Final Fantasy XIV - Kiwi Free Company

it's kink, weeb kink to be precise. you'd find these extremish shit on some hentai manga for some obscure artist, i can't member the name but it's similar to inflation.
Doesn't exactly answer the question of why and how these people get off to that sort of thing.

Also, I daresay it's more furry-adjacent than weeb-adjacent, especially what with the obsession with bestiality. Weeb tastes tend to be a hell of a lot more vanilla, comparatively speaking, outside of the edgy, emotionally stunted fags who like certain extreme fetishes, that is.
 
Doesn't exactly answer the question of why and how these people get off to that sort of thing.

Also, I daresay it's more furry-adjacent than weeb-adjacent, especially what with the obsession with bestiality. Weeb tastes tend to be a hell of a lot more vanilla, comparatively speaking, outside of the edgy, emotionally stunted fags who like certain extreme fetishes, that is.
oh no doubt about that, the thing with weeb fetish i mean is the extreme part, hence me saying that. that "blowjob face" thing with the deformed lips and whatnot are more of gyaru thingy, still i mean as a kink because it's similar to vore, tecnically unrealistic thing to happen but it still you know, sexual. a scenario that they control about things they see as sexy.

hang on i'm gonna shower to get the dirty feeling out of me.
 
Nah, I get kinks. Just not the anteater lips or the stuff that looks like it belongs in a Cronenberg movie.
When you're at the age where sexuality first forms, the way your synapses fire and build is prone to latch onto just about anything peripherally allocated to vague notions of sexuality - it's why you can see people hyper-sexualize, like, outfits that people wore when they were in late middle-school early high-school, because their attractions formed around then. But that's what happens to normal people.

With unlimited access to the internet, a bunch of weirdo shut-ins got exposed to this shit and developed a fetish for it. And they'll never let it go because muh kinkshaming. I've often wondered how these people ever expect to explain their weird fetishes to romantic partners, but then you gotta think - they're never gonna have any, so there's really no opportunity cost in learning to make fucking vacuum lips.
 
I've often wondered how these people ever expect to explain their weird fetishes to romantic partners, but then you gotta think - they're never gonna have any, so there's really no opportunity cost in learning to make fucking vacuum lips.
They may never have romantic partners, true, but hey, that's what Discord grooming's for. :story:
 
In roulettes I get competent tanks when I play as dps most of the time, but when I'm actually levelling the other 2 healer jobs for once, I swear almost all of them have been either too retarded to turn their stance on or do single pulls like a bitch.
 
In roulettes I get competent tanks when I play as dps most of the time, but when I'm actually levelling the other 2 healer jobs for once, I swear almost all of them have been either too retarded to turn their stance on or do single pulls like a bitch.
It's the same shit for me. I generally main as a tank. I rarely get a dipshit healer, mostly a gamble if I get two good dps, or two terribads who should be playing with legos and not an mmo. I rarely touch my healer for the reason you just mentioned. I hop on my healer to get some exp, it's like someone lit the helmet kid signal and I get the dumbest god damn tanks I could ever imagine.
 
So...

There's been talk about how WoW is starting to crash.
Interested to know your thoughts about it as well as whether or not you think the same fate will befall FFXIV or if you think both games are suffering the same problems right now.

Inquisitive minds and all that.
*puts on fake monocle*
 
So...

There's been talk about how WoW is starting to crash.
Interested to know your thoughts about it as well as whether or not you think the same fate will befall FFXIV or if you think both games are suffering the same problems right now.

Inquisitive minds and all that.
*puts on fake monocle*
I am not a super big WoW nerd and I only recently started playing FFXIV, but I can tell you that whenever I think about my time in WoW it involved lots of hamsterwheel grind for the sake of grinding and some absurd balance decisions that they are trying to fix now, but a little bit too late for me. It also doesn't help that loot RNG completely fucked me for 2 weeks straight.

