Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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Additionally, changing Coldheart to Stasis would leave the sandbox with no exotic arc trace rifles, while Stasis already has Ager's Scepter.
That's not actually true, as there are actually more arc exotic traces than any other element, with there also being Divinity and Lodestar. That said, the big reason why it isn't stasis is because stasis as an element didn't even exist until three years later, so try explaining how an exotic people have been using for years up to that point just magically changed elements one day.

(Plus it already got a rework to make it a reliable Ionic Trace generator, and people who use it for their builds probably wouldn't be thrilled about losing that.)
 
It's a shame that in almost 10 years Destiny 2 never had strike refreshes. There were individual strikes that got reworked but it also removed the previous versions, and it was a handful over the years whereas Destiny 1 had both the Taken War and Siva Crisis refreshing the old strikes and adding more variety to the playlists.
 
It's a shame that in almost 10 years Destiny 2 never had strike refreshes. There were individual strikes that got reworked but it also removed the previous versions, and it was a handful over the years whereas Destiny 1 had both the Taken War and Siva Crisis refreshing the old strikes and adding more variety to the playlists.
To be fair, a few of those revamps were sorely needed. I don't think anyone liked the original Exodus Crash, and strikes like the Inverted Spire were really showing their age. Adding a bit more content to stop people from just skipping half the strike was also probably for the best, although I do think they went overboard with Lake of Shadows forcing you to do two convoy sections. If D1 had gone on longer, we might have seen reworks replacing the originals after some time too. The variety situation is rectified somewhat with all the battlegrounds getting added to the rotation after their seasons were up, though I know some people are less fond of their structure.

I do miss some of the vaulted strikes though, even if I don't necessarily think they were the best or if I still have bad memories of them (looking at you, Savathun's Song). Pour one out for the Festering Core, the poor thing. Only got to be in the game for a year before it got sent to the vault.

Had a realization the other day: is there any other character that had less done with them than Hawthorne? She showed up in the Red War campaign and some of the other base game strikes and missions, and then never had any real story presence since then. Maybe an occasional bit of text written for an interaction, but as far as I can remember, she had no new dialogue recorded in the near decade since she was introduced. I guess maybe Shiro-4 and Efrideet could be considered to have less, but at least they have the excuse of only being introduced at the end of D1. And as I mentioned earlier, they even got a mention in lore tabs in a couple items in this last update, so Bungie didn't totally forget about them.

Speaking of, I started looking through the various new items for lore tidbits again, and found some interesting things I hadn't seen before:
  • Fafnir: A conversation between Director Moffat and someone called Lee in the basement of the DEO, presumably another researcher that got caught up in their experiments and became changed by the Nine. In the decades since their disappearance, he never stopped trying to search for Louis Yero and Nella Davis. All he's gotten out of these conversations is items of theirs plucked through time, but for the first time Lee allows him to send them a message: a slice of his retirement cake.
  • Monument Shell: A DEO memo for the ribbon-cutting ceremony for the Yero-Davis Memorial Wing.
  • Brigantine Brut: After her satellite finally lands on Neomuna, Astraea, the AI from Vesper Station, makes contact with Soteria, the AI of the CloudArk.
  • Vexlost Shell: IV appears to you in a dream, warning of the fears of the Nine with regards to the Vex. While alluded to strongly before, it confirms that the Vex are the pawns of the flower game that the Gardener and Winnower set in motion, and that if the Vex succeed in returning the universe to the original state prior to the Gardener's interference, not even the Nine will be safe.
  • Unbound Astronaut Shell: The H.E.L.M. is completely wrecked and scavenged, but Failsafe got a new jumpship to pilot.
  • Divalian Shell: As Petra and Mara discuss the curse of the Dreaming City in front of Riven's clutch, the first egg hatches. It seems Mara wanted for that to happen.
  • Seer Shell: IX talks to you about how things are not proceeding according to how the Nine foresaw it (the Traveler was supposed to die, the Outer Nine weren't supposed to retreat). Like what was said in the Winnower dialogue, the Nine intended for you to kill the Winnower somehow, the idea being that defeating the Winnower would prevent the end of existence, but they also know that that's what the Winnower wants because it still proves the idea correct either way. When you raise an objection and ask about what you want instead, IX realizes that the reason the future is clouded is because you still have free will. Guardians make their own fate, after all.
  • Department-Issued Shell: A conversation between Ben Yero and Gideon Davis (Nella's husband? father?), where Gideon informs him of the connection between their disappearances and his intent to sue the feds over it.
  • Unanswered Ante Shell: A letter from Clovis Bray I to Ana Bray, where he forgives her and Elsie for their actions against him, admitting (with a smidge of his usual arrogance) that they were only doing what they thought was right. He mentions how Fenchurch Everis is the only one that actually visits him anymore, and from him he has learned of the Prophecy. He requests her assistance to put his mind into a new Exo frame so he can join up with the Vanguard and help in the effort to bind the Nine.
Shame we may never see any of these stories come to fruition, but it still paints a picture of what was likely to come next. Really wish we could have gone exploring Old Chicago now.
 
