I have a question for people who have been following Phil for a really long time. In every single MGS playthrough Phil will, upon being spotted, run into a room or dead end and point his gun at the door, as if he's going to camp at that spot and kill the infinitely-respawning enemies. It's so consistent that I was wondering, what game did he play in his earlier career, or maybe even before that, that taught him this is a good idea? He does it every time; it must have been programmed into him by a different game.
I haven't watched the MGS Delta TIHYDP because I can't listen to him BLAH BLAH BLAHing for the millionth time. Does he do it there, too? Also, is there a "Just kill me!"? It doesn't feel like a MGS TIHYDP without it.
Honestly, none. Phil finds a playstyle he is comfortable with he DRAGS that into the ground. Phil treated
MGS like a run and gun because that is what he is comfortable with playing. Him playing any kind of game - whether it's stealth, survival horror, etc...he treats it like as a "I'm going to smash a style I'm comfortable with, even if it doesn't fit the mechanics of the game." A good example is
Devil May Cry where he just spams the shotgun, until he gets to the end of the game and gets his ass ROYALLY kicked.
He is not comfortable with experimentation of any sorts - if the game is telling him "Use this weapon", he'll use it for a brief moment, and go back to what he is comfortable with. There was one part in a
MSG game, I forget which one, where he was in the hallway, the game goes "Here's some bullets and grenades, have fun." he decides to want to be stealthy even with all the enemies coming at you. Hell, he even failed to do the controller trick correctly on the original
Metal Gear Solid on the Mantis boss. Phil finds a style he is comfortable with and sticks to that playstyle, even if the game is SCREAMING at him to try something different.
My favorite has to be the
Resident Evil original trilogy where ammo and health conservation is pretty much mandatory to beat the game, he went through ammo and health like it was Goddamn candy, and would get upset that he didn't have enough ammo to beat a boss. Don't get me started on the ink ribbon bitching in the original
RE3. 33 fucking saves and a grade of F.
That's what makes Phil such a great LOLCOW. The moment he boots up a game, he finds a playstyle he is comfortable with, and he rides that wave until he can't anymore. When it doesn't work anymore, he gets frustrated. He can't think critically or on the fly - he's good as memorizing placements and what has worked before, but him experimenting and adapting to new playstyles, he can't grasp that concept.