Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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I tried Warframe a few years back and it didn't quite scratch the itch.

Same, i think ive done the starter missions 3 or 4 times by now on different platforms and everytime fails to actually capture my interest into warframe
Not to sound like that guy "actually it gets good after XX hours 🤓"

But, Warframe really is a game that suffers from a weak opening and you're not really experiencing the game till you've got a max level frame and weapons. Warframe is really a game for numbers nerds who want to mix and match modifiers until they've skullfucked the game into completing itself with the press of a few buttons, and then gametheorying it all over again for all the combinations of Warframes and mission types across the sandbox. Going from a boss mission that might have taken you 30 minutes to finish when you first started the game, to using move-tech and math bullshit to finish it in 5 minutes or less is just a wild experience.

Sadly Warframe is still a poor replacement for Destiny, they're just two very different games sharing the same genre.
 
Is there anything that's a decent replacement for Destiny 2?
I've heard that Witchfire is quite close to D2 as a shooter, but it is a single player game.

The First Descendant is another live service grinding game, but not sure whether updates are good, the initial release was alright. The Destiny Rising is also good Destiny experience, but it is a mobile game with gacha system. Warframe is closest to Destiny, but it is increasingly troon infected.

I believe there are few games from "ex-Bungie" devs like Covenant which has aesthetics similar to Destiny but who knows whether end product would play like Destiny.
 
I've heard that Witchfire is quite close to D2 as a shooter, but it is a single player game.
Uh oh you friccin moron, you absolute loony, you said the magic word.
Resident Witchfire sperg here. It isn't like Destiny at all besides the gunplay, which the developers heavily leaned on for inspiration. I had hoped that the game would incorporate more Destiny style encounters into its dungeons and while there is a single dungeon that functions similar to a strike, the rest of the game is lacking in that regard, though according to recent blogposts, that's probably going to be changing soon as they're going to be adding more mechanically complex dungeon content.
I wrote a post found here briefly going over the game and what to expect. We also have a thread.
 
I like the reintroduction of Override with this update but I wish we got more activities. It would've been nice if most of the seasonal activities were reintroduced into Vanguard ops to add more variety. Menagerie, Forges, Escalation Protocol, Sundial, etc. While some were better than others, it would've greatly improved Arena Ops variety, which now has only 4 activities.
 
I like the reintroduction of Override with this update but I wish we got more activities. It would've been nice if most of the seasonal activities were reintroduced into Vanguard ops to add more variety. Menagerie, Forges, Escalation Protocol, Sundial, etc. While some were better than others, it would've greatly improved Arena Ops variety, which now has only 4 activities.
I'm sure that was what they were planning to do over time, but unfortunately, they were abruptly told that they didn't have any more time, so this is all we're gonna get. It's a shame, I've always enjoyed six-player activities the most because of all the chaos, and there are a lot of good ones that it would have been nice to see make a return. Sure, a lot of them are more or less variations on a theme, but the variety does help to keep things more engaging. Add that to the "what could have been" pile.
 
Got my solo flawless Sundered Doctrine clear, very fun!

I like the reintroduction of Override with this update but I wish we got more activities. It would've been nice if most of the seasonal activities were reintroduced into Vanguard ops to add more variety. Menagerie, Forges, Escalation Protocol, Sundial, etc. While some were better than others, it would've greatly improved Arena Ops variety, which now has only 4 activities.
Damn I miss Menagerie.
 
Got my solo flawless Sundered Doctrine clear, very fun!


Damn I miss Menagerie.
I need to do Sundered and Vesper’s. Dungeons are my favorite content behind Raids, man. But EVERYTHING in general is fun to run, custom solo ops with heavily modified…modifiers; all the way to running fucking terminal overload in neomuna (I want that fucking handcannon and it WONT DROP FOR ME). I think the two largest things that made the game infinitely better with this update is the massive buffs to primary damage and the loot chase. Loot is so much better now, that I’m excited to see stuff drop, which hasn’t happened to me in years. And primary weapons being viable as a damage option again just makes the game so fluid and fun. I have a stasis build with the SMG from renegades that can make crystals after a double kill, running with the new Stasis grenade (which is sticky btw, awesome idea), so I’m just constantly freezing niggas, bursting the crystals, getting stasis shards which give me more grenade energy, rinse and repeat and I’m having a blast while doing it.

