The Shin Megami Tensei/Persona Thread

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Interesting data from sega themselves on what franchises they consider to have strong repeat sales over the years


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-Persona 5 royal (2020) doesn't include vanilla and is unsurprisingly sega's best seller, but it's curious how it's a consistent seller every year. I'm sure the PC and switch 2 release helped but it's still crazy to see it sell this much 6 years later. No wonder atlus keeps milking the cow.

-SMT V includes vengeance, so it kinda sold 1 million on first release then around one million with vengeance, currently around 2.4~

-Metaphor started very strong for a new IP. Sega said it sold a million on day 1 but it stabilized fast. There was that theory (from seca execs themselves?) that Atlus reputation as re-release machine made it worse.

-No mention of raidou, soul hackers 2 and nocturne hd... I'll take it that they didn't sell well, or at least not for more than one year.

They are also confident in the new personas, and consider it a "sucessfully built fandom earlier than previous titles" (is sega aware that this the third time atlus is making persona 4?). The persona trilers got the most views on youtube and already broke wishlist records.

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There is something funny about reading "strong expectations from the Fandom confirmed" lol. It seems sega believes this came from their influencer marketing.

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They also did a "full scale rollout on transmedia" with the goal of raising the fandom and pulls them into buying the games.

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(note of "celebrities who love sega" and visual media)

It seems sega/atlus doesn't really care about "larpers" and believes that, as long as you consume anything related to the game, you enhance the brand and keep it alive, helping long term sales.
 
Interesting data from sega themselves on what franchises they consider to have strong repeat sales over the years


Ver archivo adjunto 9178544

-Persona 5 royal (2020) doesn't include vanilla and is unsurprisingly sega's best seller, but it's curious how it's a consistent seller every year. I'm sure the PC and switch 2 release helped but it's still crazy to see it sell this much 6 years later. No wonder atlus keeps milking the cow.
I almost certainly want to believe its because of chinks because they're the only ones still playing it and P5X on Steam.
-SMT V includes vengeance, so it kinda sold 1 million on first release then around one million with vengeance, currently around 2.4~
Still the fastest selling SMT release but Vengeance should have been the game we got instead of whatever the hell vanilla was
-Metaphor started very strong for a new IP. Sega said it sold a million on day 1 but it stabilized fast. There was that theory (from seca execs themselves?) that Atlus reputation as re-release machine made it worse.
I honestly think a new edition wouldn't have made a difference but they really should have made a Switch port to increase sales from the get go instead of waiting until now long after people stopped caring the only thing that should be taken from this is that Atlus needs to take a lesson from Capcom and pushing day one ports since P3R despite all its issues from the SW2 port still sold over 1 million.
-No mention of raidou, soul hackers 2 and nocturne hd... I'll take it that they didn't sell well, or at least not for more than one year.
No surprise there.
 
Metaphor started very strong for a new IP. Sega said it sold a million on day 1 but it stabilized fast. There was that theory (from seca execs themselves?) that Atlus reputation as re-release machine made it worse.
No shit. It got progressively worse overtime, SMT4 had the neutral path be 10 hours of sidequests, Persona 5 had the entire last months cut and SMT5 was third of a game. At this point it's just being a sucker for buying their games on release unless they are perfect.
 
No shit. It got progressively worse overtime, SMT4 had the neutral path be 10 hours of sidequests, Persona 5 had the entire last months cut and SMT5 was third of a game. At this point it's just being a sucker for buying their games on release unless they are perfect.
To be fair only one of these games needed a definitive edition the other two just tacked on a shitty sequel story nobody really asked for that didn't improve anything.
 
No mention of raidou, soul hackers 2 and nocturne hd... I'll take it that they didn't sell well, or at least not for more than one year.
No surprise for SH2 and Nocturne HD
But Raidou .. shit man I don’t know what it is but I have that feeling the release date was the culprit
I keep forgetting Raidou HD was a thing.
Also perhaps people didn’t appreciate them not releasing King Abaddon as well.
 
