wtfNeedSignUp
kiwifarms.net
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- 17 de Dic, 2019
In general discussions about "hard" role playing boss is pretty ridiculous. Demi Fiend and Satan are only "hard" because they have a unique mechanic that you need to either figure out yourself or read about online, and in almost all games you can just power level through every boss.
If I needed to design a truly hard RPG boss will need to be something that is more akin to a puzzle than an encounter that hardcaps your level and skills and switches them randomly so that even if you had a guide you'd still need to actually pay attention and react rather than follow a preset
If I needed to design a truly hard RPG boss will need to be something that is more akin to a puzzle than an encounter that hardcaps your level and skills and switches them randomly so that even if you had a guide you'd still need to actually pay attention and react rather than follow a preset