Final Fantasy XIV - Kiwi Free Company

Is Rich the type to play 8 hours a day? If so, mystery solved. Give him some credit, he is a fast learner.
Rich stalls really hard every time I've ever watched him, even in MSQ streams where he just goes on what feels like hour long tangents about nothing for "content" after reading one fucking line in a text box. So It is hard to say if he progged 32ish hours (4 streams 8 hours each iirc were his UCOB stream sessions) without autistically timing all his vods, but probably close enough. I think he did more or less learn the fight, he just had really good teachers and the other people there aren't dropping spaghetti for an hour every other day like a more "typical" static might. Which obviously make the process easier and faster.

I'm quite chickenshit with hard content in games like these cause I hate the idea of letting people down, but at this point Zepla and Rich have given me the motivation to at least try out extremes. Next time I get on I should just do the stone sky whatever and try to get my rotation consistent.
Learn your opener as a bad opener misaligns everything which leads to bad damage, and then yes use the target dummies to ensure you can at least in theory make the check. I'd suggest practicing on any dummy at all (like one outside a city or ones near houses) to build muscle memory with your rotation so you can do less "what buttons am I pressing!?" and more "what mechanics am I doing!?" which is a mistake I see a lot of newer players do. Just do it for like half an hour where you just do your rotation, your opener, your press your off gcds when you're supposed to and you'll be better then like 50% of pugs instantly.

Speaking of pugs, nowadays you're probably getting the bottom of the barrel players due to endgame being in a content lull for the experienced players who are competent so don't be shocked if things go wrong and most importantly don't think it is always your fault if things go wrong. Many pug groups suck ass even on a decent day when the content is new, "farm parties" might as well be clear parties sometimes and "clear parties" might as well be "learning the first 5 minutes of the fight" parties.

For clarification a clear party is a group that knows most the fight and is solely trying to get their first clear, while a farm party is a group that intends to spam the EX trial and clear at least every other pull. Truthfully anyone who wants to try can clear EX trials, as cheesy as it sounds (this is an anime game after all) just believe in yourself and work at it and you'll clear EX trials easily.
 
Is Rich the type to play 8 hours a day? If so, mystery solved. Give him some credit, he is a fast learner.

Rich stalls really hard every time I've ever watched him, even in MSQ streams where he just goes on what feels like hour long tangents about nothing for "content" after reading one fucking line in a text box. So It is hard to say if he progged 32ish hours (4 streams 8 hours each iirc were his UCOB stream sessions) without autistically timing all his vods, but probably close enough. I think he did more or less learn the fight, he just had really good teachers and the other people there aren't dropping spaghetti for an hour every other day like a more "typical" static might. Which obviously make the process easier and faster.

He was also reviewing fight tutorial videos quite a bit in the lead up to the first attempts, as well as between the days of attempts to make sure he was keeping up with everything. Anyone that's disparaging him for the work is a fucking tool, because they would take the exact same opportunity to work with 7 other amazing raiders if given the opportunity. And anyone who says they wouldn't is a fucking liar.
 
Half the battle with ultimate (and savage for that matter) is whether your party knows the fight too.
I'd argue if your party consists of the best raiders on your data center who are hand-holding you through the fight? If it's not carrying, it's really close.
That experience isn't the norm. But 99% of what big streamers experience in this game isn't the norm. So who gives a shit lol.
except I'm not talking about being carried, but finding that party to begin it with. you can be the best raider on the planet, doesn't matter if you're a nobody and you'll have to suffer through all kinds of shit to finally find that group. it's understandable people have an issue with some streamer coming in and getting one pretty much instantly. is it worth getting your panties in a twist over it? hardly, but there is some legit criticism beyond MUH RAIDTRANNIES (fuck, some of the worst people I raided with were only brought along because they had the gear, they were even bigger dramawhores than those speds)
 
I'm so sorry our greedy corporate shills have injected themselves into your community.

"Praetorium is so bad, we need to make it longer." -an idiot
All of his other suggestions are sensible and what I would do, but yeah there's no reason to make a curb stomp last twice as long. Cutting those several minutes of cutscene out would be a substantial enough improvement.
 
