Souls Thread: Dark Souls, Demon Souls, Bloodborne

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Since no one seems to actually give a fuck about about Souls to talk about it here despite the absolutely retarded Reddit tier sperging earlier, here's the trailer for the DLC of that game no one talks about despite it's big player count:
 
Since no one seems to actually give a fuck about about Souls to talk about it here despite the absolutely retarded Reddit tier sperging earlier, here's the trailer for the DLC of that game no one talks about despite it's big player count:
https://youtube.com/watch?v=X6xQKNM1xA8
Was it changed for the better since the release? I remember things being very low effort, like a single map, events that can fuck you irrevocably and very static character building.
 
I'd like to thank the emulators out there for making it possible to play Bloodborne on my PC without giving soyny any of my shekels.
What surprised me the most was how quick it took to bloodborne to be playable. It took less than half a year from the game only booting to it being fully playable (minus a few crashses due to memory leaks). If I want to play bloodborne now I'll just boot It up on my PC. The only thing I miss by playing the PC version is not being able to use the Cum dungeon.

Started playing DS3. Only played ER before this, dodge-rolling seems to be a little less important (positioning and non-DR maneuvering more viable) than in ER which I'm enjoying
Early souls games give you more freedom in your combat options. A lot of enemy attacks in the early souls games(DS DS1 DS2) can be dodged by simply walking out the way if you know where to position yourself preemptively. It's a lot of fun being being able to get some extra hits in on the boss if you know where to position yourself so you end up in a safe-spot when they start trying to attack you.
 
If only I could get a straight answer as to how to setup Bloodborne on an emulator. The whole thing with having to use an old version to install it on the first emulator that popped up gave me such a damn headache. I'm really curious to see where From Soft experimented and gradually led to the downfall of their game design.
 
If only I could get a straight answer as to how to setup Bloodborne on an emulator. The whole thing with having to use an old version to install it on the first emulator that popped up gave me such a damn headache. I'm really curious to see where From Soft experimented and gradually led to the downfall of their game design.
Do you need the .pkg files? I linked them a couple of pages back. Use this fork, it's specific for BB. The vertex explosion issue was fixed months ago so there's no need for mods. Everything on the emulator end is set up correctly from the install, the only thing you're going to want to do is right click on the game in the shadps4 and download the patches so it can run at 60 fps, custom resolution, etc. All of the stuff labeled "graphics" in the emulator settings are for the emulator, not the game. I've personally had issues with running at resolutions above 1920x1080 where ground textures disappear but that was more than a year ago and I haven't checked if that was fixed. If you have any specific questions, ask away
 
Since no one seems to actually give a fuck about about Souls to talk about it here despite the absolutely retarded Reddit tier sperging earlier, here's the trailer for the DLC of that game no one talks about despite it's big player count:
https://youtube.com/watch?v=X6xQKNM1xA8
looks good, I enjoy Nightreign, its fun to play with friends especially.
I'd PREFER a new map, but altering the base map drastically like this DLC seems to is fine enough.
 
looks good, I enjoy Nightreign, its fun to play with friends especially.
Kicking a bag of dog shit down the street is fun with friends. Not to say this game is the equivalent, I just hate the term "fun with friends" because "no shit." I would play this game if it wasn't $40. Honestly that's both an insult and an accurate representation over what the average Nu-FromSoft fan is willing to spend for reused assets.
I'd PREFER a new map, but altering the base map drastically like this DLC seems to is fine enough.
I mean, if you can make an old map feel new by changing things up enough, that's not too bad.
Was it changed for the better since the release? I remember things being very low effort, like a single map, events that can fuck you irrevocably and very static character building.
Dunno, probably not much since it seems like what you described is the core of the game and is set in stone.
 
