Amber the Hedgehog
kiwifarms.net
- Registrado
- 23 de Ago, 2018
I have no cat skin in kill or no kill because I the DM so I can just forse my will on my players. That's why DM, I love being in control and get to do most talking. So of course I'm going to keep killing tool with me, duh. Why would I trough away an opportunities to show my might or my graceful mercy?Every other month this thread (and I’d imagine every other TTRPG thread here of sufficient length) devolves into the kill vs. not kill slap fight and it’s incredibly stupid because it amounts to attempting to designate an objective definition of fun. I think the closest one can get is knowing one’s players as a DM, which should be the point anyway because they’re the storyteller. Where CR and its ilk fall down here is that they have a much larger group of people to consider, the audience, who, on account of being People on the Internet, are insane shipping-obsessed clothes-renders who are by definition impossible to please. As others have noted upthread, the safe bet is to preserve a character who might otherwise die because regardless who is killed it will be one section of the fan base’s favorite.
The cast decided to turn their stories into a business so now they’re beholden to consumers and investors forever. Let that be a lesson to any creator: never make your art about money in any way but, if you absolutely must, retain complete control over it. The entertainment industry is built almost entirely by people who are only concerned about twisting ideas into their most sanitized and profitable form, and for some reason it is illegal to kill them.
But more seriously, modern D&D isn't a game where it's fun to die often. You can kinda make it that way if you set the expectations right but it's not really how the 5E encourages to play in a first place. I think they wanted to avoid murder hoboing as much as possible as that has been a long long time cliche with bad reputation. So players are very much pushed to spend time to create a character that they can role play in multiple different situations rather an avatar to get trough a dungeon. Campaigns in official material have more mysteries and social interaction rather than different looting opportunities for different classes. So many players really invest in their characters and mostly care about their characters. Part of it is that's where they have most impact but it's also I did this and it's my baby. The story that DM wants to tell is fun and all but my princess gnome barbarian is why I'm here. She ride is a wolverine named Guddles and I last time I cut a giant head off with a magical butter knife. If you kill her I'm out.
So Matt being a softer DM was in all likelihood what made CR easier to become popular and was easier for him anyway. If I remember correctly most of the players were not really into D&D or TTRPGs before this but are actors who were easy to lure in with RP rather than G. Role play tends to more fun to follow as a normie watcher than just number in battles like in more wargamy campaigns where hard dice, death and perma death shine as punishments for bad tactics.