Marathon 2025 - Bungie's new AAAA Extraction shooter

I can't be the only one who were potentially the game's audience, took a look at the fucktarded decisions Bungo made, and walked away.
A friend of mine tried it. Got confused by the retarded new player onboarding experience as well. Never played another day, although he liked the look and general feel of the gameplay. Another friend, pretty much the same thing. These anecdotes are everywhere and they are too common.

It's bad enough that there isn't a BASIC FUCKING STORY CAMPAIGN anymore to give the game structure and introduce its mechanics, but the UI is fucking obnoxious. It's so fucking horrible. The noob gets spammed with 300 different "quests" at once, most of them retarded introductory shit like "go say hi to a faggot character, he's a vendor!" or some other useless crap that is meant to help but does the opposite. Each "quest" also belongs to a subcategory, of which there are too many, and having some of the actual DLC campaigns buried in that retarded mess.

You get all these fucking boxes and menus and tabs and no coherence, and the funny part is that it's actually hard to give advice when the noob friend asks "What should I do? Where should I go?" because a) there's not a good answer for that, and b) you can't see the quests you have already done so your friend has to fucking read his screen to you while you try to explain how to navigate everything in this directionless, endlessly fractured piece of shit retard game. It's easier to help elderly people to figure out router settings over a non-functional telephone.
 
ve mentioned this before, but D2 only got to those numbers due to many a bad decision piling up on each other. Sunsetting, content vaulting, and the constant seasonal churn hurt the numbers before, though they remained mostly steady over the years, only really starting to dip once the overarching story reached a conclusion in TFS. Then a massive wombo combo of less and underwhelming content, more grind (with more grind promised to come), and complete radio silence from the devs (never did get that roadmap) hurt the game almost irreparably. Even when they backtracked on some of the bad stuff, a lot of players got burned and decided to check out until it was substantially better. Then the next update got delayed for them to push Marathon out the door, we still got no news for months, and when they finally deigned to talk to us again, it was to inform us they were killing all development.

But to imply that Destiny was not a big franchise is pretty silly, I would say. It's had its ups and downs, but it's had millions of players over the years, and many of them turned out once more for the last update. It had a unique combo of guns and space magic that you don't really get anywhere else, wrapped up in a world that has countless possibilities to explore. It probably could have been even bigger if Bungie (read: Jason Jones) weren't so retarded and didn't keep doing stupid shit that hamstrung its development, but c'est la vie.
D2 was up against engine limitations in making new content which is why they had to vault some stuff and apparently it was clunky to work with at this point. As far as anyone can tell they were choosing to not do D3 because the destiny model required they create too much content and they wanted to be able to underdeliver. hence the appeal of marathon where they thought they could make destiny $$$ for a fraction of the price by creating one shitty small cycle that has maybe a month's worth of content after your first season and loop it every 3 months. the shame is cryo archive is one of the coolest MP gaming experiences, you can see the good game they failed to make
 
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I keep seeing people compare Marathon to that pile of shit, but I don't think its a good comparison.
Suicide Squad isn't a perfect 1:1 comparison, but it's the best I can think of for another live service nobody wanted that was DoA but defiantly limped on for a year pretending everything was fine.

The main difference is SS got an offline mode when development ended, I don't think that'll be possible for Marathon.
 
It's a personal anecdote, but a friend and I were interested to dive into the game not long after it went F2P. After hearing about the absolutely horrible new player experience and the fact that it sunsetted content? We just moved on to Vermintide instead.

It's only an anecdote mind you, but I can't be the only one who were potentially the game's audience, took a look at the fucktarded decisions Bungo made, and walked away. Imagine how many players (existing and potential) they lost from that decision alone.
A friend of mine tried it. Got confused by the retarded new player onboarding experience as well. Never played another day, although he liked the look and general feel of the gameplay. Another friend, pretty much the same thing. These anecdotes are everywhere and they are too common.

It's bad enough that there isn't a BASIC FUCKING STORY CAMPAIGN anymore to give the game structure and introduce its mechanics, but the UI is fucking obnoxious. It's so fucking horrible. The noob gets spammed with 300 different "quests" at once, most of them retarded introductory shit like "go say hi to a faggot character, he's a vendor!" or some other useless crap that is meant to help but does the opposite. Each "quest" also belongs to a subcategory, of which there are too many, and having some of the actual DLC campaigns buried in that retarded mess.