The story got a bit fucky with Sylvanas feeling like some writer's waifu, maybe you remember the shitstorm when she defeated the Lich King without breaking a sweat. And the horde and alliance still seem to hate eachother so you cannot play with players from other factions but in the story they constantly work together and you even meet several enemy leaders on friendly terms and help them out.
Also people quickly realized that the stuff they missed from vanilla WoW wasn't the gameplay, but the community and the carefreeness of their earlier years I guess. Because as it turns out, the grind isn't hard, just slower and more methodical than in current WoW.

I don't know...nowadays MMORPGs either belong to the big 5 (WoW, ESO, FFXIV, GW2, insert 5th biggest MMORPG here) or they have a niche and small community or they die instantly because they suck. Guess it's time for developers to take some risks again and innovate, but who wants to take risk in the online gaming market right now when you can just hop on trends like Battle Royales or Team Based Shooters? Who knows how long it's going to take until all sorts of Tarkov clones come out.
 
So...

There's been talk about how WoW is starting to crash.
Interested to know your thoughts about it as well as whether or not you think the same fate will befall FFXIV or if you think both games are suffering the same problems right now.

Inquisitive minds and all that.
*puts on fake monocle*
Starting to crash? It started crashing during the full year after ICC was released, the game didn't get a single patch. It was crashing when players realized they really didn't want or need to keep up with their farming dailies in MOP. It crashed harder when WoD came out and the entire player base realized there was an alternate dev team and they managed to be shittier than the first. Legion was a mostly successful hail mary expansion, it just got bogged down by all the grindfests blatantly implemented to keep subs subbed; i.e. the Nightfallen, a.k.a. my little crackhead(s).
The release of WoW Classic just led to the Vanilla dick-riders realizing the game wasn't really that good or challenging, they were just young and retarded at the game when it first came out. I'm at the point where the announcement of Burning Crusade, the expansion I started playing on, getting servers is only disappointing because it's just Activision beating the dead horse some more.
As for FFXIV, Squeenix is retarded but not retarded enough fire YoshiP. As long as YoshiP's at the helm of the project, FFXIV will prosper. Has he made some mistakes? Sure, the 2.0 story is still a major roadblock for new players but we're still talking about the man who took the wreckage of 1.0 and made a good game out of it. The people who consistently bitch about the game are western raiders who have no idea what they want but will bitch regardless. The main thing that keeps me hopeful about FFXIV is that the game is designed to allow you to take breaks. Any grinds are separate from each other. Bozja is separate from Eden is separate from Maps; Missed an Eden tier? Buy or make the equivalent crafted set. Crafting stats could use squish though. Trying to pentameld for an extra 5 craftsmanship when I have ~2400 doesn't feel worth it.
I'm sorry about sperging about WoW. I once invested a lot of time in the game and to watch it's own creators consistently hamstring it with each expansion is/was infuriating. FFXIV is in a good place, and as long as YoshiP is in charge, it will stay there.
 
I think it will be important to see what happens after the end of Endwalker's MSQ. 6.0 is going to be the end of ten year's worth of story and whatever comes after that might determine whether or not ffxiv crashes.
 
So...

There's been talk about how WoW is starting to crash.
Interested to know your thoughts about it as well as whether or not you think the same fate will befall FFXIV or if you think both games are suffering the same problems right now.

Inquisitive minds and all that.
*puts on fake monocle*
I mean, to be very fair to WoW, it IS a 18 year old, going on 19, game at this point. Not even a juggernaut like WoW is immune to the entropy of time and simple saturation.

