💼 Careercow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total de votantes
    2,612
Give him a break, man, the guy is too autistic to get conditional statements after using them for over a decade.
The least of his worries, he still barely understands Object Oriented Design. Since I remembered in the last post that I still had the leak files, I took a look again. I had managed to completely forget that student script needs almost 800 lines of code just to declare class variables. His start method takes 1,500 lines of code just to initialize all that. That's horrific for one class to have. While game code tends to be a bit worse than other programming products for the volume of things that may be in a class, hundreds of boolean variables is an immense red flag. Something needs to give, most of this should exist in some external AI assembly, a state machine or the like. Considering how he's trying to brute force complex evaluations by piles of conflicting true/false logic, he could do to look into a proper Behavior Tree Implementation.

Of course, these aren't things you can just easily copypasta into a project and have them work (Even I bought a state machine asset just to speed up the boilerplate for myself) so it'll probably never come to be. The only good code here is volunteer work - Yansave is pretty well built, properly segmented, error resistant, even comes with a set of in-editor tools that make setting it all up easy enough for a dumbass like Alex to not fuck up. Shame such good work is wasted on a shit project.
 
The thousands of booleans are my favorite part of yansim. It's just so insane. I think it's fun to think about possible ways to structure a game if you only had booleans to use.

If I were stuck in that hell, I would probably write a function that listed all the invalid states, as in, which booleans could not both be True at the same time. So any time a value changed it would be compared to the List to make sure it was a possible state. It would solve a lot of his bug issues, I think. Most of them are from booleans that stay true when they should have been reset.
 
The thousands of booleans are my favorite part of yansim. It's just so insane. I think it's fun to think about possible ways to structure a game if you only had booleans to use.

If I were stuck in that hell, I would probably write a function that listed all the invalid states, as in, which booleans could not both be True at the same time. So any time a value changed it would be compared to the List to make sure it was a possible state. It would solve a lot of his bug issues, I think. Most of them are from booleans that stay true when they should have been reset.
Reminds me of this description of what it's like to work for Oracle: https://news.ycombinator.com/item?id=18442941

An excerpt that describes something similar:

"Very complex pieces of logic, memory management, context switching, etc. are all held together with thousands of flags. The whole code is ridden with mysterious macros that one cannot decipher without picking a notebook and expanding relevant pats of the macros by hand. It can take a day to two days to really understand what a macro does.

Sometimes one needs to understand the values and the effects of 20 different flag to predict how the code would behave in different situations. Sometimes 100s too! I am not exaggerating."
 
Última edición:
August 3 bug fixing build (archive)
Oops! There were some bugs in the previous build that actually prevented some events/features from working. Sorry about that! Here’s a bug-fixing build that resolves the issues that were introduced in the previous build.

To read a list of everything that was fixed or changed in this update, please scroll down past this cool artwork of Ayano by rainbowcolor10!



