Critical Role - Tabletop RPGs is serious business, man.

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Some one died and they've spent several episodes trying to bring them back, despite given a 30 day dead line that the world is going to end and some really cool plot. They've been going hard on the memberberries for campaign 1 and are interacting with the player characters of Vox Machina being played by Matt.

I am not enjoying it, I thought the end of the world thread and the reveal was really cool, I thought it was really edge of the seat shit when Matt was going to TPK the party only to what from my option is to start pulling his punches and going soft. Maybe in 2 more sessions they might be done with the character revival and things might pickup.
 
Is it worse to have a messy shit of a campaign like CR2 or one that's such a lot of nothing the Exandria Unlimited filler is looking better by default?

It's so hilarious to me that they went with some inexperienced nigress to do Exandria Unlimited when Liam O' Brien is right there, am experienced DM in his own right, and the only person Matt said he'd feel comfortable handing the reins to for a season if that was what it took.
Holy shit, could this be why Liam has Main Character syndrome? Was he jilted by Mercer not letting him DM so he just turns more and more obnoxious as time goes on?
 
I neither watch nor care about it.

I mean yes I’ve played 5e, but would rather play as my necromancer dwarf that low key tries to poison the elves’ water wells and potentially get lynched, than watch some VAs play a campaign that never has any stakes involved.

Good for first timers though, as other people have pointed out.
 
My big problem with CR has always been that Matt is such a fucking soft DM. By his own admission, he does everything in his power to avoid killing players, including, as any good DM does, fudging the rolls. It renders the entire thing boring, as the fight scenes become filler, since you know damn well Matt isn't going to kill anyone, by the very nature of CR being more of a show than a game, and the cast is so cucked by leftie viewers, they can't make interesting characters without shoving identity bullshit and shipping in there.

Kind of reminds me of when TFS were cutting up footage and cheating in their nuzlocks to, quote, 'tell a story'. Of course everyone knows it's just a game, but part of the fun of watching games with permadeath is the risk of losing the characters you grow attached to. I understand resurrections is a thing in these settings, but unless you build your setting around that lack of fear of death (I.E., rez magic is so common death is literally meaningless), or impose some very strict rules (I.E. Resurrections only works within 24 hours, and needs a body capable of sustaining life), it *will* derail your entire campaign when someone dies, as, unless they're an experienced and even remotely well adjusted player who'll just roll a new character (which comes with it's own downsides), the party will just stop the plot dead to try to bring them back.
 
My big problem with CR has always been that Matt is such a fucking soft DM. By his own admission, he does everything in his power to avoid killing players, including, as any good DM does, fudging the rolls. It renders the entire thing boring, as the fight scenes become filler, since you know damn well Matt isn't going to kill anyone, by the very nature of CR being more of a show than a game, and the cast is so cucked by leftie viewers, they can't make interesting characters without shoving identity bullshit and shipping in there.

Kind of reminds me of when TFS were cutting up footage and cheating in their nuzlocks to, quote, 'tell a story'. Of course everyone knows it's just a game, but part of the fun of watching games with permadeath is the risk of losing the characters you grow attached to. I understand resurrections is a thing in these settings, but unless you build your setting around that lack of fear of death (I.E., rez magic is so common death is literally meaningless), or impose some very strict rules (I.E. Resurrections only works within 24 hours, and needs a body capable of sustaining life), it *will* derail your entire campaign when someone dies, as, unless they're an experienced and even remotely well adjusted player who'll just roll a new character (which comes with it's own downsides), the party will just stop the plot dead to try to bring them back.
Ironically TFS's CR ripoff was relatively strict because the DM was an asshole, though there was no death since 5e seems to be designed to make player death near impossible (and the characters were relatively broken).
 
Holy shit, could this be why Liam has Main Character syndrome? Was he jilted by Mercer not letting him DM so he just turns more and more obnoxious as time goes on?
In C2 it was that combined with dead mom depression, a soft understanding that he is a theater kid at his core and loves the spotlight, and Travis noping out of the protagonist role so hard that they had to completely retool the end of the campaign.

I haven't watched C3 yet but it was funny to see him being the only reasonable character in EU, pointing out that maybe they shouldn't jump straight to committing crimes because some nigger cried foul about gentrification only to have the whole table dog pile him so hard he had no choice but to shrug and go along.

Liam's got MC syndrome but I don't really blame him because nobody else as the table has any kind of drive or desire to make things happen.
My big problem with CR has always been that Matt is such a fucking soft DM.
He wasn't always so spineless. In the latter half of C1 he power word killed Laura's character for talking shit and axed his dumb fuck gf for dive bombing off a cliff. He only became completely spineless after getting cancelled by the woke mob they cater to for gay erasure when he killed Taliesin's gay tiefling, which was probably a suicide on Tal's part anyway.