As for FFXIV itself, I see a few problems looming in the horizon:
a) Stat bloat. Yes, FFXIV is now approaching that time where they either need to stat-crunch, or do a level-squish, because as WoW found out, numbers become meaningless as they reach millions and tens of millions. The low level experience continues to degrade as well, as they keep removing and consolidating skills to give them back to you at level cap. Melee DPS is actively miserable at below level 50.
b) Writing themselves into a corner. It's neat that they had a story-arc planned out, of which they're ending in 6.X. It's one advantage they have over WoW, where it was clear storylines were planned on a per expansion basis (TBC and WotLK might have been preplanned by the WoW team, but it was clear they lost direction after that). What concerns me is that they're planning to continue after Endwalker, which means that they'll probably start going around in circles, with the corresponding drop of writing quality.
c) Technical debt from 1.0. While it's remarkable they kept the game going despite the horrid codebase, the age of the entire thing is starting to show. There are entire QOL things which they have stated officially they cannot implement because the code is just that bad.
 
Stat bloat. Yes, FFXIV is now approaching that time where they either need to stat-crunch, or do a level-squish, because as WoW found out, numbers become meaningless as they reach millions and tens of millions. The low level experience continues to degrade as well, as they keep removing and consolidating skills to give them back to you at level cap. Melee DPS is actively miserable at below level 50.
i know they're making changes to how the damage numbers output is going to be. so instead of seeing millions and millions during mob damage it'll be some really low number crunch. honestly i want to know if they're going the same route as FFXI and complete the cap at i think it was 155?
 
So...

There's been talk about how WoW is starting to crash.
Interested to know your thoughts about it as well as whether or not you think the same fate will befall FFXIV or if you think both games are suffering the same problems right now.

Inquisitive minds and all that.
*puts on fake monocle*
They're vastly different games, so they aren't going to behave the same way.

FFXIV can't "crash" the same way WoW does because FFXIV doesn't place any importance on "retention metrics". The producer/director has stated multiple times that FFXIV, if you're prefer, is a game where you can sub, check out all the content currently, unsub and play something else, and then just come back when there's new stuff.

FFXIV also has a tons of side content that isn't tied into player progression (Triple Triad, Chocobo Racing, Housing, Majong, Lord of Verminion, etc) that serves as decent filler between content patches, where as WoW has none.

WoW's major problem is grinding, gating, and burnout. Everything in WoW is tied to player power - every faction grind, every raid grind, every daily/weekly quest, world quests, whatever, even the PvP grind is all tied to player power. For most of WoW's playerbase, this checks a very specific and satisfying box game-feedback loop of "getting more powerful" but the issue is there is a huge wall eventually as players hit whatever their goal is (either full conq gear, a certain arena rating, certain raiding progression, etc) that there is very little to do after the fact.

This creates a major issue, though, as if everything is tied to player power - content that is no longer good for player power is effectively dead or literally removed from the game. Legion weapons/class halls, Warlord's garrisons, WOTLK's jousting mechanics, any reputation/questline/faction that only rewarded gear (basically all of them) are all dead/worthless content. I don't currently play WoW, but if you weren't interested in PVP/Raiding - I honestly have no idea why you would play it currently.

There's also the issue of gating - everything in WoW is behind a series of incredibly large gates. Getting into any of the "important" aspects of the game becomes a huge time commitment. "Serious" raiding involves various levels of farming, sometimes to a point of absurdity (island expeditions in Legion), PTR tracking, and any other activity that rewards good gear (PVP, Mythic+ dungeons, and Torghast). PVP (frequently). You're forced to engage with many parts of the game that are long and tedious, parts you may not enjoy or actively hate, in order to play the parts you like - and those parts may not be all that great in the end.

These aren't just "grind" gates, either - they're time gates. With weekly caps, lockouts, diminished returns, etc - these all run these progression systems out over a number of weeks, sometimes months. You (currently) would need to run Torghast for a few hours a week, every week, for 4 weeks to get a "max power" legendary that is relevant to player power. You also need to grind dungons/reputations to get the runecarver powers to put on said legendaries. PVP gear upgrades are locked behind your weekly covenant progression and Arena gear upgrades require a fucking lot of honor (the battleground currency).

