💼 Careercow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total de votantes
    2,612
July 29th, 2022 and this game is still not finished?

Wow.
Well, he's obviously shooting for setting a new record of Longest Development Period for a Videogame, currently officially held by Duke Nukem Forever at 14 years and a bit. Unofficially, Metroid Dread took longer since it existed in some form or another since 2005, giving an unofficial record of 16 years. Star Citizen will never be finished so that's not actually competition, and since Alex has been releasing builds of YanSim since December 2014 it's likely that Yandere Simulator will never be officially finished until at least early 2032. We're not even at the halfway point yet. Yes I'm being sarcastic; he's really just that fucking slow and/or too busy fellating himself/creeping on his fanbase to work on either his decaying ticket to fame or his true magnum opus incel masturbatory fantasy, Lunar Scythe.
 
Alex threatening to charge money to play his broke ass bullshit game. How many indie devs work real jobs and make (better) games in their off time?
At least 2,500 people, judging by just the Ludum Dare gamejam competitions. They've made better games in 72 hours than Alex has made in years. I might be biased, I am in that list after all, but there's some gold out there.
 
An RP video from the Discord:
rpvideo.mp4
For some reason I'm a little bothered by the lack of effort. There's no attempt to put on a "cute anime voice" (as horrifyingly cringe as it would be) nor any emotion in his words other than the slight sarcasm when he says "master", which I believe may be unintentional. Was someone bribing him to do this or something? Is he supposed to sound reluctant? Hell, I don't know the context. I just see this guy in a maid uniform and cat ears, and the sight alone makes me want to fold in on myself like a chair.
 
Quoted from another thread without any additional comment.
Seeing those two "Go for a punch/saki sanobashi" videos posted here recently made me go look at the subreddit for the search and I get the impression that the fanbase for this probably has some overlap with the yandere simulator fanbase, at least demographically speaking.
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August 1st Bug-Fixing Build (A)
Big build today! How build? 51 bug fixes and 25 miscellaneous improvements and changes. (I also made some optimizations that should improve the framerate a bit; I’m now getting 70 FPS in the most taxing scenarios, and over 100 FPS in the least taxing scenarios. However, results will differ from computer to computer.)

To read a list of everything that was fixed or changed in the latest build, please scroll down past this beautiful artwork by @tho_nqu!

