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Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...
I think the biggest problem is that despite being such a large area, the wilderness parts of the GTAV map is basically wasted. Yeah, a few missions take place there and there are the chopper jumps, but most of the playable area is just there. Those three mountains, the Air Force Base, the labs, the giant dead sea by Sandy Shores, and the little islands and shoreline of the entire state are basically just wasted opportunities because nothing much happens in those areas. I guess you could go hiking or swim or bike or something but that seems to be it.
There's a better meme out there, but this is the best I could find. Basically, for GTA Online, almost nobody goes up into San Andreas or Sandy Shores unless it's for an import/export mission, underground bunker or whatever business has them go up north.
I think the biggest problem is that despite being such a large area, the wilderness parts of the GTAV map is basically wasted. Yeah, a few missions take place there and there are the chopper jumps, but most of the playable area is just there. Those three mountains, the Air Force Base, the labs, the giant dead sea by Sandy Shores, and the little islands and shoreline of the entire state are basically just wasted opportunities because nothing much happens in those areas. I guess you could go hiking or swim or bike or something but that seems to be it.
Making GTA 5 with the PS3 in mind was a mistake. GTA 4 was already pushing the limits of the PS3 as is, and I find it likely that it didn't feature any countryside because they eventually realized it was going to be too much for the console and that detailing the city would probably be a better use of resources, which it was, considering how good the city looks with the right graphical setup. It's still one of the best depictions of a fictional metropolis to date.
It's made clear in some early development images for GTA 5 (or even the first trailer) that the city was supposed to have more detail, more vegetation, more decoration, etc. The return to the state of San Andreas was probably a driving force in making sure there would be a greater state area to explore, given some of the earliest images also show that they were working on the countryside from the very beginning, but ultimately the final version of the game wouldn't feature the same level of detail because they once again realized the PS3 was being pushed to its limits. One of the most notable aspects is the complete lack of dense vegetation apart from, ironically, the area surrounding the sawmill located south of Paleto Bay. There are a few community mods that restore these lost details and the difference is night and day.
The game ultimately still looks good on its original PS3 version and has been enhanced (pun not intended) with the latest re-releases, and generally runs pretty well to this day (unless you're playing GTA Online on the PS4/Xbox One), but I can't help but think we were robbed of a much better version of the game if they had just waited for the PS4 to arrive. Maybe Grapeseed wouldn't literally be just a street with a handful of buildings, or maybe Sandy Shores wouldn't only feature a shitty dead town, or maybe there would be something resembling lush vegetation instead of the small clumps of trees scattered around the map.
There's a better meme out there, but this is the best I could find. Basically, for GTA Online, almost nobody goes up into San Andreas or Sandy Shores unless it's for an import/export mission, underground bunker or whatever business has them go up north.
Some people buy property up there because it's pretty peaceful when compared to the warzone that is Los Santos. Generally you only go up north for heist preparations or to check on the motorcycle club businesses. There really isn't much purpose to staying there besides hunting collectibles or distancing yourself from the chaos or just driving around if you're bored.
The only thing I sort of wouldn't have minded is a big fake terrain around the Alderney and Broker sides, like in GTA III or Mafia's Lost Heaven, just so that you don't have Liberty City in the middle of nowhere. This was also a huge issue with GTA 5 IMO, since the fact that Los Santos was an island meant that every region outside of Los Santos wasn't large enough to generate a sense of place, while Los Angeles is basically bordered by a huge infinite desert to the Northeast that would have made for a good map boundary.
A thing about LA is that it's neatly boxed in by mountains, you go south into Orange County and the Santa Ana mountains runs you into the Pacific, you go North and you hit the Santa Monica Mountains, you try to go north on the coast and the Santa Barbara Mountains pushes you into the Pacific, you go south you hit the Pacific in Long Beach, you go west you hit the Pacific in Santa Monica, you go East you hit the Santa Ana Mountains.
The main thing GTA 5 did was twist and contort Southern California around, the main highway that's due north of the city? Thats the 101 when it goes through the Cahuenga Pass in Hollywood then it suddenly becomes I-10 westbound in Palm Springs when you hit the wind turbine field, that interchange you go through? That's I-10 and CA-86 but mirrored, you keep going north and you see that tunnel you go through before you hit the coast? that's the Gaviota Tunnel on the 101 Southbound in Santa Barbara County but mirrored.
Geographically in relation to downtown LA, Palm Springs is moved to where Burbank and Glendale is, with the mirrored Salton Sea and Colorado Desert replacing the San Fernando Valley, they deleted all of Orange county pulling the Santa Ana Mountains directly up against Long Beach and the LA river, with the eastern most highway that serves no purpose being the 91 through the Santa Ana Canyon, the west coast of the map is obviously just the Pacific Coast Highway with Santa Barbara County twisted to run north-south with Fort Zancudo being roughly georgraphically based on Naval Air Station Point Mugu in Oxnard, but with the rest of Oxnard deleted, and with Paleto Bay being an amalgamation of various California coastal towns, before finally the highways loosp back at the Gaviota Tunnel on the 101.
And despite all of this georgraphical fuckery, it seems so realistic and natural due to California being full of mountain ridges clearly seperating everything.
But Florida doesn't have the luxury of 500 mountains ranges criss crossing everywhere so that's why they are laying everything out to follow real world geography.
What I hate about Social Club accounts is that they ask you for two factor verification, but a few malicious actors were able to backdoor themselves into the Social Club itself. GTA Online can be full of exploiters, hackers, and DDoSers, yet use their chat to cuss or do money glitches and you get suspended.
Finished TBOGT. Just damn man, that ending was perfect, Felt like it was the best ending out of the three. I would say that the game overall is the best one since Vice City. It’s been 20 years since I really played SA so I may play it in the next year when I’m wanting to play another GTA. I think I’ve had my fill of the series for now.
