Final Fantasy XIV - Kiwi Free Company

Raiding isn't particularly hard, less so in FF for seasoned raiders from WoW. FF's raids are not mechanically deeper than WoW's, I'm not sure where the superiority complex comes from but the FF14 raiders don't have anything to be smug about IMO. Everything as far as raid encounters go, WoW did first and better in just about every category except possibly soundtrack. Alexander looks boring but his music is pretty cool, ngl
You're only right insofar that the superiority complex that a lot of XIV raidtrannies have is utter bullshit.

Seasoned raiders from WoW have been giving FF's raids a shot completely blind, starting mostly from Shadowbringers' Extreme mode fights, and their attempts started out downright pathetic. It's been discussed ITT already, but WoW raiders have proven themselves incredibly handicapped by DBM and other addons that screech mechanics at you, whereas XIV lacks a similarly functional system (keyword there being "functional") and demands a very basic comprehension of pattern recognition and some middling degree of problem solving. A lot of the former crowd has demonstrated that they struggle without constant callouts and will not adjust to mechanics unless explicitly TOLD to adjust around those mechanics no matter how many times they might fail and die to them.

Granted, a lot of the XIV playerbase also struggles with much the same problem from my experience, but what usually separates the people who consistently learn and clear from the people who are either getting carried or breaking groups the majority of the time is that capacity to learn what you should be doing and when, and executing it with consistency and autonomy.

Also, Alexander is actually fun as fuck, even in default Hard mode, and you're a faggot. Go do it for yourself.
 
FF's raids are not mechanically deeper than WoW's, I'm not sure where the superiority complex comes from but the FF14 raiders don't have anything to be smug about IMO.
I think the big thing is that FF raids are all about actually being able to use skill to complete the raids, instead of them being about spending ~75 dollars on Bobby's Weeklygate Treadmill. WoW World Firsts would be just as fast as FF World Firsts if WF Guilds had the level of gear and other power systems that 90% of Mythic guilds have when they get to the bosses that WF struggles occur at. In addition to that, a 20-man raid size makes it a lot easier to carry shitters in most fights.

FF raids are inarguably easier than WoW raids, but I think there's a semblance of dignity you can preserve by the completion of content not being artificially gated by subscription-wringing weekly lockouts on being able to get to the power level that encounters were actually designed for. Also, you don't get completely broken shitshow bosses on release like Mythic N'Zoth or do-a-million-pulls RNGfiestas like Mythic Fetid Devourer (or so I assume, I've not heard of an FF raid boss releasing totally broken).

Everything as far as raid encounters go, WoW did first and better in just about every category except possibly soundtrack.
I think it does theatrics/presentation better, I can't think of any fights in WoW other than Argus the Unmaker or Garrosh Hellscream that come anywhere close to something like Seat of Sacrifice. Hell, even lower-tier less plot relevant fights like Leviathan and Ravana also beat out 99% of WoW's boss presentations. And, honestly, I think that makes the encounters more enjoyable than any feeling of challenge or accomplishment that gets overinflated by narcissistic MMO players.
 
Raiding isn't particularly hard, less so in FF for seasoned raiders from WoW. FF's raids are not mechanically deeper than WoW's, I'm not sure where the superiority complex comes from but the FF14 raiders don't have anything to be smug about IMO. Everything as far as raid encounters go, WoW did first and better in just about every category except possibly soundtrack. Alexander looks boring but his music is pretty cool, ngl
Coming from other games, I don't think raiding is hard period. But this game or its community has a way of making people feel like they've accomplished something massive. If that's not sufficient, they jerk each other off with fflogs percentiles, which are meaningless because you either clear the content or you don't.
 