After that there was a really obvious shift in how he did things. It is as much a calculated business decision on his part as much as it is general niceness on his part. The characters are the business, and you don't kill a character forever when that character makes you tons of money.
 
Are they bringing back the guy with cancer aids? (Orion I think?) Because they should.
Orion will never return. They memory hole that nigga so hard they even ignore his quote tweets.
My big problem with CR has always been that Matt is such a fucking soft DM.
He really wasn't always like this. The fanbase and the format of the show is what cut off his balls. Like Mega Black said, C1 Matt is far away from what C3 Matt became.
 
I admit, I skipped C1, cus I wasn't a fan of joining in halfway through the groups adventures, especially with Burch just..coming and going like the wind.
 
I admit, I skipped C1, cus I wasn't a fan of joining in halfway through the groups adventures, especially with Burch just..coming and going like the wind.
C1 is by far and away the best of the 3. It really starts to get good after Orion leaves and they start the Whitestone arc (which also happens to be the arc they focused on in the animated series, for good reason). It starts when they're around level 8 or 9 I believe, so it's still before the halfway point since they do actually reach level 20 in C1.

The characters are also much more than just trying to hit every checkbox stereotypes to appease the woke crowd, and they don't obnoxiously announce every character and NPC's pronouns when they're introduced. It's genuinely entertaining to watch and hits the balance between show and actual game pretty well. I'd recommend it if you are even mildly interested.
 
My big problem with CR has always been that Matt is such a fucking soft DM. By his own admission, he does everything in his power to avoid killing players, including, as any good DM does, fudging the rolls. It renders the entire thing boring, as the fight scenes become filler, since you know damn well Matt isn't going to kill anyone, by the very nature of CR being more of a show than a game, and the cast is so cucked by leftie viewers, they can't make interesting characters without shoving identity bullshit and shipping in there.

Kind of reminds me of when TFS were cutting up footage and cheating in their nuzlocks to, quote, 'tell a story'. Of course everyone knows it's just a game, but part of the fun of watching games with permadeath is the risk of losing the characters you grow attached to. I understand resurrections is a thing in these settings, but unless you build your setting around that lack of fear of death (I.E., rez magic is so common death is literally meaningless), or impose some very strict rules (I.E. Resurrections only works within 24 hours, and needs a body capable of sustaining life), it *will* derail your entire campaign when someone dies, as, unless they're an experienced and even remotely well adjusted player who'll just roll a new character (which comes with it's own downsides), the party will just stop the plot dead to try to bring them back.
I'm also a DM that avoids killing players characters. If they do something completely dumb that they know is dangerous and they could have easily avoided I will let the dice decide but overall I don't want to kill players and will softball and fudge as needed. It's honestly mostly for me rather them. I have put work to come up what we play that day and that will not work if the plot gets derailed by an untimely death by a random bad roll. I like impro but not full aimlessness.

Thing is that I try end each session to a big fight and that one I care way way less if somebody dies. I'm still not aiming for it but if the fight goes south death is definitely on the table. Gives more gravity to the big battles and it won't mess my plans too much. It's the best place to die for the player too, because we can make the death and/or mourning the ending emotional highlight so it stings less. Afterwards they have time between sessions to come up a new character they are happy to play and I can decide how to fit them to the plot.
 
I'm also a DM that avoids killing players characters. If they do something completely dumb that they know is dangerous and they could have easily avoided I will let the dice decide but overall I don't want to kill players and will softball and fudge as needed. It's honestly mostly for me rather them. I have put work to come up what we play that day and that will not work if the plot gets derailed by an untimely death by a random bad roll. I like impro but not full aimlessness.

Thing is that I try end each session to a big fight and that one I care way way less if somebody dies. I'm still not aiming for it but if the fight goes south death is definitely on the table. Gives more gravity to the big battles and it won't mess my plans too much. It's the best place to die for the player too, because we can make the death and/or mourning the ending emotional highlight so it stings less. Afterwards they have time between sessions to come up a new character they are happy to play and I can decide how to fit them to the plot.
Every other month this thread (and I’d imagine every other TTRPG thread here of sufficient length) devolves into the kill vs. not kill slap fight and it’s incredibly stupid because it amounts to attempting to designate an objective definition of fun. I think the closest one can get is knowing one’s players as a DM, which should be the point anyway because they’re the storyteller. Where CR and its ilk fall down here is that they have a much larger group of people to consider, the audience, who, on account of being People on the Internet, are insane shipping-obsessed clothes-renders who are by definition impossible to please. As others have noted upthread, the safe bet is to preserve a character who might otherwise die because regardless who is killed it will be one section of the fan base’s favorite.

The cast decided to turn their stories into a business so now they’re beholden to consumers and investors forever. Let that be a lesson to any creator: never make your art about money in any way but, if you absolutely must, retain complete control over it. The entertainment industry is built almost entirely by people who are only concerned about twisting ideas into their most sanitized and profitable form, and for some reason it is illegal to kill them.
 
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