💼 Careercow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total de votantes
    2,612
You mentioned that you were in the Discord before, right? Because when I tried a few days ago, he's still requiring people to submit an application or give him money to gain access.
I was on the Discord with my first account for months, using the avatar you see on the left with the username "Catgirls Are Love" where I actively helped the less technical savvy preteens with technical problems involving the game, alongside other issues like explaining why a Unity game built for Windows won't run on a fucking Chromebook. The capital "A" resulted in it taking over half a year for someone to notice. Said account is still banned and I haven't submitted an application or given Alex any money. As some lackey of Alex either is or is soon to be desperately refreshing this page, all I will say is I feel no urge to help in any fashion so long as I/that account remains banned. DM incoming.

Edit: Also, the Discord is very inactive compared to how it was when I was still part of it. Participation is down massively, with maybe three or four people posting every ten minutes to half hour (5 second slowmode) compared to the old dozens every minute.
 
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Also, the Discord is very inactive compared to how it was when I was still part of it. Participation is down massively, with maybe three or four people posting every ten minutes to half hour (5 second slowmode) compared to the old dozens every minute.
No surprise. He's desperately relying on recruiting to replace old jaded departures from people realizing the project isn't happening, but the locked down discord puts in enough barriers that most people can't be assed. So it'd be all outflow, minimal inflow.
 
No one is going to jump through hoops to join a game discord. At least have a public channel that acts as a prescreen.
I would have thought that people wouldn't bother to jump through the various hoops just to post something that gets them instabanned, but the quantity of people doing so in the short time I've been watching suggests that the requirements to join have been significantly eased.
 
Alex is claiming to have worked on another prototype back in 2013/2014, where you play as a ghost who haunts mirrors and possesses other life forms for their life energy.
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The ending checklist for the 202X mode, another example of Alex not keeping the scope of his game in check.
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Alex's thoughts on the crowdfunding campaign if it fails:
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"I would like to finish the game, but I can't do it if I constantly add new things."
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His thoughts on how the word "fan game" is being used in a broad and misleading way.
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More Aishi bloodline shit:
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"Only 2 bug reports? Holy shit, I might actually work on something!"
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More excuses why he doesn't want to implement certain features, like changing student routines depending on school atmosphere.
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No illustrations for the cutscenes since there's character customization. Reasonable enough, but then he says he still wouldn't do it even if there isn't character customization because he's still changing aspects of the school/backgrounds/etc and doesn't want to ask his theoretical illustrator to go back and redo everything.
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Why doesn't the game let the player do certain actions with witnesses around? Because it's too complex, would create a lot of different scenarios., and the game is already complex enough as it is.
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What inspired 1980s Mode?
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Alex is claiming to have worked on another prototype back in 2013, where you play as a ghost who haunts mirrors and possesses other life forms for their life energy.
Ver archivo adjunto 3634926
Horror.webm
The ending checklist for the 202X mode, another example of Alex not keeping the scope of his game in check.
Ver archivo adjunto 3634535
Alex's thoughts on the crowdfunding campaign if it fails:
Ver archivo adjunto 3635058
"I would like to finish the game, but I can't do it if I constantly add new things."
Ver archivo adjunto 3635081
His thoughts on how the word "fan game" is being used in a broad and misleading way.
Ver archivo adjunto 3635074
More Aishi bloodline shit:
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"Only 2 bug reports? Holy shit, I might actually work on something!"
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More excuses why he doesn't want to implement certain features, like changing student routines depending on school atmosphere.
Ver archivo adjunto 3635027
No illustrations for the cutscenes since there's character customization. Reasonable enough, but then he says he still wouldn't do it even if there isn't character customization because he's still changing aspects of the school/backgrounds/etc and doesn't want to ask his theoretical illustrator to go back and redo everything.
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Recording_3.webm
Why doesn't the game let the player do certain actions with witnesses around? Because it's too complex, would create a lot of different scenarios., and the game is already complex enough as it is.
Ver archivo adjunto 3634639
Complexity.webm
What inspired 1980s Mode?
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1980s_Origin_1.m4v
Great finds and compilation, man. But I'd like to take a minute to focus on one detail in his post regarding what would happen if the crowd funding failed.

He mentions that if it fails, the game will change on $0. But in his examples, notice how he says the 20XX rivals will be templates from the 1980s rivals. If Alex had done all the work he claimed, claimed that the game was X% done, why would he actively cut out work he already finished in favour of objectively inferior work? This basically shines a bright light on one thing: Alex is admitting he has not done nearly the amount of work he boasts. Why would he cheapen the game, worsen his reputation, and overall hurt his chance of making money from this project when he claims the better work is already done?