(artwork)
Improvements and Changes
  • In the original release of 1980s Mode, it was possible to earn a maximum of $55,000 by selling hostages to the Yakuza. Because it was so easy to make money, I decided to update the game so that the Yakuza’s prices got more expensive with each passing week. In another update, I lowered the total amount of money that the player could obtain from the Yakuza…but I didn’t adjust his prices accordingly. To correct this, I have adjusted the rate of “Yakuza Price Inflation” so that it should now be possible to do a “Yakuza-Only Playthrough” using just the money earned from selling hostages to the Yakuza.
  • While developing the Light Music Club’s rhythm minigame, I needed a way to get a game over fast so I could quickly test the Game Over feature, so I added a debug command: Pressing the spacebar would instantly fail the minigame. However, when I released this feature, I forgot to take out the debug command, and it actually remained in the game. I’ve removed that command in this update, since it was never intended to be present after I finished testing the feature.
  • A highly-requested feature is now in the game; it is now possible to “One-Button Equip” an item from the bookbag using the same method as retrieving a weapon from the weapon bag. While Yandere Vision is enabled, you can now press one button to instantly conceal or retrieve an item in the bookbag, without having to remove the bookbag first.
  • I learned that, when a new player experiences the stalker house stealth mission for the first time, they don’t really understand what to do. To provide some direction, instructions now appear at the top of the screen to remind the player of their current objective and what they should be trying to do.
  • From now on, any student who is splashed with liquid at cleaning time – who was planning on going swimming immediately after cleaning time – will just change into their swimsuit instead of their gym clothes, since they were planning to change into a swimsuit, anyway.
  • New players usually don’t understand that it’s possible to allocate study points by tapping left/right at the “studying in class” screen, so from now on, a warning window will pop up whenever the player tries to leave that screen without allocating any points.
  • A lot of people were complaining about problems with Ryoba’s hair physics in her home, in the street, and in the asylum. I didn’t personally observe these problems, but I’ve made adjustments to her physics settings to potentially fix the problem for others.
  • The player must now wait 4 seconds between uses of the “study in library to pass time” feature. It’s necessary, in order to avoid creating bugs in events that depend on a certain amount of time passing.
  • The “Speedrun Timer” (that appears when pressing the “Delete” key on your keyboard) will no longer freeze when the game is paused or go super fast when the player is using the speed-up-time feature.
  • It should no longer be possible for the corpse of a student to clip through a wall if you perform the running animation into/next to a wall or a corner and then release their corpse.
  • Raibaru will now ignore weapons dropped on the ground in situations here she very obviously should be noticing other, more significant things nearby (such as Osana’s corpse).
  • Removed exploit that would allow the player to use the Student Info menu in unintended ways by pressing a directional button and the “Confirm” button simultaneously.
  • Bully girls now sit on a bench and eat lunch at lunchtime during Mission Mode, so that it’s possible to complete a Mission Mode mission about poisoning the bullies.
  • The camera now follows the protagonist during a “Push victim off rooftop” animation, instead of staying far away from the protagonist throughout the animation.
  • Chigusa will now sit in a different location at lunchtime, because her previous sitting location could cause her to clip into one of the male students.
  • It is now possible to use Yandere Vision during the stalker house stealth mission, and see red outlines of the house’s family members through walls.
  • Doubled the speed of the animation that Osana performs when she psyches herself up to give a bento to Senpai, since the old one was way too slow.
  • The car battery now has a cyan outline around it in Yandere Vision, since all objects with utility are supposed to be cyan in Yandere Vision.
  • It is now possible to lockpick your way into a clubroom after the club has been shut down and the doors have been locked.
  • The “Sakyu Basu will take off her ring” event in the Schedule screen has been removed, since that event no longer occurs.
  • Restored the missing “closing shower curtain” animation that was supposed to play when a female student took a shower.
  • Made adjustments that might improve the framerate when looking towards the school at the beginning of the school day.
  • Sumire now wears white socks in the tutorial, since that’s what she’s wearing in her official character artwork.
  • The “Entering SNAP Mode” sequence is now 1 second shorter, because it was just too long before.
  • SNAP Mode now incorporates depth-of-field effects (it didn’t before.)
  • Fixed bug that would cause strange behavior from Ritsuko (awake and asleep simultaneously, moving at running speed while performing walking animation, in two events simultaneously) if the player passed time using the “Study in Library” feature after Ritsuko had eaten food poisoned with a sedative.
  • Fixed bug in the “lower school atmosphere” code that was causing school atmosphere to drop by larger and larger amounts with each subsequent day that a death occurred, because it was counting deaths that occurred on previous days as “deaths that occurred today.”
  • Fixed bug that caused the Light Music Club’s practice music to play simultaneously with the Occult Club’s “summoning ritual” music if the player attended the Occult Club’s club activity while the music club were performing their own club activity.
  • Fixed bug that prevented the player from being able to disable the school’s security system in Mission Mode. (The system is disabled by stealing a faculty card from the faculty room and then using it on the console in the Announcement Room.)
  • Fixed bug that would cause the game to soft-lock if the player accepted Budo’s task (bring Raibaru to the Martial Arts club) and then spoke to Raibaru during a point in time when the Martial Arts club was not training in their clubroom.
  • Fixed bug with the “report Osana for smoking” Scheme that would cause the Scheme’s progress to reset if the player purchased cigarettes from Info-chan after reaching the “report Osana to the guidance counselor” phase of the Scheme.
  • Fixed bug that allowed the player to perform interactions with a teacher that were never intended to be possible (give a snack, ask to pull a box cutter out of a box, etc) if the “Report Corpse to Teacher” prompt was active.
