just some kind of accursed, mass-appeal skinwalker.
 
I'll remember fighting giant lava snake with a giant fuckoff spear long after I forget stabbing medieval knight #37250 in the butt 1000 times.
Oddly enough, you hit on two of my biggest complaints with DS and the fanbase.

I like The Surge, but one thing it gets shit on for is the abundance of humanoid enemies. There's two problems with that criticism. First is the game is designed around targeting and chopping off certain limbs to steal their armour, so humanoid enemies make sense. But second, Dark Souls has a shit ton of knights, zombies, and more knights, but you're not supposed to mention that.

The epic boss fights that get hyped up are also pretty bad. They boil down to walking backwards and dodge rolling until they end their over long combo, at which point you can get a poke in. Advice like creating your openings with parries doesn't really work since what can and can't be parried is left up to trial and error, and even then it's common to be hit through a parry.
 
Oddly enough, you hit on two of my biggest complaints with DS and the fanbase.

I like The Surge, but one thing it gets shit on for is the abundance of humanoid enemies. There's two problems with that criticism. First is the game is designed around targeting and chopping off certain limbs to steal their armour, so humanoid enemies make sense. But second, Dark Souls has a shit ton of knights, zombies, and more knights, but you're not supposed to mention that.

The epic boss fights that get hyped up are also pretty bad. They boil down to walking backwards and dodge rolling until they end their over long combo, at which point you can get a poke in. Advice like creating your openings with parries doesn't really work since what can and can't be parried is left up to trial and error, and even then it's common to be hit through a parry.
I really want to play and like The Surge, but I can’t even get past the first (mini?)boss you find right at the beginning. :(
 
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