If that's not sufficient, they jerk each other off with fflogs percentiles, which are meaningless because you either clear the content or you don't.
which is in stark contrast to raider.io and other log sites/addons, where very few people jerk off and brag about where they place in overall gearing, parses, mythic + records, raid boss timers, etc. There's more tracked on WoW player behavior(whether you want it to or not), and it's mattered less and less over the years. I haven't seen people shamed over gear score since Wrath 2011.
 
which is in stark contrast to raider.io and other log sites/addons, where very few people jerk off and brag about where they place in overall gearing, parses, mythic + records, raid boss timers, etc. There's more tracked on WoW player behavior(whether you want it to or not), and it's mattered less and less over the years. I haven't seen people shamed over gear score since Wrath 2011.
Too many people view DPS as an absolute. Higher DPS is bigger number therefore you're a better player because you have bigger number. Trialed too many players over the years who just refuse to disconnect from the boss for a mechanic or stick so hard to a set rotation that they don't know how to recover. One guy from a prior static repeated a fight +30 times to get a higher percentile.

I have no idea where this behavior comes from.
 
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Now this is some soyboy shit right there. "I fully respect women and doing cube crawls are wrong!"
 
Timestamped Video
Isn't that the dude who screeched about "30 years old men not keeping their hands to themselves" while his voice was cracking?

He's having a honeymoon phase.

As soon as you get into "more serious raiding" where there's a higher focus on clearing the raid, people start giving way too much of a shit about the damage meter. They will wipe your party for missing a GCD. People generally don't want to "learn mechanics", they just want to know exactly what to do so they can keep staring at their hot bars.

You won't have that problem if you just stick to normal raids in both WoW and FF14.

Raiders get incredibly emotional about the job they play. They feel very strongly about how the game isn't updated for raiders and giving raiders more content.
 
> skipping to endgame when even older raids are just as valid
Here we go again.
Of course people can do with their money what they want but I also find it a strange mindset to buy a game and then pay extra money to skip 90% of its content under the assumption that older content isn't worth experiencing.

Also this talk about Eorzea's literacy rate puts Khloe's comments about learning her letters into a different perspective.
 
https://youtube.com/watch?v=uwBe9_FWIvo:505Ver archivo adjunto 2525264
Now this is some soyboy shit right there. "I fully respect women and doing cube crawls are wrong!"
I looked into his streams after the big meltdown and every cutscene takes forever because he literally has a notebook out and is writing down almost everything anyone says so he can have all of the lore straight. Like he held up the notebook to the camera once and I'm pretty sure he's just short of transcribing cutscenes into it, not taking a few notes on interesting lore things that might be important later. Hell, I'm not even sure if he notices characters growing and changing over time because it isn't "lore." The real tell will be in a year when he finally finishes writing down every piece of dialogue in every cutscene up until ShB and starts it, and he'll yell and scream about the big reveals with the Ascians and we'll get to see if his conclusion is "Emet is a man whose entire worldview and actions are based on these facts and is choosing what he sees as the only logical conclusion, even if it means immeasurable sacrifice" or "Emet is a walking lore dispenser." My money's on the latter.
 
Of course people can do with their money what they want but I also find it a strange mindset to buy a game and then pay extra money to skip 90% of its content under the assumption that older content isn't worth experiencing.

Also this talk about Eorzea's literacy rate puts Khloe's comments about learning her letters into a different perspective.
Sometimes, dragging your ass through terrible writing isnt worth it, lord knows I woulda paid to skip ARR back then if I could.
 
I looked into his streams after the big meltdown and every cutscene takes forever because he literally has a notebook out and is writing down almost everything anyone says so he can have all of the lore straight. Like he held up the notebook to the camera once and I'm pretty sure he's just short of transcribing cutscenes into it, not taking a few notes on interesting lore things that might be important later. Hell, I'm not even sure if he notices characters growing and changing over time because it isn't "lore." The real tell will be in a year when he finally finishes writing down every piece of dialogue in every cutscene up until ShB and starts it, and he'll yell and scream about the big reveals with the Ascians and we'll get to see if his conclusion is "Emet is a man whose entire worldview and actions are based on these facts and is choosing what he sees as the only logical conclusion, even if it means immeasurable sacrifice" or "Emet is a walking lore dispenser." My money's on the latter.
What I don't understand is why he doesn't just take screenshots of the cutscenes with the dialogue up if he is going to just write all the dialogue down. That's what other lore people do if they just want the dialogue for later. Just separate them into sections if you want to screenshot everything and you'll be golden. I watched some of his ARR stuff and he was just writing down say Ramuh's dialogue the entire time. He even missed which "Weapon" they were talking about when Raubahn and Namano was talking about Omega Weapon, and he wrote down that they were talking about "Ultima Weapon" by mistake. While I respect the effort as someone who cares about this game's lore, I don't get why you don't just take screenshots of the dialogue for both your own sanity and the audience's.
 
