Souls Thread: Dark Souls, Demon Souls, Bloodborne

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Loving the new Rollslop meme, fits perfectly for NuSouls
Anybody who posts the terms "NuSouls" and "Rollslop" in the same sentence forgot the existence of Dark Wood Grain Ring in DS1 and how hard enemies hit in NG+ in DeS if you're not using that defense spell. Even in DS2, rolling is really strong when you get your adaptability up.
 
Anybody who posts the terms "NuSouls" and "Rollslop" in the same sentence forgot the existence of Dark Wood Grain Ring in DS1 and how hard enemies hit in NG+ in DeS if you're not using that defense spell. Even in DS2, rolling is really strong when you get your adaptability up.
The difference is that up until DS2, shield, high poise and keeping your distance if you were a ranged class were equally valid playstyles because the enemies weren't spastic and super fast, with Bloodborne/DS3 onwards, rolling became an universal skill and it's mastering required for every class and playstyle
 
Hello Everyone

I love the Souls games from FromSoft, but my issue is that I've played them too much. I need something new. Do any of you have recommendations for another Souls-like game?
Lords of the Fallen just came out with a 2.0 overhaul patch (and a reduced price) and also allows for Shared Progression Co-op.

I mean the game is soo good the janny trannies on Reddit had to ban the developers from posting on the subreddit for......... checks notes......... using male/female in the character creator.

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The difference is that up until DS2, shield, high poise and keeping your distance if you were a ranged class were equally valid playstyles because the enemies weren't spastic and super fast, with Bloodborne/DS3 onwards, rolling became an universal skill and it's mastering required for every class and playstyle
You can still shield and keep distance in DS2. DS3, shield poke is broken because of a bug, I'll give you that. Bloodborne is designed around bad shields and no poise. Shields, poise, and distance (except in the DLC, where the strength is mostly in the fact that spells do a lot of damage) are all fairly strong in Elden Ring. You can try to deny that, but I'll just post the Ymfah all hits run, thrusting shields are ridiculous, there are medium shields with the stability of great shields right now, and people are still killing Mohg before he's even done walking with spells. You can actually get even stronger in terms of both tanking shield in Elden Ring than you can in any of the games. Also, there's zero poise in DeS, so DS3 and Bloodborne were a return to form. Shields in DeS also aren't that strong due to the fact there's no Leo Ring to boost shield pokes and the better shields are pretty bad for your equip load. I don't get the complaint for Bloodborne, because the game is built around it. I get it for DS3, but only to an extent considering shields aren't terrible, shield poke is just broken.
 
You can still shield and keep distance in DS2.
I meant to say that this is viable up to DS2, afterwards it becomes role centric also Elden Ring is better in this aspect compared to Bloodborne and after but it is no Dark Souls 1 because how more more aggressive and spastic bosses and enemies are in general
 
I meant to say that this is viable up to DS2, afterwards it becomes role centric also Elden Ring is better in this aspect compared to Bloodborne and after but it is no Dark Souls 1 because how more more aggressive and spastic bosses and enemies are in general
I'll reiterate: Bloodborne is built around its gameplay and actively references the fact in the descriptions it has for its shield item (not counting the other one in the DLC that's actually good for some fights). In DS3, you can completely negate all stamina damage with magic shield and the moaning shield. In Elden Ring, you can completely break the game with shield poking, with it being one of the strongest PVE builds in the game. You can out-trade Consort Radahn using blood tax and defense buffs with heavy armor, and you don't even have to chug healing potions to do it unlike in DS1 where you'd have to drink even with heavy armor. I'll also restate that DeS is a very roll-centric game, so it doesn't make sense to say "NuSouls" in reference to "Rollslop" when it started out that way. Maybe if you stopped getting your opinions from /v/ and actually played the games, you'd know this.
 
I'll reiterate: Bloodborne is built around its gameplay and actively references the fact in the descriptions it has for its shield item (not counting the other one in the DLC that's actually good for some fights). In DS3, you can completely negate all stamina damage with magic shield and the moaning shield. In Elden Ring, you can completely break the game with shield poking, with it being one of the strongest PVE builds in the game. You can out-trade Consort Radahn using blood tax and defense buffs with heavy armor, and you don't even have to chug healing potions to do it unlike in DS1 where you'd have to drink even with heavy armor. I'll also restate that DeS is a very roll-centric game, so it doesn't make sense to say "NuSouls" in reference to "Rollslop" when it started out that way. Maybe if you stopped getting your opinions from /v/ and actually played the games, you'd know this.
I played DS1, I played DS2, I played DS3, I played Bloodborne and I played Elden Ring. So let me be concise in my response to your accusation:
5b6.webp
 
