Unpopular Opinions about Video Games

Friday Night Funkin is only popular because people simp for the girl sitting on the stereos.

You making a game? You want your game to be popular? Stuff it full of waifus.
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At this point Bethesda might just be better using Unity or Unreal by itself and just dropping Gamebryo.

Both new versions can do everything for bethesda's needs and are far more stable.
You do realize that they got overhauls planned with Starfield and The Elder Scrolls VI, right?

Forcing them to ditch their engine in favor of "prettier" engines would likely make the development messier, especially if they have to waste time and resources recreating established gameplay systems (apparently, Obsidian had issues with UE4 when they made TOW, which partly accounts for how undercooked it is). Look no further than how BioWare had struggled numerous times when they transitioned to Frostbite, forcing an engine to accommodate unfamiliar genres can be a messy process.

And Bethesda cutting mod support would make the backlash to Fallout 76's first year look tame in comparison.
 
In theory why would you need mods if the game itself is stable to begin with? If you want to fuck around with things you can export the models and import them all into unreal and unity as prefabs.

We're talking about a developer who's main problem has always been using methods that has now gone beyond it's possible means and is an unstable mess.
Like... 5% of mods for Bethesda games are for optimization (usually one huge 'unofficial patch' and then a few engine tweak ones). The rest either add in new items, overhaul mechanics and systems, or add in new mechanics and systems. All of that would be impossible with Unreal. For Unity I've seen gameplay rebalance mods and item packs but they're usually not very extensive and given how small the modding communities are for Unity games I'm guessing it isn't a very easy engine to mod.
 
Like... 5% of mods for Bethesda games are for optimization (usually one huge 'unofficial patch' and then a few engine tweak ones). The rest either add in new items, overhaul mechanics and systems, or add in new mechanics and systems. All of that would be impossible with Unreal. For Unity I've seen gameplay rebalance mods and item packs but they're usually not very extensive and given how small the modding communities are for Unity games I'm guessing it isn't a very easy engine to mod.
over 90% of all bethesda mods are sex mods, it's why trannies are infesting places like the nexus.

Get rid of the mods and the trannies go away as well.
 
At this point Bethesda might just be better using Unity or Unreal by itself and just dropping Gamebryo.

Both new versions can do everything for bethesda's needs and are far more stable.
Rockstar uses an engine that was made in 2006 for a ping pong game. There is nothing wrong with using an old engine if it’s properly utilized and enhanced over the years.
 
over 90% of all bethesda mods are sex mods, it's why trannies are infesting places like the nexus.

Get rid of the mods and the trannies go away as well.
uhh not really, most FO4 and Skyrim mods are gayfaggotry and the fun police patch that is "unofficial", the whole adult shit is on loverslab and really? going to a place like loverslab and expecting not sex mods is fucking delusion, same shit as checking the "adult only" checkbox on nexus... there are gameplay annoyance fixes that don't require the fun police patch like fixing the spider sense AI's have, making bullets have maxium range rather than disappearing after certain meters and many others, there are gun/weapon ports, armor ports and model overhauls too.

even for oblivion and morrowind too and they are old AF because bryo allows modding...
Rockstar uses an engine that was made in 2006 for a ping pong game. There is nothing wrong with using an old engine if it’s properly utilized and enhanced over the years.
you do need programmers though, i can't for the life of me find any nigger that is interested on the dark engine.
i batted a look at XENKO but aside from the vulkan support it doesn't have much to offer and since i'm a type of programmer that doesn't speak binary i'd rather use unity because it's easyfixes, if i were to risk myself with other engines or older engines i'd need to hire a binarynigger to trample with direct3d with me only giving money and moral support.

the current engine name is RAGE even for RDR2, GTA6's engine will probably get a renaming but no doubt it's a update of RDR2's.
They said the same thing for fallout 76.
look how shitty it still is and how much patch after patch they gave only to hopefully try to fix it. with no avail.
Like... 5% of mods for Bethesda games are for optimization (usually one huge 'unofficial patch' and then a few engine tweak ones). The rest either add in new items, overhaul mechanics and systems, or add in new mechanics and systems. All of that would be impossible with Unreal. For Unity I've seen gameplay rebalance mods and item packs but they're usually not very extensive and given how small the modding communities are for Unity games I'm guessing it isn't a very easy engine to mod.
unity also doesn't allow specific editing, call a function to edit it? okay.
slap a new function to call it whenever? okay too.

add new assets and try to tamper with prefabs? Red Fucking Alert 2.

as a progammer that understands C# and can make C call functions you can try to tamper but adding new assets is too much of work, editing the prefabs without using a base is also a pain in the ass because unity is very bitchy about it even with the unitymodsupport plugin, they tried to make something similar to bryo's modding style but obviously did not go well, it's better than unreal? much better.

both still break a fuckton of mods after a game update, bryo hardly does that and will only crash when a mod conflicts with another, deprecated functions being used by a mod in bryo doesn't crash the game, it will make it shittier with a older config or straight up not work but the game will run fine.
 