  • Fixed bug that would cause the game to get stuck in “Telling the suitor what to change about his appearance” mode, if a student council member became alarmed by the player while the change-suitor’s appearance menu was open.
  • Fixed bug that would cause the game to incorrectly believe that a bloody weapon was present on the ground at school if a rival was sent to the guidance counselor while a bloody weapon was inside of the player’s inventory.
  • Fixed bug that was preventing the game from remembering certain information (task status, items that could be brought from home to school, sanity of kidnapped students) when the player transitioned from week to week.
  • Fixed bug that would cause Raibaru to move at running speed while performing her walking animation if she was away from Osana at the same time as her “talk with Osana in the plaza on Monday morning” event began.
  • Fixed bug that could result in a weapon hovering midair and rotating (looked kind of cool, honestly) if it was dropped while Ayano was standing at the top of the hill where the confession tree is located.
  • Fixed bug that would allow the player to skip past Friday without eliminating their rival by putting their rival into a musical instrument case and then letting the police open the case later that day.
  • Fixed bug that would cause the rival’s Yandere Vision outline to turn green instead of red if the player scared her and then apologized to her. (The current rival’s outline should never be green.)
  • Fixed bug that would make the “Return to the main menu?” text box display the wrong text if the player summoned it using the Escape key after viewing the “Restart Day” text box.
  • Fixed bug that would cause a mind-broken slave to “revive” the protagonist by attacking a delinquent after the delinquent had defeated the protagonist in the combat minigame.
  • Fixed bug that caused Raibaru to perform the wrong animations after her “Tell Osana to stop hanging out with her because she’ll become a target for bullying” conversation.
  • Fixed bug that would cause clothing and dismembered body parts to float in midair if they were picked up and then dropped very close to the location where they spawned.
  • Fixed bug that caused Teacher’s Pets to completely ignore the death of a teacher who died while investigating something that the Teacher’s Pet was trying to show her.
  • Fixed bug that would prevent the rival from performing her “search for lost book” animation if the player stole both her borrowed book and her bento on the same day.
  • Fixed bug that allowed the player to break the tutorial sequence by washing the murder weapon at a drinking fountain instead of disposing of it at the incinerator.
  • Fixed bug that would allow the player to run away while being chased if they had been cauterizing a corpse’s wounds at the point in time when the chase began.
  • Fixed bug that would cause the camera to clip into the back of Ryoba’s head when going into first-person mode while Ryoba was using the “Aggressive” Persona.
  • Fixed bug that would cause a shower curtain in the female shower building to open/shut every time a male student took a shower in the male shower building.
  • Fixed bug that would cause a nurse to completely forget about corpses/calling the cops if a student approached her and complained having about a headache.
  • Fixed bug that would cause the game to forget the player’s chosen school uniform if they used the “Reset Week” feature at the Game Over screen.
  • Fixed bugs that would result if Osana was hit with a stink bomb while she in any phase of the “Reading Senpai’s book at the fountain” event.
  • Fixed bug that prevented the player from being able to dispose of a murder weapon in Mission Mode if the weapon didn’t have any blood on it.
  • Attempted to fix bug that would sometimes cause the game to freeze when fading in/fading out of a “boost one of the suitor’s stats” cutscene.
  • Attempted to fix bug that would sometimes cause the game to freeze when fading in/fading out of the “leaving school and going home” screen.
  • Fixed bug that would cause part of the protagonist’s head to stop rendering during the “Cracks appear onscreen” part of entering SNAP Mode.
  • Fixed bug that would cause a button prompt to appear on top of the school newspaper as the player was trying to read a newspaper article.
  • Fixed bug in 1980s Mode that prevented the Light Music Club from practicing music when they gathered in their clubroom after 5:00 PM.
  • Fixed bug that caused Shiromi’s scarf and the coach’s whistle to float in midair around their heads after they had been decapitated.
  • Fixed bug that allowed the player to use debug commands in Mission Mode, the Alphabet Killer Challenge, and the Amai Challenge.
  • Fixed bug that would cause the 1980s Mode Photography Club Leader to try entering his club even if his club had been shut down.
  • Fixed bug that would cause a character to clip through a wall if they were electrocuted while standing very close to a wall.
  • Fixed animation error that prevented the protagonist’s skirt from animating during the “push student off rooftop” animation.
  • Fixed bug that prevented 2 female hairstyles from displaying when using Pose Mode to change a female character’s hairstyle.
  • Fixed bug in the town shopping street that would cause the camera to flicker if it collided with any props in the area.
  • Fixed bug that made two non-functional buttons appear at the bottom of the doors outside of the counselor’s office.
  • Fixed bug that prevented students from properly returning to their routine after performing the “Distract” favor.
  • Fixed bug that could result in subtitles displaying onscreen during SNAP Mode that weren’t supposed to be there.
  • Fixed bug that would cause the highest ceilings in the game (the ceilings of the rooftop entrances) to flicker.
  • Fixed bug that caused the low-reputation Game Over screen to display the text “EXPELLED” instead of “EXPOSED.”
  • Fixed bug that prevented Shin (the leader of the Occult Club) from sitting down in his chair after 5:00 PM.
  • Fixed bug that would allow a student to trigger a tripwire trap while swimming in the school pool.
  • Fixed a typo in the subtitles for the Tuesday conversation between the two science club boys.
  • Fixed animation errors in the “If I can’t have you…no one can” SNAP Mode death animation.
  • Fixed bug that was preventing the “open and close the school gate” feature from working.
  • Fixed bug that caused the railing in the town to be invisible.
What’s Next?
The question I receive the most is “What are you working on right now?” so I created a new page on the official website to communicate the answer visually (and hopefully concisely): https://yanderesimulator.com/focus/