The steampunk elements don't really fit at all in conjunction with the vampire shit aestetically if you ask me. Maybe there's a story reason for it that makes sense but aestetically it looks off. It worked in Lies Of P because the overall art style of that game meshed well with it as well as the story. I feel like Michaelzaki is just throwing rule of cool shit in a pot.
They fit in well since both Bloodborne (Dracula derivative) and Steampunk takes place in Victorian-era Britain. I could see them going for the Frankenstein theme of the Golem robot, as well as other Victorian horror themes in this that probaly didnt make the cut of the original Blooborne. I'm sure this game will be shit, but if it's successful, at least we will get more Steampunk themed copycats.

der golem.webp
 
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I argue these games are good but are just missing the world design of DeS, DS1, BB and maybe Sekiro. In short, I think they are all pretty good as much as I can gripe and bitch and moan about them.
More complex games like Nioh exist to scratch my itch for a superior combat system.
I still want more Armored Core tho and singleplayer games give me more you fucking Jew miyazaki
 
I'd argue that the more the games got into the habit of empty circular boss arenas and bosses having 4+ attack combos, the more it became roll slop.
I would agree, that and apparently Fromsoft desire to conduct an arm's race against it's top players, causing the bosses to get more ridiculous. Essentially they keep making Artorias over and over but cranking up it's abilities everytime
 
I would agree, that and apparently Fromsoft desire to conduct an arm's race against it's top players, causing the bosses to get more ridiculous. Essentially they keep making Artorias over and over but cranking up it's abilities everytime
Wonder how it will look like in a decade when they give some shit studio the task of remaking DS1.

To get back to the point, the insistence on Artorias style bosses really ruins the games. Level design and enemies take a backseat and it's just a glorified boss rush. With each boss being a roadblock that you need to out DPS rather than have any real unique mechanic.
 
So, how is Lords of the Fallen, anyway? It's on sale right now, and the fact that it has troons up in arms is always nice. Is it actually any good, though? Looking at the negative reviews, a lot of them mention how janky the game feels, and how a lot of areas and enemies are really same-y.
 
I argue these games are good but are just missing the world design of DeS, DS1, BB and maybe Sekiro.
It has been down hill since DS1. Individual level design is sometimes better (BB's starting area and the Astral Clocktower area in the DLC) and sometimes worse (most of DS2), but the overall world design reverted from DS1's interconnection to DeS's walled gardens. DS3 is personally the low point of the series for me, and it's because there're areas that feel like prototypes for the open world sections of Elden Ring; Farron Swamp, Ashes of Ariandel, and a big chunk of The Ringed City, which are all much more open but overall less focused. I blame the fact that the games went back to the idea that you teleport around the world rather than actually having to walk around it more than the fact bosses are getting more complicated (good level and world design and complicated bosses shouldn't be mutually exclusive). I do miss the more puzzle-like bosses of DeS, though not all of them were puzzles (Flame Lurker, False King Allant, Penetrator and a few others are straightforward fights).

Nobody asked, but I'll say that DS3 is my personal least favorite. It does the least amount wrong in objective terms, but is probably the most bland of the souls stuff Fromsoftware put out. It really has no teeth.


So, how is Lords of the Fallen, anyway? It's on sale right now, and the fact that it has troons up in arms is always nice. Is it actually any good, though? Looking at the negative reviews, a lot of them mention how janky the game feels, and how a lot of areas and enemies are really same-y.
Lords of The Fallen (both the original and the 2023 release) are what you get when people make a souls-like but only understand the memes surrounding these games rather than what people actually like about them. The new one seemingly heard all the complaints about DS2 (both real and exaggerated), heard none of the praises, and implemented them accordingly. No coincidence that it got its own version of Scholar of The First Sin, but I've no clue how that has worked out.
 
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What DSIII did deliver is finally answering questions posed in DSI and fixed some translation errors. Like that Souls are literally the in-universe representation of Disparity. The English teams still got the Bishop/Priest fucked and named the Bishops/Priests of the depths the Deacons Of The Deep which rolls off the tongue better but isn't what they are.
but I've no clue how that has worked out.
You get an AAA DS2 retry, which doesn't feel good at all but has some moments of good.
 
So, how is Lords of the Fallen, anyway? It's on sale right now, and the fact that it has troons up in arms is always nice. Is it actually any good, though? Looking at the negative reviews, a lot of them mention how janky the game feels, and how a lot of areas and enemies are really same-y.
It feels like the devs wanted to recreate the same experience they had playing ds1, but with a western mindset, and taking into consideration how later entries played while having amateur levels of experience in the industry....which is to say it does have soul but it's rough around the edges.
 
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