Im happy, in a very melancholic sense. The game is the healthiest it’s been in years. There’s still tons of secret, or not advertised loot to chase. Pantheon has tons of dope weapons from previous raids to chase, PVP feels good finally so that’ll help keep the games population somewhat alive for atleast a few years to come; It just sucks that they finally let the devs cook and it’s for the death of the game lmao.
 
I'm just gonna sperg about my very limited experience with Destiny 2 for a second.
When the game came out me and a bunch of friends got it but we got bored rather quickly and stopped so I never finished the campaign. Years later the game went F2P and I wanted to give it another shot. Now I, as a player who paid like 50 bucks for this game expected to actually have literally anything for my money but nope, they just made it F2P, removed all the content and that was it. Thanks for the money, sucker! Later again me and another friend decide to play all the F2P content and see where we'd go from there. Seemed fine at first but then we very quickly realized there was like no content after the tutorial and all we had to do were one off introduction quests that were just there to make you buy the expansions. I do think I might have enjoyed the game but by this point I was well aware of Bungie's horrible practices and wisely decided not to put any more money into it.
Fuck this game and fuck Bungie. Rest in piss. And let's not even get into that one TED talk where they proudly talked about how to scam the players.
 
Fuck this game and fuck Bungie. Rest in piss. And let's not even get into that one TED talk where they proudly talked about how to scam the players.
based, still, they are scamming fools out of their money and the entire raiding/pvp shit of course attracts the gayest of faggots to blindly defend them...

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>called slammer
>spins around instead of having the slam attack like them hive blades

LIARS.
 
Playing through edge of fate for the first time and wow this is so much better than the post TFS episodes.
Why did bungie abandon this for bootleg star wars?
Seemed fine at first but then we very quickly realized there was like no content after the tutorial and all we had to do were one off introduction quests that were just there to make you buy the expansions.
I remember playing beyond light and launch and while i did think it and the seasonal stuff we got was good, the vaulting removed too much and the new stuff added not enough to make up for the vaulted. The game world never felt as big as it did pre beyond light until final shape when by that point we had Europa, savathun's throne world, neomuna, cosmodrome and then the pale heart.
 
i just noticed, all trials of osiris armors are extremely fugly for titans, come to double checking, a good chunk of titan armors are extremely ugly.
imagine being mogged by lost pacific while being named twofold crown, jesus.
the legacy ones are fucking terrible too, the least ugly one is the jackal but even then it looks fucking terrible with that straw-ish pants thing under the plates, it's insane how ancient looking armors mog the new ones, wildwood suit drags gambit's armors to mog town and comes out alive.
 
Playing through edge of fate for the first time and wow this is so much better than the post TFS episodes.
Why did bungie abandon this for bootleg star wars?
Story-wise, I think most people didn't have a big problem with EoF's campaign. It lay the foundations for an intriguing story, brought back the House of Exile, introduced a new character that was leagues better than most of Bungie's recent efforts (a straight white (okay, Hispanic) male, no less!), and ended with appropriately raised stakes. My only real issue with the campaign when it came to the story was Orin, whose dialogue was a little bit too quirky for my tastes. Yeah, she was still in the process of trying to piece her entire mind back together after refusing to be the Emissary any longer, but it got to be a little grating. Overall, not bad.

People tend to dislike EoF more for the world design of Kepler and the "Metroidvania" design they tried to shoehorn in. Kepler is a mostly uninteresting destination visually, kind of like they mashed Titan's buildings with Io's terrain and threw some fungus blobs in there. It's not a very open destination, and it's a hell of a lot easier to get lost there than any other, which is a pain if you're looking for somewhere specific. And that isn't helped by the destination abilities, where the "puzzles" more or less amount to finding either the node that activates the abilities or where you need to use them, then spending a couple minutes trying to find the other. They're almost all incredibly simple, with the challenge being trying to figure out where you need to go. Not to mention how the one ability overwrites your melee until the charge goes away, so it's frustrating to use with a melee-focused build.

