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YoshiP said in the last liveletter they were doing a stat squish with 6.0/EW launch. They apparently were already running into errors with the spaghetti code because the numbers are so high. The spaghetti code continues to be a blessing and a curse.a) Stat bloat. Yes, FFXIV is now approaching that time where they either need to stat-crunch, or do a level-squish, because as WoW found out, numbers become meaningless as they reach millions and tens of millions.
Fuck Dragoons manStarted leveling Dragoon because I wanted to play melee dps , the simple rotation and weaving jumps in feels pretty good, but fuck doing heaven on high again
oh god it does. i'm at 60 and it's just back and forth weaving like an austistic child on speedI'm levelling my last job as a monk and it feels like an autistic dragoon.
The little I played of it before the overhaul, it felt like someone took SAM's three part rotation and BLM's Enochian buff then combined them with a stance system that limited your available skills and decided that was fun. I'd salute anyone who tried to main that shitshow but I'm more concerned for their mental health.I'm levelling my last job as a monk and it feels like an autistic dragoon.
The catch-up for stuff like this is even worse if your guild/group fractures too. For the first few months of BfA I’d taken an awful 2nd shift job that kept me out of raiding for a while; and my guild imploded within 2 weeks of me getting back to an amenible schedule. This was mostly due to burnout and the resulting turnover among the group. The GM tried to find spots for the people in the guild that went with him to the new one, but there’s only so much that can be done when you’re one and a half tiers behind and out of practice. I think I tried to do what I could through whatever the island from the aszhara raid was. Wasn’t the same without the same people.This all leads, ultimately, to burnout - which is extremely bad for WoW. WoW's bread and butter is raiding, but individual player burnout can very easily lead to an entire raid group burning out as they don't want to deal with replacing players that drop off the roster/just stop showing up. Your "raider" pool is very shallow because of the treadmills the game puts infront of the activity so it isn't like you can just grab an eager new player "off the boat" - they've got to grind from ilvl 150 to 200 first. They need to do several weeks of Torghast to get legendaries/soul ash/whatever the fuck, they need the corresponding reputations to revered/exalted - there's a decent chance they may just say "fuck it, raiding isn't for me" and just watch it on twitch instead.
that guy gave some creepy child groomer vibes at the end of emeraldIf only the lead of the Ruby/Emerald/Sapphire/Diamond weapon project wasn’t a creepy asshole maybe they could’ve been useful in 5.5/6.0
Pretty sure he's genuinely a groomer.that guy gave some creepy child groomer vibes at the end of emerald
With less of that feeling of permanence of community, MMOs are now just things you shop around with for a lot of people. I'm digging the goofy builds you can make in Shadowlands, so I'll do some casual PvP there for a while; eventually I'll get bored and want to see what FF14's story was expanded to, and maybe see what it's like to play an expansion from its launch. Yet once I hit the maximum, I'll undoubtably get bored and look for something else. What kept me playing a single MMO back in the old days was both that I had less cash to buy a new one (though I did try Aion and Wildstar and TERA and GW2 and so-on)... and that it was possible to make friends, meet people, find well-enough-adjusted adults to shoot the breeze and play the game with. Now it feels like it's just 50 shades of tranny or people that both know who still think power thirst is funny and quotable.