Does anyone else realize the fact that the N64 has very few shoot ‘em ups? I don’t mean FPSs. Here’s a list of the ones that I know of.
- Star Fox 64
- Star Soldier: Vanishing Earth
- Sin & Punishment
- Aero Fighters Assault
- Dezaemon 3D (more of a shmup maker but it includes a few built-in ones as samples)
- Knife Edge: Nose Gunner
- Viewpoint 2064 (unreleased)
To be honest, it has very few games in general. The Wii U literally has more licensed titles than the N64. Part of it is because it was N64s complicated architecture, part of it was lack of technical support from Nintendo, part of it was how prohibitively expensive carts were. The carts were something like $10 for a developer to buy vs pennies for a PSX CD.
Most people who like N64 like it for the kinds of games it
does have. For example, there is nothing like the 3D Zeldas or Banjo Kazooie for PSX with these big open 3d polygonal worlds where you can run from one end to the other without any loading time whatsoever. Closest thing is maybe something like Spyro or Mega Man Legends. Not to throw shade at the PSX library, it has some great games as well, the libraries are just different with most games for N64 being multiplayer focused, and most single player games more focused on early attempts at building expansive 3D worlds than a lot of the PSX titles. The PSX library feels almost like an evolution of the SNES library, while the N64 library feels like a weird, alternate dimension full of experimental 3D stuff that sowed the seeds for the open world stuff crammed into nearly every AAA title today. I think the Castlevania games are a good example. SOTN is an excellent evolution of the 2D series and one of the greatest games of all time. Castlevania 64 is average at best, but it felt very experimental and different from the rest of the series.
F-Zero X is one of those rare cases where it runs pretty darn smoothly on the N64 though. I am genuinely curious as to how it runs so good for N64 standards.
F-Zero X runs fast because it mostly features simple low-poly geometric shapes and flat shading as opposed to complex models and textures.
Mario 64 ran at a pretty consistent 30 fps outside a few areas where it stuttered a bit for the same reason.
It's not that N64 can't maintain a consistent framerate, it can't maintain a consistent framerate when it's pushing its graphical limits.
Also regarding the Expansion Pak, I read that Donkey Kong 64 can technically be played without it via a bit of tinkering. I wonder if that applies to Majora’s Mask and the full Perfect Dark experience as well.
I’m guessing that for Majora’s Mask, it’s mainly in regards to the whole three day system stuff, right?
IIRC it was mostly to improve the draw distance and dynamic lighting in Majora's Mask. Both are noticeably better than OOT.
DK64 requires it for it's dynamic lighting and draw distance as well. The memory leak thing turned out to be an urban legend.