not really different-ish from destiny, except the fact that devs actively go out of their way to make sure you don't finish shit in 5 minutes unless you are a streamer, the forced invincibility phases are so fucking boring.
i memba seeing a faggot retard on xwitter defending bungo patching the boss melting combo recently, he was saying shit about "ruining the experience", like what experience my nig? the dick sucking experience? fuck off with that, fag, especially when the matter is about shit you can farm, people will always seek the path of least resistance to get their shit then dip once they got what they wanted.
 
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It's for Lodi and Ikora, right? I am 100% sure that we would've seen the Memorial Wing ourselves if Old Chicago DLC happened. It could've been sweet moment, damn.

I am betting that he is a husband, Ikora is black after all to have a father ;)
Yeah, that's them. The final page of one of the new lore books goes into how much it hurt Moffat to fail to bring them back, having to reconcile his desires to continue trying to rescue them with his duties as head of the DEO. Poor guy spent decades using as many resources as he responsibly could and never learned what became of them. I wonder if we might have found some audio logs along the way from him in the planned campaign; a good voice actor could have done a great job bringing that pain to life.
 
It's a shame that in almost 10 years Destiny 2 never had strike refreshes. There were individual strikes that got reworked but it also removed the previous versions, and it was a handful over the years whereas Destiny 1 had both the Taken War and Siva Crisis refreshing the old strikes and adding more variety to the playlists.
Adding Champions was a de facto refresh for the pre Shadowkeep raids.
 
>got a iridescent engram from returner rewards program
>can't decrypt on eververse, not even going to the bitch herself because question mark, easy guess is fuck you that's why since it's bungo
>game will nonstop shine the gay notification that i have a eververse engram to decrypt and i can't do shit other than discard the engram

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yeah fuck you too bungo.
 
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>got a iridescent engram from returner rewards program
>can't decrypt on eververse, not even going to the bitch herself because question mark, easy guess is fuck you that's why since it's bungo
>game will nonstop shine the gay notification that i have a eververse engram to decrypt and i can't do shit other than discard the engram

Ver archivo adjunto 9177714Ver archivo adjunto 9177721Ver archivo adjunto 9177715
yeah fuck you too bungo.
They actually said that it was a bug few weeks ago.
Legacy Iridescent Engrams that were still in player's inventories cannot be decrypted. Once this issue is resolved, these engrams will be able to be exchanged for a standard Bright Engram and available for focusing.
How long it's going to take them to actually implement the fix is anybody's guess.
 
standard bright engram for regular focusing?
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iridescent has a better and smaller loot pool... yeah fuck you too bungo.
From personal experience back when they gave out a few of those, it's not showing everything you could get from that. The pool is literally every Eververse item you don't own. Once you get it swapped out for a normal one, you can at least focus it to a specific category.
 
>doing ketcrash
>get on boss 3rd phase
>it's the little shit with the elemental shields, he puts up solar shields
>no one, and i mean NO ONE hit him with solar
>after 5 minutes of the other guys trying to kill the boss to no avail since no one had even a solar class equipped lest a solar gun, some guy pulled out a solar HC from his collections to damage the boss shield

thx bungo, i didn't pull any solar gun since i wanted to watch the wildlife trying to figure out the puzzle of dealing element damage to break a elemental shield, got the weekly oxygen SR3 from zavala but i'm using a suros shotty.
that was funny, still, my current leveling gunset is shite and i remembered that bungo does this gaytarded gunset metashit, for both pvp and pve, fuck me for trying to have fun and use random guns i guess because fuck me that's why, and i mean in the literal sense, even a shitty shank can outdps me.
 
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