And we can see this by virtue of the other point he brings up: no voice acting. The voice acting is already completed however, all done for him for free. Since we've seen the VA, this point we can safely assume to be a balk in order to scare his young fan base into giving him money.

How do we know the rivals isn't a balk too though?
From the lack of work ethic and ability he has constantly shown, I think it is the only real logical conclusion that he hit some sort of snag while developing the rivals. Whether laziness, bugs he can't fix, or just not knowing how to implement what he wants to implement, even saying that he will make the rivals from the 1980s template shows the 20XX rivals he claimed were completed have never been completed as he claimed.
 
Great finds and compilation, man. But I'd like to take a minute to focus on one detail in his post regarding what would happen if the crowd funding failed.

He mentions that if it fails, the game will change on $0. But in his examples, notice how he says the 20XX rivals will be templates from the 1980s rivals. If Alex had done all the work he claimed, claimed that the game was X% done, why would he actively cut out work he already finished in favour of objectively inferior work? This basically shines a bright light on one thing: Alex is admitting he has not done nearly the amount of work he boasts. Why would he cheapen the game, worsen his reputation, and overall hurt his chance of making money from this project when he claims the better work is already done?

And we can see this by virtue of the other point he brings up: no voice acting. The voice acting is already completed however, all done for him for free. Since we've seen the VA, this point we can safely assume to be a balk in order to scare his young fan base into giving him money.

How do we know the rivals isn't a balk too though?
From the lack of work ethic and ability he has constantly shown, I think it is the only real logical conclusion that he hit some sort of snag while developing the rivals. Whether laziness, bugs he can't fix, or just not knowing how to implement what he wants to implement, even saying that he will make the rivals from the 1980s template shows the 20XX rivals he claimed were completed have never been completed as he claimed.
Actually, in regards to all the volunteer work - Unless he's actually been having volunteers sign contracts, selling the game with volunteer assets in it would be a legal nightmare - People will tell you verbal contracts hold, but the validity of a verbal contract is determined through a court, and discord messages are not sufficient grounds for a court to provide a default judgment on a dispute, especially if the volunteer is, or has in the past, requested all removal of content, and it hasn't been done. Replacing all that is a genuinely good idea.

As for the rivals, replacing them only makes sense when you consider Alex's design methodology. He constantly focuses on publicly showable, marketable improvements, not infrastructural. He's also hedging on that to sell the kickstarter. Its difficult to convince a 15 year old to steal mums credit card to pledge when the enhancements are a bunch of programmer-speak, but rivals are easily sold to people.

As for developing the rivals in so far as snags go - His horrific code structure means adding logic thats both shared, but sometimes special cased, to different rivals is a nightmare of trying to exclude everyone else. In his system, everyone has a nightmare pile of flags that need to be compared and contrasted to evaluate and pick 'the right' decision down every possible combinational branch. This is an absolute mess to developer what is now double the rivals, and must be incredibly tedious, depressing work. A sane design would separate events (Found body, etc) from reactions (run for teacher, call for help, go hunting) from characters (Rival, student, teacher) so that when a teacher gets handed an event they should react to, they only have one or two reactions to consider. Object oriented design is not Alex's strong suite, and its probably too late to effectively retrofit it. He'd have to rebuild NPC's from the ground up at this point.

Alex's thoughts on the crowdfunding campaign if it fails:
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I don't really know what he is trying to convince people of here - Assuming I didn't fat finger any math, his patreon has amassed $150,056 in its lifespan. You have already gotten a very successful kickstarter worth of funding, there's very few that break six figures at all. All three of the options he presents are focused on his financial gain, not the game itself. Boo Hoo, a publisher/investor wants a return on investment, unlike my stupid loyal fans, who just want to shower me in money for the game. Even highlighting the dev who took a traditional loan out shows his attitude - its risky. Kickstarters and patreons are no less risky for the consumer - He justs assume its moral to risk huge piles of other peoples money as long as its spread across enough people. God forbid the guy responsible for its success at all, the one solely responsible for actually making it worth a damn, foot any risk.

This is honestly just a really gross attitude to take towards a kickstarter when you've already made so much goddamn money for the project. The little 'Any money under X isn't for the game, its just for me' caveat is equally bullshit, you don't get to play crowdfunding with your financials put first. There are devs 10x better than Alex is, who don't make such unrealistic asks from their community, while working dayjobs and putting all the patreon money into filling their own skill gaps first, and taking a slice for themselves after everything else is sorted.