I'm so sorry our greedy corporate shills have injected themselves into your community.

https://youtube.com/watch?v=mKJ3q8qae3g
"Praetorium is so bad, we need to make it longer." -an idiot
Ironic that his autistic "solution" that he says in the final 3 mins while he pads the rest of the video out is to just make the fights longer


....which will already happen when the level and ilevel squish with EW drops
 
All of his other suggestions are sensible and what I would do, but yeah there's no reason to make a curb stomp last twice as long. Cutting those several minutes of cutscene out would be a substantial enough improvement.
Let me try to give a more condensed version of why I think he's wrong about most of his proposed ways to shorten cutscenes, considering I've already ranted at length to some friends about this in private.

In general: XIV is not WoW and should not try to be like WoW to accommodate the WoWfugees. Also, hardly anybody actually pays attention to the popup dialog that is already present in the game as it is, as plainly evidenced by the fact that this man attests that he didn't know he was supposed to grab the keys to the Magitek mount while also demonstrating and calling attention to the fact that Cid directly EXPLAINS that you have to do this in a popup dialog box. I'm willing to bet that people already don't hardly pay attention to them in WoW, when they actually have voiced lines and animations filling a space near the middle of your screen during gameplay, so why would that change in XIV?

"There shouldn't be cutscenes specifically set aside for Cid to explain to us how to use an elevator."
Yes and no. Yes because, duh, we know how to press a button and it's stupid and inconvenient that we have to wait around for a minute and 40 second cutscene for Cid to explain how to use an elevator. No because that's actually kind of meta and, lore-wise, the reason why Cid has to take the time to slowly explain how to use elevators to us is because Eorzeans genuinely are some backwards-ass savages in general. I do believe someone pointed this out previously in the thread, but most of Eorzea doesn't even know how to read or write. There's a good reason why the Garleans constantly call us "savages" and Sharlayan generally regards Eorzea like a bunch of retards.

"All the dialog with Nero should happen on the way to the Nero fight and the cutscene should start right before the point where he's actually getting ready to fight you."
See above. Most people are not really going to key into what's being said between Nero and Cid, and then he'll still seem like he's showing up out of nowhere to begin with. And then when you move onto Crystal Tower and Nero shows up again, most people aren't going to know who the fuck he is or why he seems to have beef with Cid. Maybe a very small number of people will put two and two together, but people are already fairly unobservant with this game as it is and don't realize shit even when it's explicitly said or shown to them. Why compound that issue?

"Lahabrea's exchange with Gaius should happen during the Ultima Weapon fight and the cutscene should only start right before Ultima is cast."
That fight's already short enough as it is, with a 10-20 second wait time of "You can't hurt the boss" at the start and then 5-20 seconds of "You can't kill the boss" at the end. Nobody is going to like that being stretched out further, and buffing the boss to make the fight longer to accommodate it is, realistically, nothing but padding. I know this guy probably doesn't understand this given that he padded the hell out of his own video, but most people don't like artificial padding like that. You can use the excuse of "But I'll be in gameplay longer and it'll make me feel like I'm doing things!", but, sooner or later, surely even someone like him is going to pull his head out of his ass long enough to realize "I'm just doing what I was already doing before, except now it's taking longer, and this is actually adding nothing to my experience." So, congratulations, you make the rest of the dungeon just that slight bit more tedious for everyone else who's doing this for the MSQ roulette.

"Gaius should say his 'dying' lines just before the fight ends and the cutscene should only start right when Ultima Weapon is exploding."
First off, Gaius was well and ready to keep fighting us until he got explosively ejected from Ultima Weapon's cockpit, so it wouldn't make a damn bit of sense for him to suddenly start conceding defeat mid-fight. Second, what the fuck do you do, then, with the hard enrage mechanic at the end of the fight where Lahabrea tries to force another cast of Ultima? It's not like it makes any more sense for Gaius to give those final lines right then and there, because Ultima clearly doesn't damage the Ultima Weapon itself, so he's not at any personal risk.

And, all in all, the changes this fag proposes he estimates would reduce Praetorium from a 45+ minute run to... A 40+ minute run. wow Such an improvement. Roughly 20 minutes of cutscene and 20 minutes of gameplay equally divided. People will definitely feel more engaged and accomplished now that they're spending 5 less minutes in the Praetorium, and this will surely help new players have a much smoother run.

What do you mean people can still just relog during cutscenes to bug the game into enabling the Skip Cutscene function? I've never heard of this before, so it doesn't exist within my realm of considerations!
 