I am currently focusing on making the game more presentable for the upcoming crowdfunding campaign. That involves fixing bugs, removing exploits, adjusting difficulty, balancing overpowered mechanics, replacing low-quality art assets, implementing features requested by users, and, in general, just polishing and refining anything that is rough or “janky”. It is a broad category composed of a wide spectrum of different tasks, but each one of those tasks is important for making the game presentable for the next milestone, so even though it is tedious work that isn’t super glamorous, it still needs to get done, and that’s what I’ll be focusing on, until I finish going down my checklist of everything I need to fix or improve.
The "Focus" page on his site (A)
Screenshot_1.png
But wait, there's more! One of the unannounced changes is that Alex finally got around to implementing the new hair models and it caused another fuss in his Discord (A)
iiz50o82j4f91.png
He even spammed that link at one point.
unknown.png
The old hair models for reference (A)
yandere_simulator___1980s_mode_rivals_by_ny4nkitto_despcsz-fullview.jpg
The updated hair models for the rivals:
Screenshot_2.png Screenshot_3.png Screenshot_4.png Screenshot_5.png Screenshot_6.png Screenshot_7.png Screenshot_8.png Screenshot_9.png Screenshot_10.png Screenshot_11.png
The new hair models seen in-game from the front and back:
Screenshot_17.png Screenshot_18.png Screenshot_19.png Screenshot_20.png Screenshot_21.png
One of the updated hair models for another student, Yui Rio, was found to have been copy and pasted from the old model made by Princessdie, someone who you might be familiar with. For those who are not, she told Alex to remove all of her assets from the game after she quit.
Screenshot_12.png