Well, got back in and started a new character. The XP boost is so generous I'm leveling 5 jobs at once.
 
What I don't understand is why he doesn't just take screenshots of the cutscenes with the dialogue up if he is going to just write all the dialogue down. That's what other lore people do if they just want the dialogue for later. Just separate them into sections if you want to screenshot everything and you'll be golden. I watched some of his ARR stuff and he was just writing down say Ramuh's dialogue the entire time. He even missed which "Weapon" they were talking about when Raubahn and Namano was talking about Omega Weapon, and he wrote down that they were talking about "Ultima Weapon" by mistake. While I respect the effort as someone who cares about this game's lore, I don't get why you don't just take screenshots of the dialogue for both your own sanity and the audience's.
Because a common study tactic is to write things down that you want to commit to memory by hand. Except applying that sort of thing in this case is exceptionally stupid because it's not like someone's going to grade this faggot on an academic test based upon what his knowledge of the lore is.

Employing methods with which you can commit to memory arbitrary video game trivia that also allows you to regurgitate that knowledge at a moment's notice is fucking retarded. I'd almost say it borders close to posturing, if anything. The reason why my faggot ass can spew and sperg about XIV lore off the top of my head is because I've indulged in and enjoyed the worldbuilding since ARR, and dug deeper into learning more about it for my own entertainment and edification. Maybe one could make the argument that this is just that guy's way of doing the same, but it really doesn't seem like it to me if you're applying academic practices to what's supposed to be a medium of entertainment, especially not when you have an audience in which you've established this expectation of "I will become THE comprehensive lore nerd about this thing and I HAVE to show them that I am making this effort to become such."

That's a bad method to take if you actually want to gain comprehension of the thing you're trying to learn about, too. You need to have a degree of enthusiasm and engagement beyond the immediate compulsion of "I need to learn about this thing" if you really want to get your knowledge about the subject matter straight.
 
As soon as you get into "more serious raiding" where there's a higher focus on clearing the raid, people start giving way too much of a shit about the damage meter. They will wipe your party for missing a GCD. People generally don't want to "learn mechanics", they just want to know exactly what to do so they can keep staring at their hot bars.

You won't have that problem if you just stick to normal raids in both WoW and FF14.
I agree with the first part, but disagree with the second part. I believe this is because my experience is different from yours.

In World of Warcraft, I was a mythic raider. I loved the challenge. Sometimes, I do ARR and HW extremes in FF14, looking for that same challenge. I have been putting around in HeavensWard because there's a lot to do and I'm deciding which job I'm going to play into StormBlood with. I still have my little sprout icon. Even despite that and the massive flood of people totally new to the game, people still tard rage hard on you in extremes and hard. Of the dozen or so random extremes I've done, I've only had 2 or maybe 3 go well. The rest was full of people tard raging at me or tard raging at someone else because they aren't precognizant IRL. I can watch a video and get a concept of a fight, but I learn best when I actually do the fight. Once I get it and see how the boss is timed, I'm fine. It might take me a few funny failures first. I don't find myself ahead of the curve or below average. I think I fit right in the middle with how I figure things out. Even when I'm the person that didn't screw up, it is distressing to me to see someone else start degrading the noob for not knowing the fight. I know that if it was me, I would have been that person being screamed at and I have been that person being screamed at. I once had the other tank start talking down to me and ask if I knew what my taunt button was because I slipped up and didn't tank swap on a fight I had not done before. I had taunt swapped on a previous pull just fine.