Fixes and Changes
  • In the last build, I adjusted the bullies’ routine in Mission Mode so that they would eat lunch instead of sunbathing at lunchtime. This is because I completely forgot that it was already possible for the player to change the bullies’ routine by using the “Pool’s Closed” sign to stop them from visiting the pool. I’ve changed it back to the way it was before.
  • Fixed bug that would cause the player to remove an item from their book bag and perform a killing animation simultaneously if they attacked a student while also meeting the conditions for removing an item from their bookbag.
  • Fixed bug that made it impossible to join the Photography Club if School Atmosphere was low enough to make the Photography Club students begin acting as “Sleuths.”
  • Fixed bug that would cause a student’s Persona to switch to “Strict” (the Persona reserved for faculty members) after reporting a suspicious weapon to a teacher.
  • Fixed bug that would cause the player to hear the sound of Megami’s laptop shutting off if they reported a corpse to a teacher that was in the faculty room.
  • From now on, the player will never see button prompts (like the “hold E to talk to a student” prompt) appearing on top of the “Matchmaking Results” window.
  • Fixed bug that would cause dismembered students to “come back to life” if the player participated in Togo’s beat-em-up Task and then returned to school.
  • Added missing words / removed extra words from the text that appears onscreen during the “monologue describing next rival” segments of 1980s Mode.
  • Fixed bug that prevented the camera viewfinder from appearing when going into first-person mode after joining the Photography Club in 1980s Mode.
  • Fixed bug that prevented the player from being able to pick up one of the “Mysterious Keys” needed to activate the science club robot easter egg.
  • Fixed bug that prevented Raibaru from being able to pathfind properly during her “talk to Osana on the rooftop at Cleaning Time on Monday” event.
  • Fixed bug that would prevent the tape player from operating if the player paused a tape, waited a few seconds, then tried to resume playback.
  • Fixed bug that would cause Senpai to have no animation or verbal reaction if he witnessed the protagonist poisoning someone’s food.
  • Fixed bug that prevented the “X button” from changing to “F Key” on the screen where Jokichi appears kidnapped in Ryoba’s basement.
  • Fixed bug that would cause Osana’s character model to look messed-up after she was kidnapped and brought to the player’s basement.
  • Fixed bug that made Raibaru “twitch” and “glitch around” during her “talk with Osana about the type of boys she likes” event.
  • Fixed bug that prevented Osana from being able to walk around and pathfind after getting up during her sunbathing event.
  • Removed exploit that allowed the player to kill Ui Tunesu during the tutorial buy crafting a knife at the workbench.
  • Fixed bug that prevented a barrier from appearing in fornt of the gardening club after it had been shut down.
  • Fixed bug that caused the “Makeshift Knife” to be identified by metal detectors as a metal object.
  • Fixed bug that prevented Osana from lying down at the right angle during her sunbathing event.
 
Reminds me of this description of what it's like to work for Oracle: https://news.ycombinator.com/item?id=18442941

An excerpt that describes something similar:

"Very complex pieces of logic, memory management, context switching, etc. are all held together with thousands of flags. The whole code is ridden with mysterious macros that one cannot decipher without picking a notebook and expanding relevant pats of the macros by hand. It can take a day to two days to really understand what a macro does.

Sometimes one needs to understand the values and the effects of 20 different flag to predict how the code would behave in different situations. Sometimes 100s too! I am not exaggerating."
Horrific, but at least Oracle has the excuse of literal generations of programmers slaving away at it, in varying skill levels with varying design philosophies, while trying to implement increasingly advanced stuff without breaking old shit and maintaining legacy support for that one client who refuses to upgrade one of their data sources from its 1988 codebase and will pay a fortune for you to solve the issues for them. Industry code bases are nightmares, but at least they have explanations for how they got there.

Alex is just retarded. Half the bugs in the most recent update confirm as much. A handful, like "Fixed bug that caused the “Makeshift Knife” to be identified by metal detectors as a metal object." are easily explained from simple copypaste mistakes. Others, like the Osana pathfinding issue are things that give even experienced devs trouble at times, pathfinding is very picky and likes to break. But then you've got shit like "Fixed bug that made it impossible to join the Photography Club if School Atmosphere was low enough to make the Photography Club students begin acting as “Sleuths.”" That is the sort of thing that happens from cascading architecture failures where you've associated interaction triggers to conditional state logic on characters that doesn't actually make sense, and probably shouldn't even be like that in the first place. If your NPC's are trying so hard to be 'dynamic', just add a sign up clipboard instead and stop fucking around.

I actually had to stop myself from writing out a full page covering each of those bugs and their legitimacy/veracity/stupidity.
 
This one is my favorite because a master list of valid states would actually fix it:
  • Fixed bug that would cause the player to remove an item from their book bag and perform a killing animation simultaneously if they attacked a student while also meeting the conditions for removing an item from their bookbag.
Of course it he used a state machine for animations it would literally be impossible for this bug to happen. You would would perform one animation/action after the other in the order the input was received.

Oracle also clearly implemented a very complex test environment and built their business model around the fact the codebase is fucked. Yeah the flag system is retarded, but apparently retarded enough to work when they brute force all the bugs out of it.
 
The thousands of booleans are my favorite part of yansim. It's just so insane. I think it's fun to think about possible ways to structure a game if you only had booleans to use.
Offtopic, but GTA's community-created native database provides a good example of this. 6,000 booleans and even then Yansim is still more complicated than that.
 