Getting real tired of the “bro Dark Souls 2 is actually a MASTERPIECE” circlejerk. There is a reason why it is the most disliked out of the trilogy

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Getting real tired of the “bro Dark Souls 2 is actually a MASTERPIECE” circlejerk. There is a reason why it is the most disliked out of the trilogy

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To be fair, you have to have a very high IQ to understand Dark Souls 2. The game design is extremely subtle, and without a solid grasp of theoretical physics most of the design decisions will go over a typical player's head. There's also Vendrick's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these design decisions, to realise that they're not just genius- they say something deep about LIFE. As a consequence people who dislike Dark Souls 2 truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Emerald Herald's existential catchphrase "Bear seek seek lest" which itself is a cryptic reference to Engel's Canadian epic Bear. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Tanimura's genius game design unfolds itself on their computer screens. What fools.. how I pity them. 😂

And yes, by the way, i DO have a Dark Souls 2 tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 ADP points of my own (preferably lower) beforehand. Nothin personnel kid 😎
 
Getting real tired of the “bro Dark Souls 2 is actually a MASTERPIECE” circlejerk. There is a reason why it is the most disliked out of the trilogy

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Dark Souls 2 was just too ambitious for their capabilities at the time, and the 360 Hardware.
they wanted to make some sort of giant world with all these areas spiderwebbing out, but obviously they had to cut down and make them linear areas because there's no shot in hell the 360 could do any of it.

also the fucky RPG shit like adaptability was awful.
 
they wanted to make some sort of giant world with all these areas spiderwebbing out, but obviously they had to cut down and make them linear areas because there's no shot in hell the 360 could do any of it.
There's literally never been any basis for this. "Oh no DS2 has the same level that ends in a boss that gates the next level design as every FS game has, it must've been 5D open world chungus originally."
 