The difference between WoW and FF14 is that FF14's community is at least tolerant of you for the super casual stuff. But they will lose their fucking mind and damn you and your ancestors if you are learning and fuck up. I've seen WoW's community do this for even normal dungeons and normal raids. WoW is outright hostile to noobs, but FF14 is welcoming... as long as you don't ever try to do hards or extremes. At least FF14's admins will happily ban shitters for toxic behavior and only has fight logging. RaiderIO can go die in a fire. Not because it's a bad tool, but because the WoW community has taken what should be a good tool for filtering boosted players from higher end content, and has weaponized it for even lower end content. I had a good RIO score on my main and would always get invited to basically anything I signed up for, even on super undergeared alts. If I turned off the score, even if I was overgeared, suddenly I couldn't even get an invite to +5s or normal raids.

I only do synced extremes with my FC now because how people act in harder content takes me back to why I stopped playing WoW. I've been playing online games since Diablo 2's heyday, so I have a thick skin, I'm just tired of the weird "you don't know the fight, so you're retarded" superiority complex in MMOs. I think that part of my problem is a "death by 1,000 papercuts" situation, where I've seen it for so long, I'm intolerant of it now.
 
Because a common study tactic is to write things down that you want to commit to memory by hand. Except applying that sort of thing in this case is exceptionally stupid because it's not like someone's going to grade this faggot on an academic test based upon what his knowledge of the lore is.

Employing methods with which you can commit to memory arbitrary video game trivia that also allows you to regurgitate that knowledge at a moment's notice is fucking retarded. I'd almost say it borders close to posturing, if anything. The reason why my faggot ass can spew and sperg about XIV lore off the top of my head is because I've indulged in and enjoyed the worldbuilding since ARR, and dug deeper into learning more about it for my own entertainment and edification. Maybe one could make the argument that this is just that guy's way of doing the same, but it really doesn't seem like it to me if you're applying academic practices to what's supposed to be a medium of entertainment, especially not when you have an audience in which you've established this expectation of "I will become THE comprehensive lore nerd about this thing and I HAVE to show them that I am making this effort to become such."

That's a bad method to take if you actually want to gain comprehension of the thing you're trying to learn about, too. You need to have a degree of enthusiasm and engagement beyond the immediate compulsion of "I need to learn about this thing" if you really want to get your knowledge about the subject matter straight.
That's true that writing things down does help you remember, just remembering is only half the goal especially if you want to make analysis sort of videos like I believe he made for WoW. What I'd personally do if I wanted to do some hours worth of video essays about FFXIV lore would be to simplify the process by simply taking in the quotes I need or want in screenshot format, then actually extrapolate with actual notes and interpretations of those statements after the fact. Like instead of transcribing the cutscenes like you're writing a court transcript, write a sort of report based on what was said so you can infer beyond what is being said. You can write the entire script, but you don't understand what's being said or what it means (if anything) to the overall narrative then what's the point?

I just feel like a way more efficient way to do this exists, as watching some nerd scribble notes mumbling to himself isn't particularly interesting. At least when Ethys Asher (the closest thing to a lore based content creator that I can remember) does his MSQ stuff on stream he quickly takes screenshots and then goes on a 5 minute tangent about what he thinks about it from a lore perspective, sometimes makes some crackpot theories (as it is current story content), and overall tries to extrapolate something from the text instead of saying it or writing it down.

Like for example I could take a random questline from ARR, like the one with that jackass wood wailer before you go to Toto-rak, and take in the quotes that they various NPCs say maybe some actual notes about things that aren't in nice written dialogue format like when the dark elf and moon cat poachers show up to help you. I could then take these little moments and use it to think about Gridania as a whole, where this random bar in the middle of the forest fits in the whole, and if it says anything about the society of Gridania. I actually had a little moment like that when I reran ARR recently with that very questline and it actually made me like that little side plot even if it does very easily comes off as leveling fluff to pad the game out.

