Final Fantasy XIV - Kiwi Free Company

That thread is a fucking gold mine.

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Oh I'm sure this is a great idea lol
Next live letters from the Producer stream: "After a 30 second deliberation, the team and I have decided to remove all Hrothgar from the game. All hrothgar players will have to change their race or their character will be permanently deleted from the game in patch 6.2. Yiff in hell furfaggots."
 
Tbh, like I said I think from an objective point of view they're not necessarily wrong to complain cause in the end they're paying customers and there's a clear lack of care showing. Though since furries are furries it's also clear they're going about it in the most overblown and autistic way possible and they're not making themselves look sympathetic.
 
Next live letters from the Producer stream: "After a 30 second deliberation, the team and I have decided to remove all Hrothgar from the game. All hrothgar players will have to change their race or their character will be permanently deleted from the game in patch 6.2. Yiff in hell furfaggots."
I think I'd die of laughter. "furufagu!"
I can just imagine yoshi p wearing this on a shirt during the stream, and the chat reaction lol.
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Not having to click Kaiten is gonna feel very weird for a while.

Button bloat absolutely becoming an issue, whereas not having alot of buttons early game is also a problem.

But there's a few nuances that just feel like poor choices to me. Like, why does Shoha 2 even exist? We have both Shoha and Shoha 2. Instead, Shoha should have upgraded into Shoha 2, freeing up a button. First target should have been Shoha's effect but any other enemies hit should have been Shoha 2 via drop off damage.

And I don't even know what to make of the rest of the level 80-90 skills just yet.

There's other little things that kinda bug me, but I'll have to think about how to word it, and what potential fixes could be made.
 
so did you guys actually make a free company? i always thought it would be a great marketing opportunity to do shit like this, kiwi clans, kiwi companies, kiwi servers,etc.
Afaik no. We have always been too spread out for it to be feasible. Plus with how the community is, we'd probably just get harassed by the lefties, trannies, furries, misc. degenerates.
 
Not having to click Kaiten is gonna feel very weird for a while.

Button bloat absolutely becoming an issue, whereas not having alot of buttons early game is also a problem.

But there's a few nuances that just feel like poor choices to me. Like, why does Shoha 2 even exist? We have both Shoha and Shoha 2. Instead, Shoha should have upgraded into Shoha 2, freeing up a button. First target should have been Shoha's effect but any other enemies hit should have been Shoha 2 via drop off damage.

And I don't even know what to make of the rest of the level 80-90 skills just yet.

There's other little things that kinda bug me, but I'll have to think about how to word it, and what potential fixes could be made.
My schizo theory is that they're going to be moving away from long rotations and adding some other system to maintain job complexity. I have a strong suspicion that we'll be seeing major combat overhauls across the board in 7.0.

so did you guys actually make a free company? i always thought it would be a great marketing opportunity to do shit like this, kiwi clans, kiwi companies, kiwi servers,etc.
No. There were attempts but everyone is too flaky and we're all on different DCs. Maybe in 6.18 when we have DC travel we can organize something since almost everyone in the thread is on NA.
 
My schizo theory is that they're going to be moving away from long rotations and adding some other system to maintain job complexity. I have a strong suspicion that we'll be seeing major combat overhauls across the board in 7.0.
If that were the case, why bother adding more buttons the way they did? Why not take the proactive approach and do the skill upgrade path as many have suggested?

Overall, the jobs for the most part plays very well. It's just getting to be a problem as they add more ontop of it with each expansion.

I have some ideas, but I'll have to paint.net it out.
 
Why can they not just fix DRK? Why does Dark Mind still exist? This Living Dead change is just creating more problems because you have to just stop DPS to get the full invuln out of it.
 
Why can they not just fix DRK? Why does Dark Mind still exist? This Living Dead change is just creating more problems because you have to just stop DPS to get the full invuln out of it.
Dark Mind would be fine if there was consistent signaling about what is a magic attack and which is a physical attack. And living dead could be fixed by simply having the check for walking dead being cleansed happen only on the final tick of the debuff - it would literally be simpler than what they have now.
 
My schizo theory is that they're going to be moving away from long rotations and adding some other system to maintain job complexity. I have a strong suspicion that we'll be seeing major combat overhauls across the board in 7.0.
I hope that's not just a nice way of saying "they're gonna make everything simpler". I actually like having places in a job where you can fuck up, or optimise slightly. It means that there's a difference between good and bad players, and that gives reason to invest time in and learn to git gud.

Maybe in 6.18 when we have DC travel we can organize something since almost everyone in the thread is on NA.
Unfortunately, I am bri'ish. That said, I probably wouldn't be on the FC anyway given that I have IRL mates and mates-of-mates in-game and given that some of them attended arts universities and have dyed hair, pretty sure they'd treat me being on KF as radicalisation lmao.

Why can they not just fix DRK? Why does Dark Mind still exist? This Living Dead change is just creating more problems because you have to just stop DPS to get the full invuln out of it.
I wouldn't be surprised if it's just the devs not understanding the problem. They might only understand the surface-level stuff and make changes based on that.