Offtopic, but GTA's community-created native database provides a good example of this. 6,000 booleans and even then Yansim is still more complicated than that.
Not to mention, its a custom engine. So a huge number of these bools are covering lower level engine concepts, not just high level systems implementations. Alex's thousands of booleans only covers student specific behaviors. Now I wouldn't expect any developer to be at Rockstar Level, but even so it puts him in a very poor light.
 
If you're interested in how the Japanese community views Yandev I translated part of a thread where people were starting to shit on him. It seems at least some Japanese people know of his controversies.

Someone posts this video, which is an amalgamation of two Youtube videos.
https://www.youtube.com/watch?v=dz-ACZaVKt4&t
https://www.youtube.com/watch?v=U1-f2RPUNTo


375 Anonymous
2021/06/30(水) 22:40:12 ID: 1HSFOlY7Tx

I've heard that this game's creator has a lot of haters overseas but I wonder why
It doesn't seem like this game is particularly noteworthy even considering the influence of other games
As far as I can see it's not a matter of the creator's character, so maybe it's the game's grotesque factor......?


376 Anonymous
2021/06/30(水) 23:46:22 ID: vXr07qIpkb

It's interesting that there are a lot of haters, but it doesn't seem very specific
In the first place why are there haters?
From the video it seems like it could be jealousy or suspicion as to whether he's just stringing out development as long as possible to get money from patrons
I wonder if there was problem behavior outside of game production
I don't know anything about the details though


377 Anonymous
2021/07/01(木) 06:31:46 ID: 9HFc4V3rsc

Considering the development history in that video, and the development status as far as I could find,
I could see how it would be easy for people who followed the project from the beginning to become haters.

Things like removing Okaruto who's even already voiced from the build,
or implementing obviously unlicensed characters like Kizuna Ai as easter eggs which will surely soon have to be deleted.
Regarding easter eggs, after reading the fandom wiki I saw that just as I thought,
(even choosing my words as carefully as possible) there are a mountain of amateur modder level easter eggs.
It took 7 years to finish the first rival even though it's a pretty unimportant part,
and the lack of clarity concerning the game's roadmap and deviation from his goals greatly increase distrust.
It's easy to see why earning a salary from Patreon in such a state for 7 years would cause anger...
On top of that I thought his minimizing of the development time was in poor taste.


378 Deleted
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379 Anonymous
2021/07/01(木) 10:59:09 ID: Ezu5/NLgyU

>>377
Everything is explained in the video huh.
Unlike with the initial roadmap, there is no goal.
Around the fourth minute he explains that it's not a "salary" or a "game budget", but a "reward" for working on it.
And that last complaint will be proven soon.

Haters are created by the difference between your and your audience's thoughts and actions so it was a good idea to post that video and sort things out, as you can see with >377's reaction. He can definitely defend against an increase of this kind of thing, but once someone becomes a hater there's no going back unless they change their mind which will take time.


380 Anonymous
2021/07/01(木) 12:41:48 ID: 0LXv7NV2Qx

This game is designed so that a heroine like Amai appears each week to be eliminated, so it's fine that Okaruto isn't in the game from the start.
The student body president is planned to appear on the ninth week if it's implemented.


381 Anonymous
2021/07/01(木) 16:31:06 ID: 9HFc4V3rsc

>>378>>379
Maybe that's the example.
In Japan in 2021 it suddenly became popular to have a "strange pork cutlet set with a mountain of side dishes as a meal" kind of thing but maybe it's different with the overseas fandom?
He says he's going to make "the strangest mixed fried meal ever" but all he makes are dozens of types of spaghetti, pickles and miso soup and throws them on a plate. In the end the main dish is only a single pork cutlet after 6 years (Osana's implementation was last August.)
In addition many of the side dishes are poorly made or will need to be removed when sold due to copyright infringement.
It's one thing if it's a "doujin work" and he works on it out of pocket as a hobby,
but it's quite disturbing to see that he's made money from Patreon for years during the development.
There's an old saying that money has no color, but that's by no means just a Japanese feeling.