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I'm so sorry our greedy corporate shills have injected themselves into your community.

https://youtube.com/watch?v=mKJ3q8qae3g
"Praetorium is so bad, we need to make it longer." -an idiot
Fuck me running, it's because of whinny faggots like him that was complaining that everyone with faster connection speeds were getting ahead of everyone that they've complained to support about not being able to watch cutscenes instead of doing it in the hotel room like the sensible thing to do. So when SquEnix made the cutscene unskippable, now they're complaining again inbetween that and everyone doing the signing out trick and dub audio switchers.

Now you've got THIS idiot suggesting to make it even longer while sporting a sprout icon? Gah, there's ever no pleasing these people.

EDIT: How the hell is this idiot even still alive, even with the amount of protection? Three accounts while losing all memory of them instead of writing them like anybody would? I can't... I just can't...
 
I'm so sorry our greedy corporate shills have injected themselves into your community.

https://youtube.com/watch?v=mKJ3q8qae3g
"Praetorium is so bad, we need to make it longer." -an idiot
I say this unironically despite that my previous post was more or less a joke interpreting his wife's face, but I seriously think Taliesan's trophy wife and his little set of tits and ass as he probably thinks of her is going to divorce him in the future or have an affair. Every video I see with them together she looks so depressed and unhappy. I really unironically think she's regretting her decision to marry this joke of a husband. I mean just look at her in this video.
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I'm sorry but this is sad.
 

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I'm too lazy to make this quote work so @Gravemind

Regarding Eorzeans being unable to read, this depends on where you are and how poor you are I believe. Innkeepers can clearly read and write, Eorzea has literal newspapers that are popular which means reporters also exist to write within those newspapers, and you deliver mail to various villagers in the post moogle quest who must be able to read the letters. So it is likely that a generally large amount can read. I'd imagine a good portion of people in the main cities can read, while random villages might have a harder time getting access to education on reading and writing depending on the area.

Ishgard: Ishgard has a massive class divide, so I can imagine their being a majority of the populace who can't fully read or write but Ishgard also has engineers that are second only to Cid himself pretty much considering Skysteel Manufactory makes the whole damn Machinist job in-lore along with the Skysteel tools which are some of the finest tools available (as of now), they make their own airships and cannons, and the laser cannon used in Diadem. The Scholasticate is a fucking college with a relatively massive library and everyone there can clearly read. Ishgard doesn't really have many villages far away from the main capital, so education is probably closely concentrated. So they are only as "savage" as their pedigree pretty much.

Ul'dah/Ala Mhigo: Ul'dah is also a class divide heavy nation, this is probably the same as Ishgard more or less. They study alchemy which I'd imagine would require reading over textbooks so they'd have to know how to read or at least write in order to record their findings, so I think within Ul'dah's actual city populace they aren't that bad its mostly the Ala Mhigan refugees and various hovels around Thanalan that'd raise statistics for illiteracy as they're literally dirt port refugees and random villagers who live off mining, rations, and sand. Ala Mhigo refugees especially have no home, central education literally anywhere, and barely a place in the rest of Eorzean society and Ala Mhigo was also a shithole even before it was taken over. Ala Mhigo, especially among the young populace is probably generally illiterate.

Gridania: This one is weird, I'd imagine Gridania focuses more on giving open lectures then textbooks when you look at how the Conjurers teach, but clearly innkeepers can read and I'm pretty sure you can find a good handful of spots with bookshelves so clearly anyone educated can read in this nation. I believe the God's Quiver and the Wood Wailers mention filing reports quite often, so even the rank and file soldiers can at least read and write and Gridania is a nation that is generally not classist. Racist and xenophobic yes, but not classist generally speaking.

Limsa: I think this depends on if you're a pirate or not. If you're some booze drinking shit who wants to rob people because "WE CAN'T DO NOTHIN' ELSE EXCEPT ROB PEOPLE" then yeah you probably can't read. Limsa is generally a pretty open environment without much of a class divide relative to Ul'dah or Ishgard. I think the average farmer and tiller might not be able to read as those tend to be ex-pirates, so second only to Ul'dah Limsa's villages are probably the most illiterate.

Garlemald calls Eorzeans savages for two reasons.

One, Garlemald is anti-theistic and see theistic belief as a blight on the world due to theism being heavily correlated with Primal summoning, they believe in the pure ability of man and man alone and anything less is a sign of a weak will and a weak mind that must be purged away for the good of the world. They see faith as a whole is like how we'd probably see some jungle tribe sacrifice animals every night to ensure the sun comes back up. It is some caveman practice created by ignorant savages that leads to nothing positive.

