Final Fantasy XIV - Kiwi Free Company

I was surprised when the relic ilvl was the same as the emerald weapon too. I guess it glows so there's that
 
I guess it's there for players who don't do extremes and the like. Just to have an alternative.
For everyone else, it's just mainly for glamor.
 
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a) Stat bloat. Yes, FFXIV is now approaching that time where they either need to stat-crunch, or do a level-squish, because as WoW found out, numbers become meaningless as they reach millions and tens of millions.
YoshiP said in the last liveletter they were doing a stat squish with 6.0/EW launch. They apparently were already running into errors with the spaghetti code because the numbers are so high. The spaghetti code continues to be a blessing and a curse.
 
Started leveling Dragoon because I wanted to play melee dps , the simple rotation and weaving jumps in feels pretty good, but fuck doing heaven on high again
Fuck Dragoons man

If I had a single gil for every time I died because I was animation locked, I'd be swimming in jew money.
 
Dragoon main here since ARR. Early ARR DRG was dreadful. Not only were the animation locks even worse but the positionals were punishing in that if you didn’t hit the exact position your combo wouldn’t go off at all. So if the tank happened to spun a mob around when you were about to hit it on the side with Heavy Thrust it wouldn’t count and you wouldn't get the buff at all. Also while DRG had high physical defense compared to other dps it had terrible magic defense. Add that to Lance Charge/BfB originally increasing the damage you took and gave out you could get killed so easily if you buffed and used jump at the wrong time. Don’t get me started on the original BoTD mechanic in HW.

Thankfully a lot of that shit got fixed up but still.
 
ugh i feel. i liked drg a lot but i just never hit high enough numbers in ACT so i dropped it in favor of ast.
I'm levelling my last job as a monk and it feels like an autistic dragoon.
oh god it does. i'm at 60 and it's just back and forth weaving like an austistic child on speed
 
I'm levelling my last job as a monk and it feels like an autistic dragoon.
The little I played of it before the overhaul, it felt like someone took SAM's three part rotation and BLM's Enochian buff then combined them with a stance system that limited your available skills and decided that was fun. I'd salute anyone who tried to main that shitshow but I'm more concerned for their mental health.
 
This all leads, ultimately, to burnout - which is extremely bad for WoW. WoW's bread and butter is raiding, but individual player burnout can very easily lead to an entire raid group burning out as they don't want to deal with replacing players that drop off the roster/just stop showing up. Your "raider" pool is very shallow because of the treadmills the game puts infront of the activity so it isn't like you can just grab an eager new player "off the boat" - they've got to grind from ilvl 150 to 200 first. They need to do several weeks of Torghast to get legendaries/soul ash/whatever the fuck, they need the corresponding reputations to revered/exalted - there's a decent chance they may just say "fuck it, raiding isn't for me" and just watch it on twitch instead.
The catch-up for stuff like this is even worse if your guild/group fractures too. For the first few months of BfA I’d taken an awful 2nd shift job that kept me out of raiding for a while; and my guild imploded within 2 weeks of me getting back to an amenible schedule. This was mostly due to burnout and the resulting turnover among the group. The GM tried to find spots for the people in the guild that went with him to the new one, but there’s only so much that can be done when you’re one and a half tiers behind and out of practice. I think I tried to do what I could through whatever the island from the aszhara raid was. Wasn’t the same without the same people.
 
I'm going to jump on the bandwagon here and say that I'd probably care a little more about keeping my DPS leveled and relevant if positionals weren't a thing.
 
WoW didn't crash but Shadowlands was rather disappointing after like 2 months to a lot of people.

- Snorghast got old fast,

- The Maw became a chore and you can't mount there unless you are lucky, you hate yourself to do torghast, or you're a druid/worgen.

- The afterlife sounds really cool but they fucked it up with the boring ass questing which made me want to avoid alts, also no new races/classes. It's great that I can level 1-50 faster but.. what I just said a while ago

- Level squish made farming legacy content harder despite what they promised in the game features,

- The gameplay didn't change much other than getting old abilities back,

- Lots of timegated content behind renown levels to suck in more sub money, lootdrops have been nerfed and also titanforging is gone so what's the point of raiding farmed content if it's likely that you won't loot anything useful if not nothing at all thanks to the shittier droprates?