Getting real tired of the “bro Dark Souls 2 is actually a MASTERPIECE” circlejerk. There is a reason why it is the most disliked out of the trilogy
Everything wrong with DS2:
1. It's half-baked. To be fair, 2 out of 3 Dark Souls games are and this is a very stale criticism of the game. DS2 is just special in that it's half-baked all the way through till the DLCs (even then, the DLCs have some of the worst areas in the entire series in their side areas) unlike DS1 just having a drop-off where you can really tell the difference in quality. SoTFS didn't really fix this. A lot of people will point at the connection between Earthen Peak and Iron Keep as being pretty bad, but I'll do you one better. Get to the Old Cathedral in Heide's Tower of Flame, and look back towards the Majula entrance to the area, and you'll get this really awful Truman Show moment where you realize you're inside a dome when you see how low quality the big Majula death counter statue that's painted onto the skybox is.
2. Very unconfident design. Things like enemies disappearing after a certain amount of rests and kills which leads to DS2 having both the hard and also least difficult areas in the game depending on how long you're willing to sit around to depopulate. You'd think it's an anti-farming thing, but then you can just turn infinite respawns back on with Covenant of Champions, which you can then leave freely. Soul Memory is the same way, with the Agape Ring completely negating this anti-twinking measure. It all feels very self-serve and without much intention behind it. Speaking of which...
3. The addition of respeccing stats into the series. This is a point I expect disagreement on, but the more RPGs I've played, the more I've come to see leveling progression mechanics as really just time wasters with very little thought required from the player or developer. At the very least, DeS, DS1, and BB could have ramifications early on about how you spent your levels in terms of difficulty, but it never really made pushed you too hard in thinking about it and in general the idea of having a build limited to a level cap is entirely a community thing that the games have never done anything to support, meaning there's always been zero reason to not go to levels where the concepts of build stop mattering outside of online interactions, which the games would eventually do away with with password summons (the early concept of which was introduced in DS2). The early respec available in DS2 meant that the early levels mattered even less. The only thing to keep you thinking about the leveling system in DS2 is that...
4. Many stats are terrible. The amount worth investing in beyond the bare-minimum are pretty low. Dexterity and Strength scaling for many weapons in this game are very poor (we will get into this later). Stamina is not worth investing that much into either due to weapon balancing and shield balancing (we will get into this later). You don't need that much health, which is actually fine by me. Vitality directly nerfs one of the best rings in the game and heavy armor and weapons are terrible (we will get into this later). You're only left with Intelligence and Faith worth hitting even the soft caps for in terms of damage stats. For Attunement, you only need the minimums for what you want to cast. This leaves Adaptability as one of the few other stats that you'd want high, which people would argue against to make it seem like it's not a tax stat. Sure, you can beat everything with base agility, but why would you ever do that when it's one of the only stats worth investing into in the entire game? Rolls with Bloodborne levels of I-frames are always useful, and there's basically nothing else even worth putting that many points in.
5. Weapon balancing is atrocious in a uniquely DS2 way. I won't tell you about how Rapiers are the best, because if you've stuck through the autistic rant this long, you most likely are interested in these games and already know that. I'll tell you why everything else is worse. We'll start with how bad Dexterity and Strength are. If you don't know, a weapon that doesn't receive a scaling higher than 100% in that single stat is always better infused with an element, status, raw, or mundane. Always. Even with certain weapons that do have over 100%, they get outdone at higher levels due to not having it too far over 100% (like, for instance, 105-115%). Zero Dexterity weapons go above 100%, with the highest scaling ones all capping out at 100%. Only a handful of Strength weapons go above 100%, most only slightly, and the highest Strength scaling weapon in the game being a Great Bow in the third DLC sitting at 165%. Split damage is also much more manageable in this game due to many enemies and bosses not having great elemental resistances. On top of that, you'll always get higher base damage due to elemental infusions adding a ton, which works great with weapons that have large counter damage since it effects every weapon and damage type now (though thrusting weapons still have exclusive access to Leo Ring and Piercing damage is the best physical damage type) and is very easy to access since counter hits happen during start-up, attack, and recovery frames unlike in DS1 where it had to be during the attack and only for thrusting weapons. Sprinkle being able to buff infused weapons and buffs getting better with infused weapons, and the results were pretty bad for balance in terms of infusions. Even if infusions for physical stats existed like they did in DS3 and DeS, it wouldn't have solved the rest of the issues. Lightning is the best elemental infusion as many things are weak to it. Dark comes in second for being fairly neutral and Fire last for niche uses. Poison is great for things it can effect and bleed is almost entirely worthless except on Forlorn weapons because it gives them better Dark damage than the Dark infusion. Raw for Santier's Spear. Mundane is only good for making shit weapons like Ladle and Broken Straight Sword useable rather than complete garbage and even then Mundane builds nerf one of the best rings in the game due to needing Vitality. You know what else needs Vitality? Heavy weapons. They're also in the game that has one of the worst stamin regen rates while calling for more stamina usage per swing, requiring the highest stat investments on average, being slow, typically having terrible counter damage (except for lances) and adding the most weight which also nerfs stamina regen due to equip load having a negative effect on that. Invest in vitality to help offset that penalty? Nerfing the one of the best rings in the game. Stagger is also less of a huge benefit due to Stone Ring (which is so incredibly broken and is also one of the first rings you can get) giving every weapon half a Great Hammer's poise damage on every hit no matter their speed. They also have slower backstab speeds. It also doesn't help that heavy weapons want...
6. Heavy armor, which sucks. Physical defenses in this game are flat while elemental defenses are percentile. It's like 1 point of physical defense per 5 listed on the armor. It's really bad. On the other hand, light armors boast amazing elemental defenses and can actually carry you over 999 in any single element, giving you outright immunity to that element. They don't mess with your equip load, and thus stamina regen and roll distance, too much either. Poise is also not worth for this reason, as you're likely to lose a lot of trades any time you engage in them due to terrible physical damage resists, and passive poise is heavily nerfed in this game compared to DS1. It exists, unlike DS3, but it's really only harnessed with hyper-armor frames like DS3.
7. Shields are also getting shit for the same reasons of being Vitality and Stamina intensive. Especially in the DLCs where you'd need to two-hand Havel's Great Shield just to not get instantly guard broken by a single attack from some of the bosses.
8. So, if that's all bad, what is worth equipping? Straight damage rings. Flynn's Ring is the one that gets nerfed by investing in Vitality, by the way. It gives 50 extra physical damage, which doesn't sound like a lot until you realize that physical scalings are bad and fast weapons with high counter damage and infused with an element are the best. Then it's quite good. The rest of your rings will be Ring of Blades +2 (free damage, no downsides or extra requirements lol), Leo Ring (free damage on the best weapon class, no downsides or extra requirements lol), and then Stone Ring or Chloranthy Ring depending on if you're going through the level and fighting mooks or are fighting the boss. Casters are basically the same in terms of stringent ring use, with using the cast speed, elemental clutch, and attunement ring. They added two extra ring slots in this game and somehow managed to only have 1 ring slot being worth playing around with and only on casters. In the same vein, unless you're a caster (Lion Mage Cuffs or Prisoner's Manacles), there's basically zero reason outside of fashion to not equip Engraved Gauntlets because nothing spells balance better than random crits being added by a single armor piece. The rest of your armor is elemental defense and then whatever head piece gives the most spell uses (Crown of The Iron King since it's technically unlimited). Flex to one of the curse immunity head pieces for the instances you need them in the Old Sunken King DLC.
9. Fighting groups of enemies is uniquely difficult. For starters, back stabs are very bad in this game. They have start up times and a really awful whiff animation. What really sucks is that in terms of damage, large weapons are the best at backstabs due to overall AR being the best for the damage (mind you daggers used to be really good for it and then were nerfed heavily) but have the slowest start up times. This means using backstabs as grabs for i-frames to be safe in the middle of a group is a lot worse. Passive poise won't save you in a group, and heavy armor can't be used to tank the damage you'd take trading with. Yes, there're regular enemies you'll be trading with because certain enemies won't even stagger to great hammers unless you have Stone Ring on. On top of all this, if you don't invest in i-frames, you can't even reliably roll through all those overlapping attacks. It's what make cheesing with bows and ranged spells so powerful. Not that they're not strong in the other games, but that dealing with groups is such a pain in the ass compared to DS1 or DS3. It's what also makes the ganks so much less tolerable than they are in DS1 and DS3 and is why they're complained about so much in this game despite it not having much more instances of ganking than the other games. They tried to lazily nerf the projectiles in the DLCs by adding a 50% damage resist to all enemies from projectiles (and also nerfed spells that barely counted as projectile cheese like Dark Storm which didn't go far at all), but the sheer utility of pulling aggro and picking off enemies is just too great that it taking longer didn't matter. It doesn't help that...
10. Movement is locked to being 8-directional unless modded out. Your spacing and movement is so imprecise compared to the rest of the games, despite this game supposedly being the one where spacing matters the most (hint: due to agility allowing you to use the much more reliable rolls it isn't, but DeS actually is). It's also the most noticeable and immediate ick the game gives off and it really is your first warning that the design of this game is off.

