racing games - no not racist games you fucking ni

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Late to the party but I've been playing Forza Horizon 6 and holy shit is this game niggercoded. Not in the dialog, character design, or soundtrack. No, it's the core of the game experience that seems to have been specifically crafted to target children and niggers.

1) There is no challenge. Every single challenge the game may otherwise have is eradicated by simply shoving the biggest motor in your car you can. I was doing a speedzone challenge in my B class GR86, and I had to maintain an average of 120MPH. I was close, 116 one try, 118 another. I was tuning, tweaking my car to inch closer and closer. Finally, I got it! It felt like I achieved something. So then, for shits and giggles, I switched to a hypercar and I immediately smashed my record first try. Didn't hit good racing lines, barely had to even brake. Every challenge in the game is like this, you have to limit yourself and set restrictions in order to balance the game. Of course, your average child, nigger, or nigger child will not do this. They will brainlessly achieve everything the game has to offer by holding the right trigger down and they'll have the time of their life. Motorsport is not a "make your own fun" kind of thing. Nobody signed up for the indy 500 with 50 less horsepower on purpose to make it a bigger challenge.

2) There is no progression nor sense of accomplishment to take pride in. I played for 30 minutes and owned 4 S2 Class hypercars, solely from wheelspins. I didn't grind for them, I didn't win them in a challenge, they were handed to me. The game literally operates on gibs, you can't make this shit up. Children and niggers do not care about a "sense of accomplishment" because to accomplish things means to look ahead more than 5 minutes, of which both are incapable. They want the cool shit now now NOW NOW! To me, it just feels absolutely hollow and I don't get any sort of pride looking over my car collection. There's no point in even buying a specific car, because sooner or later I will get it for free. I remember the days of racing games making you race shitboxes for several hours before you even thought about seeing something with more horsepower than a lawnmower. Imagine if you could win a level 99 pokemon from a wheelspin on route 1, and then beat the whole game with that pokemon. That's forza's approach to progression, signed and sealed to please the ADHD attention span of zoomers.

3) The physics give almost any car you want F1 levels of grip and power. There's videos of people going around circuits taking tight corners and never even having to release the throttle. Driving is fun because it's hard, and it's dangerous. Cars are not glued to the ground. Take a corner to fast, die. Take a corner too slow, get run over and die. Accelerate too early? Spin out. Brake too late? Hello walls. Shift wrong? You picked a fine time to leave me flywheel. But in this game, you can just hold the throttle wide open while you ruminate on the fact that your father left you and Darius is now fucking your 300 pound mother in the bedroom directly above you. You wish she'd eat healthier, you don't want to lose her too young. But you know you can't stop her, you never could. She's set in her ways and although she loves you, you'll one day soon be burrying her very large casket. That thought makes you sad. But then you win the race! Happy again!

3/10 Japan is pretty cool at least.
 
The only thing that could be fixed is the strong rubber-banding AI, but even that could probably be fixed by a sole dev; it only requires adjusting a few sliders.
Turn 10 said they're already of that and will release a patch for it soon. Honestly, Forza's AI is either childishly easy or ridiculously unfair. I did not want to say "hard" since you could have a souped up Lambo and have a pickup truck in similar ranking suddenly outpace you.
 
I've been playing F-Zero GX for the first time recently and that game is something else. It's very very unforgiving. Just staying alive and not plunging to your death is already a challenge on its own but the bots on hard mode make it a real ball buster. It kinda seems like they didn't adjust the difficulty of the game at all when they ported it from arcades to Gamecube. Just like they didn't with Super Monkey Ball, so it plays like the devs want to torture the player on the harder difficulties.

Anyway here is my custom racecar (spaceship? plane?) of choice
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Última edición:
I've been playing F-Zero GX for the first time recently and that game is something else. It's very very unforgiving. Just staying alive and not plunging to your death is already a challenge on its own but the bots on hard mode make it a real ball buster. It kinda seems like they didn't adjust the difficulty of the game at all when they ported it from arcades to Gamecube just like they didn't with Super Monkey Ball so it plays like the devs want to torture the player on the harder difficulties.