Too bad we won’t get this quality of satire, writing, and caricature from Cockstar. Because this one has everything I expect in a GTA game.
I want everyone to take a moment to comprehend that the New York Knicks, Kansas City Chiefs, Chicago Cubs and St. Louis Blues have all somehow managed to win championships before Rockstar managed to get GTA VI out.
just did a prison break where a chink pulled out a oppressor MK2 using his mod menu and that made me wonder why jewstar is so fucking gay with this shit and not let us use them shits but with reduced or no payouts as a host option, i'd love to do pac standard with the ramp buggy without having to resort to cheatin'.
https://youtube.com/watch?v=aB5DGU39bdE
GTA III's released "killed" Crazy Taxi and presumably Sega itself. I'd love to see this take when I have time, but wanted to share before I forgot.
Huh, that's funny. I do remember thinking "Oh, I can just play this instead of crazy taxi" when I did the Taxi missions in GTA III.
That being said, I would have never asked for a console Crazy Taxi even if GTA III never came out. It was only good as an arcade game for me.
Edit: I've seen this guy before. I guess it's cause of the area I grew up in, but Dreamcast people are so fucking weird to me. Sega fans were pretty non-existent in my school after Playstation came out.
Huh, that's funny. I do remember thinking "Oh, I can just play this instead of crazy taxi" when I did the Taxi missions in GTA III.
That being said, I would have never asked for a console Crazy Taxi even if GTA III never came out. It was only good as an arcade game for me.
Edit: I've seen this guy before. I guess it's cause of the area I grew up in, but Dreamcast people are so fucking weird to me. Sega fans were pretty non-existent in my school after Playstation came out.
Huh, that's funny. I do remember thinking "Oh, I can just play this instead of crazy taxi" when I did the Taxi missions in GTA III.
That being said, I would have never asked for a console Crazy Taxi even if GTA III never came out. It was only good as an arcade game for me.
Edit: I've seen this guy before. I guess it's cause of the area I grew up in, but Dreamcast people are so fucking weird to me. Sega fans were pretty non-existent in my school after Playstation came out.
From a glance, both games share a similar premise of driving around an open world quasi American city. However, Crazy Taxi's goal is to achieve a high score of transporting passengers to destinations. GTA just has taxi missions as a side quest to exemplify that American city sandbox.
I do not believe that GTA III onwards (maybe taxi sidequests were in the 2D games, not sure) included taxi missions to compete with Crazy Taxi.
I've never met someone who was a hardcore Crazy Taxi fan. It's honestly kind of amazing that someone can't see that Crazy Taxi was just a simple arcade game and didn't have anywhere new to go.
I'll never not find it funny that when I was a little kid Sega was considered the cool edgy company, and now all of it's fans seem like weird autists.
I've never met someone who was a hardcore Crazy Taxi fan. It's honestly kind of amazing that someone can't see that Crazy Taxi was just a simple arcade game and didn't have anywhere new to go.
Crazy Taxi is one of those games where you'd pick up and play in bursts. It's not something you would want to have prolonged sessions with unlike GTA. It's an arcade title, not an epic.
Crazy Taxi is one of those games where you'd pick up and play in bursts. It's not something you would want to have prolonged sessions with unlike GTA. It's an arcade title, not an epic.
And people were already shifting away from the arcade style games on the Playstation.
While Grand Theft Auto III definitely put the industry on an open world kick for a decade, it isn't the game that shifted the industry away from arcade games.
That was arguably Final Fantasy VII, as it was the first game (that I know of) that was specifically made with a "Hollywood epic" mindset. IIRC, it was the first game ever to be called a "tentpole" game and might have even been the game that started the AAA term.
And people were already shifting away from the arcade style games on the Playstation.
While Grand Theft Auto III definitely put the industry on an open world kick for a decade, it isn't the game that shifted the industry away from arcade games.
That interview I linked even touched on how arcade games differ from console games, emphasis mine:
Kanno: Currently, most of arcade games are designed to have a great wave of emotion within a short span. They get this by grabbing your attention at first glance. In other words, a game should make you want to play it from the instant you see it.
On the other hand, console games are intended gradually build the level of emotional intensity. This is one of the reasons why RPG and Adventure games are popular at home. The reason people think that arcade games shouldn't come to home is because developers just think of the translation as a conversion of programs without really considering this basic difference. So, when doing a conversion, most find it natural to develop a home version with the idea that the game should have the same primary ideas, while simultaneously appealing to console users, instead of doing the simple "straight port".
Arcade games are designed for pick up and play, fast pace gameplay since their longevity relies on quarters for intermittent play. Console games, however, need longer gameplay loops since you're buying the game proper, not just "renting" the experience.
Just saw Retro Life's video. He was definitely reaching. GTA having a taxi driver side mission was just side content, not competition against Crazy Taxi. I bet Rockstar wasn't even thinking about Sega after the Dreamcast was discontinued.
Just saw Retro Life's video. He was definitely reaching. GTA having a taxi driver side mission was just side content, not competition against Crazy Taxi. I bet Rockstar wasn't even thinking about Sega after the Dreamcast was discontinued.
Reaching is an understatement. How does one also explain the presence of the vigilante, paramedic and firefighter missions? It couldn't possibly be because also having taxi missions ensures you have a good variety of side activities that were clearly already planned for the game anyway, it was totally to capitalize on the popularity of some random arcade game.
https://youtube.com/watch?v=aB5DGU39bdE
GTA III's released "killed" Crazy Taxi and presumably Sega itself. I'd love to see this take when I have time, but wanted to share before I forgot.