Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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We had lots of arcades, at least in the places where I lived over the years. @Pissmaster, how many taiko no tatsujin machines did you see in the early 2000's? That game actually bored me because I had played so much drum mania(home version with the drum kit, never seen the arcade setup over here).
Ah, I think @Samuel Fuller misinterpreted this parenthetical to be a clarification that "Drum Mania is the home version of Taiko no Tatsujin with the drum kit, and I have never played the arcade version (Taiko no Tatsujin)" whereas it actually clarifies "the version of Drum Mania that I played was the home version with the drum kit, not the arcade version [of Drum Mania]". Because he's a retard who can read neither the posts he's replying to nor the instructions for how to reply to them.
 
Ah, I think @Samuel Fuller misinterpreted this parenthetical to be a clarification that "Drum Mania is the home version of Taiko no Tatsujin with the drum kit, and I have never played the arcade version (Taiko no Tatsujin)" whereas it actually clarifies "the version of Drum Mania that I played was the home version with the drum kit, not the arcade version [of Drum Mania]". Because he's a retard who can read neither the posts he's replying to nor the instructions for how to reply to them.
Are you in a chat group or something? Anyway, that was the impression I got and the only way he can make up for it is to say he hugged a dog.
 
Apparently they wanted 007 to shake hands with soldiers at the end of Goldeneye to make the shooting seem like it was in jest, and this is why the game has the "credits" sequence during the attract mode. I've heard the suggestion came from Miyamoto himself, but that could be an urban legend.
Also, Rare wanted DK to shoot an actual gun in Donkey Kong 64. Miyamoto changed the guns to fruit guns.

 
What? Are you replying to my post? I never said they were the same thing, I just found taiko no tatsujin dull because I had played so much drummania.
To give you a similar example: Quest for Fame might feel boring if you have played a lot of guitar hero. This does not mean that they are the same game or released at the same time. Guitar Hero came out years after Quest for Fame but both were released after Dig-Dug.
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Dig-Dug is a game where the music only plays if you are moving. This does not make it one of the earliest rhythm games despite being developed by Namco who also made TnT. I hope this clears things up and our marriage can proceed as planned.
I misread and doubled down. Dick move. I apologize.
 
Apparently they wanted 007 to shake hands with soldiers at the end of Goldeneye to make the shooting seem like it was in jest, and this is why the game has the "credits" sequence during the attract mode. I've heard the suggestion came from Miyamoto himself, but that could be an urban legend.
To be fair, that is a retarded idea, and Miyamoto's suggested fix was better.

The GoldenEye suggestion was utter retardation, if true.
 
Are you in a chat group or something? Anyway, that was the impression I got and the only way he can make up for it is to say he hugged a dog.
Not sure what you mean by that. As in am I in contact with Samuel via DMs or something? I'm not, and (so far as I've been paying attention) I've never met him before. If I've been troublesome by butting into this argument then I apologize.

Anyway, speaking of retro gaming, I've been playing Phantom Hourglass for the first time, while my friend who played it as a child watches me. It's great fun for both of us, especially in moments like when I was trying to learn to fish. The tutorial went pretty well, but then after about five tries I had to look up a guide online to manage to set the line and actually hook a fish a second time. Turns out you're supposed to drag and then hold the line, rather than flicking it. Later I had an epiphany and realised this applied when hauling the fish in as well. My friend was equally amazed. "Wait, this whole time-- ...if I'd known that when I was a kid..." No wonder the game seemed to be so lenient about registering letting go of the line during jumps, lmao.
 
Miya-no idea what I’m doing-to
At least he didn't have the power to can the game outright. There have been a few interviews with Japanese Nintendo ex-employees who left and went elsewhere due to Miyamoto killing projects that would have had mass appeal because he didn't understand what he was being shown.

The Splatoon team even said they were shocked when he didn't totally kill their Mario Paintball project pitch and demo, and instead told them they could make it if they came up with new characters for it, admitting he didn't personally see the appeal of the game, but trusted their faith in the idea.
 
The Splatoon team even said they were shocked when he didn't totally kill their Mario Paintball project pitch and demo, and instead told them they could make it if they came up with new characters for it, admitting he didn't personally see the appeal of the game, but trusted their faith in the idea.
Now I just want to see an actual Mario paintball game happen one day.
 
I am genuinely convinced that people who complain about RetroArch are low IQ negroids.
It's one of the easiest and most accessible emulator frontends you can use.
It’s easy as long as you don’t mind going with the stock settings for everything.

Try tweaking things and it can get pretty awful, pretty quickly.
 
Try tweaking things and it can get pretty awful, pretty quickly.
It's pretty customizable. Yeah, there are a lot of ways you can fuck up your setup, but I never had a real problem with it.
Changing how the interface looks, setting up the controllers, and setting up emulators is very easy. There's even a nice documentation explaining how everything works.
Basic reading comprehension is probably needed to use this emulator, which seems to be too much for some.
 
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I am genuinely convinced that people who complain about RetroArch are low IQ negroids.
It's one of the easiest and most accessible emulator frontends you can use.
I just think when it comes to emulation, 99% of people want everything preconfigured with box art/screenshots out of the box. I'm not saying they're not retarded, I'm just saying that's what people want.

Personally, I like an uncomplicated frontend with retro looking pixelated text like Retro Arch's Rgui or the frontend in Replay OS:
rgui.jpg
replayos.png
 
99% of people want everything preconfigured with box art/screenshots out of the box.
And that is a completely valid point.

However, most people who argue that "RetroArch is bad" usually don't make any sense, at least to me. They will always claim that it's somehow badly designed and doesn't fulfill what it's intended to do. But when I try to understand why they think that is, I always come to the conclusion that they just don't understand how it works or what it's even supposed to do.
I am getting really sick of this RetroArch slander that is usually based on nothing reasonable and that is endlessly perpetuated by literal retards in the emulating scene.
Literally, go on X and search "RetroArch" and you'll see what I mean. This is a post that I just found when writing this:

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Hmmm, what the fuck is that profile picture?
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Other than that, there are a lot of neurotic genderblobs posting about how "RetroArch is sooooo hard to set up." It's really ridiculous. Anyone claiming that RetroArch is bad is automatically a niggerfaggot to me.
 
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Lately I'm trying to find 2 of gottliebs rom sets for the VPX+PinMamebut I can't seem to find it, so all ask if yall have the blckhole.zip and blkhole7.zip.

Edit: its gottliebs black hole table.
 
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