So he implements new hair models not for the rivals from the main game, but for the copypasted shit from the 80's mode? I guess, even Alex realised that the main game is completely irrelevant at this point and no one's waiting for it. And speaking of models - even in the brief glimpses of hell known as VTuber thread that I saw reposted somewhere, I can conclude that there are better V-thot models than in the actual debug build known as YS.
Okay, I am bored, so let's look into his "here, I've made it" list.
1. Basic game prototype as a PoC - Feb 28, 2015
Things that Alex's PoC didn't need according to him:
Mar 1, 2015 - Murder Reaction and Cleanup i.e. 16:9 ratio breaks right after implementation -
https://yanderedev.wordpress.com/2015/03/01/murder-reaction-and-cleanup/
Mar 15, 2015 - Photography, Info-chan, Yandere Vision, and Yandere-chan’s Room i.e. Alex shills old features again but now for his YT audience -
https://archive.vn/h1hyj
May 3, 2015 - Alex adss teachers, 70 NEW BUGS THAT HE IS GOING TO FIX FOR THE NEXT WEEK and links his email sperging -
https://archive.ph/PJp0W
2. Every core mechanic and rival elimination method - Mar 21st, 2020
He didn't add shit that day. In fact, the only thing he added that month was
FUCKING SNAP MODE.
3. Fully implement one rival - Aug 31st, 2020
Yeah, you all know how "fully' Osana was and still is implemented.
4. Implement a system to progress through 10 weeks - Oct 10th, 2021
Yep, he is talking about fucking 80's mode. It took him 7 years to add something that he "could add any day, but would it be fun, NO, SO STFU AND WAIT FOR OSANA!"
5. Fix bugs, balance, polish - lol, good luck with fixing 8 years of bad design decisions and spaghetti code in the foreseeable future.
6. Launch a campaign
and run with the money.
What happened to "I can't launch Kickstarter campaign, gremlins destroyed my credibility"?
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7. Dont give a fuck.
8. Put a game on Early Access - is there any little scamming technique that indie devs use that Alex didn't use himself?