No matter how much he says "I've selected the breadcrumbs, the eggs are sorted, the ingredients are almost ready. All that's needed now is a lot of money to put it in shape," the English speakers have been shown the sloppy way it's been made, so isn't it hard to dismiss them as haters?
And if they bring in another programmer, there could be more drama like what happened with tinyBuild.
It's true that there are many reddit posts with attacks on his character,
and the fact that his work encourages sex assaults on minors complicates things, but I think it's important that investors get the information about what kind of person the developer is and what he's done in the past.
If he dismisses those as "just detractor memes," I think it will be difficult to finish a crowdfunding campaign in the tens of thousands of dollars.


382 Anonymous
2021/07/01(木) 19:12:48 ID: 0LXv7NV2Qx

If you search for YandereDev you'll find some articles in Japanese but,
the way they mess with him is a little hard to imagine for Japanese people.
They even sent a SWAT team to his house by making a false report.

It also says that when he had a problem with the creator of a look alike game last year, he was bashed so much for his poor handling of the situation that he became a trending topic on Twitter, so it's no wonder that he's skeptical of crowdfunding success.


383 Deleted
Deleted ID: V6sHioG8U7
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384 Anonymous
2021/07/01(木) 19:30:28 ID: QIut5/tWoH

>>381
I learned of this game from the recent boom but considering the sequence of events it's not unreasonable to think that way.
Well, I thought I could watch and see if the crowdfunding starts then make a pledge. (elementary schooler level impression) TN: A meme from a midsummer night's lewd dream.


385 Anonymous
2021/07/01(木) 21:28:01 ID: 9HFc4V3rsc

>>382
It will be pointed out in a video and other stuff I'm going to post but if a response is even slightly critical, this guy will delete it and block them, sealing it away, making it very hard (or rather, impossible) to follow the timeline.
Putting aside the fact that it's a poor response, (the so called "if you erase it, it will only increase," right?)
if you only look at YandereDev's information, you'll have no idea what's going on...

>>383 >>384
His lack of transparency regarding management of funds, his affinity to the so called "incels",
all of this has built up over the last 7 years...


386 Anonymous
2021/07/01(木) 21:34:04 ID: 9HFc4V3rsc

I'll give you some stuff that you can use automatic translation to understand.
If you're thinking about investing in his crowdfunding campaign, I think it isn't to late to read these.

・A post just made yesterday on reddit called "What was the turning point for you?"
Someone who followed Yandere Simulator in the past (development "volunteers" ←importantly also included) talks about why they stopped following.
(ttps://www.reddit.com/r/Osana/comments/oar3xp/what_was_the_turning_point_for_you/)

・This is the video "Hate and Shame" that they frequently allude to
(ttps://www.youtube.com/watch?v=dxa6FM9E1jI&ab_channel=YandereDev).

・A Youtube channel called The Right Opinion made a video questioning why development has stagnated.(ttps://www.youtube.com/watch?v=p1Zb90MFf20&ab_channel=TheRightOpinion)
It's over an hour and a half and he speaks English quite fast but you can pretty much get the gist of it with automatic translation. The above "Hate and Shame" is also cited.

・The one cited halfway through the above and shown at the end (there's a link below the video).
(https://www.youtube.com/watch?v=doChdicHXRQ&ab_channel=Thafnine)
This one starts with an introduction to the game and only includes some quite critical points about the game, but it also talks about the opacity of his money management and how he mixes legitimate criticism and insults together and bans them all as abuse. Most of the criticisms are in common with The Right Opinion.

・Someone who participated as a volunteer but didn't receive any credit.
(ttps://twitter.com/SOZOMAIKA/status/1220510429371191297)


387 Anonymous
2021/07/01(木) 21:37:09 ID: ZlM4SywDw2

>>385
If you're forming a community of fans, I think you should be proactive about blocking and deleting though.
Twitter is the same way, but autonomy is important.


388 Anonymous
2021/07/01(木) 21:43:22 ID: ZlM4SywDw2

After I commented I saw you posted a fucking long one lol.
It's great that you could gather all of that information so quickly.
Also it's annoying to look at it on smartphones if you leave the h out so it's fine like that.