I'd also probably do all that I said faster then trying to hand written transcribe all the text, as this guy has apparently been in ARR for 160 hours according to a youtube video he posted when he made his first steps into Heavensward. So he'll probably reach Endwalker by the end of the year at this rate despite streaming it for hours on end, especially if he decides to transcribe all of Crystal Exarch and Emet's potentially relevant dialogue.
 
I'm just tired of the weird "you don't know the fight, so you're retarded" superiority complex in MMOs. I think that part of my problem is a "death by 1,000 papercuts" situation, where I've seen it for so long, I'm intolerant of it now.
I consider myself in much the same boat when it comes to my willingness to do anything beyond Hard/Story mode content in XIV since Heavensward, and this is coming from someone who did do most of the "hardcore" content up to the end of Heavensward, save for Gordias and Midas Savage, back when it was current (which I realize I've talked about at length before ITT, so I won't bother beating that dead horse any further than this). Although I will add that, for my part, there's a second factor in addition to the "gatekeeping the uninitiated" aspect that leaves me unwilling to attempt the hard stuff with PUGs anymore, and, in my experience, that mindset of "you don't know the fight so you're retarded" mindset is VERY MINIMALLY justified due to the fact that there are so many people who seem utterly incapable of actually learning fights. They can hit the floor hundreds of times to the same exact mistakes, get told exactly what they're doing wrong and what they need to do to prevent it repeatedly, and they will often still fuck up in exactly the same way for exactly the same reasons and then cry foul that everyone isn't adjusting to compensate for them. You see this a lot in cases like Tachibana mentioned earlier where you get these stubborn DPS who don't want to learn how to do a fight correctly, they just want to learn how to cheese the fight so that they achieve maximum uptime and the coveted "biggest dick" parse on the fight, especially when they don't even know the whole fight to begin with.

It is pretty bullshit when every PF inevitably becomes "farm party, don't join if you haven't cleared" or "learning party, know the fight though or get kicked after 2 wipes", because unless you establish things on your own terms, you're not gonna make any personal progress on getting clears. However, even when you establish things on your own, you are bound to get an almost ceaseless tide of shitters or lazy retards who won't put any effort in to actually learn the fights but expect a carry anyway, or impatient/easily intimidated children who throw in the towel after an hour's worth of wipes and no progress either because of the one retard bringing the whole party down or due to usual learning slip-ups – or maybe even because of the loud shitter or two who's just going to cuss everyone else out/single out somebody for mistakes.

In my case, even with CWPF being instituted, I also got incredibly self-conscious about several failed learning parties I had set up for stuff like Nidhogg EX at the time because I figured if I'm repeatedly chewing through shitters and quitters left and right, people are gonna start seeing Urist Mcdingleberry's learning parties up in the PF and refuse to join because "Urist Mcdingleberry can't get a single competent party together to save his life, why the fuck should I join him when I can just join an FC with consistency?", which, I know, is just my own self-consciousness speaking, but I figured there was some valid reasoning to it.
 
I agree with the first part, but disagree with the second part. I believe this is because my experience is different from yours.

In World of Warcraft, I was a mythic raider. I loved the challenge. Sometimes, I do ARR and HW extremes in FF14, looking for that same challenge. I have been putting around in HeavensWard because there's a lot to do and I'm deciding which job I'm going to play into StormBlood with. I still have my little sprout icon. Even despite that and the massive flood of people totally new to the game, people still tard rage hard on you in extremes and hard. Of the dozen or so random extremes I've done, I've only had 2 or maybe 3 go well. The rest was full of people tard raging at me or tard raging at someone else because they aren't precognizant IRL. I can watch a video and get a concept of a fight, but I learn best when I actually do the fight. Once I get it and see how the boss is timed, I'm fine. It might take me a few funny failures first. I don't find myself ahead of the curve or below average. I think I fit right in the middle with how I figure things out. Even when I'm the person that didn't screw up, it is distressing to me to see someone else start degrading the noob for not knowing the fight. I know that if it was me, I would have been that person being screamed at and I have been that person being screamed at. I once had the other tank start talking down to me and ask if I knew what my taunt button was because I slipped up and didn't tank swap on a fight I had not done before. I had taunt swapped on a previous pull just fine.

