Unpopular Opinions about Video Games

But discrediting id Software for putting out a "mediocre-to-terrible" experience means you deadass haven't played TNT: Evilution yet.
I'm not discrediting the entirety of id Software, id didn't make TNT, and I have played TNT and it's pretty meh. Equally as overrated.

A decent mod, in places, that was supposed to be free, yet had to be bundled with a singificantly more ball-busting (and overall better desgined) Plutonia, and thus aged much worse.
It's literally a meme how poorly designed Plutonia was.

Seriously, try out Open Season, or Administration Centre, or (god forbid) Habitat from TNT, and Mt. Erebus, along with The Chasm, will feel like they're slaughtermaps in comparison.
Okay, but I'm not a fan of slaughtermaps though.

"Literally almost anything in the base, vanilla experience is done wrong" is also a dogshit claim IMO, I play vanilla/limit-removing mapsets a lot, and know what? Most of them ain't even half bad. Pretty good actually, considering they mostly use stock weapons and monsters with no Dehacked modding involved. If you didn't like just the levels (which isn't literally almost anything FYI) or you're just a GZDoom fag, you should've said that from the get-go, honestly.
I'm literally talking about basic, vanilla Doom 1 though, not custom mapsets and various other WADs.
 
Okay, but I'm not a fan of slaughtermaps though.
*facepalm*

This wasn't a declaration of your taste in DOOM combat, it was a comparison on how sparsely populated the huge maps in TNT were, compared to Mt. Erebus from fucking DOOM 1. At least that last one had an entire population of Vatican to mow down.

It's literally a meme how poorly designed Plutonia was.
[citation needed]

I'm literally talking about basic, vanilla Doom 1 though, not custom mapsets and various other WADs.
Okay then, let's consider this; it was pretty fresh at the time (back when three-dee games were either made in 3D Construction Kit or were air sims), it had far more variety than the Wolf3D duology with its'... 112 maps, it had working multiplayer. Kinda makes sense why it'd become popular with the kids at the time. Who would go on to produce similarly mediocre (quote-unquote?) maps - of which I've played quite a ton.

Just saying, maybe there was something in it that made people form a community, else DOOM would've remained a tech demo until the heat death of the universe.

Also, you still didn't elaborate on the "literally everything" part, because most of DOOM 1 (aside from the maps) was exported into DOOM II, and most of DOOM II is reused in mods, and no one's complaining, last time I've checked.
 
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Its absolute bullshit the PSX Ultimate DOOM isn't available on consoles. Working together the first two games into one massive campaign, with the much better sound design and moodier lighting, replaced marital aids for me.
 
Lots of people bitch about Sports Games annual installments being nothing but roster updates. I think it would be better if it WAS just a roster update done as DLC each year, even if it was whored for full price. The reason: if you just want to play the game for its sports, any old installment will do, it doesn't matter. But the people buying the new ones are buying them specifically because they're sports autists (the one socially acceptable kind of autist) who will, like vehicle spergs paying $100 for a specific vehicle, will pay top dollar to play with the REAL people. In a system like I described, you'd either accept playing with an outdated roster and be left the fuck alone, or you'd buy the new roster, and it could even coexist with previous years.

Instead, this shitty system we have now means the devs end up making their series worse by trying to reinvent the wheel and fucking it up just for minuscule graphical improvements that don't matter because in the Year of Our Lord 2023 graphics are good enough.
 
The Steam sales were always an amusing time. They would claim to be broke but would spend literally hundreds of dollars on shovelware every summer/Christmas sale just because at least one other Goon recommended something.

"Here's my haul for this year!"

/posts a list of 40+ games you've never heard of (and all their DLC), totaling $728

"Welp, don't know how i'm going to pay my rent this month!"

Part of the reason i finally got banned was for pointing out what utter fucking idiots they all were with their money.
Brother in Financial Standards, people always reject us. When people complain about inflation I point out that people waste money on fucking rubbish. They scream that they need 4 subscription services for entertainment alone, and a phone on contract, and credit bought laptop that they will use to make digital art, like they keep meaning to do. Its the modern version of an exercise bike in the corner of a room with stuff piled on it.

The best we can do is scavenge the remains of their monetary hedonism.
 
Gaymers are way too bitchy about glitchiness and other warts on games. If a game is unique, creative, fresh it deserves a greater amount of leeway for being rough around the edges. I would much rather play that than another sequel in a franchise that's polished and has nothing new to offer but empty improvements.

Also, this is something I don't think I've ever heard people really bring up anyways, but it's a trend I see in game design.

In a lot of older games, more graphically simple, they'd have a thing going on where the NPCs would just have a few skins, and often it would follow arcade gamey-game logic where the NPC's skin corresponded to some specific gameplay mechanic. This is still very common, almost expected, in indie games that are basically pure game.

But AAA, AA type stuff used to be that way too. Destroy All Humans! (kino game) was like that, you'd have archetypes for characters (farmer, suburbanite, cop, soldier, laborer, politician, etc.) that the world was built out of, and they'd each have a personality with the same lines/voice. The farmers were farmer stereotypes. The suburban wives were repressed 50s housewife stereotypes. The cops all spoke in Irish accents. The GIs all spoke like they were out of an old war movie cracking jokes about WW2 heroes.

Realistic? Absolutely not. Fun? Fuck yeah. The individual NPC types felt like characters unto themselves, because they basically were.

I don't think I've seen that in a real long time until We Happy Few, where it has a similar shtick. And there are solid gameplay motivations for doing it that way, too, as it makes characters instantly recognizable for what they are, which helps with making the game feel like a game. (Kind of like the complaints you hear from people that say Team Fortress 2 was a masterpiece of character design UNTIL it added in hats).

