Mellorine
kiwifarms.net
- Registrado
- 17 de Sep, 2015
This thread really needs a better OP but damn is there a lot to cover. 
Jen's most recent update has him claiming Polybius was real and failed because it was boring.
That JDR played a game called "Gridlee" is an interesting claim in its own right, as Gridlee was only ever released on a single prototype test cabinet.
Jenni also claims to have seen trashcans full of free 2600 carts and store owners paying people to take them during the supposed video game crash of '83 that a dead, better tranny debunked.
Jen's most recent update has him claiming Polybius was real and failed because it was boring.
POLYBIUS was a real arcade game. It wasn't a myth, it really existed, and I saw it with my own eyes.
I never saw the game in play, I only saw the cabinet. The game had an 'Out-Of-Order' sign on it, because it was defective. I saw Polybius - at least the arcade cabinet of it - in 1982, in Redwood City California, at the 'Outer Limits Arcade', a small little arcade on the El Camino Real. I was told that the folks that made it were going to pick up the defective unit before the end of the week. I was interested only because it was new.
This arcade was known for being a place where independent game creators could test their products. Little companies set up by small groups would program a game, load it into a board, and install that into a generic cabinet, or even a custom one if they had the funding. Polybius was in a very simple, very basic cabinet - a generic one, essentially - with only the name at the top. The name was printed in a slightly futuristic font, not far different from how it is represented in media about the 'mythical game'. It wasn't mythical at all.
It also, apparently, wasn't very good. It didn't do well, when it was running. It wasn't a secret CIA mind control game, it wasn't magic, it wasn't some conspiracy story.
What the real Polybius was, was a failed effort by a small company that likely bankrupted them and cost somebody the deed to their house because of the failure. This happened too often in those days. The legend that has grown up about the game is far more interesting than the truth. As usual, really.
I wished I could have played it, just to see it - I was always hunting for new games back then to play. Instead, I played another experimental arcade game called 'Gridlee', which had just been brought in. It had a little creature on a green grid, running in pseudo-3D to shoot down missiles raining down from above.
There were a lot of arcades in the area around Redwood City, when I was in high school. Only two of them (that I knew about, there may have been more that I didn't know about) handled 'experimental' or 'test' machines, and I liked going to those because I was always eager to see something new.
The Outer Limits was the better one of the two I knew about, because they always had at least one test arcade machine, and sometimes several. The place was fairly small - large plate glass window on the front, and about 15 to 20 machines in a row. I wonder if they did test machines because they were such a small arcade - they may have wanted an edge by having something special.
In the 80's, arcades were everywhere in Silicon Valley. You should have seen the three-story Chuck-E-Cheese not far from where I lived. The central building had been a fancy restaurant prior, and so it was built like a carousel in shape with three stories connected by a central spiral staircase. It also had little hidden child-sized tunnels in certain sections that carried really obscure mini-arcade machines like 'Leprechaun'. I wish I could time travel back to that place. It was the fanciest arcade I ever saw.
Polybius has such a big mythology built up around it - a proper conspiracy story. I cannot grasp why. The arcade owner told me it was boring and did not do well, and the actual cabinet was a generic one. It was just a failed game that went nowhere, one of many. So many. Some of them I liked, and wished they had continued. I remember one that was about floating bubbles or balls that you had to draw a glowing line around - very quickly, using a trackball - before the spheres floated away. That one I actually saw in several other places before it vanished, including in the lobby of a fancy-ish restaurant.
The real Polybius is boring, that is my report. The real story is mundane and kind of sad - the people who created custom arcade machines put serious money into them, trying to be the next big hit. The failure likely ruined lives, or at least created massive debt. They were just ordinary, non-corporate people who had technical skills trying to get their 'big break' in the arcade scene.
And that was thought worthwhile because I literally cannot overrepresent just how big the arcade scene was back then. There is nothing like it today. Arcades, and isolated arcade machines, were everywhere. In every shop, in every restaurant, in every business. They had them in car repair garages, in bus stops, on ferry boats, in every hotel or motel. For a while, it was basically the only place anyone could play video games. Then the first consoles came. And, for their time, they were really expensive in 80's money.
I really wish, to this day, I could see what Polybius actually looked like, running. The most the arcade owner said was that it was 'confusing'. There were abstract shapes, apparently, and they moved around, and it wasn't obvious how to play whatever game it was supposed to be. He told me, when I asked, that even if it could still work, I wouldn't enjoy it. Nobody seemed to. So, boring, confusing gameplay.
But still, because of all the hype and paranoid crap about it - I wish I could have seen it run. Just because.
I really liked that little arcade. It was interesting... sometimes.
That JDR played a game called "Gridlee" is an interesting claim in its own right, as Gridlee was only ever released on a single prototype test cabinet.
Jenni also claims to have seen trashcans full of free 2600 carts and store owners paying people to take them during the supposed video game crash of '83 that a dead, better tranny debunked.
Come to think of it, something more amazing than Polybius was the Great Video Game Crash of 1983. The console market collapsed, with cartridges for the Atari 2600 being overproduced to an unimaginable level.
I remember one store that had large green plastic garbage containers filled to overflowing with 2600 carts in boxes, just spilling out onto the sidewalk. Hastily scribbled signs had a scratched out 'Carts 1 Cent Each' text written over with 'FREE!'. They just wanted to not have to pay for disposing them. I remember searching through, and finding not even a single cart I wanted. I already owned the good games for my Colecovision (cheap 2600 alternative machine that played the same carts). I remember walking on, garbage can after can, and not one single cartridge I wanted to pocket and walk away with. It literally wasn't worth my effort to take a free video game cart. It would have been an inconvenience - I would have had to throw it away, and why should I bother?
In terms of collecting, though, I really should have grabbed an E.T. cart - they have become a collectors' item... but there was no way to know that at the time. It was a bad game. I saw an entire bin of just them.
That was just insane. One store even offered five bucks if you agreed to take an entire garbage can of the carts away. They were willing to pay you to take the carts away for them. That was one hell of a crash. You couldn't keep the bin, though. It was worth more than the carts inside.
It was an amazing and volatile time.
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