This all leads, ultimately, to burnout - which is extremely bad for WoW. WoW's bread and butter is raiding, but individual player burnout can very easily lead to an entire raid group burning out as they don't want to deal with replacing players that drop off the roster/just stop showing up. Your "raider" pool is very shallow because of the treadmills the game puts infront of the activity so it isn't like you can just grab an eager new player "off the boat" - they've got to grind from ilvl 150 to 200 first. They need to do several weeks of Torghast to get legendaries/soul ash/whatever the fuck, they need the corresponding reputations to revered/exalted - there's a decent chance they may just say "fuck it, raiding isn't for me" and just watch it on twitch instead.

FFXIV doesn't really have those issues because the game has more/varied content and doesn't force you into any of it that you might not like - it's all extremely accessible.

Players leave FFXIV and WoW - WoW just has them frequently leaving with a very bad taste in their mouths and thinking "do I really want to come back next time?" and usually the answer is "no" unless it's a new expansion dropping.
 
I see, I see...

One of the major complaints I see from unhappy WoW players is that the game feels like a chore to play and it doesn't feel engaging anymore and that the pay out isn't worth it. They are also really miffed that they were told they aren't getting anymore customization for the rest of the expansion. I think some even said that they were led to believe there would be and were upset when the devs pulled the rug out from under 'em. I think Preach Gaming's comment section on his video about his guild dying also mentions that raiding is too complicated now and it's more tedious than fun. There's also people saying that they don't have the time to commit to WoW like they used to when they were kids and WoW doesn't give them any lee way for that.

In contrast, the complaints I see about FFXIV is mainly from the hardcore raiders complaining about how the game is too easy and not rewarding enough and how they want more to occupy their time. Conversley, one of the pros I find about the game is the fact that it allows it's players to take breaks, but for people who want to busy themselves I can see how that might not go over well with them. There's also the problem with gear scaling I think? Where you work to acquire gear only to get something better a single patch later or...weaker in my case (I did all the work for a relic weapon only to find that it was weaker than the Cryptlurker weapon I had).
 
There's also the problem with gear scaling I think? Where you work to acquire gear only to get something better a single patch later or...weaker in my case (I did all the work for a relic weapon only to find that it was weaker than the Cryptlurker weapon I had)
ugh agreed. i'm currently savage raiding and just knowing the weapon i'm working towards is going to be garbage in the next patch sucks. i really wished they spread out weapon released between like maybe every other patch drop?
 
ugh agreed. i'm currently savage raiding and just knowing the weapon i'm working towards is going to be garbage in the next patch sucks. i really wished they spread out weapon released between like maybe every other patch drop?
I've never savage raided but I always assumed the weapons you guys get from there are several time sstronger than what's available to the casual playerbase in addition to looking hella cool and having unique models.

Glamor is the true end game.
 
I've never savage raided but I always assumed the weapons you guys get from there are several time sstronger than what's available to the casual playerbase in addition to looking hella cool and having unique models.

Glamor is the true end game.
They're usually just 5-15 ilevel higher than the gear you get with tomestones (depending on augmentation).

Not as substantial as you'd think. Granted, it IS still a DPS boost, and those armed with all savage gear gonna kill faster than those without but, casuals aren't really losing out that much.
 
I've never savage raided but I always assumed the weapons you guys get from there are several time sstronger than what's available to the casual playerbase in addition to looking hella cool and having unique models.

Glamor is the true end game.
that's true, but it really depends on the class itself too. like this tier def for everyone because the cryptlurker shit is so bad for so many classes. just this tier is a hot mess for gear it gives me a headache. but it also helps having a weapon that's decently stronger than say the emerald weapon because it helps a lot with over all damage.
 
Also quite sad that Relic weapon and emerald weapons are the same ilevel

I'd say relic is better only because you can customize the stats. But the improvement is...very small.
 
i wish they kept the 5 materia slots then it'd really be worth keeping for savage raids but oh well. it's good for casual players though and i'm glad the grinds for it is accessible for everyone
 
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