Final Fantasy XIV - Kiwi Free Company

Old school MMO vets are a pathetic bunch to watch. They are enslaved to the past and act like sitting in the corner of the map killing crabs for several hours just to gain 2-3 levels is peak game design. I like to check up on the ffxi sibreddit and they are always circle jerking over how much better it is than XIV. XI fans can get as rabid as XIV fans. And don’t get me started on the Tanaka apologists who defend his design decisions and 1.0 fanboys who are mad at Yoshi P for not making XIV their dream XI sequel. Or accusing him of trying to kill off XI.
And on the subject of end game XI’s endgame during most of the level 75 era was only achievable by a stupidly small portion of the playerbase and it mostly consisted of giant guilds and bots camping a NM for 24 hours in hopes of a 1% weapon drop rate. The average player had very little to do after hitting the cap. XIV’s endgame isn’t perfect but there’s always some activity to do outside of gear grinds.
 
Notice that Hrothgar wasn't in that small list, Vieras and Miqo'te aren't furry enough for they are merely posers to this specimen.
I sort of relate to this woman in that I have a prejudicial hatred of Hrothgar and Miqo'te (sometimes). Though my reasons for hating Hrothgar are that a lot of them are homosexual sex pests who will non-stop try to get into your pants because you happen to play the same race as them or they'll dress up in the most obnoxiously scanty outfits which just creep me out when I see them in nothing but underwear and that's it. Miqo'te for me it's the hipster effect; they're just too popular and you get tired of seeing the same thing over and over wearing the same outfits. That doesn't mean that I think less of people who play them though, I just dislike seeing so many of them everywhere. Vieras and Au Ras however, I don't get. From what I've seen they're pretty milquetoast and bog standard in terms of player behavior. Male vieras I never have a problem with even though I thought initially, because of their aesthetic, they would be the most annoying race, but that award still goes to miqo'te.
 
I sort of relate to this woman in that I have a prejudicial hatred of Hrothgar and Miqo'te (sometimes). Though my reasons for hating Hrothgar are that a lot of them are homosexual sex pests who will non-stop try to get into your pants because you happen to play the same race as them or they'll dress up in the most obnoxiously scanty outfits which just creep me out when I see them in nothing but underwear and that's it. Miqo'te for me it's the hipster effect; they're just too popular and you get tired of seeing the same thing over and over wearing the same outfits. That doesn't mean that I think less of people who play them though, I just dislike seeing so many of them everywhere. Vieras and Au Ras however, I don't get. From what I've seen they're pretty milquetoast and bog standard in terms of player behavior. Male vieras I never have a problem with even though I thought initially, because of their aesthetic, they would be the most annoying race, but that award still goes to miqo'te.
F.Viera tend to bring in a bunch of "step of me mommy uwu" energy due to being tall leggy supermodels, as they're basically like the hotter fem roe unless you specifically want buff women. They also tend to dress like the average slut glam Miqo'te just taller, which makes the 2B leggings stick out even more then on F.Miqo'te.

Au Ra you got one of three things in terms of obnoxious stereotypes, you got fem au ras who are generally some sort of submissive perfect short anime wife (who is likely the player's own waifu), you got the obnoxious Xaela larpers who think they're some tribal warrior, or you got male au ra who are edgy retards that all blend in and are apparently discord predators according to memes I tend to find every now and again.

It overall depends on what bothers you and what types of social circles you are around in this game. I find Hrothgar to be the only even remotely obnoxious one as the half naked furry is way too reoccurring to be just some random minority, the rest I just don't care because I don't hang around RP circles or weird screenshot discords or whatever. 2B leggings (and the whole 2B look in general) are more an obnoxious stereotype thing then the races themselves at this point. I play F.Miqo'te and have since 2.0, I just purposefully made my cat girl as less cute as I can using face paint, scars, and contrasting eye colors to invoke something that isn't typically attractive for at least my face.
 
I sort of relate to this woman in that I have a prejudicial hatred of Hrothgar and Miqo'te (sometimes). Though my reasons for hating Hrothgar are that a lot of them are homosexual sex pests who will non-stop try to get into your pants because you happen to play the same race as them or they'll dress up in the most obnoxiously scanty outfits which just creep me out when I see them in nothing but underwear and that's it. Miqo'te for me it's the hipster effect; they're just too popular and you get tired of seeing the same thing over and over wearing the same outfits. That doesn't mean that I think less of people who play them though, I just dislike seeing so many of them everywhere. Vieras and Au Ras however, I don't get. From what I've seen they're pretty milquetoast and bog standard in terms of player behavior. Male vieras I never have a problem with even though I thought initially, because of their aesthetic, they would be the most annoying race, but that award still goes to miqo'te.
Here's something to make it worse. Those underwear-wearing players? They're likely running the nude mod that turns any underwear models into full nudes.

