Hello everyone,
the first door to Tormentum II has just opened.
Tormentum II will be part of the upcoming June edition of Steam Next Fest, but we didn’t want to wait for the festival to begin. The demo is available right now.
You can step into the world of Tormentum II early, see the beginning of the story, and play the first part of our new adventure game by OhNoo Studio.
The demo contains a short opening chapter. It is only the first glimpse of a much larger journey. A fragment of a world that slowly reveals its rules, its secrets, and its disturbing places. We are not showing everything yet. We are showing the beginning. The first step. The first shadow of what comes next.
Tormentum II is being made by a truly independent studio. OhNoo Studio is just two people. There is no big publisher behind us, no large sponsor, no corporate safety net. What stands behind this game is our love for classic adventure games, hand-crafted worlds, dark symbolism, and stories that stay with you after you step away from the screen.
That independence matters to us. It lets us make Tormentum II our own way, without sanding off the strange edges, without chasing trends, and without softening the things that make this world feel like Tormentum. We want this game to have its own rhythm, its own weight, and its own unsettling character.
There is also something we really want to share today.
Just one month ago, we thought Tormentum II would be available in only two languages: English and Polish. Today, thanks to the kindness and incredible effort of the community, we already have German, Brazilian Portuguese, Italian, Russian, and French translations about 99% complete.
And that is not the end of it.
More translations are already in progress, including Spanish, Dutch, Turkish, and Czech.
This is truly special for us, especially because Tormentum II contains around 150-200 pages of text: dialogues, descriptions, notes, and narration. With a game of this size, every localization takes a lot of work, care, and understanding of the atmosphere. Seeing the community become so involved in this process has been one of the most beautiful moments of the whole production.
To everyone who has shared their time, language skills, and energy to help make Tormentum II available to players in different parts of the world: thank you. This is not just a technical list of languages. It feels like something real is beginning to grow around the game.
The demo we are releasing today is a short opening chapter. We hope you treat it as your first step into the world of Tormentum II. Not a full answer yet, but the beginning of the road.
After playing, if you have any thoughts, suggestions, bug reports, or simply want to share how the demo felt, feel free to write to us on the
Tormentum II forum
We read your messages. Your reactions matter to us, especially now, as the game enters a very intense stage before Steam Next Fest.
Add Tormentum II to your wishlist to follow future updates!

Thank you for being here with us.
OhNoo Studio