The old Princessdie hair model:
Screenshot_13.png Screenshot_15.png
The new hair model:
Screenshot_14.png Screenshot_16.png
 
Alex dijo:
I also made some optimizations that should improve the framerate a bit; I’m now getting 70 FPS in the most taxing scenarios, and over 100 FPS in the least taxing scenarios.
Those are fighting words, Alex. I very much doubt this and am tempted to test and find out to what degree Alex is most likely lying, except I haven't been keeping up with the bugfix builds so I can only really compare to the last time I did a general FPS test...sometime last year, maybe.
 
So he implements new hair models not for the rivals from the main game, but for the copypasted shit from the 80's mode? I guess, even Alex realised that the main game is completely irrelevant at this point and no one's waiting for it. And speaking of models - even in the brief glimpses of hell known as VTuber thread that I saw reposted somewhere, I can conclude that there are better V-thot models than in the actual debug build known as YS.

Okay, I am bored, so let's look into his "here, I've made it" list.

1. Basic game prototype as a PoC - Feb 28, 2015

Things that Alex's PoC didn't need according to him:
Mar 1, 2015 - Murder Reaction and Cleanup i.e. 16:9 ratio breaks right after implementation - https://yanderedev.wordpress.com/2015/03/01/murder-reaction-and-cleanup/
Mar 15, 2015 - Photography, Info-chan, Yandere Vision, and Yandere-chan’s Room i.e. Alex shills old features again but now for his YT audience - https://archive.vn/h1hyj
May 3, 2015 - Alex adss teachers, 70 NEW BUGS THAT HE IS GOING TO FIX FOR THE NEXT WEEK and links his email sperging - https://archive.ph/PJp0W

2. Every core mechanic and rival elimination method - Mar 21st, 2020

He didn't add shit that day. In fact, the only thing he added that month was FUCKING SNAP MODE.

3. Fully implement one rival - Aug 31st, 2020

Yeah, you all know how "fully' Osana was and still is implemented.

4. Implement a system to progress through 10 weeks - Oct 10th, 2021

Yep, he is talking about fucking 80's mode. It took him 7 years to add something that he "could add any day, but would it be fun, NO, SO STFU AND WAIT FOR OSANA!"

5. Fix bugs, balance, polish - lol, good luck with fixing 8 years of bad design decisions and spaghetti code in the foreseeable future.

6. Launch a campaign and run with the money.

What happened to "I can't launch Kickstarter campaign, gremlins destroyed my credibility"?
1659414461901.png


7. Dont give a fuck.

8. Put a game on Early Access - is there any little scamming technique that indie devs use that Alex didn't use himself?
 
So he implements new hair models not for the rivals from the main game, but for the copypasted shit from the 80's mode? I guess, even Alex realised that the main game is completely irrelevant at this point and no one's waiting for it. And speaking of models - even in the brief glimpses of hell known as VTuber thread that I saw reposted somewhere, I can conclude that there are better V-thot models than in the actual debug build known as YS.

Okay, I am bored, so let's look into his "here, I've made it" list.

1. Basic game prototype as a PoC - Feb 28, 2015



Things that Alex's PoC didn't need according to him:
Mar 1, 2015 - Murder Reaction and Cleanup i.e. 16:9 ratio breaks right after implementation - https://yanderedev.wordpress.com/2015/03/01/murder-reaction-and-cleanup/
Mar 15, 2015 - Photography, Info-chan, Yandere Vision, and Yandere-chan’s Room i.e. Alex shills old features again but now for his YT audience - https://archive.vn/h1hyj
May 3, 2015 - Alex adss teachers, 70 NEW BUGS THAT HE IS GOING TO FIX FOR THE NEXT WEEK and links his email sperging - https://archive.ph/PJp0W

2. Every core mechanic and rival elimination method - Mar 21st, 2020

He didn't add shit that day. In fact, the only thing he added that month was FUCKING SNAP MODE.

3. Fully implement one rival - Aug 31st, 2020

Yeah, you all know how "fully' Osana was and still is implemented.

4. Implement a system to progress through 10 weeks - Oct 10th, 2021

Yep, he is talking about fucking 80's mode. It took him 7 years to add something that he "could add any day, but would it be fun, NO, SO STFU AND WAIT FOR OSANA!"

5. Fix bugs, balance, polish - lol, good luck with fixing 8 years of bad design decisions and spaghetti code in the foreseeable future.