Don't ask me how I knew; I really wished I didn't.
 
>fight my way to the top of a mountain and reach an isolated, mysterious chain of mystical islands above the clouds where man has not set foot for a millennia
>immediately hit with "hey let's go to Gridania and see what they think about all this lol good thing there's an aetheryte here amirite???"

Bravo, Square.

Also, why are there pumpkins everywhere in the middle of January?
 
>fight my way to the top of a mountain and reach an isolated, mysterious chain of mystical islands above the clouds where man has not set foot for a millennia
>immediately hit with "hey let's go to Gridania and see what they think about all this lol good thing there's an aetheryte here amirite???"

Bravo, Square.

Also, why are there pumpkins everywhere in the middle of January?
Late Halloween event
 
Old school MMO vets are a pathetic bunch to watch
The older style of games have some clear charms to them, but the sorts of people that pine for them... pine for the wrong things.

I think FF14's leveling is bad - the fastest ways are to spam dungeons, either at-level as tank or healer, or with NPCs as DPS, alongside a few daily-weekly incentives; there is really zero reason to run out into the world on most classes by the time you hit around level 20. Gear isn't really memorable in the slightest, and you'll almost never need to actually buy any of it. Crafting for all the fun the minigame can be and all the cosmetic rewards it gives... is basically useless below max level, unless you need to outfit your retainers or are making gear for your crafters. Gaining levels where you functionally get nothing makes me question why those levels even exist, if not to waste time.

By contrast in the classic style of WoW, certain gear items from leveling dungeons are memorable as hell and can last you a long time. While the most effective way to level is spamming dungeons with a boost - part of the playerbase issue, really - leveling out in the world isn't as pointlessly slow as it is in FF14, and the need to actually buy provisions and supplies gives it something of a charm. The player-character not effortlessly murdering every last mook in the overworld without so much as breaking a sweat does wonders to aid the sense of progression, and having to return to the major cities every two levels or so to pick up new abilities gives a real flow to the world. While it's a slower pace, it feels much more like an adventure and it feels like you're really progressing a character.

Of course, that's really not the appeal to the kinds of people who flocked to classic, or who seem to gnash and demand "ff14 classic" or ff11 or whatever. At least a third of the active accounts on classic have to be bots, because the veterans NEED to buy gold so they can play at the hyper-optimum-mega-maximal level that virtually no-one did in the heyday. Or so they can pay boosters, which didn't exist quite to that degree, to skip just about all of the leveling content. So they can hyper-optimize and grind out the same raid four times a week on four different characters, then whine that there's nothing to do, because anything that doesn't contribute to hyper-optimizing a parse isn't seen as worthwhile. I guess some of them do go and buy arena ratings.

If you could cook up and MMO that offered as much easygoing at-your-own-pace "endgame" as FF14 with a leveling system that was slow and steady progression which encouraged actual socializing and community-forming, you'd have something pretty tantalizing. Studios seem to miss the charm of a slower, lower-powered leveling system, though, and when one does try it anymore, it seems like they just make it needlessly grindy.
 
I got to realize early today that you can not only solo all of the 90 dungeons as warrior, you can double-pull so long as you've got one competent DPS and be fine without a healer. I'm pretty sure if you single-pull, every tank but DRK can solo them.

If they increased outgoing damage to be more regular and made the punishment of failing mechanics more generally be that vuln stacks make that upped outgoing damage more of a threat, there might be something to the idea of healers functioning more like they did (do?) in early WoW. But they can't do that - people who spam the basic heal wouldn't be able to keep up with all that outgoing damage.
People who spam basic heals already can't do savage content. And I can't imagine that rebalancing for that would have a drastically negative effect in lower difficulty content.
It just doesn't make a ton of sense. But learning that they don't have a lead healer design dev? That makes perfect sense.
 
Male vieras I never have a problem with even though I thought initially, because of their aesthetic, they would be the most annoying race, but that award still goes to miqo'te.
My take on this is that a lot of male viera players are probably fujos and twink-loving gay guys who will keep most of their autism on twitter and not ingame.
 
>fight my way to the top of a mountain and reach an isolated, mysterious chain of mystical islands above the clouds where man has not set foot for a millennia
>immediately hit with "hey let's go to Gridania and see what they think about all this lol good thing there's an aetheryte here amirite???"

Bravo, Square.
This basically ties into the Moggle Mog primal stuff that happened in post ARR with Gridania, as Gridania has by far the best relationship with Moogles. Effectively this is meant to fully wrap up whole King Moggle Mog story and this meeting with the Moghome Moogles alludes to something that is going to get brought up a couple hours later. FFXIV has a tendency to have seemingly random events suddenly come up later on, and this is one of those times as in 2.1 the moogle shit felt like a colossal series of literal nothing filler with just a neat boss fight.

