Dunno if this is an unpopular opinion because I haven’t seen it anywhere. Crash Bandicoot 1 shouldn’t have been given time trial relics in the N-Sane trilogy remake.
If you aren’t familiar with relics in Crash I’ll give you a brief rundown. Crash 1 and 2 just had gems to break all the boxes. Crash 3 added relics which you could only get in a time trial mode that unlocked if you replayed a completed level. You’d have to beat the entire level at once without dying and getting a faster time gave a better relic. This was encouraged to do late game because after beating the final boss the player is given a sprint powerup which lets Crash run real fast, self explanatory.
For clarification, I’m only talking about platforming levels, not gimmick levels where you're swimming underwater or riding a bike or anything, just normal platforming levels.
The relic difficulty scaling usually went like this:
Running powerup and optimal movement without dying = Platinum Relic
Running powerup without dying = Gold Relic
Beating the level without dying = Sapphire Relic
The optimal movement is key, which is where my opinion about Crash 1 comes from. Crash 1 has a much different and far more limited moveset to Crash 2 and 3. In Crash 1, you walk, spin, and jump, that’s it. Crash 2 and 3 you also add sliding which unlocks a whole new range of movement, and Crash 3 adds spin hovering. Slide jumps, slide spins, slide spin jumps leading into spin hovers, there's a whole new dimension to how Crash is controlled that playing for a relic is a completely different experience.
So what about Crash 1? Because it’s got no running powerup or sliding the best optimal movement you can really do is to never stop and jump the occasional corner. The moveset is so restrictive the exploration for optimization is insanely limited, which changes the difficulty scaling from what I mentioned before to:
Beat level without dying or stopping = Platinum Relic
Beat Level without dying = anything else, or fuck it maybe a platinum anyways
The challenge is no longer to tighten your control of Crash’s movement to shave every second off and find new ways to explore and optimize a level. It instead becomes the ability to beat a level in one go without stopping. Which I found way less fun. Relics in Crash 3 really feel like you're playing a new level because your approaching it in a much different way, Crash 1 is just memorizing the enemies patterns to sync your jumps.
I left Crash 2 out because I’m on the fence about relics in the remake. It’s got mostly the same moveset as Crash 3 and it gave you the dash powerup at the end, but the levels weren’t designed for that kind of playstyle. So sometimes you got retardedly easy platinums and other levels just wrung you through the shitter because they were so fucking long and tedious.