Final Fantasy XIV - Kiwi Free Company

I remember when WHM was the best healer for big heals and SCH was best for support- once upon a time having both in a party for raids was optimal. I chose WHM eons ago specifically for its healing capabilities, but now they've taken everything that made it good and put it with the others (considering I took a 4-year hiatus for work-related health concerns, it was culture shock to come back and see my prestigious WHM was left a useless husk).

Coming back into the fray, I've learned AST is the healing class to play (and looking at how much it can do from support to big heals, it's not a surprise in exchange for complexity) and WHM has been so dumbed down it's sad, almost not even fun to play anymore. Not that I would kick someone for playing a specific class (I run solo a lot for that reason trying to learn new classes), but I can see where there's a little... rift if anything. I've played all healers, and SGE and AST are just better than the 'lesser healing classes'- people pick one of SCH or WHM and ditch when they can get the better version.

On the flipside, I have a friend who mains Bard and Dancer, and while they love Dancer, Bard just surpasses them in every way- which is surprising since Bard used to be the one thrown to the wayside for being so niche. Amazing how radically the game has changed, and some parts in a matter of months.
SCH was the best healer overall after they buffed Lustrate (arguably unneeded) because it had the best chance to do damage when stone and aero could miss while bio and bio 2 couldn't, and Eos/Selene were basically better than Regen while never costing a gcd (especially if you micro embrace). ARR Sch if anything only struggled at healing the overall party, which was what medica 2 was for, as far as healing the tank goes Lustrate was really good for its time and the fairy was really good if you weren't scared of boss autos.

HW Sch was by far the most busted healer this game has ever seen relative to what was out at the time, fairy was bullshit, its CDs were really strong if you ever actually needed them, and it used Cleric Stance the best. "Whm is big heal" was only true if you spammed cure 2 or slammed benediction or something with monkeys in DF, "WHM good because big heals" was a case of "Game is new and people have no fucking clue what they're talking about" that happens with a lot of early MMO metas. People actually thought tanks were supposed to use Parry, and melding accuracy on a healer was griefing because "muh crit heals" which were both bad pieces of advice in terms of being optimal. People also always tend to overestimate White Mage in every single expansion due to its simplistic and seemingly powerful design that doesn't matter when you git gud and look at actual data.

AST being "the" healing class is debateable as Ast has two problems. One, Ast's damage (in a game where healer dps matters) is jank as fuck due to relying on party buffs and you have to hold Lord and pull into Lord for your 2 minute window (or you get shit rng and get lady twice) and this is not even going into Astrodyne rng. Whm/Sge are much more brainless and don't require as much overall effort then AST. Two, Ast can't move for shit due to how lightspeed is best used to weave and Macrocosmos is a 3 minute CD and is the biggest thing they get. AST's biggest thing over Whm is its mana reserves are really strong, while Whm's mana reserves suck especially after death. SGE also heals a fuck ton (SGE's overheal is nuts without even trying due to how its kit works), because unlike SCH you can use your resources to actually heal without penalty instead of slamming energy drain the only time Sage can't keep up is if your tank is giga bad and doesn't pop CDs during a 8+ mob pulls or something for 30 seconds straight.

White Mage is a bit eh, but its biggest strength is that it has the best GCD heal in Afflatus Solace/Rapture due to it giving you back damage (SGE's toxicon isn't a damage increase unless you must move for an entire GCD). If White Mage's mana wasn't so shit (fix Thin Air) and Lilybell was a better ability, it'd be plenty good. White Mage still gets the best gcd heals and can move much better then current AST due to how lightspeed is best used for your opener nowadays. The issue with being good at GCD heals is GCD heals generally suck outside of progression and are unneeded so it is like being a specialist in taxes in a game about killing monsters, no one cares if you can do bookkeeping when we got things to kill.

White Mage needs a soft rework of some sort (like Mch and Mnk got) to better identify itself within the modern game, as White Mage and to an extent Scholar are stuck in 2.0-3.0 era.

Also Brd has been basically meta for at least half of every expansion except Shadowbringers (and it got pretty close there, especially in early prog), Bard has never been "niche" ever and in 2.0, 3.4-3.55ish, and basically all of 4.X Bard was fantastic. Dnc was a perfect storm of weak Bard numbers and the rise of Samurai/Black Mage actually be really strong so dance partnering a great Sam/Blm made Dnc good.