I wouldn't want to see something like that in every game, but I think it's something that was a silent casualty of the crusade for realism that AAA had.
 
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There's such a thing as "overdesigned" for me, been seeing it more in recent game UI's but Persona 5's remains the worst offender for me. It's stylish and cool and whatever, but fuck me, i cant play that for extended periods without getting a headache

On a similar note, "unique" art style does not necessarily mean "good". I want to post some screenshots about this but its not letting me right now
 
Well no, a large portion of their playerbase plays online so they need to follow the playerbase if they want people to play against.
I may be wrong on that. There's an obvious nasty financial incentive to discontinue online service on old ones, for the consumer that's more reason to want a single game, though.

I don't think the yearly roster or even its price point is the real problem, but the way they sell it.
 
If we had another Def Jam fighting video game, the game would not be fun since most rappers would be either in jail or dead due to drug related and gang related activities.
More than that, the Def Jam games were just polished up versions of games like No Mercy, a gameplay type that has fallen out of favour with the mainstream.

You know whenever a classic style Resident Evil comes out and the same old tired complaints about tank controls are bad and guns make things not scary? Imagine that, but with a wrestling game.

Plus, you just know it would be a "games as a service" mess with characters locked behind DLC loot boxes.

Who are the tards saying that, zoomer babies?
My guess would be Nintendrones.

We need more good arcade racing games which arent mario kart and are on the pc.
@RSOD beat me to it, but there's no way this is going to happen. So many people are obsessed with "realistic" racing games. I ranted about it previously in the thread since I'm currently catching up on old racing games.

I've not replayed GRID on 360 yet, but I saw reviews complaining that being able to play reverse tracks was unrealistic, and the AI sometimes crashes out in spectacular fashion. These are good things imo.

Sonic All Star Transformed is the best kart racer I've ever played. Great career, fun powerups without making the whole race random chance. This game "doesn't count" because it doesn't have the Mario or Crash license. I've heard good things about Trailout (though when I tried the menus were completely broken) and Horizon Chase, but these games "don't count" because they're indies.


Personally even if I'm a zoomer I would say 96-2006 was the best decade for gaming ever just cause of how many retroactively iconic games released, the level of experimentation and fun games had and the average quality of even objectively bad games were good.
What you're forgetting is that to zoomers, anything before the Xbox 360 is seen as too primitive to go back to for more than a 5 minute distraction. It's an argument I've heard from Millennials about the PS1 and SNES, and while I want to dismiss it as dumb, it's how I feel about the Atari 2600.

I don't get it. Why is it brought up so often? It's no different than your generic space shooter...
To expand on what @Arthur Morgan said, Mass Effect and Telltale had a great reputation for your choices being reflected in the story, and people talking about said choices.

"Seran kills himself! I didn't see that coming!"
"What are you talking about? I killed Seran, Wrex was with me."
"Wait, Wrex died in my playthough."

Now imagine the possibilities of that stretched over 3 games. Turned out to be all smoke and mirrors, and discussing choices doesn't work now no one is talking about it and all the information for the perfect run has been datamined.


Speaking of Bioware, I never did like them.
I had this feeling with Gearbox, Lab Zero, and Double Fine, and to a lesser extent, Frictional Games, Blizzard, and Lionhead. People fawned over them but I didn't see it. Gearbox, Lab Zero, and Blizzard turning out to be shit years after the fact is vindicating, though not exactly good. Still waiting for Double Fine to shit the bed so bad they lose their good will, they've come close but it hasn't happened yet.

I was a big fan of Raven back in the day. They never got the recognition they deserved since they made straight forward, but fun shooters.
 
@RSOD beat me to it, but there's no way this is going to happen. So many people are obsessed with "realistic" racing games. I ranted about it previously in the thread since I'm currently catching up on old racing games.
Too bad cause that and vehicular combat games like road rash, renegade ops and recoil are almost like a lost art form at this point along with the many other abandoned game genres.

What you're forgetting is that to zoomers, anything before the Xbox 360 is seen as too primitive to go back to for more than a 5 minute distraction. It's an argument I've heard from Millennials about the PS1 and SNES, and while I want to dismiss it as dumb, it's how I feel about the Atari 2600.
Yeah I cant touch the Atari 2600 too, it's full of games which are either trash or are good but unplayable. Adventures a good game but it's really tough to even understand what's happening. I sometimes have that feeling towards the nes but there are some nes platformers and RPGs which are really good, if only beyond the one hit kills and shitty physics. I was playing Gimmick! once, I found it almost impossible to play as a first timer past level 3 without rewinding and save states. Yet it was a good game.
You know whenever a classic style Resident Evil comes out and the same old tired complaints about tank controls are bad and guns make things not scary? Imagine that, but with a wrestling game.
Problem I have with the first 3 REs on ps1 is that they're incredibly stingy with ammo and items compared to the enemy count/behavior on normal mode. Compare that to Dino Crisis which I found to be a much better more playable game. It provides tons of ammo and the dinos don't have the zombie tracking grapple so you can outrun them easily. I ended up with so many unused tranqs by the end of the game cause it was easy to run from dinos. In RE 1 every zombie is ridiculously difficult to out run cause they're more in number, track your movement and can grab you from a distance. Ive still not finished RE1, I should go back to it someday.
 
I dont get all the sperging about video game developers. Most of the time all of the staff was fired immediately after release anyway because "Fuck Nerds amirite? lolololol." Yet in the same breath these retards will also wonder why many sequels were never made. That is if they aren't pushing more politisperg demoralization propaganda.

This was always a huge problem in the industry and is probably even worse today given the insane development hells just about every mainstream title seems to go through. Marty O Donnell had a great presentation on this about "being nice to the goose". I can't find the full presentation as he probably removed it during one of bungo's attempts to ban him from social media.
 
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