The difference between WoW and FF14 is that FF14's community is at least tolerant of you for the super casual stuff. But they will lose their fucking mind and damn you and your ancestors if you are learning and fuck up. I've seen WoW's community do this for even normal dungeons and normal raids. WoW is outright hostile to noobs, but FF14 is welcoming... as long as you don't ever try to do hards or extremes. At least FF14's admins will happily ban shitters for toxic behavior and only has fight logging. RaiderIO can go die in a fire. Not because it's a bad tool, but because the WoW community has taken what should be a good tool for filtering boosted players from higher end content, and has weaponized it for even lower end content. I had a good RIO score on my main and would always get invited to basically anything I signed up for, even on super undergeared alts. If I turned off the score, even if I was overgeared, suddenly I couldn't even get an invite to +5s or normal raids.

I only do synced extremes with my FC now because how people act in harder content takes me back to why I stopped playing WoW. I've been playing online games since Diablo 2's heyday, so I have a thick skin, I'm just tired of the weird "you don't know the fight, so you're retarded" superiority complex in MMOs. I think that part of my problem is a "death by 1,000 papercuts" situation, where I've seen it for so long, I'm intolerant of it now.
My experience comes primarily from playing in statics, or a raid group. Whichever naming you prefer.

It's not so bad when doing extreme trials, because the people I play with usually clear it within a lockout. It's a problem in more difficult content. There are too many players in midcore savage/ultimate raiding that take logs too seriously, and this mentality will hurt you during progression.

You have 8 players that agree to meet at a specific time, with a certain expectation of how the group is going to perform. That goes out the window as soon as one guy doesn't put in as much effort, or tries to pull stuff they aren't able to do. This expansion I had multiple players who were very focused on playing as perfect as possible. This led to issues where we wouldn't see past a mechanic for a long time because one guy wanted to make sure he did his rotation perfectly.

There is a mechanic in Oracle of Darkness where the tanks need to bait the boss while explosions move outside the arena. If the tank gets hit by an explosion, they get a damage down but don't die. The timing on it is strict. We spent two entire lockouts "progging" this mechanic because one tank wanted to do it perfectly to get more dps. I had to talk to the tank in private and tell him that he's going to have to take the damage down if he can't do it properly. Some people in the group were getting really annoyed because they do mechanics properly and can't see the other mechanics past that.

In The Epic of Alexander (Ultimate), we had one melee player who would consistently blow up the party at a specific mechanic because they wanted to do their "perfect uptime" rotation from The Balance discord. We replaced this player because they would have a meltdown when asked to do otherwise. They would also talk shit on other discords about how the static was trying to "cuck them". This is in spite of the fact that we more than amply met the DPS check for that phase of the fight. Players tend to memorize their rotation and don't learn how to play their job. As Gravemind said, you also get players who just want to learn how to cheese instead of learning how the fight actually functions.

I consider myself in much the same boat when it comes to my willingness to do anything beyond Hard/Story mode content in XIV since Heavensward, and this is coming from someone who did do most of the "hardcore" content up to the end of Heavensward, save for Gordias and Midas Savage, back when it was current (which I realize I've talked about at length before ITT, so I won't bother beating that dead horse any further than this). Although I will add that, for my part, there's a second factor in addition to the "gatekeeping the uninitiated" aspect that leaves me unwilling to attempt the hard stuff with PUGs anymore, and, in my experience, that mindset of "you don't know the fight so you're retarded" mindset is VERY MINIMALLY justified due to the fact that there are so many people who seem utterly incapable of actually learning fights. They can hit the floor hundreds of times to the same exact mistakes, get told exactly what they're doing wrong and what they need to do to prevent it repeatedly, and they will often still fuck up in exactly the same way for exactly the same reasons and then cry foul that everyone isn't adjusting to compensate for them. You see this a lot in cases like Tachibana mentioned earlier where you get these stubborn DPS who don't want to learn how to do a fight correctly, they just want to learn how to cheese the fight so that they achieve maximum uptime and the coveted "biggest dick" parse on the fight, especially when they don't even know the whole fight to begin with.