Última edición:
Despite how much I complain about "movie games", even if I don't particularly enjoy all their games I can at least appreciate that Quantic Dream are the only ones actually doing it anywhere close to correctly.
 
Only very tangentially related to video games: I think Prequel is overrated. There's sometimes years between updates and barely anything happens. If Katia wasn't a furry no-one would remember it.
 
"mario loremasters" wat
They do exist. They're retards who waste time and energy trying to piece the games together and taking everything super seriously instead of actually using the time to play the games and have fun. They think they're superior fans who "truly" understand the games better than anyone else, when really they're just a bunch of unfun faggots.

I remember years ago, when i used to browse /v/ and /vr/, there was some kind of meme about "Mario deepest lore!1!" or something like that, to think there are people out there spamming that meme... unironically
 
Final Fantasy 11 was the last good 'modern' MMO that forced the Massively Multiplayer concept culminating in the full Town siege of Aht Urhgan in the 3rd expansion.

To start...the game became balls hard to solo regular monsters unless you really knew what you were doing. By level 10-15 full party EXP parties became the normal game experience on top of classic experiences like 'getting' to the EXP zone. Travel became a bonding activity where if you were near someone and they looked to have the same gear/be near your level you sent a message (tell) and were like 'wanna group to get to X?' 'Sure'..knowing that if you made it to the boundary maybe you would start a party but the real goal was simply getting to the right zone.

There also existed a system of teleports that generated a User-based economy of 'Taxi'. Throughout the world there were 3 major teleports that folks used and some additional niche ones. This allowed players to essentially create a bartering system where you could invest time into getting the spell via Farm/Auction House and make back what it cost. You also benefit the community because instead of having to waste 6 people's time to get from a major City Hub to near a questing/leveling point; they were able to zip right there. This developed a community and connection between players.

Then the job unlocking system which represented trials everyone had to go through to get certain jobs and they sort of acted as initiations throughout the game. You knew if someone had Summoner then they went through the painstaking (or sometimes really easy depending on luck) process of collecting various weather experiences. Summoner also had the crazy existence of fighting their summons which could be accomplished at a high level with a party but through skill at a solo low level as well. In general FFXI encouraged dedication to the game and that dedication was seen by other players. Now most games are based around the small attention spans that desire instant gratification. People wonder "Man I wish they made MMO like they used to" but the reality is those games are so past being made which is sad.

The game also had diverse 'races' that truly made a difference with stats. HUGE differences at times. Galka vs Tarutaru really showed differences but both races could do all jobs well with the right player/gear combination. It was memorable to see a tank TaruTaru work with their strengths to minimize their weaknesses. It allowed for individual players to show their own personality through race/job choice. Not a big mage player? Go for Galka/Elvann and grab those extra boost to physical stats. Love mages? Tiny tarutaru are for you. The playstyle would differ slightly with the former having smaller mp pools and the later having smaller hp pools by significant amounts. All around it made the game unique between players.

There's more to it than that and if you were in Vanadiel during the Hayday of the ps2 era and eventually adding the Xbox players into the mix then you know what I'm talking about. They also had real life based time Airships/Boats to travel between zones. overall the game required teamwork to do anything which is something every modern MMO gets wrong imo.
 
I briefly played ff11. A friend invited me to a guild and I was almost kicked out immediately for being a galka warrior (one of the officers had a hateboner for anything other than elvaan warriors because "my elvaan's gear gives me more hp than any galka").
 
I briefly played ff11. A friend invited me to a guild and I was almost kicked out immediately for being a galka warrior (one of the officers had a hateboner for anything other than elvaan warriors because "my elvaan's gear gives me more hp than any galka").

like i said..the races in the game literally made a type of community develop including preferences/shaming. It was awesome.
 
Every Pokemon game after Ruby/Sapphire is a boring, safe rehash of Gamefreak's previous successes with increasingly uninspired pokemon design and poor game design choices. Also there have not been any fun pokemon fan games because they are all derivative and just as uninspired. I can not think of a more corporate-friendly and bland game series.
 
The outrage over the flashlight in Doom 3 is very overblown. The majority of the game's combat encounters are actually well-lit, or at least bright enough to see what's going on. There's only a handful of areas in the game that force you to fight in total darkness (escorting that scientist, the hallway with the imp in the tube) so most of the time the flashlight's barely a factor.

It's still bullshit that the game doesn't allow you to have a light and a weapon when games like Half-Life did that years earlier, but the game's overall level design largely prevents that from being any more than a minor annoyance.
 
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