389 Deleted
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390 Anonymous
2021/07/01(木) 23:05:45 ID: sr5DGO5oc7

I'm scared, I'm going to close the door...

The thread is basically drowned in shitposting after this
Later in the thread the ID 9HFc guy even links the lolcow wikia article for Alex which I thought was hilarious
 
I was just thinking about the stalker weeb from Osana's cat quest. That was some of yansim's best narrative moments. It had world building leading up to the final "encounter" and interesting dialogue. Even if you think it wasn't very good, it was far less boring than the rest of yansim. You know that saying "write about what you know about"? Well it's painfully obvious Alex knows nothing about high school having been home schooled and all. He clearly knows nothing about Japan either. Maybe he should stick to writing about basement dwelling creeps.
 
August 15 bug fixing build (archive)
New build! 32 improvements and 38 bug fixes. That means there are a total of 70 differences between this build and the previous build – that’s a lot!

With that said, I think I can already predict what some of the comments are going to say. “No new features? No new content? I’m disappointed!”

Hey, I also wish that I could have spent the past 2 weeks adding new features and content to the game, instead of fixing bugs. But, if a bug gets reported, I can’t just leave it in the game. I have to fix it. As a game developer, I’m not just going to willfully leave bugs in the game if I’m aware that they exist. Fixing things that are broken takes priority over adding new things to the game.

It’s not like I decide, “I choose to fix bugs for the next 2 weeks!” It’s more like, “Sadly, I have to fix a bunch of bugs before I can do the things I actually want to be doing with my time.”

I hate that it’s been like this for about 8 weeks now. I hate that, instead of coming to you with a cool new update that will thrill and excite you, I have to come to you with a bug-fixing build – again. There’s a giant list of things I’d rather be putting into the game, instead of working on bug fixes…but, hey, I can’t just ignore bug reports and leave egregious problems in the game. That would be horrifically irresponsible, and would only have devastating consequences later in development.

The next stage of the game’s development is the crowdfunding phase – the part where I say, “Here, download this free demo, it represents what the final product could be like. Donate if you want the final product to exist!” When we reach that stage, the game absolutely cannot be a buggy broken mess that is full of exploits and oversights, leaving a horrible impression on the player. Who would want to fund that?

Sadly, the fact of the matter is that we’re in the “nothing cool or exciting happens for a few months while I just fix bugs” phase. I bet you’re not happy about that. I’m not happy about that, either. In fact, I hate it. It’s annoying and tedious and boring as hell for me to just fix bugs all summer. But, even if you and I both hate it, it’s still necessary.

I wish it didn’t have to be this way. But it does. I’m not going to ignore bug reports, no matter how desperately you (and I) wish that I was working on something more exciting and interesting.

Every time I upload a new build on the 1st or 15th day of the month, I think to myself, “There! Everything is fixed. No other bugs can possibly remain in the game. The game is flawless. Now I can spend the next 2 weeks putting cool new stuff into the game!” And then, 2 weeks later? “Hey guys, here’s a new build with 38 bug fixes…”

The bug-fixing builds will stop when the bug reports stop. I can’t predict when that’ll happen, but eventually, it’ll happen. And the game will be better off for it.

I mean, think about it – when I finally put more rivals in the game, you don’t want to have bugs and oversights ruining your experience and pissing you off every 5 seconds, right? Well, then. That means I’d better continue what I’ve been doing, and fix all the problems that currently exist in the game.

Well, you know the drill. Fan art, followed by changelog.

To see a list of all of the improvements and fixes in the latest build, please scroll down past this gorgeous artwork by tora.pyt!



