Marathon 2025 - Bungie's new AAAA Extraction shooter

So how long do we have before the game goes F2P?
That doesn't really happen anymore. Nowadays wefuckedup.png appears on X and servers abruptly get shut down.

If a game has enough hardcore fans private inatances crop up but rarely do modern corpos keep servers online once official support has ended.
 
So how long do we have before the game goes F2P?
Around GTA's launch is when I'd bet it goes f2p for a bit until the game is killed or abandoned. The game is in a dire state thats probably just gonna get worse with every update. As is Bungie tradition.
The lows are starting to near 1k , I got some captures of a reddit post discussing long matchmaking times before jannies have gotten to it. Long queues will cause exponential falloff to, and it's just gonna get worse.

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Around GTA's launch is when I'd bet it goes f2p for a bit until the game is killed or abandoned. The game is in a dire state thats probably just gonna get worse with every update. As is Bungie tradition.
The lows are starting to near 1k , I got some captures of a reddit post discussing long matchmaking times before jannies have gotten to it. Long queues will cause exponential falloff to, and it's just gonna get worse.

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If you can't find a match at 6 pm in the U.S it is so fucking beyond over for Marathoncels.
 
Then you need to take a look at the actual credits for the game. Initially it was a small team, but by the time it launched? Fuck no. Again, just because you have a small studio of 100 people or less, doesn't mean a damned thing when you outsource 90% of the work.

23 made GTA 3?
https://youtube.com/watch?v=0MJeNZvF3LU
100 people on skyrim? Really? When it has a 10 minute long credit scroll?
https://youtube.com/watch?v=ZWNqwczCSW8
And you really think Overwatch was 70 when it's credits scroll is almost 17 minutes? Initially it may have been a smaller team, but clearly it got bloated to shit before the game even launched.
https://youtube.com/watch?v=IMwtgQSGqZ8
I think I've made my point, but come on man. Just because the internal dev studio is tiny, doesn't mean shit when 20 different offices are involved before even bothering to outsource shit. This industry bloat is not new. Now compare that so something like Quake 3 Arena that actually gets through its credits in a minute and actually only had around 80 people working on it.
https://youtube.com/watch?v=EYtYw5neWCQ
This is public information.
I guess we simply disagree on what a "core team" is, as well as what a realistic number is.

Going through GTA3 (and not all of them) but you get 33 unique names before you get to "Test Manager" - which is clearly not a development/full time. The project director said 23 and some people from Rockstar North, going to 33.

You can make an argument for some additional names (ex the Motion Capture people), but the 12 marketing people, the two IT people, the VP of business and so on do not belong. Even if you include every single person in every credit in GTA3 - you get 175. Voice actors, testers, marketing people, etc are not part of the core team - but even if you insist on including every single person who touched the game in any capacity (including doing a password reset for a laptop a coder was using) - it's 175.

If you take that same approach to GTA5's credits - you wind up with 2,400 people give or take, or more than 1000% increase. The same game director for both games said GTA5 had 360 core team members (which is also 1000% more than the ~33 quoted for GTA, which checks out).

You say Overwatch was 4,000+ people but it seems like you just googled "Overwatch Credits" because most of those credits are just the entire Blizzard company. Overwatch did not create Battle.net which accounts for a huge chunk of the credits, as do people who worked on the failed Titan project that preceded Overwatch.

If you want to take the same approach for Overwatch - you still only get 192 people as actually working on the game (which, again, the "Toxicity Strike Team", "Additional Development", "IT support", and "QA Testing" should not be on imo and would be 113).

You mention it's all public info but then don't look at it. We can disagree on some stuff but think it's fairly un-arguable that the tranny that resets your forum password - despite being in the credits for the game - isn't a core member of the team.
 
The lows are starting to near 1k , I got some captures of a reddit post discussing long matchmaking times before jannies have gotten to it. Long queues will cause exponential falloff to, and it's just gonna get worse.
Interesting. I'd kinda figured it would have started falling apart at around 2k.

It's still fucking dreadful though, how their matchmaking rules are apparently so ridiculous that out of a thousand fucking players it couldn't place some of them in an "adequately conforming" match.

I'm shocked there isn't some escape-hatch logic that says "if a player is queued for more than 5 minutes, fuck it and launch a random queue and fill it with the players who've waited the longest just so they can fucking play." That's diamond-from-coal levels of anal retentiveness keeping such a tight strangehold on the matchmaking process. JFC just load people up and let them play for god's sake. Game's dying anyway. Why not let them have some fun while they can?
 
Interesting. I'd kinda figured it would have started falling apart at around 2k.

It's still fucking dreadful though, how their matchmaking rules are apparently so ridiculous that out of a thousand fucking players it couldn't place some of them in an "adequately conforming" match.

I'm shocked there isn't some escape-hatch logic that says "if a player is queued for more than 5 minutes, fuck it and launch a random queue and fill it with the players who've waited the longest just so they can fucking play." That's diamond-from-coal levels of anal retentiveness keeping such a tight strangehold on the matchmaking process. JFC just load people up and let them play for god's sake. Game's dying anyway. Why not let them have some fun while they can?
That's how Destiny's matchmaking works, starting with "find a good match" before broadening to "find an okay match" and then "just shove anyone in." Obviously OCE players aren't going to have the best time due to their lower population and the game likely prioritizing good connection, but even so, better to let people actually play a match than just sit there watching the menu. If the overall population keeps dwindling, other regions might start getting this problem too.

You would think that the studio that was a major pioneer in online matchmaking would already know how to deal with this issue, but apparently all those guys were laid off.
 
That's how Destiny's matchmaking works
Wow, so they could have just literally copied the logic, practically copy/paste, into Marathon, and the dumb fucks still couldn't get it right. Astonishing hubris and incompetence all in one hilarious bundle.
 
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