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the ps4 version of thief is fucking dogshitThief: The Dark Project, while good in it's own right, borders more towards the later half of the game with supernatural elements. While interesting, it feels less thief like, than it should. I liked it, but Thief 2 sticks out more because there's one level where you case the joint, then the next level you come back for even more loot where there are more enemies to avoid. This game doesn't encourage a run n' gun fight everything play style, but a slow tactful approach to steal as much as possible. It's an immersive sim, kind of like Deus Ex in a way. You don't need to play Thief 1 to play Thief 2 (if I recall correctly), Thief 3 I could never get to run properly, and just skip the reboot, it's very mid. If you like the gameplay overall of Thief, maybe play it once in your lifetime.
The stealth is shallow as a puddle by the stealth kills at least feel satisfying where as the aux weapons and items are just a complete fucking joke. The games bread and butter is it's very satisfying parry system to the point lots of other aspects of the combat fall to the side. The gap between the boss fights and the regular level is huge but there's only so many times you can replay them before it becomes to easy. It's suffer the problems that effect most of the genre but chopping people into hundreds of tiny pieces and parry a boss's entire combo are always satisfying. The levels are forgettable while the boss fights at there best are unforgettable, kinda wish it would have just gone with a no more heros or furi set up, but then there would be many less people to cube.Metal Gear Rising seems way cooler than it actually is to play. I appreciate the originality of the whole system but on higher difficulties (very hard or revengeance) it becomes obvious how clunky the combat system actually can be. It's also obvious that stuff like stealth and a lot of items/auxillery weapons are vestiges of a point when it was going to be a different, more standard MGS entry. The whole thing doesn't feel entirely realized from an actual gameplay perspective.
If you can't just code it yourself, you're ngmi.What's the best way to play this nowadays? Used to enjoy it a lot.