This guy has to be my favorite cow, he genuinely rapidly cycles me between malding and laughing in pure awe of this lad.
 
I don't really know what he is trying to convince people of here - Assuming I didn't fat finger any math, his patreon has amassed $150,056 in its lifespan. You have already gotten a very successful kickstarter worth of funding, there's very few that break six figures at all.
I'm not sure what your source is, but I feel confident in stating that your math is incomplete.
Alex Patreon.PNG
I've got current total Patreon earnings of $279,284.

Now I'm certain these numbers are inaccurate due to just how volatile his Patreon contributors tend to be so I went for whatever the value was at the end of the month, according to Graphtreon. The actual earnings are almost certainly higher, but probably not by a significant amount. As for Alex's YouTube/Twitch earnings, I honestly have no idea.
 
Alex is claiming to have worked on another prototype back in 2013/2014, where you play as a ghost who haunts mirrors and possesses other life forms for their life energy.
Ver archivo adjunto 3634926
Horror.webm
The ending checklist for the 202X mode, another example of Alex not keeping the scope of his game in check.
Ver archivo adjunto 3634535
Alex's thoughts on the crowdfunding campaign if it fails:
Ver archivo adjunto 3635058
"I would like to finish the game, but I can't do it if I constantly add new things."
Ver archivo adjunto 3635081
His thoughts on how the word "fan game" is being used in a broad and misleading way.
Ver archivo adjunto 3635074
More Aishi bloodline shit:
Ver archivo adjunto 3635000
Ver archivo adjunto 3635017
"Only 2 bug reports? Holy shit, I might actually work on something!"
Ver archivo adjunto 3635020
More excuses why he doesn't want to implement certain features, like changing student routines depending on school atmosphere.
Ver archivo adjunto 3635027
No illustrations for the cutscenes since there's character customization. Reasonable enough, but then he says he still wouldn't do it even if there isn't character customization because he's still changing aspects of the school/backgrounds/etc and doesn't want to ask his theoretical illustrator to go back and redo everything.
Ver archivo adjunto 3634638
Recording_3.webm
Why doesn't the game let the player do certain actions with witnesses around? Because it's too complex, would create a lot of different scenarios., and the game is already complex enough as it is.
Ver archivo adjunto 3634639
Complexity.webm
What inspired 1980s Mode?
Ver archivo adjunto 3634641
1980s_Origin_1.m4v
Wow, fuck. Imagine if Alex had gone with that project instead of the hilariously bloated mess that is yansim. Even his retarded ass could've successfully coded that one. Then again, I'm sure he'd find a way to scope creep that game into great value Silent Hill, because this is Alex we're talking about.

"I would like to finish the game, but I can't do it if I constantly add new things."
LMAO no fucking way, Alex! Imagine if you had realised that 8 years ago. :story:
 
I'm not sure what your source is, but I feel confident in stating that your math is incomplete.
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I've got current total Patreon earnings of $279,284.

Now I'm certain these numbers are inaccurate due to just how volatile his Patreon contributors tend to be so I went for whatever the value was at the end of the month, according to Graphtreon. The actual earnings are almost certainly higher, but probably not by a significant amount. As for Alex's YouTube/Twitch earnings, I honestly have no idea.
Yea, I fucked up, just did a quick addition of what graphtreon showed me in the monthly chart - which only went back 5 years, so I missed the big earners. Shoulda paid more attention lol. If anything this backs it up more, a quarter of a million is even more impressive, and makes him achieving close to that in a kickstarter even less likely.

By their own numbers, only 4% of all kickstarters pass 100k, and even when you narrow it down to just games, you get 9%.
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Furthermore, the 'big ticket' kickstarter games are becoming rarer and rarer. These numbers for gaming are inflated by early projects promising the moon that have historically flopped, and are still flopping to this day. The number of six figure kickstarter games has been declining significantly as consumers grow more wary of the platform. A backer only has to get burned once to stop backing projects, and a lot of people myself included have just pivoted to waiting for early access on these game. I've probably mentioned this before, but Alex having such a feature complete release while still having it suck so much is actually a big detriment to any kickstarter success - You can play a lot of game right now, and little of it is all that fun. Its far easier to sell on the art of the possible when your describing things that don't exist in game, its harder to argue "Yea all this is shit after years of work but I can totally make it better with money", it doesn't sit right with most consumers.

