- Registrado
- 19 de Abr, 2019
The body count is a feature not a bug.With all the shenanigans (and lawsuits) surrounding season passes recently, I wouldn't be surprised if they had a higher body count than covid at this point.
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The body count is a feature not a bug.With all the shenanigans (and lawsuits) surrounding season passes recently, I wouldn't be surprised if they had a higher body count than covid at this point.
Friday Night Funkin is only popular because people simp for the girl sitting on the stereos.
You making a game? You want your game to be popular? Stuff it full of waifus.
You do realize that they got overhauls planned with Starfield and The Elder Scrolls VI, right?At this point Bethesda might just be better using Unity or Unreal by itself and just dropping Gamebryo.
Both new versions can do everything for bethesda's needs and are far more stable.
They said the same thing for fallout 76.You do realize that they got overhauls planned with Starfield and The Elder Scrolls VI, right?
Like... 5% of mods for Bethesda games are for optimization (usually one huge 'unofficial patch' and then a few engine tweak ones). The rest either add in new items, overhaul mechanics and systems, or add in new mechanics and systems. All of that would be impossible with Unreal. For Unity I've seen gameplay rebalance mods and item packs but they're usually not very extensive and given how small the modding communities are for Unity games I'm guessing it isn't a very easy engine to mod.In theory why would you need mods if the game itself is stable to begin with? If you want to fuck around with things you can export the models and import them all into unreal and unity as prefabs.
We're talking about a developer who's main problem has always been using methods that has now gone beyond it's possible means and is an unstable mess.
over 90% of all bethesda mods are sex mods, it's why trannies are infesting places like the nexus.Like... 5% of mods for Bethesda games are for optimization (usually one huge 'unofficial patch' and then a few engine tweak ones). The rest either add in new items, overhaul mechanics and systems, or add in new mechanics and systems. All of that would be impossible with Unreal. For Unity I've seen gameplay rebalance mods and item packs but they're usually not very extensive and given how small the modding communities are for Unity games I'm guessing it isn't a very easy engine to mod.
Rockstar uses an engine that was made in 2006 for a ping pong game. There is nothing wrong with using an old engine if it’s properly utilized and enhanced over the years.At this point Bethesda might just be better using Unity or Unreal by itself and just dropping Gamebryo.
Both new versions can do everything for bethesda's needs and are far more stable.
uhh not really, most FO4 and Skyrim mods are gayfaggotry and the fun police patch that is "unofficial", the whole adult shit is on loverslab and really? going to a place like loverslab and expecting not sex mods is fucking delusion, same shit as checking the "adult only" checkbox on nexus... there are gameplay annoyance fixes that don't require the fun police patch like fixing the spider sense AI's have, making bullets have maxium range rather than disappearing after certain meters and many others, there are gun/weapon ports, armor ports and model overhauls too.over 90% of all bethesda mods are sex mods, it's why trannies are infesting places like the nexus.
Get rid of the mods and the trannies go away as well.
you do need programmers though, i can't for the life of me find any nigger that is interested on the dark engine.Rockstar uses an engine that was made in 2006 for a ping pong game. There is nothing wrong with using an old engine if it’s properly utilized and enhanced over the years.
look how shitty it still is and how much patch after patch they gave only to hopefully try to fix it. with no avail.They said the same thing for fallout 76.
unity also doesn't allow specific editing, call a function to edit it? okay.Like... 5% of mods for Bethesda games are for optimization (usually one huge 'unofficial patch' and then a few engine tweak ones). The rest either add in new items, overhaul mechanics and systems, or add in new mechanics and systems. All of that would be impossible with Unreal. For Unity I've seen gameplay rebalance mods and item packs but they're usually not very extensive and given how small the modding communities are for Unity games I'm guessing it isn't a very easy engine to mod.
"mario loremasters" wat
They do exist. They're retards who waste time and energy trying to piece the games together and taking everything super seriously instead of actually using the time to play the games and have fun. They think they're superior fans who "truly" understand the games better than anyone else, when really they're just a bunch of unfun faggots.
I briefly played ff11. A friend invited me to a guild and I was almost kicked out immediately for being a galka warrior (one of the officers had a hateboner for anything other than elvaan warriors because "my elvaan's gear gives me more hp than any galka").