Is this the forum where we debate the mass effect series?

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Well yeah, the other two three were barely games.

Mass Effect 1 is not good, though, game-wise.
I never played Andromeda, but 2 and 3 are very much games inspired by CoD and other shooters of the era. Mass Effect 1 was an rpg with shooter elements, as opposed to a shooter with some rpg elements tacked on. It may have had bad parts, but it's good overall.
 
● Mass Effect had the start of something good but was limited by time and scope. Ashley is insufferable and I always save Kaidan.

● 2 had a great formula and was less rigid. Spectacular ending, best in the series story wise. I liked how Shepard was less of an Alliance dog and more rogue specter-like.

● 3 had odd pacing, not enough banging and DLC that should have been in base game. Lackluster endings. Awakened Collectors should have been a part of the story somehow instead of just in multi-player. There should have been more Protheans hidden than Javik.

● Andromeda had too many British voice actors and fanservice disgused as copy and paste of past themes in uninspiring ways. A choppy release didn't help it, either. The Angara could have been a lot more interesting and maybe throw in a few more races other than them and the Kett. Main story was lacking. However, combat and exploration was best in the series so far.

Biotic, tech, and soldier abilities should be able to be used in dialogue and cutscenes. Mass Effect 4 better come up with something good considering the endings. I don't trust Bioware or Patrick Weekes not to fuck shit up somehow though.
 
ME1 is the best one but its got one really bad plot hole that borderline ruins the story.

So Saren's whole plan is to find the conduit through a Dora-the-explorer mapquest, and when they get there they find a portal that takes him directly to the Citadel station so he can sneak up to the master control console (Which he already knew existed) and bring the cuddlefish robot monsters into the galaxy to start the galactic purge.

My problem with this is that it makes no sense when Saren could have just as easily come back to the citadel after being gone and then just quietly take up a desk job until Sovereign attacks and then just sneak up to the master control to do the thing.
Its basically the same outcome, only this way requires far fewer steps, fewer risks, and it wouldn't end up setting off a chain of events that would ultimately lead to his downfall. So basically Sovereign/Saren's plan is stupid and needlessly complicated.

Its just funny to think about, that Sovereign only needed a pair of working hands to push a button for him because his Lovecraftian space monster body is too thicc to fit through the elevator. The perfect being free of all weakness who's existence transcends the understanding of our finite mortal minds can't use a smartphone.
 
Última edición:
Unpopular opinion-but the Catalyst's logic makes sense.

Its goal is not prevent organic-synthetic conflict, but to study it, and through this 'preserve organic life"-the reapers fulfill this purpose. The cycles both serve to prevent the development of an apocalyptic skynet esque AI, and to study how the problem identified by the Leviathans can be solved.

Its cold and only doesn't make sense if you think about organic life as individual species or individuals-not organic life itself.
 
It is my firm belief that people who want to roll mainly as Femshep want to bone her.

Unpopular opinion-but the Catalyst's logic makes sense.

Its goal is not prevent organic-synthetic conflict, but to study it, and through this 'preserve organic life"-the reapers fulfill this purpose. The cycles both serve to prevent the development of an apocalyptic skynet esque AI, and to study how the problem identified by the Leviathans can be solved.

Its cold and only doesn't make sense if you think about organic life as individual species or individuals-not organic life itself.
By that point, their logic falls apart when the Geth or EDI ride alongside organic forces. That, and the Reapers are the very same thing they swore to destroy.

Hell, if that was the case with AI, the Reapers could just leave enough of their number to rule and outlaw AI among the people of the galaxy, a la 40K and Dune.
 
It is my firm belief that people who want to roll mainly as Femshep want to bone her.
That's probably part of it but Jennifer Hale also undoubtedly turned in a better performance as FemShep than Mark Meer did as MaleShep.
ME1 especially, he was incredibly wooden in that game.
 