@Kuritan Deplorable
Rebuilding all the NPCs completely might seem like a big step backwards for him and that's why he won't ever do it. It would actually save incredible amounts of time, though.
110% - There is a handful of refactors that would be extremely time involved up front, that would make a massive change to the project and make it far easier to develop and maintain, and expand in the future. The reaction system/AI responses, the club system, and murder interactions themselves, but it could be generified out to character-character interactions (PC being a character still).
Scheduling is a perfect example of what he SHOULD be doing - its broken down to generic classes, defined when their gameobject is assembled in editor or instantiated from script. They have multiple classes for accuracy, and don't try to deal with more than they need to at the moment. And the reason the scheduling system is so good, is because it wasn't built by Alex. It was built by the refactor programmer he bailed on. This is a vision of what could have been, my friends.

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Club system is a similar overhaul, just rebuild it so club members, bonuses, levels, and interactions are separate elements you assemble into a whole club. A few sanity wrappers solve all your issues around abilities being available at the wrong time, nobody has to have any special case logic for pc club member over npc club member, and if the club leader dies you can just promote internally and not have all your interactions hard fail, if you're design calls for infallable clubs. As it stands its special casing as usual.

Weapons, once again is special casing that needs to be ripped down. Right out the gate, kill the lovely bit of boolean hell to define weapon properties. Why bool? These would conflict. Use an enum and set it in editor.
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A weapon has some set of attack type or weapon class that determines animations, which the code does do, but as stringouts for some reason. Any weird special behavior like flaming, dismemberment, etc should be other components on the weapon gameobject, not an amalgamation. The parent weapon should ask its children to do anything they need to do during actions such as brandish, murder, etc and off you go, dynamic stackables without shit like this.
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Stuff like suspicious items should be broken out into a component too, we see this duplicated all over the place, when a character who see's yanchan should just check "is anything on this character or a child of this character suspicious" by either asking the parent or checking the hierarchy itself. No piles of special case.

There's really no excuse to not be using object oriented design like this, where specific concepts, actions and behaviors are their own piece, with complex things like students built of many smaller blocks, even if you didn't know/weren't comfortable with the Unity Component based design approach (Which is just a visual builder version of object oriented design anyway). Makes prototyping and upgrading so much easier too, since you can just build a quick object script and slap it on as a new component and see if it behaves in a fun way.
 
Alex's thoughts on the crowdfunding campaign if it fails:
Oh, lol!

1. What company is gonna put it's money into a vaporware with a developer who already had a contract with a studio and failed every single obligation he had, only to threaten it with a smear campaign to save himself from paying any fines?
2. Well, there are some people, who may fund such game. They usually hang on on Discord and pretend to be minors.
3. Oh, God, please-please-please, this! Alex getting into debt to do fuck all would be glorious!
 
And again, he sorted them by length.

I have a suspicion that the Alex boy might be a bit autistic.
Man, that didn't even register with me, but you're right. Its from the github leak, so its not a compiler oddity. And its very much the norm across the codebase, with few exceptions.
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Anywhere he's got more than 5 or so variables, they're sorted by length, with the occasional sorting error because of course he's gotta slip a few of those in as well. Also, bonus tinybuild programmer comment that I found while I was in here.
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He was told about refactoring things into helper classes and smaller functions years ago, so he has no excuse of "it never occurred to me".
 
Man, that didn't even register with me, but you're right. Its from the github leak, so its not a compiler oddity. And its very much the norm across the codebase, with few exceptions.
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Anywhere he's got more than 5 or so variables, they're sorted by length, with the occasional sorting error because of course he's gotta slip a few of those in as well. Also, bonus tinybuild programmer comment that I found while I was in here.
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He was told about refactoring things into helper classes and smaller functions years ago, so he has no excuse of "it never occurred to me".
So I checked some of the most recent blog posts about bug fix releases and it's there regularly too:
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When displayed using the blog stylesheet, it is not blatantly noticeable (but still noticeable), but when you remove the width limits it's obvious. That's why I only noticed it when @lumaleelumabop quoted the most recent changelog on KF.
 
More Discord posts from the past few days.

Alex being a dick to someone reporting a bug, leading to this gem of a line:
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"Bug fixes are the bane of my existence, can't you tell?"
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TWD Kenny fanboys crying in the distance.
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The Discord channels for the curious, including the admin section and Gacha Games for some reason.
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More Discord posts from the past few days.

Alex being a dick to someone reporting a bug, leading to this gem of a line:
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"Bug fixes are the bane of my existence, can't you tell?"
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TWD Kenny fanboys crying in the distance.
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The Discord channels for the curious, including the admin section and Gacha Games for some reason.
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Holy shit what a trashfire of a discord channel. The presence of so many channel really adds credibility to the idea that he has some form of autism. Either that or he is trying to appeal to as many weebs as possible to garner more support for his dead project.
 
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