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People have been reeing over Okumura for a decade and him and his palace were toned down in Royal, he's still a skillcheck especially with the extra Haru servant but they definitely did tone him down from vanilla.
Well I'm one of those failed skillchecks I guess. My main issue with Okumura wasn't that the timer kept going while a conversation happened, but it's the fact that I got walled by the robot with no weaknesses. Before that I understood on my first attempt that the game expected me to baton pass so the first four waves were a breeze, but even after doing technical attacks to the fifth one its HP would barely go down, and I'd get insta killed by his big bang attack. Yes, I now know that being afflicted by the hunger status would've healed me and that I should've switched to Merciless because it's a schizophrenic difficulty (due to how it's meant to be harder, not easier), but oh well.

The frustrating part was that I just breezed through the entire game on Hard while not even doing Mementos at all, so I assumed I was severely underleveled. I mean, it happened to me in SMT IV where I was always like 10 levels under the average in the area I currently was at, so I ended up doing some Memento grinding just for nothing (which also broke the difficulty for the next bosses).

To be fair, it was probably the first time I felt a curve in the middle part of the game, I'm used to Atlus having walls during the early parts (Matador or Minotaur), or near the final part (Mem Aleph). Him putting up a challenge threw me off compared to the other bosses, especially Wakaba which was more of a cinematic fight than anything.
 
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I almost certainly want to believe its because of chinks because they're the only ones still playing it and P5X on Steam.

Still the fastest selling SMT release but Vengeance should have been the game we got instead of whatever the hell vanilla was

I honestly think a new edition wouldn't have made a difference but they really should have made a Switch port to increase sales from the get go instead of waiting until now long after people stopped caring the only thing that should be taken from this is that Atlus needs to take a lesson from Capcom and pushing day one ports since P3R despite all its issues from the SW2 port still sold over 1 million.

No surprise there.
Atlus decided to take the big green dick rather than do right by their fans, so fuck ‘em.
 
-No mention of raidou, soul hackers 2 and nocturne hd... I'll take it that they didn't sell well, or at least not for more than one year.
Those are niche franchises (compared to Persona and Sonic the Hedgehog at least) so I am not surprised to be honest. They aren't really for everyone because it requires you to think.

I almost certainly want to believe its because of chinks because they're the only ones still playing it and P5X on Steam.
Actually a lot of the Chinks hate the current P5X as much as everyone else but for different reasons.

Because as far as I know Chinese P5X doesn't bother with original characters anymore, at least not yet, with no OCs and only 1 main story section in 4 months, in addition to very underwhelming events. I know somebody said that the game went to shit when the Global/Japanese servers came out and I believe that this is because SEGA has been doing a bunch of things to get the Western retards in.

Ironically one of the only redeeming things possible in these 5 months (spoiler: it's the story, surprisingly) was done by Atlus itself and SEGA is just a sack of shit as expected.

I still don't think they are asking for an EOS yet though since Puzzle and Dragons is still there despite their 90+ EoS worthy blunders.

Atlus decided to take the big green dick rather than do right by their fans, so fuck ‘em.
Too bad their fans were mostly Sonic the Hedgehog refugees that can't even play a game without the yellow paint.
 
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Ok so the P5X Gacha Slop Miku event got out and obviously it was a total disaster from what I heard (again I will never play it).

I don't believe it will go full EoS since Dx2 did not, but this is just bad.

To put from what I heard:
  • The "story" for the Miku event is just a 3 - 4 minute cutscene of a Miku advertisement being shown on one of the buildings
  • The Rythm minigame segments are borderline unreadable with very off hitboxes (this is also an issue with the infamous and ongoing Persona 5D events)
  • New unused AI-generated placeholder assets found in the game's coding, not the first time either
The only good things are they did bother to silent nerf Miku on global (so it won't shaft at least 2 other navigator units there) and the pull rates are moderately high from what I saw.

It's also very interesting that P5X shit their first anniversary and Pokemon GO shat their 10th anniversary at around the same time.

TL;DR SEGA being bitches like SEGA again
 
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What did Yosuke mean by this?

Man, im gonna have to comb through the entire game to see what lines they have changed.
In all honestly, I'd like to see the original Japanese line on the PS2. It makes me wonder if the Revival translators are just being as literal with the translation as possible.
 
