The Shin Megami Tensei/Persona Thread

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Interesting data from sega themselves on what franchises they consider to have strong repeat sales over the years


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-Persona 5 royal (2020) doesn't include vanilla and is unsurprisingly sega's best seller, but it's curious how it's a consistent seller every year. I'm sure the PC and switch 2 release helped but it's still crazy to see it sell this much 6 years later. No wonder atlus keeps milking the cow.

-SMT V includes vengeance, so it kinda sold 1 million on first release then around one million with vengeance, currently around 2.4~

-Metaphor started very strong for a new IP. Sega said it sold a million on day 1 but it stabilized fast. There was that theory (from seca execs themselves?) that Atlus reputation as re-release machine made it worse.

-No mention of raidou, soul hackers 2 and nocturne hd... I'll take it that they didn't sell well, or at least not for more than one year.

They are also confident in the new personas, and consider it a "sucessfully built fandom earlier than previous titles" (is sega aware that this the third time atlus is making persona 4?). The persona trilers got the most views on youtube and already broke wishlist records.

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There is something funny about reading "strong expectations from the Fandom confirmed" lol. It seems sega believes this came from their influencer marketing.

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They also did a "full scale rollout on transmedia" with the goal of raising the fandom and pulls them into buying the games.

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(note of "celebrities who love sega" and visual media)

It seems sega/atlus doesn't really care about "larpers" and believes that, as long as you consume anything related to the game, you enhance the brand and keep it alive, helping long term sales.
 
Interesting data from sega themselves on what franchises they consider to have strong repeat sales over the years


Ver archivo adjunto 9178544

-Persona 5 royal (2020) doesn't include vanilla and is unsurprisingly sega's best seller, but it's curious how it's a consistent seller every year. I'm sure the PC and switch 2 release helped but it's still crazy to see it sell this much 6 years later. No wonder atlus keeps milking the cow.
I almost certainly want to believe its because of chinks because they're the only ones still playing it and P5X on Steam.
-SMT V includes vengeance, so it kinda sold 1 million on first release then around one million with vengeance, currently around 2.4~
Still the fastest selling SMT release but Vengeance should have been the game we got instead of whatever the hell vanilla was
-Metaphor started very strong for a new IP. Sega said it sold a million on day 1 but it stabilized fast. There was that theory (from seca execs themselves?) that Atlus reputation as re-release machine made it worse.
I honestly think a new edition wouldn't have made a difference but they really should have made a Switch port to increase sales from the get go instead of waiting until now long after people stopped caring the only thing that should be taken from this is that Atlus needs to take a lesson from Capcom and pushing day one ports since P3R despite all its issues from the SW2 port still sold over 1 million.
-No mention of raidou, soul hackers 2 and nocturne hd... I'll take it that they didn't sell well, or at least not for more than one year.
No surprise there.
 

Never have I been more grateful for the Persona 2 Eternal Punishment fan translation patch not only dropping, but also having cross-save integration with US copies of Persona 2 Innocent Sin.
 
Metaphor started very strong for a new IP. Sega said it sold a million on day 1 but it stabilized fast. There was that theory (from seca execs themselves?) that Atlus reputation as re-release machine made it worse.
No shit. It got progressively worse overtime, SMT4 had the neutral path be 10 hours of sidequests, Persona 5 had the entire last months cut and SMT5 was third of a game. At this point it's just being a sucker for buying their games on release unless they are perfect.
 
No shit. It got progressively worse overtime, SMT4 had the neutral path be 10 hours of sidequests, Persona 5 had the entire last months cut and SMT5 was third of a game. At this point it's just being a sucker for buying their games on release unless they are perfect.
To be fair only one of these games needed a definitive edition the other two just tacked on a shitty sequel story nobody really asked for that didn't improve anything.
 
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