6. Launch a campaign and run with the money.

What happened to "I can't launch Kickstarter campaign, gremlins destroyed my credibility"?
Ver archivo adjunto 3554370

7. Dont give a fuck.

8. Put a game on Early Access - is there any little scamming technique that indie devs use that Alex didn't use himself?
And people still fund this shit? There were literally other developers who made much better variants of the game within weeks compared to the many years he had taken moving just inches. And when he found out about those he threatened suicide.

Those developers should've just continued the game and told him to fuck off. If he kills himself or not, they should've have been draining him of his NEETbux so he does fuck all in wasting people's time.
You shouldn't feel bad for """having""" the suicide of a dead-end on your hands. What are the courts gonna do?
 
Dude is bragging about getting 10 fps over 60 in his 8 year old game while playing on modern hardware. lol... lamo even.
It's literally due to extra processing speed from new tech, and he's actually using it to proclaim he's done shit with the code.

I really do wish people just told him "bet" when he threatened to kill himself over them making him look bad by making a more complete game in 1/100th the time.
 
Dude is bragging about getting 10 fps over 60 in his 8 year old game while playing on modern hardware. lol... lamo even.
Yeah...no. Admittedly, frame rates have improved over how they used to be, I still wouldn't say they're in a good state.

First off, I noticed that Alex is still terrible at Unity Asset management as his game is distributed as a 2.35 GB zip and uncompresses to 4.57 GB. If he were to utilize the tools provided by Unity properly, he should be in theory seeing uncompressed game sizes within 10% of his compressed zip (I base this on what I've seen from many, many, many other Unity games). Again, this is something common with newer Unity developers that they tend to learn quickly and after their initial few releases stop giving out unnecessarily bloated games.

I did my usual thing of setting a FPS cap at 90 because I don't trust Alex to have FPS capped simple menus. Lo and Behold, I instantly hit that cap and my GPU was working at 30% for fucking nothing. Good job Alex. Also, the first time I ran the game at 1080p, fullscreen the game failed to reach the main menu. After I changed the resolution and tried again, it worked, and didn't freeze again when using the prior settings. I don't get it.

So, on to the testing. It's now possible to get 70+ FPS in the school environment without running to a corner of the map and hugging the wall. I can get a somewhat stable 60-70 FPS running around in the corridors with the student body present. But if I'm on the roof, in the courtyard, or facing the main building I'm not seeing anything above 40-50 FPS. FPS is still terrible when you start the day with most of the student body on the path (37 FPS, and I like the students that spawn inside the school and run out the front entrance so they can stand on the sides of the entry path and talk), and my computer is not pushing its hardware to the limits. I'm averaging around 50% CPU usage (3.5 GHz, quad core, i5-4690K) and around 30% GPU usage (GTX 1080) and I don't see a steady 60 FPS in the school. Genshin Impact, another Unity game, will push my machine harder, give a much nicer looking result and do a steady 60 FPS. Yandere Simulator can not do the same.

I want to assume it's something that works better on Unity's end rather than anything Alex has done, but I don't know if Unity or Alex have done any updates of late. Any improvement is relatively minor. All I know is that my computer has power to spare and YanSim still can't do a steady 60FPS due to Alex's architectural decisions. Also, did the number of sponsors increase again? I thought there were fewer, but it has been awhile since I've checked.
Sponsors.png
 
I want to assume it's something that works better on Unity's end rather than anything Alex has done, but I don't know if Unity or Alex have done any updates of late. Any improvement is relatively minor. All I know is that my computer has power to spare and YanSim still can't do a steady 60FPS due to Alex's architectural decisions.
Unity is usually putting out 3-4 updates a year. In the 2020 leak, the game was running on 2019.3, which is abnormal as it wasn't a LTS (Long-Term Support) release. The current version is running 2020.3.13f, which is an LTS release, but a few years out of date, and will stop receiving patches at all sometime next year. It came out in June of 2021. LTS releases are important to be on, as they are the stable versions, compared to the other versions which are 'experimental' - a project thats in players hands should only be running on the other versions if its to fix a critical bug that's actively hampering the game.