Changes and Improvements
  • During Osana’s week, on Friday, the Art Club paints the cherry tree where Osana confesses to Senpai. This is so that there are witnesses nearby Osana while she’s waiting under the tree for Senpai, so that it’s not too easy for the player to simply run up and murder Osana there with no consequences. However, there were several oversights: The female members of the Art Club were not present, the characters’ cones of vision were not large enough to actually see Osana being murdered, and the characters’ vision was blocked by the canvases they were painting on. All of these oversights have been resolved, so that now the Art Club actually reacts and takes action if they witness murder under the cherry tree on Friday.
  • If a student was running to report something suspicious to a teacher – a weapon, a blood pool, a bloody weapon, etc – that student would completely ignore the presence of any corpses while on their way to report the suspicious object, even if they were running through a corridor completely filled with dead bodies. From now on, any student who is running to report something to a teacher will still be able to notice corpses, and will change their priority from “report suspicious object” to “report corpse.”
  • If a student takes an incriminating photo of the player with their phone, and then the player kills that student, the student will drop their phone. This dropped phone can be found by police, who will find the incriminating photo and arrest the player. This outcome can be avoided by crushing the dropped phone under your foot. However, there was a bug that would cause the dropped phone to turn invisible if the player concealed the victim inside of a garbage bag. This bug has been fixed.
  • A Teacher’s Pet reacts to murder by reporting it to a teacher – but if someone else is already reporting the murder, the Pet runs and hides in their classroom, instead. However, if a Teacher’s Pet witnesses murder INSIDE of their classroom WHILE they are hiding inside of it, they should no longer consider their classroom to be a safe hiding place. So, from now on, Teacher’s Pets will run out of school if they witness murder while they are hiding in a classroom.
  • When the player was caught misbehaving by the student council and sent to the counselor, the game would check for the presence of corpses on school grounds, but would not check for bloody weapons on school grounds, or even for bloody weapons in the player’s inventory. This oversight has been fixed; the game now checks for the presence of those things when sending the player to the counselor.
  • The player will now lose sanity while dropping a heavy weight onto someone’s head from above, pushing a sleeping student into the pool, crushing someone with a bookcase, setting someone on fire with a candle/bunsen burner while they are doused with gasoline, electrocuting someone with a thrown car battery, or putting lethal poison into someone’s food.
  • From now on, if a student is hiding in their classroom because they suspect a murderer is at school, they will react negatively when they see the protagonist wearing a raincoat; they’ll immediately jump to the conclusion that the protagonist is planning a murder and is be wearing a raincoat to avoid getting bloody.
  • If the player killed Osana and framed someone else for the crime, the game would incorrectly log her manner of death, so in the “Senpai meets Amai” cutscene, the game would freeze one it gets to the part of the cutscene where Senpai is supposed to explain what happened to Osana. This bug has been fixed.
  • If a student witnesses the player poisoning their bento at lunchtime, that student will refuse to eat their bento. However, if Osana witnessed Ayano poisoning her bento or Senpai’s bento on Monday morning, she would proceed forward with the bento event anyway. This oversight has been corrected.
  • Students now think that it’s weird and annoying if the player repeatedly turns on a loud radio playing obnoxious music. They’ll tolerate it the first time, but if they witness the player doing it more than once, they’ll get annoyed and your reputation will be damaged.
  • From now on, any student at school who does not have a crush on another student will have “None” in their student profile, and if they do have a crush on another student, it will say “Unknown” in their student profile (until the player uncovers who it is).
  • If the player joined the delinquents, then got the delinquents expelled from school, the player would lose the ability to quit the delinquent gang, and would be stuck in the gang, unable to ever join any other club. This bug has been fixed.
  • One of the buttons that is visible at the bottom of the screen in Yandere Vision was greyed out, making it seem as though the button had no functionality, even though the button was indeed functional. This oversight has been fixed.
  • Osana’s “talk with Musume in the plaza on Friday morning” event will no longer occur if Osana is busy looking for her lost phone; she would be too preoccupied with her missing phone to care what Musume wanted to talk about.
