Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total de votantes
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  • Encuesta cerrada .
The game ICBM Escalation has introduced a DRM that requires a constant online connection in order to play at all, this includes single player. If it does not connect to their home servers it will prevent you from playing by either bricking you with a Steam connection error and you have to close the game, or it'll sabotage your research times by increasing it infinitely before bricking your game with the connection error. Yet another example of anti-piracy being more harmful to the consumer compared to just not doing anything.
The game is getting review "bombed" (bombed in quotations as barely anyone plays nor has ever played this game):
1781907778453.png
The game has been out for almost 2 years and only recently are they doing this...to all 150 of their remaining players:
1781907850590.png
Soon they won't have any more if they don't reverse this as apparently even paid customers are having this issue. Supposedly the game version is listed as "pirated" in the main menu or wherever it shows the game version in-game if you don't have internet access.
 
The game ICBM Escalation has introduced a DRM that requires a constant online connection in order to play at all, this includes single player. If it does not connect to their home servers it will prevent you from playing by either bricking you with a Steam connection error and you have to close the game, or it'll sabotage your research times by increasing it infinitely before bricking your game with the connection error. Yet another example of anti-piracy being more harmful to the consumer compared to just not doing anything.
The game is getting review "bombed" (bombed in quotations as barely anyone plays nor has ever played this game):
Ver archivo adjunto 9167528
The game has been out for almost 2 years and only recently are they doing this...to all 150 of their remaining players:
Ver archivo adjunto 9167536
Soon they won't have any more if they don't reverse this as apparently even paid customers are having this issue. Supposedly the game version is listed as "pirated" in the main menu or wherever it shows the game version in-game if you don't have internet access.
Can't pirates just not play the newly updated version? This seems to only hurt paying people.
 
The game ICBM Escalation has introduced a DRM that requires a constant online connection in order to play at all, this includes single player. If it does not connect to their home servers it will prevent you from playing by either bricking you with a Steam connection error and you have to close the game, or it'll sabotage your research times by increasing it infinitely before bricking your game with the connection error. Yet another example of anti-piracy being more harmful to the consumer compared to just not doing anything.
The game is getting review "bombed" (bombed in quotations as barely anyone plays nor has ever played this game):
Ver archivo adjunto 9167528
The game has been out for almost 2 years and only recently are they doing this...to all 150 of their remaining players:
Ver archivo adjunto 9167536
Soon they won't have any more if they don't reverse this as apparently even paid customers are having this issue. Supposedly the game version is listed as "pirated" in the main menu or wherever it shows the game version in-game if you don't have internet access.
Why would a game with around 100 active players need aggressive DRM?
 
I think "We Happy Few" was really underappreciated in its time. The story hits harder and harder with each passing year.

The plot about an entire village an England sacrificing their children out of fear and then destroying themselves trying to numb the guilt from it? Especially painful in modern context.
 
Can't pirates just not play the newly updated version? This seems to only hurt paying people.
Update that added the DRM introduced a long awaited update to the AI (which still has a bunch of issues so I can't say how improved it is), since most probably play SP this would be seen as a reason to update. Also, it turns out that even going offline in your Steam Friends (bottom left of the steam client, under the "offline" status) or having your system's clock hit midnight triggers this error.
Why would a game with around 100 active players need aggressive DRM?
If this was any other game I'd have an answer, but I have no idea why this game added it.
Well, I did some research, turns out they've had it for about a year now but only recently are people talking about it. It's called Microsoft PlayFab. Supposedly it just needed a one time update each game update to verify it, then it would go away. My guess, it's acting up and causing issues with the newest version and not validating people's games. A lot of negative reviews since mid may (the AI update) have this as an issue.
Checked around more, the game is made by 2 (probably grew since 2025) people, one of which expressed interest of wanting to remove the DRM but was fearful of piracy...of a game that barely anyone bought-let alone played-that was immediately cracked and has been cracked until the very recent update (usual cracker seems to be having difficulty as the recent crack is corrupted and they don't have the "capacity" to crack it right now).
So because of the fear of a tiny handful of pirates getting their game for free, they introduced this DRM (that's easily crackable given the game was seemed to be cracked immediately after each update) that breaks your game if you don't have internet connection when you update (and seems to be having trouble currently as people with internet access are still not able to play properly).
If PlayFab goes down and the game updates, you will straight up not be able to play the game, I highly doubt the devs would remove the DRM for fear of a tiny group of people pirating their game so you'd just have to suck it up until PlayFab fixes their servers in this hypothetical scenario. This probably also means that a GOG is never going to happen.
 