I won't bother getting into the intended gameplay loop post-campaign with increased difficulty levels for patrol, except to say I never engaged with it at all because of how much it turned everything into a bullet sponge. Maybe it's better now, I dunno, but I have no desire to find out because Kepler is just a shitty destination.

And honestly, I didn't hate Renegades' campaign either, and I say that as someone who's given up on everything Star Wars for years now. It has a fair amount of references in it, but most are just a wink and a nod to OT stuff. It has a good story and some really fun missions, and it's the most vehicle-heavy campaign in the series's history, which I very much appreciate. It's unfortunate that it's the last main campaign we're likely ever going to get, especially with all the setup for Shattered Cycle that still made it in to this last update, but oh well.
 
Story-wise, I think most people didn't have a big problem with EoF's campaign. It lay the foundations for an intriguing story, brought back the House of Exile, introduced a new character that was leagues better than most of Bungie's recent efforts (a straight white (okay, Hispanic) male, no less!), and ended with appropriately raised stakes.
I'm just nearing the end now (4 missions left i think) and yeah Lodi is a pretty great character, a lot of his backstory could have been seen as jumping the shark if done poorly but bungie if by some miracle pulled it off, it truly feels like a storyline that could only happen with the witness out of the way.
My only real issue with the campaign when it came to the story was Orin, whose dialogue was a little bit too quirky for my tastes. Yeah, she was still in the process of trying to piece her entire mind back together after refusing to be the Emissary any longer, but it got to be a little grating. Overall, not bad.
Really feels like they knew they wanted her to no longer be an emissary to kick things off but had 0 idea on how to keep her relevant after that point.
People tend to dislike EoF more for the world design of Kepler and the "Metroidvania" design they tried to shoehorn in. Kepler is a mostly uninteresting destination visually, kind of like they mashed Titan's buildings with Io's terrain and threw some fungus blobs in there. It's not a very open destination, and it's a hell of a lot easier to get lost there than any other, which is a pain if you're looking for somewhere specific. And that isn't helped by the destination abilities, where the "puzzles" more or less amount to finding either the node that activates the abilities or where you need to use them, then spending a couple minutes trying to find the other. They're almost all incredibly simple, with the challenge being trying to figure out where you need to go.
Yeah i do not care for the morphball at all, it's fine in normal exploration or inbetween missions (but still feels like gimmicky padding) but it's awful in boss fights, never before in destiny has the basic task of "lower boss shields and start second phase" caused the tension and tone of the mission to fall of a fucking cliff. The dark matter force power ability is neat and the teleport gun is also really mid but its an actual weapon too so props on that bungo.
Maybe it's better now, I dunno, but I have no desire to find out because Kepler is just a shitty destination.
Kepler is very "We have tangled shore at home" but i still like it
 
Yeah i do not care for the morphball at all, it's fine in normal exploration or inbetween missions (but still feels like gimmicky padding) but it's awful in boss fights, never before in destiny has the basic task of "lower boss shields and start second phase" caused the tension and tone of the mission to fall of a fucking cliff. The dark matter force power ability is neat and the teleport gun is also really mid but its an actual weapon too so props on that bungo.
They do get better as you upgrade them, especially the morph ball. Dashing around, instantly jolting and disorienting everything around you, the super ability that deals a huge chunk of damage, and the ability to instantly start healing and reload your weapons once you come out of it make it a very useful ability, especially once you can use it wherever and not need one of the pads to activate it. But it really feels like a lot of time was wasted on developing those abilities when they're only used in one location, can only be used temporarily, and are predominantly used just for solving really basic "puzzles."

That said, despite the fact that the Renegades abilities are also only usable in one area (Lawless Frontier activities), they're generally way more fun and can be activated at any time from the start, as long as you have charges. There's also a much bigger variety, so you can use what works best with your loadout.
 
