Unpopular Opinions about Video Games

Sounds silly, but a large part of goldeneye was the myths around it. Swapping stories about the weird secrets people found like how to open the doors on Silo, or a friend of a friend that claims he knows a guy who got to the secret island on dam. These days all that has been datamined.
Datamining becoming standard practice has killed a lot of the fun of video games.
 
What FPS had a better control scheme on the N64?

Genuinely asking because Goldeneye and Perfect Dark were the only ones I ever kept playing throughout the years. I think they work...only for the N64. But I may be biased just based on how much I've played them.
Turok: Dinosaur Hunter, and I say that 100% unironically. It presaged the dual analog scheme that is now universal, with the C-buttons for movement, and the stick for aiming.
 
When the market was flooded with such indie games, they wouldn't touch them unless they had Megaman, Mario, or some other nostalgia brand attached. Even Rom hacks were ignored as they're not official. All the while complaining about how no one makes these games any more.

Reminds me when Bug Fables was released, despite that game getting some good reception, it never reached Hollow Knight's or Undertale's levels of success, despite Bug Fables being the Paper Mario everyone wanted, mechanically speaking Bug Fables is a better game than the original Paper Mario, and it's nearly as good as TTYD, but it seems most people didn't care since it didn't have the Mario brand attached.
 
Publishers get strange ideas. Look at how often "single player games don't sell. We're only going to make multiplayer games." comes around, until something like Skyrim or Uncharted makes all the money and then suddenly single player games are back as if they never left.
Those are outliers, the multiplayer shtick from publishers is an inevitable evolution of software monetization. At the end of the day these are silicon valley corpos and huge corpos as well, so they eventually have to embrace software as a service like every other greedy corpo does. The only way to justify software as a service in video games is multiplayer cause the company controls the variables, not the player. They control connections, exclusivity, gameplay quality, player count, software architecture etc etc and get added bonuses like data harvesting, additional monetization, player generated content and player activity control. So they have a good incentive to shoehorn in multiplayer and not deliver finished products, it was inevitable from 2008 when EA said SP games are dead. Ofc SP games will not die entirely but the majority of the market, especially the AAA ones will be software as a service multiplayer. Old concepts like finished product and unlockables are dead.
I don't understand why old fuckers think kids don't play retro shit.

So there's this dude Marcel Vos who makes weird Roller Coaster Tycoon 2 videos on youtube, he was streaming yesterday and I put it in the background. At some point the chat started to talk about school exams, some of them were 13 and 14. That's it, teens playing fucking RCT, a game older than them by some huge margin.
There will always be a section of gamers who play old stuff no matter what, even in younger generations. The problem is that's not the majority and I don't think will ever be when it should.

Also goldeneye, perfect dark and timesplitters work good on pc with the mouse injection mod. But sorry to say NOLF 1 and 2 play just like them and also play better than them.
 
Reminds me when Bug Fables was released, despite that game getting some good reception, it never reached Hollow Knight's or Undertale's levels of success, despite Bug Fables being the Paper Mario everyone wanted, mechanically speaking Bug Fables is a better game than the original Paper Mario, and it's nearly as good as TTYD, but it seems most people didn't care since it didn't have the Mario brand attached.
1688192251786.png 1688192273336.png

Bug Fables doesn't look even a single percent as appealing as Paper Mario from just these two promo images.

I don't understand why old fuckers think kids don't play retro shit.

So there's this dude Marcel Vos who makes weird Roller Coaster Tycoon 2 videos on youtube, he was streaming yesterday and I put it in the background. At some point the chat started to talk about school exams, some of them were 13 and 14. That's it, teens playing fucking RCT, a game older than them by some huge margin.
That makes sense, RCT runs on everything and was even given away in cereal boxes at one point. It's the perfect game to install on an old hunk-o'-junk to give to a kid.
 
Última edición:
That makes sense, RCT runs on everything and was even given away in cereal boxes at one point. It's the perfect game to install on an old hunk-o'-junk to give to a kid.
That is true but OpenRCT2 looks like shit when it comes to "graphics" and unless the kid is raised on old games, its going to be difficult to give a 30 year old game to that kid. Also its an autists game, less autistic than OpenTTD and Factorio but still autistic as hell, I wonder how kids play that game I find it pretty difficult to understand the interface of OG XCOM.
 
Anyway, I don't think Starfield will be good because Bethesda has changed at its core.
I'm calling it. Starfield will be underwhelming with procedural generated planets, barren story and lots of glitches. Space itself is vast, how can one make a video game out of this world?
 
Bug Fables doesn't look even a single percent as appealing as Paper Mario from just these two promo images.
Bug Fables has similar mechanics and art style with The Thousand Year Door and that’s where the similarities end. I was pretty disappointed with Bug Fables as a fan of the old Paper Mario games. It represents the issue pretty well with a lot of these “homages” that are pale shadows of the original games.
 
Bug Fables has similar mechanics and art style with The Thousand Year Door and that’s where the similarities end. I was pretty disappointed with Bug Fables as a fan of the old Paper Mario games. It represents the issue pretty well with a lot of these “homages” that are pale shadows of the original games.
I played through all of Bug Fables.