It is pretty bullshit when every PF inevitably becomes "farm party, don't join if you haven't cleared" or "learning party, know the fight though or get kicked after 2 wipes", because unless you establish things on your own terms, you're not gonna make any personal progress on getting clears. However, even when you establish things on your own, you are bound to get an almost ceaseless tide of shitters or lazy retards who won't put any effort in to actually learn the fights but expect a carry anyway, or impatient/easily intimidated children who throw in the towel after an hour's worth of wipes and no progress either because of the one retard bringing the whole party down or due to usual learning slip-ups – or maybe even because of the loud shitter or two who's just going to cuss everyone else out/single out somebody for mistakes.

In my case, even with CWPF being instituted, I also got incredibly self-conscious about several failed learning parties I had set up for stuff like Nidhogg EX at the time because I figured if I'm repeatedly chewing through shitters and quitters left and right, people are gonna start seeing Urist Mcdingleberry's learning parties up in the PF and refuse to join because "Urist Mcdingleberry can't get a single competent party together to save his life, why the fuck should I join him when I can just join an FC with consistency?", which, I know, is just my own self-consciousness speaking, but I figured there was some valid reasoning to it.
Final Fantasy 14 encourages a fear of missing out mentality, because as soon as players get a clear, they will instantly switch to [Duty Complete] and lock out anyone who hasn't cleared yet. Over time the population that hasn't cleared has to rely on gear as they aren't good enough to clear otherwise, but that's not good enough on some fights where you wipe regardless of gear if you don't do a mechanic.

The sort of environment Party Finder fosters where you have far too many people looking for carries is why people end up turning to statics. Players in Party Finder are allergic to making their own parties. They'd rather piggyback off of someone else's party. If you want to be successful in Party Finder, I think you need to look up people, kick as necessary, and put in the effort to keep up with players you had a good time playing with.
 
Party Finder for EX trials has 3 notable issues and is why I detest FFXIV's pug scene so hard that I just don't want to do the content even though I generally like most EX trials in this game and I hate how boringly easy the MSQ is.

1: If you miss the first like 2-3 days of PF progression, you've missed probably all the decent pug stars of your data center. They're off to their own farm parties getting weapons or whatever, before they fuck off to do whatever else by week 2 of release probably. Everyone else decent is in a static and knows pugs suck so they just farm in-static. Mount farm parties are not the same as weapon farm parties at all, the mindsets are just different and encourage different people.

2: Because of the above, if the patch drops Tuesday, and you jump into PF on Saturday, congrats you're now dealing with rejects who couldn't clear during the 2-3 day window, and the random casual shitters who barely can do a 24 man without dying at least twice. These people don't know their opener, they don't know how to do mechanics, they barely can tank/heal if they aren't on dps because they're used to dungeon bosses where nothing fucking happens and its just a fucking mess. They effectively just want a carry so they can go to a farm party and fuck it up, which also means even if you get your clear you have to deal with later farm parties which are almost as bad as clear parties, they don't give a flying fuck about your time or care if other people waste your time because "Its just a game, let's go for wipe 15 on the same phase and learn nothing :biggrin:".

You're just fucked unless you got a linkshell, or a static, or something with people you can trust to not be mongrels that respect your time. This type of shit is why the "if you don't know the fight you're retarded" shit happens, a lot of people are fucking sick of dealing with retards who can't learn mechanics, yet want to do 100% blind prog, yet everyone else at least did the most basic homework you can do by looking up "hey what does this debuff mean?" instead of trying to actually decipher what it means yourself. The average PF player has no problem just wasting your time and are just obsessively selfish while also being dead weight at the same time.

3: EX trial mounts and the final reward they provide are a really cool reward that the community around it ruins actively every damn day I swear.