  • From now on, if a student is pushed from the rooftop, nearby students will react to the noise that is caused by the student striking the ground or landing in the dumpster, and will walk over to investigate what they heard.
  • From now on, if the player brings a screwdriver from home to school, the “Sabotage a vending machine with a screwdriver” Scheme will skip from Step 1 to Step 2 (no need to find a screwdriver; the player already has one).
  • Students will now find it annoying if you keep giggling in their presence. Giggling more than 5 times while nearby a student will now cause them to react negatively and damage your reputation.
  • Added “Ichirou Saikou graduates from Akademi” to the timeline at the end of the True Ending, since a lot of people presumed that he didn’t graduate because that text wasn’t in the timeline.
  • When using the “teleport to music clubroom” debug command in 1980s Mode, the weapons that spawn inside the music clubroom will no longer clip inside of the tables inside of that room.
  • Removed exploit that made it possible to escape the Journalist by laughing if the Journalist became aware of Ryoba’s murderous actions while Ryoba was laughing.
  • Rivals will no longer agree to follow you at lunchtime, since it’s way too easy to kill a rival by just waiting until lunchtime and asking her to follow you.
  • From now on, if you shove a student from the rooftop, nearby students on the rooftop will hear the scream and walk over to investigate.
  • If a student council member spotted the player misbehaving while guarding a corpse, the game would softlock. This bug has been fixed.
  • The current week is now displayed at the top-right corner of the screen, in addition to the current time, weekday, and phase of day.
  • Students who are set on fire while standing in front of a wall should no longer clip through the wall during their death animation.
  • It is now possible to use Pose Mode to make a girl wear the loose socks of Raibaru and the stockings of Dafuni, Inkyu, or Sakyu.
  • Kidnapping a student will now lower school atmosphere by 90%, because students should be worried if somebody suddenly vanishes.
  • An adjustment has been made that may reduce the loading times when returning from school to the protagonist’s home.
  • Adjusted the color of the pause screens in Mission Mode so that the text should be more legible now.
  • Increased the volume of some of Osana’s voice lines, since they were too quiet.
  • Updated the appearance of the “Nozama” shopping screen.
  • Updated Yui Rio’s hair model.
  • Fixed bug that caused an “invisible” kidnapped victim to be present in Ryoba’s basement if the player kidnapped a rival, turned her into a mind-broken slave, made her kill someone, and then disposed of the slave’s body without anyone knowing that the slave had killed someone at school.
  • Fixed bug that would allow the player to retain control of the protagonist (the ability to run around, aim the camera, etc) if the player took a photograph at the exact moment that they were caught misbehaving by a student council member.
  • Fixed bug that was preventing the game from correctly calculating how much Sanity should be lost when the player performs a murderous action; the game was ignoring whether or not the player was wearing the “sanity panties.”
  • Fixed bug that would cause Raibaru to psychically become away that the player had attacked Osana if the player killed Osana under the cherry tree while Raibaru was on the other side of the map drinking water or something.
  • Fixed bug that would cause the game to softlock if the player pressed the “X” Button (or the “F” key) in the saving/loading menu. (The game was trying to access debug functionality that had been removed a long time ago.)
  • Fixed bug that would cause the delinquent club’s theme (the music that plays when talking to the club leader specifically) to play nonstop and never go away after the player performed the delinquent beat-em-up minigame.
  • Fixed bug that would cause the game to get stuck in an “about to start fight, but the fight never happens” state, if a delinquent dropped his weapon and then the player attacked the delinquent from the front.
  • Fixed bug that would cause Raibaru to sit in midair and eat food in strange locations (the shoe locker area, under a tree in the plaza) if Osana was killed while Raibaru was mentoring the Martial Arts Club.
  • Fixed bug that would prevent Osana from playing the “being stabbed to death by a mind-broken slave” animation if the player was talking to Raibaru at the point in time when the animation was meant to begin.
  • Fixed bug that would cause time to pass at super-high speeds if the player was using the Pass Time ability at the moment in time that a suitor reached the confession tree to talk to the current rival.
  • Fixed bug that would cause the Basu sisters to slide across the ground while performing a sitting animation if the player threw a stink bomb at them during one of their morning conversations.
  • Fixed bug that caused the game to mistakenly believe that a bloody weapon was still present at school after it was incinerated, if that bloody weapon had been held by a mind-broken slave.