Once upon a time WHM had several support skills
Protect and Stoneskin sucked, the former was lazy design that can just be ignored with small math changes and no on feels anything different. Stoneskin was only good at wasting 20 seconds of my life pre pull as in-combat Stoneskin sucked and Divine Bension is basically better Stoneskin for practical combat purposes and Aquaveil in EW is good for what it is. The game has changed in many ways, but these were actually good changes that I think only seem bad in hindsight because SE has no idea what to do with White Mage.
 
Encounter design as it currently exists simply does not support a fully-fleshed out healer or support meta. Until it does, healers will continue to feel half-assed.

This is why I cringe whenever I see MrBrappy say that we shouldn't expect any major changes to the gameplay systems that are already in place. We've reached the limits of where the Shadowbringers 'standardize everything' philosophy can take the game and the devs obviously know it.
 
Mobile sure isn’t letting me quote shit today.

I absolutely won’t shit on SCH- I personally haven’t gotten far on mine, but a friend of mine had theirs maxed out at the time and they were phenomenal as a healer AND assisted DPS- and they mained a Tank. I just know an absurd amount of people who make SCH and WHM out to be a joke, which arguably WHM is the weakest link of the healing class now it still at least serves a purpose. AST is overly complicated for what it is, and I think that’s the biggest thing people hinge on for it being “””the””” healing class. Considering it’s been my main until SGE, I won’t deny that it has its flaws- but literally any class you pick is going to have flaws. As was stated, it boils down to what someone enjoys playing the most- it’s just that rather than actually being good at something, a number of people from my encounters prefer to hinge on “AST best heals bc normies can’t play it” to some degree. Same with other classes, but I digress. I can’t tell you how many raids and trials have failed because our Tank couldn’t use that Lv90 weapon they were trying to show off properly.

As for BRD being ‘niche’, again this was based on encounters I’ve had with this friend. We would run in our own party because I shit you not she has been kicked solely on the fact she was a bard. Like not even letting us start before kicking. Some would give grief over a BRD in the party and then have the audacity to say it was only good for specific areas- I may not play BRD, but seeing others I’ve known blow away trials solo, I won’t disrespect that class either. IMO every class has something it can provide, it’s just there seems to be a lot of people with fixed prejudice about classes they deem ‘unworthy’.

Personally I’m more on the side that’s just “play what you want but if you’re gonna shit on someone else for doing the same you better be the best I saw”. Criticize a class if you feel it’s necessary, but don’t kick someone for playing it- kick people for just being terrible for the team intentionally. Hell even here, my one single opinion sure as hell doesn’t speak for everyone, disagree or not.
 
Admittedly I haven't worked SCH quite as much with the changes, there's a lot of classes that have had their skills reworked to hell and back; not that I'm saying SCH has lost its place by any means- just that I've seen a trend in people, especially sprouts, toss the OG healers aside in favor of the new shiny Gundam Class [while yes, I actually enjoy SGE a lot and prefer to main it, the sheer amount of them in raids makes getting actually big heals hard to come by from my experience and I just tend to go with AST to make up for it].
As someone who mained Scholar for years, I dropped it for Sage because Sage is simply better designed. It's not without flaws, but it's way more cohesive when compared to Scholar.
The new changes to SCH are great, but they just didn't fix the job's biggest issues. That's why so many long-time SCH players bailed despite it performing well imo.

Also, if you're having trouble getting big heals out of SGE players, they need to learn their kit a bit better. Teach them this easy trick (if doing so won't get you banned lol):
Zoe + Pneuma. That little combo alone will net you a near 800 potency AoE heal for the real troublesome raidwides, and it's DPS neutral. So they have no excuse!
 
for BRD being ‘niche’, again this was based on encounters I’ve had with this friend. We would run in our own party because I shit you not she has been kicked solely on the fact she was a bard. Like not even letting us start before kicking. Some would give grief over a BRD in the party and then have the audacity to say it was only good for specific areas- I may not play BRD, but seeing others I’ve known blow away trials solo, I won’t disrespect that class either. IMO every class has something it can provide, it’s just there seems to be a lot of people with fixed prejudice about classes they deem ‘unworthy’.
My experience in EW so far with BRD is that there is just no inbetween.