The Aetheryte bit is reminder to the player in case they are a forgetful goldfish. That and in-lore everyone basically uses Aetheryte teleport spells to get around the map quickly, so they have reasons to remember the Aetherytes anyway.
 
I sort of relate to this woman in that I have a prejudicial hatred of Hrothgar and Miqo'te (sometimes). Though my reasons for hating Hrothgar are that a lot of them are homosexual sex pests who will non-stop try to get into your pants because you happen to play the same race as them or they'll dress up in the most obnoxiously scanty outfits which just creep me out when I see them in nothing but underwear and that's it.
I play a little guessing game with Hrothgar by checking their search info. About 50% of the time it has another player's name with hearts or HQ marks, or both. They will, of course, be in the instance along with them or be standing adjacent to them. It will of course be another poorly dressed Hrothgar most of the time with a smaller chance of it being a male roe or highlander.

I win more than I lose at this little game.
 
My take on this is that a lot of male viera players are probably fujos and twink-loving gay guys who will keep most of their autism on twitter and not ingame.
I swapped to male viera from male elezen, mostly because they have updated facial features and textures.

If SE do a *minor* revamp to bring everything else into line with viera I would definitely fantasia back.
 
I swapped to male viera from male elezen, mostly because they have updated facial features and textures.

If SE do a *minor* revamp to bring everything else into line with viera I would definitely fantasia back.
I'll be honest here and say that I switched to a viera male because they're just my aesthetic, but looking back the face on my catboy definitely looked off in comparison along with the eternal claw hands being weird.
 
And I can't imagine that rebalancing for that would have a drastically negative effect in lower difficulty content.
I suppose it is fair that the patented "my bar is regen, cure i, and medica ii" healer is able to deal with most boss-level content, so upping regular difficulty in those encounters in regular content wouldn't achieve much except to vindicate them. And it would make it harder to recognize when a healer is just trying to keep up both the single-target and AoE HoT for no fucking reason, which is usually a great sign that you should just drop if you're a tank.

The ilevel cheese with alliance roulettes is getting a little out of hand. Can't these people just go increase numbers in a spreadsheet to get their jollies off? I have no fucking interest in 1-2-3 rotations for literally every AR roulette so some retards can watch netflix and still have their numbers go up.
 
Eh? It's half the potency of lustrate. It's basically just a HoT that builds up over time, then you slap the thrill of battle skill on someone, fire the fairy on them, and proceed to ignore them. The big issue is that even if we ignore that the tether breaks the instant you do anything else, or you can't do it while seraph's out, or you can't do it while the fairy is gone... it's one tool among ten-thousand that scholar has to keep someone's health topped up, so Fey Union tends to become "button you push when you have some meter and there's tankbuster damage to deal with."

But like I said before Sage got revealed, SE is not going to do anything about healers. To them, all of the healers are playing just fine and dandy. They've repeatedly suggested that they (somehow) think the bulk of a healer's time should be spent healing, and the best addition to the arsenals of their existing 3 jobs was "let's give them the ranged physical dps party damage mitigation buff... with a speed boost." So long as curebotting is seen as a heccin valid way to play the class, they won't give them any extra damage or utility items to manage.
In an ideal world, they rip out just about half of the classes' utterly useless, overly-situational healing skills and pare them up with somewhat-simplistic damage rotation or abilities with charges that tie into either improving their healing, restoring some mana, or building up to a spender move in a cohesive, fluid way. In reality, they will continue to be a single-button rotation class that remains too difficult for a good seeming 50% of the playerbase to play correctly anyways, leading SE to further dumb the role down.
It's a cooldown that costs, in essence, 10 lustrates to fill the bar to use it. It's a worse cooldown than most other classes get for "free". Haima (Sage's 120s CD) is a lot smarter, more powerful, faster, and costs 0 resources for example. It doesn't even stop on overhealing, so it's pretty easy to waste the entire thing unless you're micromanaging it.

The cooldown needs to be extremely re-evaluated, even if every Aetherflow action gave 20 gauge, it would still be mediocre. It would go a long way if you could spend the bar on damage of any kind, so it isn't the "bar to ignore" for most SCH players.
 
People who spam basic heals already can't do savage content. And I can't imagine that rebalancing for that would have a drastically negative effect in lower difficulty content.
It just doesn't make a ton of sense. But learning that they don't have a lead healer design dev? That makes perfect sense.
Keep an eye on the credits when an expansion ends. Especially when it gets to Battle Design. Square has employed something like a single team lead, two full-time employees and an intern for the last several expansions straight. That's not even a full designer for each role. Chinese titty MMOs have class design teams twice as big.
 
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