  • Fixed bug that would cause Raibaru to become unable to exit her “walk around stretching and exercising” protocol if Osana died during the Tuesday book event while Raibaru wasn’t present.
  • Fixed bug that would cause the “You didn’t allocate any study points!” warning message to appear even if the player had already achieved the maximum rank in all of their school subjects.
  • Fixed bug that caused the “blue tint” post-processing effect to disable itself if the player started a 202X save file, returned to the title screen, then started a 1980s Mode save file.
  • Fixed bug that prevented the game from recognizing that the player had eliminated their rival if the player used the “Internet gossip” mechanic to reduce their rival’s reputation.
  • Fixed bug that prevented the “You are friends with this student” icon from appearing on a student’s icon in the Student Info Menu when viewed inside of the protagonist’s home.
  • Fixed bug in the “Nozama” shopping screen that allowed the player to change the currently-selected product while the “Would you like to purchase this?” window was onscreen.
  • Fixed bug that would allow the player to change their weapon in the middle of an attack animation if a Heroic student was running towards them during the attack animation.
  • Fixed bug that would cause Ryoba to perform a sitting animation without a chair and just sit in midair if she attended the Photography Club’s club activity in 1980s Mode.
  • Fixed bug that would cause certain characters to perform a walking animation while traveling at running speed, while they were moving towards a radio to turn it off.
  • Fixed bug that caused the game to get permanently stuck at the Game Over screen if the player got a Game Over in either the Stalker House or Asylum stealth missions.
  • Fixed bug that caused an “Expelled by Counselor” event to result in a “suspended for 1 day” outcome, instead of the expulsion game over that was intended to happen.
  • Fixed bug that caused the “Push Senpai’s book into the fountain” button prompt to remain in existence even after Osana’s “read book at fountain” event had ended.
  • Fixed bug that would cause visual glitches in Mission Mode if the player started a mission that involved a disguised Nemesis, died, and then retried the mission.
  • Fixed bug that allowed the player to pick up the corpse of a rival without being noticed by Senpai/Raibaru as they were kneeling right next to the rival’s body.
  • Fixed bug that would prevent the game from remembering the player’s preferred framerate cap when returning from the Light Music Club’s rhythm minigame.
  • Fixed bug that would cause the game to freeze at the end of the “Senpai Rejects Osana” cutscene if the police had been called to the school that day.
  • Fixed bug that would cause Osana to glitch out if the player used stink bombs to interrupt her “put two bentos on her desk” event on Monday morning.
  • Fixed bug that would cause corpses to float up into midair after being dropped down into the sewer, if the game was running at a low framerate.
  • Fixed bug that would cause Raibaru to run away from Osana if the player spooked Osana during one of her “talk privately with Raibaru” events.
  • Fixed a bug that would cause the liquid inside of a water cooler to change color to solid white whenever the player used Yandere Vision.
  • Fixed bug that could cause some students to get stuck in the “hiding spot” where you can spy on Osana’s Monday morning phone call.
  • Fixed bug that would cause the game over screen to be blurry if the player reached that screen after being apprehended by Raibaru.
  • Fixed bug that would cause the mouse cursor to display onscreen while in the protagonist’s home or while shopping in town.
  • Fixed bug that was preventing Ryuto’s profile from displaying the fact that he has a crush on Pippi Osu.
  • Fixed bug that was causing cardboard boxes to clip into lockers in Mission Mode.
  • Fixed bug that was preventing Toga from entering his morning routine correctly.
 
Holy fuck nigga sorted them by length:
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Alex's mysterious $90 Patron strikes again.
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This is the 2nd highest Alex's Patreon earnings have been in the last six months. By the middle of next week, it'll be the highest in the same time frame.
 
So I'm not exactly sure when it happened, but the Discord server isn't entirely locked up anymore with registration and life analysis via reddit not strictly required. Nothing particularly interesting there, just thought I'd mention it. At least one channel is visible yet hidden (help-wanted, what a misnomer).
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So I'm not exactly sure when it happened, but the Discord server isn't entirely locked up anymore with registration and life analysis via reddit not strictly required. Nothing particularly interesting there, just thought I'd mention it. At least one channel is visible yet hidden (help-wanted, what a misnomer).
Ver archivo adjunto 3625177
You mentioned that you were in the Discord before, right? Because when I tried a few days ago, he's still requiring people to submit an application or give him money to gain access.
 
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