You do not get an average/adequate BRD. You either get a literal god or you might as well be down a party member, I'm yet to experience this so frequently with another class as of yet, YMMV. (Had 2 DPS last night be out damaged by both tanks in P2, one was a BRD, we had to disband after 3 wipes lol (:_()
 
Mobile sure isn’t letting me quote shit today.

I absolutely won’t shit on SCH- I personally haven’t gotten far on mine, but a friend of mine had theirs maxed out at the time and they were phenomenal as a healer AND assisted DPS- and they mained a Tank. I just know an absurd amount of people who make SCH and WHM out to be a joke, which arguably WHM is the weakest link of the healing class now it still at least serves a purpose. AST is overly complicated for what it is, and I think that’s the biggest thing people hinge on for it being “””the””” healing class. Considering it’s been my main until SGE, I won’t deny that it has its flaws- but literally any class you pick is going to have flaws. As was stated, it boils down to what someone enjoys playing the most- it’s just that rather than actually being good at something, a number of people from my encounters prefer to hinge on “AST best heals bc normies can’t play it” to some degree. Same with other classes, but I digress. I can’t tell you how many raids and trials have failed because our Tank couldn’t use that Lv90 weapon they were trying to show off properly.

As for BRD being ‘niche’, again this was based on encounters I’ve had with this friend. We would run in our own party because I shit you not she has been kicked solely on the fact she was a bard. Like not even letting us start before kicking. Some would give grief over a BRD in the party and then have the audacity to say it was only good for specific areas- I may not play BRD, but seeing others I’ve known blow away trials solo, I won’t disrespect that class either. IMO every class has something it can provide, it’s just there seems to be a lot of people with fixed prejudice about classes they deem ‘unworthy’.

Personally I’m more on the side that’s just “play what you want but if you’re gonna shit on someone else for doing the same you better be the best I saw”. Criticize a class if you feel it’s necessary, but don’t kick someone for playing it- kick people for just being terrible for the team intentionally. Hell even here, my one single opinion sure as hell doesn’t speak for everyone, disagree or not.
SCH is only considered a meme because SGE exists and is much more modernized without a bunch of dumb bullshit (worst thing SGE has is Rhizomata is kind of weak but w/e as long as you don't die it isn't a big deal). SCH has a lot of dumb jank due to being old as dirt with weird gimmick abilities, and SE having to fix it multiple times due to it being too strong or being too weak due to HW SCH being absolutely busted for its time, then it ping ponging between too weak and too strong ever since. I don't see WHM being made fun of much, more people make fun of AST because its card shit is a disaster (again), and the only reason people like it is because of Macrocosmos.

BRD has objectively never been "niche" pretty much outside of arguably ShB and the very start of HW where both Brd/Mch were weak until they buffed their caster stances and eventually overbuffed them even further into the nightmare meta golem of Drg/Nin/Brd/Mch during the latter half of HW's meta. SB Brd was pretty much strong the entire expansion and Mch was the meme due to its clunky heat mechanics. Retards who don't know how to read actual data or play the game don't really mean anything in the grander scheme, but yeah BRD has basically never been niche outside of ShB and even that's a stretch. This is like when people back in 2015-2016 tried to explain to me how HW Warrior or HW Scholar weren't insane, when they absolutely here overly dominant for their time.

The only time people should have kicked people for their class as Gordias, but that hasn't been a relevant raid tier in almost 7 years now. As an aside people were kicking SGE's for awhile in PF due to turbo bad SGE's for the first month or so, I had a very good healer friend who power leveled SGE and couldn't get into a PF because every mouth breather was like "Uh....SAGE BAD". People are fucking stupid and really overestimate content in this game.

Encounter design as it currently exists simply does not support a fully-fleshed out healer or support meta. Until it does, healers will continue to feel half-assed.