There is "something" about it that does not work as well, but I cannot put my finger on what it is exactly.

It is charming, but just not as charming.
 
I dislike virtually everything about Red Dead Redemption II, it's so autisitically detailed it's unpleasant to play.

You have to eat, sleep, shit, shower, watch your weight, shave, jack off your horse if it's balls get too full and it's cum meter fills up. Everything is slow and clunky and moves at the pace of a retarded glacier, yes I know it's a deliberate artistic choice and no that does not make it fun to play.

RDRII reminds of one of those realistic needs mods for Skyrim that make it so you spend more time monitoring your hunger meter than actually playing the fucking game.
 
I dislike virtually everything about Red Dead Redemption II, it's so autisitically detailed it's unpleasant to play.

You have to eat, sleep, shit, shower, watch your weight, shave, jack off your horse if it's balls get too full and it's cum meter fills up. Everything is slow and clunky and moves at the pace of a retarded glacier, yes I know it's a deliberate artistic choice and no that does not make it fun to play.
The first RDR and the second RDR are drastically different in every way, they may as well be two different games. RDR feels like an interactive spaghetti Western that understands its medium with freedom and storytelling. RDR2 feels like an interactive survival film in the Old West with rigid mechanics that unnecessarily mimic real life.

RDR2 is definitely next generation, but its open world leaves a lot to be desired with its scripted approach in missions and minuet attention to detail.
 
All I'm going to say is that even Ubisoft learned and put in an option into Far Cry 3 (4?) that let you skip item collecting/opening animations.
 
I HATE horde modes in video games. It's not fun for me to spend minutes upon hours defending an area against increasingly buffed AI that spawns AROUND you.
I maintain that the Gears of War 2's horde mode and Halo: Reach's Firefight are the best examples of well done "Horde Mode" gameplay. The enemies are not outrageously buffed as the match goes on (they're identical to Campaign enemies), the enemy spawning works in such a way that you can "throw your back to a wall", and there's a definite end (Round 50 and beating Myrrah in Gears of War 2 / Whatever you set it to in Reach).

Nazi Zombies is definitely what you're talking about, though. The gamemode is set to where you can never win, and the zombies eventually get so fast you need to both cheese their pathfinding AI and pray you can get the OP weapons quick enough. Not to mention, if you're playing solo, you die in two hits. And there's just so little variety in the zombies overall that the devs compensate by spawning in dozens of them all at once around you, and make them unreasonably tanky.
 
I consider RDR2 unplayable. It's uncontrollable janky garbage just like some early NES and PSX games.

It's a disgrace it was released not a long time ago when all the fundamentals for great controls had long been figured out. The retards at Rockstar think they are gods and decided to reinvent the wheel. Of course, all their cocksucker fanboys eat that shit.
 
Nazi Zombies is definitely what you're talking about, though. The gamemode is set to where you can never win, and the zombies eventually get so fast you need to both cheese their pathfinding AI and pray you can get the OP weapons quick enough. Not to mention, if you're playing solo, you die in two hits. And there's just so little variety in the zombies overall that the devs compensate by spawning in dozens of them all at once around you, and make them unreasonably tanky.
It's funny, I used to enjoy the occasional Zombies match during its heyday. The "end" of Zombies would vary from player to player. Hold out as long as you can, complete the Easter egg, or wait until the game crashes. Yes, the game could crash if you persist long enough.

Another reason I despise horde modes is the complexity of defense mechanics while you wait to set up with no end in sight.
I consider RDR2 unplayable. It's uncontrollable janky garbage
Wagons especially. Make a sharp turn and risk tilting the carriage or getting stuck.
 
I maintain that the Gears of War 2's horde mode and Halo: Reach's Firefight are the best examples of well done "Horde Mode" gameplay. The enemies are not outrageously buffed as the match goes on (they're identical to Campaign enemies), the enemy spawning works in such a way that you can "throw your back to a wall", and there's a definite end (Round 50 and beating Myrrah in Gears of War 2 / Whatever you set it to in Reach).

Nazi Zombies is definitely what you're talking about, though. The gamemode is set to where you can never win, and the zombies eventually get so fast you need to both cheese their pathfinding AI and pray you can get the OP weapons quick enough. Not to mention, if you're playing solo, you die in two hits. And there's just so little variety in the zombies overall that the devs compensate by spawning in dozens of them all at once around you, and make them unreasonably tanky.
Horde mode was unplayable for most people past wave 10 and quitters were a huge problem even back in its heyday. The enemy damage and hp bonuses stack way too quickly.

Halo Firefight was just the right amount of difficulty. Don't play the MCC version.
 
Última edición:
I just thought RDR1 was boring and mostly used it for poker, but even the poker engine was slow and just kind of felt crappy.
It's why I never bought RDR2. I played though all the first one and it had a lot of content in it.. but I was pretty meh about it throughout. It's got everything about an open world I would want and I just couldn't give a shit about it.

Same thing with Witcher 3. I tried literally a good 6-10 times of putting the first hour or so into it and ended up turning it off and deleting it again.
 
Atrás
Top Abajo