Última edición:
The Adventures of Elliot looks pretty interesting. The low scores on Steam seem to mostly be about the overly chatty companion. Has anyone tried it yet?
It's pretty decent so far! If you don't like time travel stories than I'd say avoid it, but it is sufficiently Zelda-y enough. Oh and if you don't like side characters yapping at you all the time, there's an opttion to restrict it I think.
 
There are a lot of people who believe that piracy is a huge problem for indie games and causes most indie games to fail, when the reality is that most indie games fail because of the kind of piracy which actually matters, which is people not playing the game.
Anyone who thinks piracy of digital goods is even a big thing in the first place is retarded. It's not some huge criminal empire that kills games by draining the funds directly from their bank account, it's a few nerds scattered around the world distributing copies that would barely make a dent in the overall funding you get, and probably less than 10% people who pirate off of them. Those 10% of people probably never going to touch your shit if they couldn't pirate it first, some of them even buying it later if your media is that good. Other times they physically cannot buy your media as it's either not available or is worth more than they can afford due to horrific regional pricing. Hell I've seen devs get more success than they would normally simply because they were friendly and interacted with pirates.
I remember this one game dev simulator having a "piracy" mode that was probably meant to mock and raise awareness of pirates by having every successful game release lose a huge chunk of profits. I'm talking unsustainable amounts. This is what devs like these actually believe, that if they don't protect their game with shitty DRM 40%+ of their profits will vanish. When in actuality they'll lose profits from using shitty DRM that ruins the experience for the players. That's why games with DRM are usually heavy hitting, well known and highly advertised games with dedicated (rabid) fanbases, they use their success to go "see? DRM good!"
 
Última edición:
Looks like Lord British might get back the rights to Ultima.
Supposedly Garriott might take the rights to Ultima using some copyright law, said law states that after 35 years the original creator of an IP is allowed to reclaim the work. EA would still hold the trademark however so Lord British (lol) will probably have to make one that's not at all like any of the other Ultima's. I could be wrong as I'm retarded when it comes to copyright and trademarks...and generally. :(
It's an interesting development considering neither Garriott nor EA could make any Ultima games both signing off on it, and considering the last Ultima game was Underworld Ascendant (although Ultima Online is still getting updates I believe) neither have probably wanted to even make one.
 
Supposedly Garriott might take the rights to Ultima using some copyright law, said law states that after 35 years the original creator of an IP is allowed to reclaim the work. EA would still hold the trademark however so Lord British (lol) will probably have to make one that's not at all like any of the other Ultima's. I could be wrong as I'm retarded when it comes to copyright and trademarks...and generally. :(
Copyright is for ideas. If your right to make new copies of a work.
Trademark is for names and logos. It's ownership over a mark proving its you who's involved in the trade.

Basically, if Garriott gets the copyright for Ultima but not the trademark and EA refuses to work with him on that, then he'd be able to make new sequels that use the setting, characters, and ideas from the Ultima games, but wouldn't be allowed to call it Ultima on the box and title screen.
It's like how Natsume - former Western publisher for Harvest Moon - kept the trademark for the Harvest Moon name after the series' creator Marvelous stopped working with them. Marvelous owns the full copyright over all the old games, but they couldn't call new ones Harvest Moon anymore, so the series had to be renamed to Story of Seasons outside Japan.
 
There are a lot of people who believe that piracy is a huge problem for indie games and causes most indie games to fail, when the reality is that most indie games fail because of the kind of piracy which actually matters, which is people not playing the game.
There are a lot of retards and snail oil dickheads selling their wisdoms to the retards in the indie space. Always has been but there used to be more of a pervading ethic of not trying to pull shitty business moves as well because indie was in contrast to publishers, which I guess has been eroded since indie means fucking nothing anymore. Or the devs are just indian or something and live in whatever magical reality those weirdos are on, I don't know. I didn't click it but it sounds like that category of trash.

If you actually have the capacity to be successful with anything other than a fluke game that'll involve being able to think about things in business terms.
Like how piracy has a massively better ROI (well, infinitely, but even if you count "lost sales") than any other form of marketing, using the exact terms any other form of marketing uses to measure itself, unless you have total market penetration like ubisoft or something.
If you're not ubisoft you can just do nothing and make more money. Or a lot more based on like every case of guys who have outright embraced it.
 
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