They do get better as you upgrade them, especially the morph ball. Dashing around, instantly jolting and disorienting everything around you, the super ability that deals a huge chunk of damage, and the ability to instantly start healing and reload your weapons once you come out of it make it a very useful ability, especially once you can use it wherever and not need one of the pads to activate it. But it really feels like a lot of time was wasted on developing those abilities when they're only used in one location, can only be used temporarily, and are predominantly used just for solving really basic "puzzles."

That said, despite the fact that the Renegades abilities are also only usable in one area (Lawless Frontier activities), they're generally way more fun and can be activated at any time from the start, as long as you have charges. There's also a much bigger variety, so you can use what works best with your loadout.
I didn’t hate EOF or Renegades like many seemed to. I think, what we’re seeing live with this update, that the game was fundamentally broken.

Because, this loot chase, the amount of really good primaries (and weapons in general) and primaries being brought up to match power, with abilities and their cooldowns and damage being nerfed a bit, has led to the game feeling the absolutely best it ever has. Alongside patrol spaces having actually worthwhile loot, older activities now having up to date items and shit, it just feels completely transformed. It’s back to “play whatever you want, have fun doing these fun activities, and you will be rewarded for it”. It’s awesome. It makes me so fucking sad lmao, MAKE A D3 NIGGERS.

Sidenote: people are making memes about The Division 3 being the D3 that our genie in a bottle/monkeys paw wish is giving us, which is funny, but also; people in the thread and across the Internet have been seeking a game similar to Destiny.

the Division 2 is one of them. It’s not 1:1 as TD2 is a cover shooter with a way more grounded lite-sci fi tone, but, it’s got loot, builds, hardcore endgame content, heavy emphasis on team work, etc etc. it’s world map is also way more dynamic than a Destination ever has been.

If you’re looking to fill the void whenever you’re done with D2, I’d pick up The Division 2 and 1, both are good. And be excited for The Division 3, Massive makes pretty good games despite being under the crashing croissant that is Ubisoft.
 
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they could have easily told shooting niggers fills a bar in the hud as you damage enemies:
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but the way it's worded implies it's something like outlaw where you stack shit with x1, x2, etc typa shit that will make your gun will glow but nah, it's how the hud changes.
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i like this though, it saves my rift usages by a ton, especially on the matchmakable pinnacle maps.

other than that i've noticed that the "new" perks is literally modern world of warcraft shit.
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this is modern wow shit, you stack crap in order to do stuff for extra damage shit or ability/spell chaining:
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Última edición:
Y'know, it's pretty poetic that the final raid update for D2, and perhaps Destiny as a whole, includes a "push the boss off the ledge" cheese:
From Atheon to now, some things never change.
 
this is modern wow shit, you stack crap in order to do stuff for extra damage shit or ability/spell chaining:
Similar mechanic called "Charged with Light" was added to Destiny 2 like 6 years ago in, I believe, season where we saved (or doomed) Saint-14. As I know they exist today in the form of "armor charge" mods.
 
Similar mechanic called "Charged with Light" was added to Destiny 2 like 6 years ago in, I believe, season where we saved (or doomed) Saint-14. As I know they exist today in the form of "armor charge" mods.
Charged with light was a crap mechanic even when it was new. Warmind cells on the other hand were fun and was why the ikelos smg was such a good weapon for like a solid year. Loved that gun.
Screenshot 2026-06-16 111747.png
 
Charged with light was a crap mechanic even when it was new.
I agree, but also disagree. Some mods were OP like Protective Light or something like that, it was giving like 80% damage resist on full charges and was cornerstone for solo dungeons, later heavily nerfed. The one for swords was giving crazy damage buff for rather short period of time (I think 50% for 5 seconds), but it was very strong with whirlwind sword because it allowed 2 full bursts in that window - this was my strategy for solo flawless Pit of Heresy.

The mods in that era were quite annoying since you have to keep armor of different elements and mods were scattered along them. The mods themselves were behind some amount of grind which IIRC was bugged initially or something like that - I remember it because my clanmates had issues with acquiring them.
 
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