Unpopular Opinions about Video Games

It doesn't just feel like games have this problem, but fiction in general. It all feels so narcissistic and caught up in huffing one's own farts, something renowned animation director Hayao Miyazaki complained about a scant few years ago. Couple this with how nearly everything is focus-tested and combed over with "sensitivity readers" to prevent offense and how risk-adverse so many industries have become, and it all feels so hollow compared to the fiction of yesteryear.
We live in a world where our entertainment entertains us ironically.
 
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"mario loremasters" wat

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Part of this is because a good chunk of current writers are literal film school rejects. Writing for video games has always been a low bar, it's just that in the past, games got away with it by at least having entertaining stories, not necessarily well-written ones. Then last generation, a bunch of these failures began to infect the game industry with their ideas that were too retarded for film. They could only really thrive in an industry that didn't have to be written well to be good, except games these days are trying to become more story-driven so you can't even avoid the shit writing anymore.

Not that it has any business being considered high-brow story telling, but you know there's a problem when Megaman has better lore, themes, and writing than most games on accident than what the faux-hollywood hacks trying to be profound in Triple-A gaming can churn out on purpose. (Granted, most of that is due to the X and Zero series but I digress.)
 
I'm noticing that most people who post-mortem fawn over the Vita only have like 4-5 "games" for the system and all of them are visual novels coupled with a copy of Persona 4 golden.

I've been collecting most of the exclusive Vita dungeon crawlers that were brought over to the west which thankfully seem to be continued to be ignored on the secondary market. But I'm up to 40 physical copies in total. I was able to find a few for ten bucks.

A major thing with the Vita was that it lacked original unique games, and I don't necessarily mean exclusives. I mean stuff from genres that normally isn't covered, for example one of the most notoriously expensive games for the PS3 is the NTSC version of Afrika. It's a game about photographing wildlife and was one of the bigger PS3 titles early on in it's life and it's the reason why you have a bunch of African Statue avatars as some of the default choices for PlayStation avatars. Vita really didn't have any weird stuff like that.
 
I have not played either of the Little Nightmares games, and I don’t think I need to, because I played Inside.
 
If KF was around in the 00s, I'd say that it is sad that a snowboarding game (SSX Tricky) has characters that are more original, more likable and more complex than many JRPG characters at the time. I swear it was like you had the same 9 or so characters in your average one.
 
Seriously? I thought they'd given up on that after they failed to top New Vegas
They had an obligation since they promised two DLCs with that season pass.

Frankly, I don't give a rat's ass about TOW, so I won't shed a tear if Obsidian assists with the next Fallout title instead (I don't trust them with giving them a full whack yet, given how painfully mediocre TOW was). Hell, TOW2 might be redundant now that Starfield's a Microsoft exclusive, so they'd be wise to focus on another setting like Fallout's.
 
At this point Bethesda might just be better using Unity or Unreal by itself and just dropping Gamebryo.

Both new versions can do everything for bethesda's needs and are far more stable.
no, just no. unreal games any patch breaks mods easily, unity doesn't have that much flexibility as gamebryo.

if anything bryo is just good because it's highly moddable, now if they managed to mix gamebryo's moddability with idtech's performance you could say you'd have the ultimate game engine to topple all others because it can run in a fucking calculator and you can make two hundred million billion mods to it that won't fuck up unless the modauthor was autistic.
 
no, just no. unreal games any patch breaks mods easily, unity doesn't have that much flexibility as gamebryo.

if anything bryo is just good because it's highly moddable, now if they managed to mix gamebryo's moddability with idtech's performance you could say you'd have the ultimate game engine to topple all others because it can run in a fucking calculator and you can make two hundred million billion mods to it that won't fuck up unless the modauthor was autistic.
In theory why would you need mods if the game itself is stable to begin with? If you want to fuck around with things you can export the models and import them all into unreal and unity as prefabs.

We're talking about a developer who's main problem has always been using methods that has now gone beyond it's possible means and is an unstable mess.
 
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