I'm reminded of my days playing Warframe tbh. At least the 14 devs appear to actually play the game. Warframe balance changes were terrible because only Pablo was regularly playing and understood how the game was played in high-level content (hence why he's somewhat beloved in that community, because when he does the buffs or reworks, you get some real good fun stuff).
 
On occasion, I like to skim the first page of the general forums. I guarantee in between the troll threads, you WILL find at minimum two threads bitching about hairstyles with furious activity at all times. What the community fixates on is hilarious.

The same holds true for any Reddit thread asking what players hope most for patch XYZ. There will be at least ten people raging about hairstyles.
 
Keyboard facerollers getting filtered by solo instances and the sneaking segments in Endwalker are concrete proof that filters are a good thing. Anyone that can't pass a stealth segment with a detailed tutorial you can reread before the timer starts up deserves to be gatekept and put in the retard ballpit. In From the Cold is the best solo duty in this game because the difficulty is perfectly suited to the urgency of what's happening in the story. You're supposed to feel rushed and like there's no time, and you're supposed to take damage and feel weak in order to complete the duty, because you aren't your big-dicked strong WoL for those fifteen minutes. Making it easy would go against the point of the whole segment. It's a playable slice of humble pie.

The people suggesting they go and harass the team are clinically dumb (and proving japs' superiority complex of never listening to gaijin right), but sugarcoating critique and defending the devs' honor like a "pay attention to healers" is going to destroy them isn't the way to go either, and the XIV community has loved doing this shit up until this point.

I'm laxer on the XIV community than a lot of people in this thread, but the one thing I will always fucking hate is that there's hardly ever an agreed upon middle ground of "hey, the playerbase dislikes this, change it back/rebalance it". It's either crying when anyone gives feedback that isn't filled with praise, how "you're literally giving the devs a panic attack!", or it's pure unbridled vitriol calling the devs a variety of -isms and -phobics. More people need to stand in the middle and tell them why this shit sucks, because being a yesman or foaming at the mouth doesn't make things better.
 
Keyboard facerollers getting filtered by solo instances and the sneaking segments in Endwalker are concrete proof that filters are a good thing. Anyone that can't pass a stealth segment with a detailed tutorial you can reread before the timer starts up deserves to be gatekept and put in the retard ballpit. In From the Cold is the best solo duty in this game because the difficulty is perfectly suited to the urgency of what's happening in the story. You're supposed to feel rushed and like there's no time, and you're supposed to take damage and feel weak in order to complete the duty, because you aren't your big-dicked strong WoL for those fifteen minutes. Making it easy would go against the point of the whole segment. It's a playable slice of humble pie.

The people suggesting they go and harass the team are clinically dumb (and proving japs' superiority complex of never listening to gaijin right), but sugarcoating critique and defending the devs' honor like a "pay attention to healers" is going to destroy them isn't the way to go either, and the XIV community has loved doing this shit up until this point.

I'm laxer on the XIV community than a lot of people in this thread, but the one thing I will always fucking hate is that there's hardly ever an agreed upon middle ground of "hey, the playerbase dislikes this, change it back/rebalance it". It's either crying when anyone gives feedback that isn't filled with praise, how "you're literally giving the devs a panic attack!", or it's pure unbridled vitriol calling the devs a variety of -isms and -phobics. More people need to stand in the middle and tell them why this shit sucks, because being a yesman or foaming at the mouth doesn't make things better.
This (and Fallout 76) are my prime examples for 'don't ever listen to fans. Every fucking time a game studio does, it's for the worst.
 
This (and Fallout 76) are my prime examples for 'don't ever listen to fans. Every fucking time a game studio does, it's for the worst.
I always enjoy citing WoW as another example of that, too.

Morons complain about 'not being the hero' and 'wanting to experience content' and it's led to the slippery slope that the game has devolved into.
 
This (and Fallout 76) are my prime examples for 'don't ever listen to fans. Every fucking time a game studio does, it's for the worst.
I blame the babyfication attempts on the solo instances (most of them, at least) having easier difficulty options. I kinda liked it from a "we're insulting you by giving you baby mode" perspective, because you can only access them after getting steamrolled or dying in a duty once, but thanks to it existing it's trivial for complete, genuine retards to breeze through the game. And that's when they complain about how jobs need to all be homogenized and simplified and "why can't I kill Ran'jit or get to Broken Glass on my first try reeeee".

The only thing that should be more accessible is the Smith tutorial being expanded to include more complex stuff, like what markers mean what. A lot of people have no idea what the fancy green arrows hovering over them like a plumbob mean because they didn't go through Coils, and Sprouts occasionally get shat on for having no idea what's going on even if the game never tries to tell them that a blue line over a debuff means you can Esuna it, or what markers mean. Sure, it fosters interaction and gives mentors an opportunity to not mentor, but it'd contribute to a less retarded playerbase if the game actually gave newer players an option to learn.
That's the kind of shit they should do for accessibility, not making every job simplified. If they ever alter Return to Ivalice because dumbasses can't pay attention to dialogue/stance cues, didn't pay attention in math class or read the inevitable chart someone posted in Alliance chat, I'm going to go nuclear.
 
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