Playing through edge of fate for the first time and wow this is so much better than the post TFS episodes.
Why did bungie abandon this for bootleg star wars?
Story-wise, I think most people didn't have a big problem with EoF's campaign. It lay the foundations for an intriguing story, brought back the House of Exile, introduced a new character that was leagues better than most of Bungie's recent efforts (a straight white (okay, Hispanic) male, no less!), and ended with appropriately raised stakes. My only real issue with the campaign when it came to the story was Orin, whose dialogue was a little bit too quirky for my tastes. Yeah, she was still in the process of trying to piece her entire mind back together after refusing to be the Emissary any longer, but it got to be a little grating. Overall, not bad.
People tend to dislike EoF more for the world design of Kepler and the "Metroidvania" design they tried to shoehorn in. Kepler is a mostly uninteresting destination visually, kind of like they mashed Titan's buildings with Io's terrain and threw some fungus blobs in there. It's not a very open destination, and it's a hell of a lot easier to get lost there than any other, which is a pain if you're looking for somewhere specific. And that isn't helped by the destination abilities, where the "puzzles" more or less amount to finding either the node that activates the abilities or where you need to use them, then spending a couple minutes trying to find the other. They're almost all incredibly simple, with the challenge being trying to figure out where you need to go. Not to mention how the one ability overwrites your melee until the charge goes away, so it's frustrating to use with a melee-focused build.
I won't bother getting into the intended gameplay loop post-campaign with increased difficulty levels for patrol, except to say I never engaged with it at all because of how much it turned everything into a bullet sponge. Maybe it's better now, I dunno, but I have no desire to find out because Kepler is just a shitty destination.
And honestly, I didn't hate Renegades' campaign either, and I say that as someone who's given up on everything Star Wars for years now. It has a fair amount of references in it, but most are just a wink and a nod to OT stuff. It has a good story and some really fun missions, and it's the most vehicle-heavy campaign in the series's history, which I very much appreciate. It's unfortunate that it's the last main campaign we're likely ever going to get, especially with all the setup for Shattered Cycle that still made it in to this last update, but oh well.