Two, while Eorzeans can generally probably read and write, they probably can't operate more then a stove at best let alone understand one save for a few craftsmen. Magitek might as well be its own brand of magic, the computer I'm using to type this autistic tangent is a magic box full of wonders to them. Heck Cid effectively makes a supercomputer using Magitek principles at one point during the MSQ, and he has to explain in very simple terms how this thing will achieve anything productive because the technicals make no sense to the average person. Showing Magitek weaponry to an Eorzean prior to the Garlean war would be like if I showed a lighter or a cell phone to a village back in the medieval era, only Ishgard has anything close to modern weaponry by FFXIV's standards and they're using cannons alongside knights instead of lasers or rockets paired with war machines.

Back on the original topic: Probably the most efficient way to fix the MSQ instances is to make them solo instances using the same maps and have the Scions (+Arenvald to properly introduce him earlier and fill up space) be NPCs within it until the final fight with Gaius and Ultima Weapon where they can leave to hold off soldiers and clear a way for the WoL to escape after they beat Gaius. So now they have an excuse to be outside in the ending cutscene when the WoL makes their escape after defeating Lahabrea.

This is probably the simplest solution that requires the least amount of cutscene adjustments (especially with voices) without players getting in the way of each other and new players who want to mash skip through the story can just skip the cutscenes at their leisure and the instance will be over in about 20 minutes each probably instead of more then an hour long ignoring queue times.
 
Because raidtrannies and people who bought a clear are equally insecure and don't want other people to have what they have, because they either "worked so hard" or straight up paid to get something that the rest of the plebeians can't get. They especially don't want those filthy WoWfugees to invade their spaces and take their clout away from them.
Haven't played this game in ages. Good on Rich for clearing.

A bunch of the people who carried Rich are insufferable raidtrannies who also sell the content. They do it because they want the internet famous clout from Rich.

The other raidtrannies get mad because they're not the ones getting the attention and doubly so because they base their self esteem in clearing FFXIV content.

The experience the internet famous (streamer privilege) and raidtrannies get is not representative of the experience of most players. I don't have 7 people who cleared ultimate already or do nothing but repeat the same content all year long at my disposal to clear savage/ultimate within a short window of time.

There has been such a severe emphasis by parts of the raiding community since Stormblood to be "efficient" and have all these retarded dick measuring contests. If you didn't clear on week 1, you're shit bro. Are you telling me you didn't clear ucob in 4.1?

In reality, barely anybody cares if you cleared raids in the video game except the people who care too much about raiding in the video game. If you don't want to "waste time" with other players that haven't cleared the content, maybe this isn't the game for you.
 
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@Zeke Von Genbu

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Eorzeans generally being unable to read or write (their own language at least) isn't something of pure conjecture on my part – it's stated directly in the lorebook.

Also, no, making Castrum Meridianum and Praetorium solo duties is, to put it bluntly, a stupid idea. There's nothing else in the game, from a finale standpoint, that works like that. The best way to "fix" both dungeons is to make them fall in line with what the rest of the game's finales look like, and I actually have a decent image of what that could look like:

-Change Castrum and Praetorium to be 4-man dungeons instead of 8-man dungeons and leave ALMOST everything else the same about both of them. Considering how the 8-man comp has always been a curbstomp, I'm confident that the dungeons could be just as easily tackled by 4 people instead of 8. That way, you also satisfy the grievance that faggot in the video expressed with "making sure you feel like you're getting the most out of your playtime."
–End Praetorium after the Gaius fight.
–Make the final Ultima Weapon/Lahabrea fight into a separate, 8-man trial. Change that small area with the door to Ultima Weapon's hangar into an "open world" instanced area (for you to be ejected into after a first time clear of Praetorium) with a teleport that unlocks the trial. Basically make it so that it's functionally the same as Heavensward's, Stormblood's, and Shadowbringer's finales, where they do similar things leading into the "final" fight.
–In so doing this, the MSQ roulette can finally be expanded to also include Aetherochemical Research Facility, Ala Mhigo, and Amaurot, and we can have more variety in what we get for that queue.
–Could also potentially include Keeper of the Lake, Baelsar's Wall, the Ghimlyt Dark, and Paglth'an in the MSQ roulette as well, if we want to make it to where it's basically a glorified "finale" dungeon roulette.
 