This is why I cringe whenever I see MrBrappy say that we shouldn't expect any major changes to the gameplay systems that are already in place. We've reached the limits of where the Shadowbringers 'standardize everything' philosophy can take the game and the devs obviously know it.
Depends on what you want out of the healer role. The whole hybrid thing has potential, but SE listens to retarded mouthbreathers who think Sage sucks because you can't just spam Cure 2 and win and it ruins what Healers can be to overburden them with healing they flat out don't need.

If you make healer checks real shit again, the average player will quit the role in that sort of content and I doubt enough actual healers exist in general to take up the mantle as healer is in general an underrepresented role in every game (arguably more then tank IME). If Scholar's aetherflow system wasn't just Energy Drain vs like 5 other abilities and was something with more going on, then the current system of heal vs dps aetherflow choices wouldn't be bad but because it is solely Energy Drain vs everything else it is boring as fuck.

Dedicated support roles to me have generally felt whatever in MMOs as they either are just stupid powerful and over centralize everything around "How good is our buffer?" or "We need X buff class or we aren't doing anything at all", or their just bad because they eat a party slot to do things no one actually needs. Which is why for the sake of how FFXIV does its combat, just the "everyone is basically a dps" thing is fine in concept if the fights are good and the classes aren't designed like shit.
 
Dedicated support roles to me have generally felt whatever in MMOs as they either are just stupid powerful and over centralize everything around "How good is our buffer?" or "We need X buff class or we aren't doing anything at all", or their just bad because they eat a party slot to do things no one actually needs. Which is why for the sake of how FFXIV does its combat, just the "everyone is basically a dps" thing is fine in concept if the fights are good and the classes aren't designed like shit.

Mobile doin it's thing not letting me quote properly.

But I would drop DRG and DNC so quick if we got a PROPER buffer/debuffer support role. It's always been my favorite way to play FF, just making one dude strong as shit and being annoying to the boss while they fuck shit up. Though I agree I don't think SE can implement it in a healthy way.
 
Mobile doin it's thing not letting me quote properly.

But I would drop DRG and DNC so quick if we got a PROPER buffer/debuffer support role. It's always been my favorite way to play FF, just making one dude strong as shit and being annoying to the boss while they fuck shit up. Though I agree I don't think SE can implement it in a healthy way.
Make it so it can only have X number of buffs/debuffs active at a time and focus its gameplay loop around juggling them around on players/enemies at the correct times (like a mixture of paladin blessings and warlock curses from WoW). Sort of like old astrologian, but with buffs that people actually want and no RNG.

Of course, such a job would be hard to play with PF macros and zero coordination in chat, so it would never fly. JP would riot. EU and NA would probably like it though.
 
just steal design ideas from another mmo, like the warhammer MMO. half of the classes in that game had fucking sweet design ideas that never went anywhere because lol EA

the main problem that they have with most of the classes is that they're deathly afraid of the idea of resource management. Half of the builder-spenders boil down to "just don't let it overcap". Warrior has more going on with Berserk at lower levels where you try to get to 100 bunga meter with an infuriate charge up than it does at max, where you just push the buttons. When you introduce actual resource management, there's a whole world of possibilities for design you can open up even if the classes are mostly homogenized into just "do some damage, maybe buff some other peoples' damage." Mana essentially exists just to bone you over as a healer if you die and as a cap on the amount of resurrections you can throw out in casual content, being otherwise totally irrelevant so long as you press lucid.

of course, that's probably not going to happen and if anything shit's going to get more streamlined because as on-rails as most classes are at the moment, people can't fucking figure them out. The formula 'works' and without an expensive and timely rehaul, what more can you do? Churn the same thing out and the people who like to challenge themselves with fun gameplay will eventually leave and get bored, but the coomers and troons and weebs will buy bi-daily fantasias until the servers are shuttered.
 
Maybe I’m just living on the dark side of the game because there’s a lot of people who shit on WHM pretty openly. People basically consider it a nuisance and lump it in with RDM on ‘tolerance scale’. Though it’s largely been Ultros and Exodus server players coming in to whine about them, and usually as DRK or GNB mains.

