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Didn't. Greased Lightning is a passive now. They removed a level of skill in keeping it up, but my point is that even in simplifying that, the class still has a clear skill ceiling and some muscle memory to build up. I don't hate all simplification, I just need -something- to work towards. Even fucking dancer has shit you can optimize and improve at.The Greased Lightning help abilities don't really help you in dungeons even barring wall to wall pull being the norm.
But then that's also just tanks and dps coordinating and optimizing themselves for the encounter. They participate in the proper execution and optimization as much as the healers.Healer optimization is effectively a coordinated team effort across the tanks, the healers, and any dps who can reduce damage on a mechanic.
While it'd be nice to have a healer get a more modern and engaging gameplay loop, the other 3 tanks at least do offer some amount of polish/optimization/options that still outstrips anything the other 3 healers have to manage at current.so this might be a Gunbreaker situation where Sage gets all a very well smoothed out modern gameplay loop (As Gunbreaker almost plays like a melee dps compared to the other 3 tanks, especially Warrior/Dark Knight)
I need at least three more deployment tacticslike half their kit instead of like 70-80% of it
This would only be acceptable if they reworked dissipation, honestly. You really only need exco and sacred soil for those stacks, and then depending on the encounter and your co-healer you might want another for one of the ogcds. The potency increase of doing ruin ii + weave energy drain is a whopping 10 over a broil, so it's mostly useful for when you're just moving around.I'd probably remove Energy Drain because resources that choose between offense and defense just devolve into choosing offense and encourage too much greed
So the new cards are a better system overall in terms of AST performance, and the old system was just solitaire. But what I don't like is that it reduced complexity (even if it was just cumbersome) without offering up anything to compensate.I'll just agree to disagree regarding old AST vs new AST when it comes to the cards, because I think further discussion will just become circular at this point.
"We removed DoTs because it's very stressful to manage those, also here's three more deployment tactics"Frankly, they can't make it much worse.
Brotha, keep playing till you get to HW and you can speed level all Gatherer/Crafters in the FirmamentI have yet to start on the post-patch MSQ for ARR because I've been fixated on leveling crafting and gathering jobs. I'll stop either when I get all of them to 50, or when I run out of leves; until then, I will be the eternal sprout.
And make plenty of money by selling off what you gather in the Diadem, as mentioned before.Brotha, keep playing till you get to HW and you can speed level all Gatherer/Crafters in the Firmament
I thought I was being plenty efficient with how I was able to go from 1 to 50 in a little over an hour or so, but I guess I'll go give that a whirl.Brotha, keep playing till you get to HW and you can speed level all Gatherer/Crafters in the Firmament
Blue mage has way better healing kit compared to others, especially using Aetherial Mimicry: HealTl;dr: Blue Mage might unironically be the most fun healer to play in Shadowbringers, this is how far we have fallen.
That's the miqo'te equivalent of a mister potato head that they slapped a couple of Mrs Potato Head parts on haphazardly. Ironically still more feminine than Buff McLargeHuge.
If you get to Post-MSQ, you can do the Ixal beast tribe quests which focuses on crafting. It's bullshit that they make you wear specific gloves which hamper your crafting ability but they stop doing that in future versions. But everyone else is right that the Firmanent gives out better rewards.I have yet to start on the post-patch MSQ for ARR because I've been fixated on leveling crafting and gathering jobs. I'll stop either when I get all of them to 50, or when I run out of leves; until then, I will be the eternal sprout.
Complete as much of the challenge logs as possible and make sure you do both cactpots. The car is 200k so it could take you at least 3 weeks.With the FF15 crossover event returning I've been stuck inside the gold saucer farming MGP from GATES and Chocobo racing.
I fucking miss combat. It was fun from what I remember. But that was so long ago I can barely remember my rotation.
Whats the most efficient way to farm these points? Is it worth learning how to play mahjong for?
Does that work with low level mats? I ask because every time I check MB for the 1-60 mats to get a feel for the price I don't see any. Which I suppose could mean they sell extremely well but I still don't know how much to sell them for.And make plenty of money by selling off what you gather in the Diadem, as mentioned before.
Check the sales history to get an idea for pricing if you don't see any other available listings.Does that work with low level mats? I ask because every time I check MB for the 1-60 mats to get a feel for the price I don't see any. Which I suppose could mean they sell extremely well but I still don't know how much to sell them for.
The fashion report is really easy points. If you wait a day or two after reset some autist will post the requirements for the best score.With the FF15 crossover event returning I've been stuck inside the gold saucer farming MGP from GATES and Chocobo racing.
I fucking miss combat. It was fun from what I remember. But that was so long ago I can barely remember my rotation.
Whats the most efficient way to farm these points? Is it worth learning how to play mahjong for?
Adding onto this, Kaiyokostar's guides are pretty helpful cause there's an easy 100 points section for if you want to get the fashion leader title and then the easy 80 points for every other run cause you get the maximum MGP reward with 80 points.The fashion report is really easy points. If you wait a day or two after reset some autist will post the requirements for the best score.
The numbers in this case aren't as relevant as more so the overall feel. If you balanced BLU's numbers with everyone else and kept the rest of its kit the same, beyond anything that obviously breaks bosses, it'd be the most fun healer to use in ShB because it by accident realized you don't need like 15 different heal buttons in this game and has an actual rotation beyond being a nuke bot.Blue mage has way better healing kit compared to others, especially using Aetherial Mimicry: Heal
Exuviation = Esuna with 300 cure potency
White Wind = Cure 3 based on current HP, eg. HP = 50000, then White Wind will cure 50000
Pom Cure = Cure potency 100, with Heal mimicry Cure potency become 500
Stotram = damage potency 140 with bonus heal own hp and nearby party member.
Angel snack = Cure 3 with cure potency 400 and do regen
Angel Whisper = res party member
the limitation is some skills are shared so no skill spam
The numbers in this case aren't as relevant as more so the overall feel. If you balanced BLU's numbers with everyone else and kept the rest of its kit the same, beyond anything that obviously breaks bosses, it'd be the most fun healer to use in ShB because it by accident realized you don't need like 15 different heal buttons in this game and has an actual rotation beyond being a nuke bot.
It's a shame the job's abilities aren't brought down to be balanced with other jobs. Blue Mage presents such a unique opportunity to build your own class "Build-A-Bear Workshop" style. I'd like to see an overhaul to do just that.