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- 29 de Sep, 2022
The Game Boy Player I thought was fully compatible unless it was specially programmed not to. Looking at some examples:There was the GBA adapter for the GameCube, but in typical, faggoty Nintendo fashion games had to be whitelisted to work. Why? Fuck you.
- The Legend of Zelda: Link's Awakening and the DX version work, that was part of the gimmick of The Legend of Zelda: Collector's Edition (up until the DS games, you could play every Zelda game on the GameCube that way, if you accepted playing the GBA version of The Legend of Zelda: A Link to the Past. I don't think any classic non-gimmick Game Boy game had issues with it.
- Pokémon Pinball: Ruby & Sapphire had an extra feature that it could use the GameCube controller's rumble feature if played through the Game Boy Player.
- Super Mario Advance 4: Super Mario Bros. 3 had an extra feature that would change the game's palette to come closer to Super Mario All-Stars if played through the Game Boy Player.
- WarioWare: Twisted! technically worked but you couldn't actually play it unless you moved around the GameCube itself while it was plugged in (same with other gimmick cartridges like Boktai: The Sun Is in Your Hand)
- The only one I know that doesn't work is the Game Boy Advance Video series (the Nintendo Fandom Wiki also seems to agree that this is the only exception), which is pretty silly since the quality is ass to the ass degree. This has no filters but a CRT wouldn't help you and the video runs at like 10 fps.
Yeah. I remember the Xbox 360 wasn't actually backwards compatible with the original Xbox, either, it loaded up a special emulation layer (I think the PS3 might've been the same thing). If you have to load emulation it means it's no better than what a modern PC can do. There are ways to load up a real NES cartridge on your computer and play it on your computer that's not backwards compatibility, you're playing it through an emulator.I think of the PS2, DS Lite, and first generation Wii for why backwards compatibility is an underrated feature. Their massive libraries are expanded through backwards compatibility of their preceding consoles. Controllers and memory cards notwithstanding, there's no special whitelist, no dongles to buy, no configuration to set up. Just insert the disc or cartridge, press a button, boom, the system recognizes it out the box. I miss that.
Many of the physical add-ons were that way because they had hardware inside of them, and half of those (including some of the very first adapters ever like the Mattel System Changer, allowing you to play Atari 2600 games on an Intellivision) were basically the full system inside of the device and just using the host device as a pass-through for power and a few other simple features.
edit: forgot to add screenshot
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