Anyway here is my custom racecar (spaceship? plane?) of choice
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F-Zero GX is awesome. It is also has the full arcade version F-Zero AX on the disc, which can be unlocked.

Worth your time.
 
I've been playing F-Zero GX for the first time recently and that game is something else. It's very very unforgiving. Just staying alive and not plunging to your death is already a challenge on its own but the bots on hard mode make it a real ball buster.
I wonder, do developers actually test their difficulty modes?
 
Children and niggers do not care about a "sense of accomplishment" because to accomplish things means to look ahead more than 5 minutes

'I want to have to play the brainless sandbox racing game for 50 hours to get a Porsche'. Bro its Horizon we're just here to drive hyper cars into oncoming traffic or see if we can make a pick up truck drift. This is the last game that needs 'progression'. If anything I wish it had less progression and just let me buy whatever I wanted without locking certain cars/cosmetics to wheelspins. Buying random cars and making them to fast/sideways is the best.

Races are locked by car type and class, so you can't bring a R sport car to a A sedan race anyways. Online racing picks a class/style of racing and you select which car you want out of your collection. So you still want a variety of cars you enjoy driving for races. You can't stick to a single vehicle (or use X cars at all, which is lame I wanted at least a few gimmick X races).

This shit is playing with hot wheels tier brain levels, make a drift Reliant or something. Enjoy yourself. I've been fucking around running The Goliath in ever more unhinged cars to see what times I can get in shit like a stock 1930s Ford or fully tuned electric hummer.

There's iRacing and F1 and other actual racing games for you if you need to slowly unlock slightly more horsepower. Horizon isn't a racing game, it's car slop. Its honestly even pretty good at car slop.
But in this game, you can just hold the throttle wide open

This is just blatantly false, almost all the races have a shit ton of hair pins and other slow technical sections where you need to manage your throttle and brake to not spin the tires. Hitting the walls hits you with a penalty that stops your car or causes you to be reset. Hell, the rouge and mountain roads routes are half switchbacks.

These races are the least R1 simulator out of all of the Horizon games so far.

Also, they even added spec racing where it puts everyone in the race in the same stock car. No funky tunes, no maxed grip. Same car, no upgrades.

The only problem with online racing is being able to shove people off the road, but at the same time the race starts with no clip on so you can't block runs at the start. Make it one or the other.

I'll give you the standard PR stunt stuff is easy (besides the one god damn drift challenge), but the seasonal ones do require a specific car and class. I wish there were more of those (or an extra challenge version). Either way 'can you launch your retard mobile 1000 feet' isn't exactly worth putting thought into.
 
Also, they even added spec racing where it puts everyone in the race in the same stock car. No funky tunes, no maxed grip. Same car, no upgrades.
Thank goodness. Now it’s more reliant on driving skills than whatever meta build exists.

I have been back into FH4’s The Eliminator battle royale mode. Most I’ve seen in a lobby was 17 players, otherwise you’d get lobby with around 7-10 racers, yourself included.

I’ve won matches by doing nothing because the remaining players either quit or couldn’t escape the closing circle in time. I had close races ended by poor driving, stubborn obstacles, and misguided shortcuts to the finish line.

Still, Horizon 4 has the best iteration of The Eliminator yet. 5’s Mexico map has too much uneven terrain and indestructible objects scattered around. I think 6’s Japan map does not have enough immovable props in its off-road sections. Correct me if I’m wrong.
 
Late to the party but I've been playing Forza Horizon 6 and holy shit is this game niggercoded. Not in the dialog, character design, or soundtrack. No, it's the core of the game experience that seems to have been specifically crafted to target children and niggers.