You get all these fucking boxes and menus and tabs and no coherence, and the funny part is that it's actually hard to give advice when the noob friend asks "What should I do? Where should I go?" because a) there's not a good answer for that, and b) you can't see the quests you have already done so your friend has to fucking read his screen to you while you try to explain how to navigate everything in this directionless, endlessly fractured piece of shit retard game. It's easier to help elderly people to figure out router settings over a non-functional telephone.
No arguments there. Unfortunately, their retarded decisions made Destiny more infamous than famous, and honestly, it wouldn't surprise me if that played a part in Marathon's lackluster sales. Destiny got the benefit of the doubt from a decade of Halo releases, and that carried it through some of those early low points. But then they fucked up, and kept fucking up, and they both lost players and didn't gain new ones because, as you said, they refused to actually invest in making the game easier to understand.

So the studio that's famous for being pretty retarded for the better part of a decade is trying to sell you on a new game? Can't say I'm shocked most people said no thank you to that.
 
I think they're contractually obligated to release season 3 because they sold a battle pass for it already.

Season 4 and beyond is incredibly unlikely as player counts hit the 1.5k range and matchmaking issues occur.

I'm already seeing on reddit Oceanic and Asian players struggling to find matches and it won't be long before European and NA servers follow.
I was gonna write something like "I really liked the story in classic Marathon so it sucks they'll 100% never finish whatever narrative they're doing now" but then I thought back to Destiny and how they literally just made the story up as they went along and loled. I guarantee there is literally nothing to the Compiler boss in the cryo labs besides nostalgia baiting. Also willing to bet Durandal has no relevance to anything and would only be used in a Cayde-6 style "KILL OFF/REINTRODUCE CHARACTER IN CASE OF EMERGENCY" situation.
 
No arguments there. Unfortunately, their retarded decisions made Destiny more infamous than famous, and honestly, it wouldn't surprise me if that played a part in Marathon's lackluster sales. Destiny got the benefit of the doubt from a decade of Halo releases, and that carried it through some of those early low points. But then they fucked up, and kept fucking up, and they both lost players and didn't gain new ones because, as you said, they refused to actually invest in making the game easier to understand.

So the studio that's famous for being pretty retarded for the better part of a decade is trying to sell you on a new game? Can't say I'm shocked most people said no thank you to that.
it's time to have your revenge

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@Swine Schwein wrote:
A friend of mine tried it. Got confused by the retarded new player onboarding experience as well. Never played another day, although he liked the look and general feel of the gameplay. Another friend, pretty much the same thing. These anecdotes are everywhere and they are too common.

It's bad enough that there isn't a BASIC FUCKING STORY CAMPAIGN anymore to give the game structure and introduce its mechanics, but the UI is fucking obnoxious. It's so fucking horrible. The noob gets spammed with 300 different "quests" at once, most of them retarded introductory shit like "go say hi to a faggot character, he's a vendor!" or some other useless crap that is meant to help but does the opposite. Each "quest" also belongs to a subcategory, of which there are too many, and having some of the actual DLC campaigns buried in that retarded mess.

You get all these fucking boxes and menus and tabs and no coherence, and the funny part is that it's actually hard to give advice when the noob friend asks "What should I do? Where should I go?" because a) there's not a good answer for that, and b) you can't see the quests you have already done so your friend has to fucking read his screen to you while you try to explain how to navigate everything in this directionless, endlessly fractured piece of shit retard game. It's easier to help elderly people to figure out router settings over a non-functional telephone.

Really well put, i'm now of the mind that everyone at Bungie knew the game was a miss and not ready. their own lack of clear thinking about how to build it is reflected in all of these fragmented confusing design decisions. they never fully joined the pieces. those are the kind of projects you cancel or delay further, which bungie couldn't afford to do. https://www.forbes.com/sites/paulta...gie-morale-launch-worries-and-changing-plans/ i wasn't following marathon before it came out, but looking back at this coverage, i think that's why morale is low. the articles framed it in terms of being demoralized about art theft, but artists all steal from each other, that's how it's always nobody is going to be that horrified about what is essentially concept art theft besides maybe some naive customer support or junior artists. esp. nobody will give a fuck on the engineering side where your job is to steal other people's code from stackoverflow or github and it would be irrational not to steal. it looks like the devs were telling bungie leadership the game wasn't good but they got told to forge ahead anyway. and it's why the team and joe ziegler were so responsive in making good balance changes during most of season 1 before they started doing the usual bungie thing and fucking things up in s2 - stuff like CARRI are likely concepts team members wanted to insert from the get go but were told no on initially.
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