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Watch for yourself.I gave up on C3 a while ago. What's been going on lately?
Well I'm several months of episodes behind. I'd have no clue what was going on.Watch for yourself. https://youtube.com/watch?v=PZF5Mc1mjsk
C3 has turned into nothing but C1 memberberries but it must be doing really shit still if they're also breaking out C2 memberberries.https://youtube.com/watch?v=XhkjjN7M0hk
Also, missed the sale. But I’m willing to bet the shop is still stocked. https://youtube.com/watch?v=PBo4Bl0bZUI
Holy shit, could this be why Liam has Main Character syndrome? Was he jilted by Mercer not letting him DM so he just turns more and more obnoxious as time goes on?It's so hilarious to me that they went with some inexperienced nigress to do Exandria Unlimited when Liam O' Brien is right there, am experienced DM in his own right, and the only person Matt said he'd feel comfortable handing the reins to for a season if that was what it took.
Are they bringing back the guy with cancer aids? (Orion I think?) Because they should.C3 has turned into nothing but C1 memberberries but it must be doing really shit still if they're also breaking out C2 memberberries.
Ironically TFS's CR ripoff was relatively strict because the DM was an asshole, though there was no death since 5e seems to be designed to make player death near impossible (and the characters were relatively broken).My big problem with CR has always been that Matt is such a fucking soft DM. By his own admission, he does everything in his power to avoid killing players, including, as any good DM does, fudging the rolls. It renders the entire thing boring, as the fight scenes become filler, since you know damn well Matt isn't going to kill anyone, by the very nature of CR being more of a show than a game, and the cast is so cucked by leftie viewers, they can't make interesting characters without shoving identity bullshit and shipping in there.
Kind of reminds me of when TFS were cutting up footage and cheating in their nuzlocks to, quote, 'tell a story'. Of course everyone knows it's just a game, but part of the fun of watching games with permadeath is the risk of losing the characters you grow attached to. I understand resurrections is a thing in these settings, but unless you build your setting around that lack of fear of death (I.E., rez magic is so common death is literally meaningless), or impose some very strict rules (I.E. Resurrections only works within 24 hours, and needs a body capable of sustaining life), it *will* derail your entire campaign when someone dies, as, unless they're an experienced and even remotely well adjusted player who'll just roll a new character (which comes with it's own downsides), the party will just stop the plot dead to try to bring them back.
In C2 it was that combined with dead mom depression, a soft understanding that he is a theater kid at his core and loves the spotlight, and Travis noping out of the protagonist role so hard that they had to completely retool the end of the campaign.Holy shit, could this be why Liam has Main Character syndrome? Was he jilted by Mercer not letting him DM so he just turns more and more obnoxious as time goes on?
He wasn't always so spineless. In the latter half of C1 he power word killed Laura's character for talking shit and axed his dumb fuck gf for dive bombing off a cliff. He only became completely spineless after getting cancelled by the woke mob they cater to for gay erasure when he killed Taliesin's gay tiefling, which was probably a suicide on Tal's part anyway.My big problem with CR has always been that Matt is such a fucking soft DM.
Orion will never return. They memory hole that nigga so hard they even ignore his quote tweets.Are they bringing back the guy with cancer aids? (Orion I think?) Because they should.
He really wasn't always like this. The fanbase and the format of the show is what cut off his balls. Like Mega Black said, C1 Matt is far away from what C3 Matt became.My big problem with CR has always been that Matt is such a fucking soft DM.
C1 is by far and away the best of the 3. It really starts to get good after Orion leaves and they start the Whitestone arc (which also happens to be the arc they focused on in the animated series, for good reason). It starts when they're around level 8 or 9 I believe, so it's still before the halfway point since they do actually reach level 20 in C1.I admit, I skipped C1, cus I wasn't a fan of joining in halfway through the groups adventures, especially with Burch just..coming and going like the wind.
I'm also a DM that avoids killing players characters. If they do something completely dumb that they know is dangerous and they could have easily avoided I will let the dice decide but overall I don't want to kill players and will softball and fudge as needed. It's honestly mostly for me rather them. I have put work to come up what we play that day and that will not work if the plot gets derailed by an untimely death by a random bad roll. I like impro but not full aimlessness.My big problem with CR has always been that Matt is such a fucking soft DM. By his own admission, he does everything in his power to avoid killing players, including, as any good DM does, fudging the rolls. It renders the entire thing boring, as the fight scenes become filler, since you know damn well Matt isn't going to kill anyone, by the very nature of CR being more of a show than a game, and the cast is so cucked by leftie viewers, they can't make interesting characters without shoving identity bullshit and shipping in there.
Kind of reminds me of when TFS were cutting up footage and cheating in their nuzlocks to, quote, 'tell a story'. Of course everyone knows it's just a game, but part of the fun of watching games with permadeath is the risk of losing the characters you grow attached to. I understand resurrections is a thing in these settings, but unless you build your setting around that lack of fear of death (I.E., rez magic is so common death is literally meaningless), or impose some very strict rules (I.E. Resurrections only works within 24 hours, and needs a body capable of sustaining life), it *will* derail your entire campaign when someone dies, as, unless they're an experienced and even remotely well adjusted player who'll just roll a new character (which comes with it's own downsides), the party will just stop the plot dead to try to bring them back.
Every other month this thread (and I’d imagine every other TTRPG thread here of sufficient length) devolves into the kill vs. not kill slap fight and it’s incredibly stupid because it amounts to attempting to designate an objective definition of fun. I think the closest one can get is knowing one’s players as a DM, which should be the point anyway because they’re the storyteller. Where CR and its ilk fall down here is that they have a much larger group of people to consider, the audience, who, on account of being People on the Internet, are insane shipping-obsessed clothes-renders who are by definition impossible to please. As others have noted upthread, the safe bet is to preserve a character who might otherwise die because regardless who is killed it will be one section of the fan base’s favorite.I'm also a DM that avoids killing players characters. If they do something completely dumb that they know is dangerous and they could have easily avoided I will let the dice decide but overall I don't want to kill players and will softball and fudge as needed. It's honestly mostly for me rather them. I have put work to come up what we play that day and that will not work if the plot gets derailed by an untimely death by a random bad roll. I like impro but not full aimlessness.
Thing is that I try end each session to a big fight and that one I care way way less if somebody dies. I'm still not aiming for it but if the fight goes south death is definitely on the table. Gives more gravity to the big battles and it won't mess my plans too much. It's the best place to die for the player too, because we can make the death and/or mourning the ending emotional highlight so it stings less. Afterwards they have time between sessions to come up a new character they are happy to play and I can decide how to fit them to the plot.