The funny about those statements is that Test Drive Unlimited Solar Crown does the opposite of those exact things that you dislike. The progression is VERY slow as it takes ages to grind for 1 Hypercar, and Nacon even RAISED the prices of some cars and NERFED the payouts of some races to "balance" the economy. And even if you do the grind to get 1 said Hypercar, there's no one to show it off to as the player count is dismally low, and the game is both platform and region-locked. People have also praised TDUSC for doing an excellent job at feeling like your going fast in a car, but that's one of the few positives compared to the MANY MANY negatives about that game.
 
I actually like this new Forza.
The only thing that could be fixed is the strong rubber-banding AI, but even that could probably be fixed by a sole dev; it only requires adjusting a few sliders.
Otherwise, it's probably the best installment they've released yet.
It's so bad that a particular Drivatar "bowie knife99" is making waves with how unforgiving and unfair FH6's AI can be. Not since Darius from Forza Horizon 1 that FH now has an antagonist.

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If that's a real gamertag, I bet people are messaging it to complain. I'd be amazed if "bowie knife99" isn't a meme or inside joke in the coming months.
 
It's so bad that a particular Drivatar "bowie knife99" is making waves

Making waves because that drivatar is retarded and just smashes into things. On The Goliath I watched it completely miss a hairpin on the mountain section and launch off a cliff.

Quality stuff.

They announced they're 'looking at the Drivatars feeling unfair' which is a funny way of saying 'literally unbeatable on some tracks'
 
They announced they're 'looking at the Drivatars feeling unfair' which is a funny way of saying 'literally unbeatable on some tracks'
To be fair, I think if, instead, of rebalancing him, they just give him a low chance to be choosen for a race, it could work out nicely. Being so absolutely fucking crazy and reckless could be a funny thing if it doesnt ruing your entire race, everytime, for the next 4 hours.
 
To be fair, I think if, instead, of rebalancing him, they just give him a low chance to be choosen for a race, it could work out nicely. Being so absolutely fucking crazy and reckless could be a funny thing if it doesnt ruing your entire race, everytime, for the next 4 hours.

Ngl I thought him firing himself off a cliff was some kind of scripted easter egg but it being a suicidal AI is way funnier.

Fix them ramming me though, fuck.
 
This is just blatantly false, almost all the races have a shit ton of hair pins and other slow technical sections where you need to manage your throttle and brake to not spin the tires. Hitting the walls hits you with a penalty that stops your car or causes you to be reset. Hell, the rouge and mountain roads routes are half switchbacks.

In the 180 hairpins he never even gets fully on the brakes. There's turns there that no sports car would ever be able to take flat out, and yet he does with ease lol. If this is "technical" then god damn, gran turismo must be wizardry to people.
 
Why not have two modes in games like in the old days of GT3? Career mode where you race to earn your car for the grind minded players and "arcade" mode where you can drive almost anything, almost anywhere from the get go and can unlock more cars by doing challenges? You don't even need to split multiplayer. Just give career mode player silly badge or something that they drive their "own" car.
 

In the 180 hairpins he never even gets fully on the brakes. There's turns there that no sports car would ever be able to take flat out, and yet he does with ease lol. If this is "technical" then god damn, gran turismo must be wizardry to people.

I'm literally watching him apply the brakes my guy he has an overlay showing he brakes. I'm sorry it's an arcade racer and you're watching wacky builds for time trials.

As far as arcade racing games go Horizon does require you to remember brakes exist compared to [insert whatever franchise, Burnout or Flatout or something] where you never let off the gas.

I get you want a more realistic racing game but that's just not what arcade racing games are.
 
Forza Horizon has always been an easy peasy game where the stars of the show is the open world. The appeal is driving your dream car around whatever area the current game is advertising. Maybe it was different with the very first Horizon, but that's how it is now.
If you want an actual challenge, play Forza Motorsport. Or an actual sim, for that matter.
 
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