So its been long enough since he upgraded engine versions that I'm comfortable saying we can't attribute any performance increases to Unity. So time to sacrifice my machine to the devil and see how it goes.

Running the game, Menu immediately hits 144fps to cap out my refresh, and my 2080 immediately kicks into Cyberpunk mode judging from the noise.

And then I fucking broke it. I tabbed out after selecting new game to spin up my system monitor, and now the games just eating inputs? The animations are running, I'm in the customize your senpai screen, but I can't do anything. Its eating every input, even alt-f4's which is impressive. Had to force kill it.

Take two, and I fucking broke it again. Tabbed out from the main menu to spin up the monitor, and once again, it dies, fails to take any inputs, but still runs. Absolutely fascinating. Guess I'll have to just use task manager or some shit. I know he plays in windowed and probably never catches this shit, but how do you break focus changes and input that badly?

Third times the charm, no tabs, manual monitoring. For some reason, closing the game SPIKED my gpu to straight 100%, but otherwise it trended along at 50% on a 2080 super, only to manage 70ish FPS. That's abysmal for the quality and number of assets. I could hit a stable 144 looking at the sky or an empty corridor corner, but otherwise this was dropping frames all over the place. The whole "Everyone file into the school" intro has the game chugging down to 50's, with an occasional dip into 40's. CPU similarly saw some serious spikes, on an i9-9900K. That shouldn't be happening.

TL;DR - There's actually some marginal performance improvements that can't be attributed to just driver updates and newer hardware. Some of this can only reasonably be attributed to Alex or his volunteers actually making a few things run better. Arguably, these are mostly offset by the game shitting its pants at the most common user activities. Imagine someone trying to review the kickstarter launch build for a publication. They open the game, play 5 minutes, pause, tab out to write some notes, tab in, and they're bricked. Repeat this until they realize the games just fucked and they gotta do without. That'll go over well.
 
Imagine someone trying to review the kickstarter launch build for a publication. They open the game, play 5 minutes, pause, tab out to write some notes, tab in, and they're bricked. Repeat this until they realize the games just fucked and they gotta do without. That'll go over well.
A serious review is really the last thing Alex wants; quite frankly, unless you're under the age of 12 the game just really isn't fun to play. Any reviewer who isn't a paid shill and/or a former Gawker employee should rightfully rip Alex a brand new asshole, then follow that up with at least a dozen more.
 
A serious review is really the last thing Alex wants; quite frankly, unless you're under the age of 12 the game just really isn't fun to play. Any reviewer who isn't a paid shill and/or a former Gawker employee should rightfully rip Alex a brand new asshole, then follow that up with at least a dozen more.
Well unfortunately for Alex, a Kickstarter for a game with Yansim's reputation, that hits the level of funding he's asking for, will absolutely draw media attention and criticism. I expect it to be panned as a relic of a past age of indie gaming, and for Alex to flip shit because of it. And that's assuming the funding is successful.
 
The old archive of the debunk page is over a year old, so I updated it.

As of this point, the page now has 42 topics (41 if you don't count the "Read Me First" topic) compared to 39 of last year. Let's see what he added:

Left is the 2021 version and the right is the 2022 version.
comparison.png
The new topics:
Screenshot_3.png Screenshot_1.png Screenshot_2.png
The usual excuses, but then I noticed he also changed one of the topics from "Couldn't take criticism from Mike Z" to "Couldn't take criticism from another game developer."
Screenshot_4.png
Hmm, that's a little odd. It's a small difference, but it left me wondering what other changes he made to the topics. I copy and pasted the entire responses to the text comparison site and oh boy were there changes. A couple that I immediately noticed received an extension is the "Alex is a bad programmer" topic:
Screenshot_5.png
And the "Alex fired the tinybuild programmer" topic:
Screenshot_6.png
There are other changes as well, but since I don't really have the free time to comb through every one of them, I attached the full screencap of the text comparisons. Again, the left is the 2021 version and the right is the 2022 version.
 

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