I could go on other stuff like jank hit detection on grabs, jank hitboxes, bad levels, etc., but I wanted to give fresher, more insightful criticisms that I don't see talked about often.
TL;DR: There is none. I can't TL;DR my issues with this game.
 
but I wanted to give fresher, more insightful criticisms that I don't see talked about often.
Replaying it recently, I realized that France exists in Dark Souls 2 and that imo is worse than soul memory and adaptability. It's like "LOTR Mordor restaurants" all over again.
"What misunderstanding could have caused this? Well. Thank you. I owe you my life. My little pied-à-terre lies beyond here. You'll find some of my treasures there. Help yourself to those that suit you. Here, use this key."
[Gives Tseldora Den Key]
 
I am kind of dreading reinstalling Slopreign and playing with 40iq retards for just one shifting earth and 2 new niggers. Kinda enjoying playing ng+ Bloodborne on shadps4 now and I think I'll just continue playing that.
 
How is it, is it mostly bug free and playable? I've been wanting to try it for a while but last time I looked the emulation was still pretty shaky.
Compared to a year ago it's pretty good. Even the persistent memory leak issue doesn't seem as bad as it was. If you've never played it, now is as good a time as any.

eta: everything works out of the box. the vertex explosion issue was fixed and no longer requires a mod. i provided a link to the bb specific shadps4 fork in a previous post but i can make a detailed guide on how exactly everything should be configured if there's interest.
 