And like I said, every class has pros and cons- someone good at what they do can carry with about anything. Because we ended up with so many poor tanks who just want to shit on everyone, I’ve carried our parties through raids and trials to completion with my “shitty healer class”- as both SGE and AST. But maybe that’s from running solo trials so often and just knowing the mechanics to be preemptive on the healing and damage mitigation. I may not be a mentor officially, but I do enjoy helping people learn how to do whatever they’re trying to learn. I’m a piss-poor tank, so I just stick to what I know I’m good at- reviving our other shitty tanks. Though I’ve also met some great ones, but they don’t try to boast or shit on another class- in fact most of the better players I’ve met have been super patient, friendly, and helpful with tips and efficient communication regardless the class you’re playing. Too bad we don’t have more of them active (at least when I’ve logged in).

But I also don’t follow MeTa because it just isn’t so important to me. Sure, I guess some classes are superb in the numbers, but at the end of the day it’s just a game, and a game is meant to be fun; play what you have fun with ffs. There’s too many tryhards out there acting like any game is a part of their soul and take a direct blow to the ego when someone dares criticize their actions or words. Maybe I’m just too patient or laid back, though. I just can’t understand how some people treat a game so personally and like it’s their sole identity. (Which is what made me comment in the first place regarding just immediately kicking certain classes).
 
Mobile doin it's thing not letting me quote properly.

But I would drop DRG and DNC so quick if we got a PROPER buffer/debuffer support role. It's always been my favorite way to play FF, just making one dude strong as shit and being annoying to the boss while they fuck shit up. Though I agree I don't think SE can implement it in a healthy way.
It is mostly an MMO thing, at least a tab target combat thing I feel as I find supports almost devolve to "dps/healer, but different" unless you force a lot of specific interactions into content which goes against the "Any reasonable class combo works in every content roughly equally" design choice SE goes with.

In a more constantly moving "action-y" team vs team pvp sort of game these roles make more sense to exist because their is a very significant difference in interaction to playing say Lucio in Overwatch or a Support in League of Legends vs a typical dps in those games like say Genji in OW or any damage caster in League. Or in say SRPGs, as buffer/debuffer units allow one unit on a choke point to do more then you could do with two people in the same chokepoint area due to usually grid space limitations, or you got the Fire Emblem thing where Dancers are crazy strong because they let your best units get more turns if used well.

But supports in the current FFXIV would probably just feel like what support does right now, just dps executed differently unless you go really out there. Powerful debuffers are especially hard to make because if your debuffs break the scripted fight then depending on how hard you go with those debuffs, you then make a meta where you always bring X debuffer because they cheese X phase and it just complicates shit for everyone. Then you got the pug PF problem where waiting for a support would take as long as waiting for the last tank or healer to show up.

I think you'd have to effectively remake all intended to be hard encounters to allow powerful and impactful debuffs to exist (without fucking it up anyway), and buffers would be easier to implement but you'd especially willing to experiment with what one's GCD can do if you want more interesting buffs then say...press Battle Voice, or Battle Litany, or whatever and press your filler gcd until your next buff comes up. Plus where does the support balance fit in regards to dungeons? If you get a Support/Dps what happens? Does the run go slower because support output is balanced around 3 dps and not 1? Does playing support in 4 mans basically become griefing because the run takes much longer? Do we force 1/1/1/1 now and rebalance the dungeons, and if so what happens to queues?

I think I'd rather try to expand on what Dancer and Red Mage sort of does within its specific role, Red Mage feels like a pretty nice support they just need to stop trying to extend the melee combo and actually lean into Red Mage's more utility focused ideas. Summoner's Phoenix has a pretty neat little heal effect alongside Carbuncle's buff, what if you just gave that to every single big primal form or something? Not like Summoner is super busy right now anyway.

People basically consider it a nuisance and lump it in with RDM on ‘tolerance scale’.
You're in the twilight zone if this is true, who the hell tries to lump WHM and RDM together on a "tolerance towards being bad" sort of scale? Red Mage is one of the best classes right now (especially before they buffed Summoner and people discovered SMN's damage tracking was buffed) and has arguably been in a very strong spot for years since its inception. It has been probably one of the most centralizing jobs since its release due to how good Verraise is in progression raiding. Red Mage is probably one of the few jobs I'd consider even remotely "overpowered" instead of saying the classes around it are underpowered.

