Well after reading through the update, I'm cautiously optimistic. Between the graphical updates, returning to a more classic artstyle (and away from the Power Rangers aesthetic from 4/5), a confirmation of no lootboxes, the large amount of customization options, and the implication that the campaign isn't about to undergo a rocky eleventh-hour overhaul, it sounds like they're taking the feedback to heart and working to improve what we saw back in July. I'm surprised Microsoft gave them a whole additional year of dev time, but considering how Halo is pretty much their only major exclusive franchise at this point, I think they understand the need to make sure it's done right.
Really like all the different armors they showed off. Aside from the ones that are clearly brought back from other games (like the Reach Grenadier armor), the others look like they'd fit right in with the older games. No goofy weird GEN2 armors. Granted, they did say that they want to bring everything into Infinite at some point, but whether they mean the Bungie Halos only or they're including 4/5 with that as well remains to be seen. I know I wouldn't mind if they left those in the past. I'm still not 100% down with the coatings system, but I'm not entirely against it either (I already mentioned how I'm used to it in Destiny). I guess it all boils down to how many choices are on offer. The game definitely needs to launch with as many options as possible to assuage concerns.
Not a lot about gameplay yet, which is kinda surprising for a game that was initially supposed to release last month. Still, there's a whole year of updates to go, so I'm fine with waiting. Besides, I've still got a bunch of MCC stuff left to do; finished my Halo 2 Legendary speed run achievement last night (fuck Gravemind, seriously), and I'm on to Halo 3 now.