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- 16 de Feb, 2021
With how fast the playercount is dropping I'll be surprised if they even bother with Season 3 in September.So how long do we have before the game goes F2P?
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With how fast the playercount is dropping I'll be surprised if they even bother with Season 3 in September.So how long do we have before the game goes F2P?
S3 release is happening, S4 is the question.With how fast the playercount is dropping I'll be surprised if they even bother with Season 3 in September.
You still think the game is gonna make it to 2027?I think it shuts down before it goes F2P, I dont see it happening.
there's 27,000 people playing Witcher 3 right now, at this hour.Ver archivo adjunto 9242836
Maybe they'll hit 2027 later today when people aren't at work.... oh, wait! You're not talking about the player numbers!![]()
I think they're contractually obligated to release season 3 because they sold a battle pass for it already.With how fast the playercount is dropping I'll be surprised if they even bother with Season 3 in September.
"See you next Season"Ver archivo adjunto 9243289Ver archivo adjunto 9243293
Pardon our dust.......
This week's marathon's update seems to have broken solo fill.
If they can just pick a fucking direction to drag this corpse, then yes.You still think the game is gonna make it to 2027?
If Destiny 2's recent player numbers are any indicator, then dragging Marathon's corpse to the grave will do wonders for Bungie.If they can just pick a fucking direction to drag this corpse, then yes.
Suicide Squad Kill The Justice League made it to Season 4 before throwing in the towel and by the time it dropped in December 2024 the daily peaks were around 2,500. 2 months later (and a year since release) they were about 500.Season 4 and beyond is incredibly unlikely as player counts hit the 1.5k range and matchmaking issues occur.
I keep seeing people compare Marathon to that pile of shit, but I don't think its a good comparison.Suicide Squad Kill The Justice League
How quick people are to forget... D2 had worse numbers than Marathon up until the memorial service called the final update, where all the nostalgic and scorned have gathered in attendance for a final send off.If Destiny 2's recent player numbers are any indicator, then dragging Marathon's corpse to the grave will do wonders for Bungie.
I've mentioned this before, but D2 only got to those numbers due to many a bad decision piling up on each other. Sunsetting, content vaulting, and the constant seasonal churn hurt the numbers before, though they remained mostly steady over the years, only really starting to dip once the overarching story reached a conclusion in TFS. Then a massive wombo combo of less and underwhelming content, more grind (with more grind promised to come), and complete radio silence from the devs (never did get that roadmap) hurt the game almost irreparably. Even when they backtracked on some of the bad stuff, a lot of players got burned and decided to check out until it was substantially better. Then the next update got delayed for them to push Marathon out the door, we still got no news for months, and when they finally deigned to talk to us again, it was to inform us they were killing all development.How quick people are to forget... D2 had worse numbers than Marathon up until the memorial service called the final update, where all the nostalgic and scorned have gathered in attendance for a final send off.
Yanking the plug on D2 wasn’t a mistake. Even when they have 100k+ players it’s still money down the drain. Apparently they never figured out how to monetize it in a way that would support 400 developers. This is partly why I think Marathon will never go F2P, what’s the purpose exactly? There’s really nothing to buy on the store to keep the ship afloat.
Anyways, D2 is not the cultural phenomenon like its fans make it out to be, it’s no Halo and never will be and so it's doomed to be a failure. Any game Bungie makes has to be an absolute home run to make up for the amount of money they squander making these things.
The biggest mistake Bungie made was spending a decade cultivating an audience of PvE players who treat competition like a vampire treats sunlight, then expecting them to embrace a high-stakes PvP game.
I couldn’t give a single shit about D2 or Bungie, but I wished both games could have co-existed and supported each other. This game won't ever be a home for them and twisting its current identity means it won’t be a home for anybody. As someone who played Halo in high school and in college, this shooter game has done more for me than Destiny ever did.
I’d like to see literally anybody else take a crack at either of these IPs, it's a shame really.
well Bungie can't really do that either because they can't balance their games to save their fucking life.The biggest mistake Bungie made was spending a decade cultivating an audience of PvE players who treat competition like a vampire treats sunlight, then expecting them to embrace a high-stakes PvP game.
I wont argue that it didnt have millions of players over its decade long life span, especially as a f2p game, but chances are if I walked up to a random nerd off the street and asked them name a character from Destiny they cant answer. If I ask them the same for Halo I expect "master chief", "sgt Johnson", "Cortana", "Arbiter", or even "343 guilty spark".But to imply that Destiny was not a big franchise is pretty silly, I would say. It's had its ups and downs, but it's had millions of players over the years, and many of them turned out once more for the last update. It had a unique combo of guns and space magic that you don't really get anywhere else, wrapped up in a world that has countless possibilities to explore. It probably could have been even bigger if Bungie (read: Jason Jones) weren't so retarded and didn't keep doing stupid shit that hamstrung its development, but c'est la vie.
actually a really good argument.well Bungie can't really do that either because they can't balance their games to save their fucking life.
Indeed, it’s textbook motte-and-bailey. For this blast-having redditor, I present my “Reddit Gold”:The post is referring to the daily active users # in particular, not the hourly graph for current players.
Ver archivo adjunto 9233957
This will 100% be used as cope though, which is still fun.
Ver archivo adjunto 9242836
Maybe they'll hit 2027 later today when people aren't at work.... oh, wait! You're not talking about the player numbers!![]()
To be fair, a lot of that is thanks to Microsoft throwing a shitload of money at marketing it. Halo took a little bit of time to become the Xbox killer app, but when it did, Microsoft made sure everyone knew it, to the extent that Master Chief effectively became the Xbox mascot. This does make it ironic that Microsoft would then completely fuck up handling their biggest IP after buying it from Bungie, of course. But there really aren't games of that magnitude of launch anymore, certainly not to that extreme level of hype. Nobody really does midnight releases because most people buy digital nowadays. For better or worse, it kinda feels like GTA6 will be the last hurrah of blockbuster releases (assuming it doesn't crash and burn from its own ridiculous expectations).I wont argue that it didnt have millions of players over its decade long life span, especially as a f2p game, but chances are if I walked up to a random nerd off the street and asked them name a character from Destiny they cant answer. If I ask them the same for Halo I expect "master chief", "sgt Johnson", "Cortana", "Arbiter", or even "343 guilty spark".
It's a personal anecdote, but a friend and I were interested to dive into the game not long after it went F2P. After hearing about the absolutely horrible new player experience and the fact that it sunsetted content? We just moved on to Vermintide instead.But to imply that Destiny was not a big franchise is pretty silly, I would say. It's had its ups and downs, but it's had millions of players over the years, and many of them turned out once more for the last update. It had a unique combo of guns and space magic that you don't really get anywhere else, wrapped up in a world that has countless possibilities to explore. It probably could have been even bigger if Bungie (read: Jason Jones) weren't so retarded and didn't keep doing stupid shit that hamstrung its development, but c'est la vie.