I wouldn't call this the dark side of FFXIV, more like the absolute twilight zone where Red Mage sucks, Dark Knight is Heavensward Warrior tier, and Machinist is the most complicated dps in the entire game.
 
still miss when the devs statements of "scholar is too powerful in the raids we made" 6 years ago didn't completely override the actual players from before then (joined 2.5 only played scholar whole time btw) statements of "we just want the class to be fun to play we like the several buttons to press at all times and the choices you get to make" because "well your numbers are still fine despite 12 less abilities, so why are you complaining"

i overheal now just to get a rush out of getting to use my buttons. i don't even get joy out of using energy drain anymore, since it doesn't even supply mp now and is just a thing you do for dps. love how the first endwalker ex trial starts out with a party ~1 hp just cause i get to use an extra ability to heal without losing gcd damage. my single dot spell is often refreshed too early or late because it's so little and so boring to use.

but nah there's nothing to do about us cause the numbers are fine go listen to all of the people huffing cope for dissipation uses during hypothetical savage/ultimate progs and the fact that we got a speed up tacked onto our kit that could have gone to any class (and if you play well you'll only use it for the damage mitigation)
 
Perhaps, but Limsa has always been a Twilight Zone for me and people like to flood the quiet ‘casual’ servers from their ‘elite’ servers and tell everyone that the thing they love sucks. If I use any DPS, it’s usually based around magic casters with RDM and RPR being the rogue exceptions (though coming from the original Final Fantasies, I expected RDM to be a caster too with some melee; RDM’s big thing was the ability to be both a healer and offense with both white and black magic)- I suppose it can be argued that it still follows that mechanic, but only healers seem to appreciate having the RDM in the party; at least from the experiences I’ve had. RDM, SMN, SCH, and BRD have been really rare to encounter in parties.

Maybe I’m just playing in some alternate reality and this is where those universes collide.
 
Perhaps, but Limsa has always been a Twilight Zone for me and people like to flood the quiet ‘casual’ servers from their ‘elite’ servers and tell everyone that the thing they love sucks. If I use any DPS, it’s usually based around magic casters with RDM and RPR being the rogue exceptions (though coming from the original Final Fantasies, I expected RDM to be a caster too with some melee; RDM’s big thing was the ability to be both a healer and offense with both white and black magic)- I suppose it can be argued that it still follows that mechanic, but only healers seem to appreciate having the RDM in the party; at least from the experiences I’ve had. RDM, SMN, SCH, and BRD have been really rare to encounter in parties.

Maybe I’m just playing in some alternate reality and this is where those universes collide.
This is what you get for listening to Limsa, Limsa is retarded and full of shitter casuals who don't know what is actually going on in this game on a balance level. Anyone who takes serious game meta advice from them deserves to be called a retard. I don't even know if these people are "elites" because "elite" tryhards know Red Mage is a great job and caster tryhard mains have been stuck running Red Mage in progression since 2017. BRD is also the best physical ranged atm, SCH is also really strong, SMN is are plenty competent not too strong or too weak from what I've seen. Jobs being rare doesn't make them bad, Monk was/is rare but Monk hasn't been truly bad in a long while.
 
at least from the experiences I’ve had. RDM, SMN, SCH, and BRD have been really rare to encounter in parties.
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According to fflogs, Red Mage, Bard, and Summoner are all in the top 5 for most played DPS in Asphodelos.

Is there a way to see what a material is used for in crafting from the gathering window?
Right click the item's icon and select 'Search Recipes Using this Material'
 
but nah there's nothing to do about us
it's every healer, bro. every healer is dogshit boring with no reason to use half of their kit and almost nothing to manage. scholar is just the one that doesn't even try to dress up that the developers really have no idea what they want out of healer design - I am still impressed they turned deployment tactics into a 90s cooldown when the only real use of that move is to maybe "cheese" a handful of very specific raidwides at best.

The heal on ED is so small that I'm convinced it is there out of spite, because it's clear the class designers are still angry that there was such a backlash to them trying to rip the move out wholesale in SHB
 
it's every healer, bro. every healer is dogshit boring with no reason to use half of their kit and almost nothing to manage.
I really do refuse to play healer in this game because of how terribly boring is. I quite enjoyed Disc Priest and Resto Druid in WoW as well, I wish I could enjoy healing in FFXIV. :(
 
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