That's probably part of it but Jennifer Hale also undoubtedly turned in a better performance as FemShep than Mark Meer did as MaleShep.
ME1 especially, he was incredibly wooden in that game.
Exactly. Though Mark Meer got better with time, and some lines worked better with him than Jennifer Hale. Hale on the other hand, was already popular, already has a seductive voice, so more than a few male gamers stuck with her because she probably voiced more than a few of their childhood characters.
 
Mass effect was shit. Great porn but what a boring game.
 
It is my firm belief that people who want to roll mainly as Femshep want to bone her.


By that point, their logic falls apart when the Geth or EDI ride alongside organic forces. That, and the Reapers are the very same thing they swore to destroy.

Hell, if that was the case with AI, the Reapers could just leave enough of their number to rule and outlaw AI among the people of the galaxy, a la 40K and Dune.
The Geth only make peace if you do everything right. They will destroy the quarians or be destroyed unless you do all the necessary legwork.

EDI is less than 5 years old. And will outlive all of her organic companions assuming she isn’t destroyed.

Her morals, her understanding of the universe, her goals will change.

The catalyst’s goal is to preserve life “at any cost”.

So to put it in steps.

-preserve life at any cost
-machines will outcompete organics simply because they can live forever
Organics will always try to make machines to improve their lives
Machines do not have the same existential angst organics do. They know why they exist. This means they do not need organics as much as organics may need them.
Machines do not need the same resources organics do.
Organic fear and machine calculus(or resentment) makes war inevitable.
Eventually, machines will wipe out all organics. Either due to impeccable logic or some sort of hatred borne of being oppressed(or feeling that way.
Again, organic civilizations will always create machines.

The catalyst has been observing this process for a billion years. EDI and the Geth in the long run don’t matter.

The game doesn’t explain this as well as it should, but the logic of the catalyst can perfectly account for EDI and the Geth, that being that over very long time scales they either turn on organics or simply do not need them.

The Geth notably only did not exterminate the quarians because they didn’t know what the consequences would be at the end of the morning war.
 
All I know is I destroyed the Reapers, I didn't believe a fucking word the Star Child said, and my Shepard survived. My headcanon is that the Star Child was full of shit about the Relays and the Geth, and the overt ways that the writers tried pushing players towards the Synthesis ending was the Reapers trying to influence Shepard.

I will forever be grumpy about how the series ended. Mass Effect 2 had a fantastic ending, even if the game was only about 30-40 hours worth of gameplay. The Reapers sped up the production of a human Reaper, and the assumption at the end of ME2 was that the Reapers harvested apex organic species each cycle to use collective intelligence to solve the problem of Element Zero usage threatening the galaxy.

This is how ME3 should have ended: the Reapers show their cards, which is that the use of Element Zero is slowly tearing the galaxy apart. The reason they harvest organics to make Reapers every cycle is to use the collective efforts to try and solve the Element Zero issue. They stay at the edge of the galaxy for efficiency purposes (cold computing). So Shepard would have three options: agree with the Reapers to continue their strategy to solve the Element Zero problem, oppose the Reapers and destroy them so that the current cycle's organics can work together to solve the Element Zero problem, or have a special ending where Shepard can convince the Reapers to stop what they are doing and work with the current galaxy to solve the problem. Base all of this on a Total Military Strength type score accumulated throughout all three games, coupled with Shepard's interactions with Sovereign.

That would have been far more believable, consistent, and satisfying.
 
Mass Effect 2 had a fantastic ending, even if the game was only about 30-40 hours worth of gameplay. The Reapers sped up the production of a human Reaper, and the assumption at the end of ME2 was that the Reapers harvested apex organic species each cycle to use collective intelligence to solve the problem of Element Zero usage threatening the galaxy.
I cannot believe we're far enough removed from ME2 that people are defending the Human Reaper
Short of the Star Child that's literally the stupidest thing that happened in the series, and served as a culmination of us spending ME2's main quest doing fuck all instead of actually figuring out how to fight the Reapers.
It directly contributed to ME3 being such a clusterfuck.
 
What exactly was the Reapers plan for that dumb looking human reaper? The logistics of even transporting it anywhere would have been retarded.
 
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