See in my experience weapon farms and mount farms are entirely different mindsets. One wants the weapon likely to do Savage easier because their are so many other avenues to get cool weapon glams and eventually a crafted version will just come out anyway that is more shiny, the other wants the glowly shiny pony/bird/dog/dragon to pose around people or whatever the fuck they want to do you saw this all the time in HW when you can just park your falcon dead center in front of Idyllshire like they've somehow done anything impressive by clearing Zurvan while not skipping Soar or Sophia EX where they got chain rezzed about 5 times because they don't know how scales work. Getting a weapon if you can clear is a fairly easy process and doesn't take very long at all, so people don't stress quite as much over it especially if this is the early phase of PF farms.

One is getting a weapon with some sort of purpose to do harder content probably and then likely has a decent mindset for clearing content, the other is a small step above the limsa afk retards who will do everything they can to flash their obnoxious usually basic bitch bullshit to the eyes of the general public like they're the best thing since Yoshi-P himself. These are not people who are usually good at the game and have a shitty mindset to boot, they have just a barely developed enough brain to do EX trials via usually overgearing and don't give a fuck about anything else. They might also be massive dps greed lords who want to kill boss fast to get mount and rage if you don't give them the best damn clear of your life, while they usually fail at greeding anyway.

tl;dr: EX trials are good content ruined by a shitty pug scene usually found in NA. JP's pug scene from what I asked is pretty good due to better attitude, less tolerance towards shitters who actively ruin parties, and a unified strat for pugs that is organized via macros.

Side note NA pug strats are almost always shit and their are sometimes 3 different ones at once because no one can make a consensus. So sometimes your prog one day doesn't carry over to the next because someone wants to do a melee uptime strat, sometimes they want to do the most safety gloves way of doing the mechanic as possible because they're allergic to doing anything that requires decent positioning the boss doesn't outright force, and if it is a very weird phase you might see some shit that just doesn't make sense. e8s is a very good example of why pug strats suck.
 
Side note NA pug strats are almost always shit and their are sometimes 3 different ones at once because no one can make a consensus. So sometimes your prog one day doesn't carry over to the next because someone wants to do a melee uptime strat, sometimes they want to do the most safety gloves way of doing the mechanic as possible because they're allergic to doing anything that requires decent positioning the boss doesn't outright force, and if it is a very weird phase you might see some shit that just doesn't make sense. e8s is a very good example of why pug strats suck.
I am immediately reminded of that brief period of time where Memoria Misera EX had, like, 3 different strats for handling the puddle drop + rotating AoE cones back when I first looked into it, yet when I go look up text breakdowns and visual guides for the fight now, it seems to be that the currently agreed-upon strategy is just for everyone to head to the furthest point of their assigned cardinal/intercardinal positions to drop the initial puddle, then move back in and do small shifts left or right then back to their original positions depending on which way the rotating indicator was going, which sounds infinitely better for ease of dealing with the mechanic and maintaining uptime than the retarded shit I was seeing back then like "everyone stacks their puddles together behind the boss, then sprints left or right to dodge the rotating AoEs."
 
I've left my FC and static on Crystal due to being benched over my refusal to suck the tranny cock on twitter. That's not actually the reason they gave but I can read between the lines because the push to get me out happened around the same time our chief troon suddenly came back and wanted to raid again.

Anyway, my last ties to the DC are dead. Anyone got any suggestions for a good world on Primal I can move to? I did like 1-50 on an alt there and enjoyed the DF groups I got.

Raiding isn't particularly hard, less so in FF for seasoned raiders from WoW. FF's raids are not mechanically deeper than WoW's, I'm not sure where the superiority complex comes from but the FF14 raiders don't have anything to be smug about IMO. Everything as far as raid encounters go, WoW did first and better in just about every category except possibly soundtrack. Alexander looks boring but his music is pretty cool, ngl
HONK
HONK
AWOOGA
RUN AWAY LITTLE GIRL RUN AWAY
*AIRHORN*
 
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