Última edición:
How is it, is it mostly bug free and playable? I've been wanting to try it for a while but last time I looked the emulation was still pretty shaky.
It's the superior experience now. Better performance than PS4, no more memory leak issues, looks better, updated patches to remove motion blur and such, no PSplus for chalice dungeons. There are 4 simple things to note:

1. Get the EU Game of The Year version because it has the DLC in game. I made the mistake of having the NA Complete Edition which has the DLC separate. And like most modern emulator developers, they are being retarded by removing a patch that enabled the DLC because of "copyright/piracy reason" however they made it so you can't even connect the DLC to a LEGAL copy of the game. Anytime someone mentions this in github the tranny jannies immediately close the subject. There is a simple workaround which I used.

Go to AppData\Roaming\shadPS4\patches\shadPS4 and open the Bloodborne.xml with Notepad. Re-add the code with the "Force Old hunters DLC in the file
1764702995107.png

If you must use the NA version and want to use your legal copy of your game just copy and paste this code like Idid in the notepad and "force old Hunters DLC" should appear in the patches.

XML:
<Metadata Title="Bloodborne"
              Name="Force Enable Old Hunters DLC"
              Note="Also bypass save data requirement from users that don't have DLC on their console but using save from user that does."
              Author="Lance McDonald (manfightdragon)"
              PatchVer="1.0"
              AppVer="01.09"
              AppElf="eboot.bin">
        <PatchList>
            <Line Type="bytes" Address="0x023b6d20" Value="b801000000"/>
        </PatchList>
    </Metadata>

But I highly recommend using the EU Game of The Year edition. In the almost 40h of playing this I experienced 3 crashes that are related to this with eboot error. Very infrequent and usually happened when you instantly open the game, so you just open it again. Not annoying enough for me to switch to EU version and also finding a pkg file is too much of a pain in the ass nowadays.

Also note that later versions disabled adding games "due to piracy issues". So download version 0.7.0 to add games and the updated version QtLauncher to play the games. when you add games to version 0.7 it will appear in the latest version.

2. Make sure to turn on the patches. "SFX workaround" prevents a crash at the Ebrietas fight, even with non-Intel CPUs. Keep it on at all times it doesn't effect visuals. The other thing is 60fps causes a freeze during the DLC Laurence introduction. Just play at 30fps and turn it back to 60fps or above after the cutscene has played. Patches are being updated and improved so keep an eye on them. They are added internally into the emulator so as of now there are only 2 mods you have to download externally, if you want.

3. Chalice dungeons. If you want cumfpk or other glyphs you can add chalice dungeons with this simple app. https://www.nexusmods.com/bloodborne/mods/121?tab=files


4. This.
Compared to a year ago it's pretty good. Even the persistent memory leak issue doesn't seem as bad as it was. If you've never played it, now is as good a time as any.

eta: everything works out of the box. the vertex explosion issue was fixed and no longer requires a mod. i provided a link to the bb specific shadps4 fork in a previous post but i can make a detailed guide on how exactly everything should be configured if there's interest.
Vertex is "fixed" there's a setting you can turn on. HOWEVER it has a performance penalty as of now. I still use the mod because I only have a 4060. But if you have a top of the line GFX and don't want to go above 60 then maybe you don't have to use it. It depends on your PC build. Also the main version is the one to go for now as it has better performance updates than forks from what I've seen.


As of writing this you can comfortably play Bloodborne on PC and have a superior experience. Only downside is no online, which pvp is awful in this game. Just look at how you can max covenants with zero grinding, it's meant as a pve game more than even ER and I'm sure a fan server will pop up in the future, like with classic Demon's Souls. And I've only seen 1 graphical glitch in the water for the shadows of Yharnam arena and Hemrick lane area which I think has to do with Vulkan or some shit. But overall playing it entirely in a stable 60fps in a md range computer makes it overall the better experience.
 
Última edición:
>start new ds3 playthrough
>do a bunch of pvp
>man this is fun why did I ever stop
>constant quit-outs
>ganks
>meta faggotry
>connection issues
>cheat engine
>oh yea that's why

The cycle repeats every year
Speaking of Dark Souls 3 online, is it still possible for an invader to fill your inventory with impossible items, send you to NG+ and get you softbanned? I recall DS1 having a mod that could detect cheaters and eject them from your world, do I need something like that for DS3?
 
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