To put from what I heard:
  • The "story" for the Miku event is just a 5 minute cutscene of a Miku advertisement being shown on one of the buildings

It's actually a 2 minutes. The main girl points at hatsune miku and a 90s music video plays. That's it. As in, all of it.


Miku was very obviously intended to be a mindless chinese collab for the persona dancing character variants in china but they jammed her into global server as an "anniversary" character. Worst part is that it would be very easy to make a non canon excuse to justify miku existing in persona 5 (which is what people expected) but instead it was literally just an ad.


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New unused AI-generated placeholder assets found in the game's coding, not the first time either
It's insane that just the existence of AI makes Redditors seethe
The only good things are they did bother to silent nerf Miku on global (so it won't shaft at least 2 other navigator units there) and the pull rates are moderately high from what I saw.
Imagine being happy on getting a worse product than what was initially shown.
 
Imagine being happy on getting a worse product than what was initially shown.
Otherwise people will complain even more because Fuuka is not even out in the global version yet and they just got Ange last month.

It's insane that just the existence of AI makes Redditors seethe
Why wouldn't they (or me) for that matter? There is a reason why Internet meme culture and indie music as we know it is dead entirely after 2024 and certain ways of speaking, certain artstyles and certain types of music/videos will put you into question.

Even searching for how to do anything is a pain in the ass and you can thank generative AI for it.


Miku was very obviously intended to be a mindless chinese collab for the persona dancing character variants in china but they jammed her into global server as an "anniversary" character. Worst part is that it would be very easy to make a non canon excuse to justify miku existing in persona 5 (which is what people expected) but instead it was literally just an ad.
It gets worse. Do you know that they haven't put a new Phantom Idol/Synergy in for 6 months in China and the only original thing they put out in this 6 months is Chapter 5?

I suspect that to be SEGA-related meddling too especially because Black Wings is in charge of the side stories from what I heard. And I mentioned this before, but the Chinese are sick of collabs because they had been getting nothing but them, especially when the P5D ones suck as hard as the actual P5D, if not worse anyways.

I don't know why they are doing this but my cope theory is that SEGA was trying to push both the chinese and global versions as in-sync as possible in the most retarded manner.

At this point I just hope that Chapter 6 isn't some sort of subway slammer dogshit (and I think there's a very high chance where it's much better than that).
 
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Otherwise people will complain even more because Fuuka is not even out in the global version yet and they just got Ange last month.
Limited characters in gacha are always built to be way stronger. But on the other hand they get less reruns so if you missed it you can always use the next best character. Plus it's still better than releasing the weaker unit first.
Why wouldn't they (or me) for that matter? There is a reason why Internet meme culture and indie music as we know it is dead entirely after 2024 and certain ways of speaking, certain artstyles and certain types of music/videos will put you into question.

Even searching for how to do anything is a pain in the ass and you can thank generative AI for it.
It's not even something used. And arguments about AI is especially ridiculous in a franchise that barely refreshed their IP in 40 years.
 
It's not even something used. And arguments about AI is especially ridiculous in a franchise that barely refreshed their IP in 40 years.
It's pointless, bad taste and shouldn't had been happened in the first place. Might as well as add nothing at all and give the work to Atlus. The fact that they are including that in the assets means that they support the extermination of the arts and culture.

Limited characters in gacha are always built to be way stronger. But on the other hand they get less reruns so if you missed it you can always use the next best character. Plus it's still better than releasing the weaker unit first.
The issue is that the weaker units were already in the Chinese version a year to a couple months ago. It would make a lot of sense to release Miku unnerfed in China, but when unnerfed Miku gets out to the Global version, you're pretty much semi-invalidating a character that has been released a single month ago and another that isn't even out yet.

This is not power creep, this is "you wasted your money ahahaha" sort of disturbing mismanagement.


Edit:

Completely unreal

Source

I can't wait until the crashout at June 29

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No surprise for SH2 and Nocturne HD
But Raidou .. shit man I don’t know what it is but I have that feeling the release date was the culprit
I keep forgetting Raidou HD was a thing.
Also perhaps people didn’t appreciate them not releasing King Abaddon as well.
Considering the price for the Raidou remaster, there was no justification for not making it both games. That is why I didn't buy it and am waiting for a sub-$20 CAD sale to buy it, or I will just emulate both games.
 
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