Unpopular Opinions about Video Games

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Auto saves, especially how they are implemented in modern games is a symptom of everything becoming open world Ubislop with a bunch of downtime, played exclusively by the unthinking masses. Video games are the same as any other software where relying on auto save to ensure you don’t lose an entire session’s progress is a skill issue.
What about that one time I was playing Sleeping Dogs and my PC had an aneurysm while the game was autosaving? I had to replay 2/3 of the game because it only had one save slot. Can games at the very least have more than one save slot just in case?
 
Auto saves, especially how they are implemented in modern games is a symptom of everything becoming open world Ubislop with a bunch of downtime, played exclusively by the unthinking masses. Video games are the same as any other software where relying on auto save to ensure you don’t lose an entire session’s progress is a skill issue.
What about that one time I was playing Sleeping Dogs and my PC had an aneurysm while the game was autosaving? I had to replay 2/3 of the game because it only had one save slot. Can games at the very least have more than one save slot just in case?
 
They are, but most modern goobers see them as hard.

They didn't live back in my time as a kid, when finishing games was a hard-earned achievement, not a normal occasion.
I will say I think NG1 is harder than CV1, but they're in the same tier.

tbh NES Contra and Super C are the biggest difficulty frauds ever: they're both easier than NG1 or CV1 or the Mega Mans or lots and lots of other things, but they have this rep as some of the most difficult games ever because people put in the extra lives code and don't even try them the real way. They are genuinely pretty tame as that kind of game goes.
 
I will say I think NG1 is harder than CV1, but they're in the same tier.

tbh NES Contra and Super C are the biggest difficulty frauds ever: they're both easier than NG1 or CV1 or the Mega Mans or lots and lots of other things, but they have this rep as some of the most difficult games ever because people put in the extra lives code and don't even try them the real way. They are genuinely pretty tame as that kind of game goes.
Basically. It's like how most Starcraft players who played the game as kids went into the campaign mode with cheat codes on first, just to see the story. Many of them didn't beat the regular campaign until way into adulthood.

I remember how my cousins considered beating NG1 as something special. But I'd say NG1 is easier for me because of Ryu's speed and wall-jumping, it makes dodging attacks and avoiding damage much easier, which then makes fighting the bosses easier when you get to them with more health.

The bosses themselves are also more predictable in NG1; the closest to real difficulty I've had was Jaquio, and once you figure out how to dodge his fireballs, it's over for him. All you need is patience, and you can whittle him down bit by bit.

Bloody Malth and the End Boss Demon are a bit of a toss-up, but I overcame the former by just constantly charging and attacking, while the latter, it's all about your luck in dodging the fireballs.
 
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