@Gravemind

I'll take the L and the wasted time and autism regarding Eorzea being able to read. I ironically haven't read that section of the lorebook in probably 4 years. Now regarding trying to fix unskippable cutscene roulette...

Praetorium and Castrum Meridianum's problems aren't them being easy as dungeons or them being 8 player (all finale dungeons are pretty easy really) where most the group can speed through the dungeon, it is how fucking long their cutscenes are that occur within the dungeon itself that can't just be done outside the instance due to the setting and context around them. So basically like that one video essay faggot said, only with one sentence instead of a 33 minute video. Just my focus isn't so much on how it feels to play it as a vet, I'm focusing on a reasonably expected new player experience dealing with 3 vets who just want to smash this dungeon out for exp.

Even if you just slap it in as a 4 man with no tuning, unless you put an actual enrage somewhere people in these fights people will just try and force it through if they got at least the healer who will pull early or they'll try and dodge the instance because fuck no will I be happy to do Praetorium with a tank/healer who watches cutscenes and we're slow pulling the entire dungeon vs the 4 man vet squad who smashes this out in about 20 minutes via skipping and overgearing. Said new player will probably also be in i45ish gear because they decided that the level 50 job quest is optional (this happens MANY times, I've seen it probably every other MSQ roulette with a new person) which makes the dungeon even slower. Now if you get 2/4 new people who want to watch the cutscenes you probably won't get people trying to force pull the bosses, but 1/4 new people it is very possible to do it.

The cutscenes have always been solely the overall problem with these two dungeons, the design and difficulty is secondary overall. Even if you got rid of the Ultima cutscenes and shoved them in a trial or outside the instace itself you'd still have the Cid and Gaius voiced elevator scene, the scene where Nero bitches about Cid for about 5 minutes, Livia not shutting the fuck up ever, or Cid explaining how an elevator works and none of this applies to Castrum anyway. If you don't at minimum force everyone into probably i70 and mix relative damage tuning in ARR levels with the stat squish, any dps (probably the tank too) doing these is going to get eventually get their experience ruined because the other 3 will attempt to just power through the bosses just like I used to see before they changed these in Stormblood. If you try hard enough you just need the healer in ARR dungeons to cure bot the dps, the tank is optional especially with gear syncing making you overgeared and sometimes you might even just scare the new player into skipping because they fear that they'll miss out on the fights so they just skip everything themselves.

Your efforts with Praetorium shortens Praetorium by about 10 or so minutes I think (This depends on how fast you can power/skip through trash with 4 people vs 8, but I'll just minus out the cutscenes and assume the trash at least is tuned for 4 people) which puts it at a cool 35 minutes which is much easier to do but still not very ideal I think. Castrum will probably become a 40 dungeon with cutscenes because you can't mass pull everything as safely or as easily as you can today which to me isn't really a solution for that dungeon at all as it is just boring in general. I also think considering that these two still take much longer to help a new person who watches cutscenes, putting them in a roulette with dungeons that take maybe 20 minutes to clear will not be very good as you're bound to get impatient people who don't want 35 minute Prae and want 20 minute Grimlyt and try to just ask to be kicked or just log out so they'll force the dungeon to kick them (very effective if you're the healer in a 4 man). Its just a mess and is why the ARR final dungeons imo need more massive reworks if you want to make them comparable to current endgame dungeons.

So in conclusion, with your solution you'd need to force cutscene barriers like we have in trials before every boss to ensure no one skips ahead if you want to fix the whole problem that creates why unskippable Prae exists. Which if you want to go that far you might as well keep the 8 man feel, just tune down the player's damage, and just make Ultima its own trial. But even with cutscene barriers you'll get some manbaby trying to yell at new people to skip cutscenes and just watch them in the Inn like people did back in ARR/HW. This is why I say solo instance is the better idea unless you hard rework the experience entirely beyond simpler tweaks like forcing it as a solo instance with NPCs with little adjustment or just making them 4 mans and split Ultima into a trial to have less cutscenes in Praetorium itself.
 
Raiding isn't particularly hard, less so in FF for seasoned raiders from WoW. FF's raids are not mechanically deeper than WoW's, I'm not sure where the superiority complex comes from but the FF14 raiders don't have anything to be smug about IMO. Everything as far as raid encounters go, WoW did first and better in just about every category except possibly soundtrack. Alexander looks boring but his music is pretty cool, ngl
 
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