-And oh god they're bringing back valor points to upgrade your gear, I thought a common criticism in BFA was that people were sick of farming currencies and ap and all that shit.

- Are tier set bonuses coming back? No? And instead they are too lazy and have recolored legendary armor as the new tier in the next raid? gg blizz

but yeah the game is old and blizz doesn't seem to care anymore as long the whales bring in the dough. One thing I appreciated about FF14 other than the msqs, it easier to get into, the diversity of activities to do and the lack of bullshit systems that fuck up you job/class every patch/expansion.
 
I think it's safe to say that WoW / FF14 / MMOs in general have simply left behind the all-in-one kindof quality where you'd play one steadily and fairly exclusively that they seemed to have between 2005 and 2015. At least for me, anyways. I find that the gameplay loops at the top end of the content gets stale in any of them regardless, whereas back in that time period... Dunno, just felt like shit wasn't quite so OPTIMIZE OPTIMIZE OPTIMIZE SIMPLIFY SIMPLIFY SIMPLIFY that you could enjoy wasting time on side-content or leveling in the games, rather than it always feeling like a chore.

But more than that, I think it's that MMOs back then had thriving social communities, so you'd often play more to hang out with friends than for the game in and of itself. Discord has kindof killed that shit dead, and these games have moved to the point where people -barely- communicate anymore... and when they do, you usually wish people would've stayed quiet. Something has decidedly changed in the way communities form and operate, and the rot goes even to shit like WoW Classic where the game was supposedly more tuned to force people to interact and make friends. Now it's all discord signups.

With less of that feeling of permanence of community, MMOs are now just things you shop around with for a lot of people. I'm digging the goofy builds you can make in Shadowlands, so I'll do some casual PvP there for a while; eventually I'll get bored and want to see what FF14's story was expanded to, and maybe see what it's like to play an expansion from its launch. Yet once I hit the maximum, I'll undoubtably get bored and look for something else. What kept me playing a single MMO back in the old days was both that I had less cash to buy a new one (though I did try Aion and Wildstar and TERA and GW2 and so-on)... and that it was possible to make friends, meet people, find well-enough-adjusted adults to shoot the breeze and play the game with. Now it feels like it's just 50 shades of tranny or people that both know who still think power thirst is funny and quotable.
 
I think FFXIV's biggest strength is that it has a very reliable content loop. An expac has 5 patches, with 7 trials with ex versions and mounts and 12 raids with Savage Versions. We know how much of these we're getting every patch, so the loop is super reliable.

WoW has NEVER had a reliable content loop. and it never will.

As for the relic weapon, there's still more Bozja, and more weapon, to come. It's final number will be that 535 - They've deliberately avoided doing that for now. Odd-numbered patches don't actually increase the max ilvl, they just populate the near-max ilvls.
 
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If only the lead of the Ruby/Emerald/Sapphire/Diamond weapon project wasn’t a creepy asshole maybe the weapons could’ve been useful in 5.5/6.0
 
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With less of that feeling of permanence of community, MMOs are now just things you shop around with for a lot of people. I'm digging the goofy builds you can make in Shadowlands, so I'll do some casual PvP there for a while; eventually I'll get bored and want to see what FF14's story was expanded to, and maybe see what it's like to play an expansion from its launch. Yet once I hit the maximum, I'll undoubtably get bored and look for something else. What kept me playing a single MMO back in the old days was both that I had less cash to buy a new one (though I did try Aion and Wildstar and TERA and GW2 and so-on)... and that it was possible to make friends, meet people, find well-enough-adjusted adults to shoot the breeze and play the game with. Now it feels like it's just 50 shades of tranny or people that both know who still think power thirst is funny and quotable.

it also helps playing not shit games. it's like playing fortnite and be surprised the majority are underage tards.
 
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