Darktide

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Are either of the other two dlc characters worth picking up? I've seen a few Arbites, but no Hive Scum since I've been playing again.
Arbites is probably the easiest class to play well. Peak rizz, peak unga bunga. See enemy, bonk enemy, enemy is now on the ground. The only nuance comes down to if you want to use the dog and how effective you want the dog to be. There's a mod (one of several) that can make using the dog a lot less laborious.
 
Are either of the other two dlc characters worth picking up? I've seen a few Arbites, but no Hive Scum since I've been playing again.
The Arbites is a lot of fun, especially if you're a Judge Dredd fan. His shotgun hits like a dump truck, his good doggy is great for keeping Trappers off your ass, and he can be pretty tanky depending on your build.

The Hive Scummer is a glass cannon, but has a rocket launcher that can easily mulch Maulers, Crushers, and just about everything else. He depends heavily on Hit and Run tactics and needs a tank on his team to draw aggro away from him.

I like them both, but your mileage may vary.
 
The Phosphor Blast pistol also fucks but maybe that's just because I bought mine from Melk.
Pistol has so much going for it. Unique AOE brittleness that stacks with other brittleness effects, some other damage increasing debuff, high base crit chance, the best version of infernus, and enough damage to punch through most specials. Throw two rounds at something, one is all but guaranteed to crit and apply infernus burn, tag em so the skull lights em up and boom it's already at max burn stacks. Probably the most loaded strictly utility ranged weapon in the game.
 
Is the game worth it for a friendless player who'll pug? I like deep rock, and it looks purdy interesting.
Pugs will either be 1000 hour vets who flawlessly solos everything or paste eating retards who don't know that they can pick you off the floor. No in between, in my experience (this could just be the Asia Pacific server mind).

I still think the game's fun. Just be prepared to lose a few games even on the easiest difficulty.
 
Is the game worth it for a friendless player who'll pug? I like deep rock, and it looks purdy interesting.
Absolutely. The vast majority of my over 200 hours of playtime was done with randoms. I mostly play on heresy or damnation, because they are the perfect mix of sweat and chill for my skills (depending on the class), and it is surprisingly rare to get a disastrous run with drooling morons who do not play the objective and ignore all elites/specials/team members. Even better, I can count on one hand the games where someone has been actively bitching/flaming during the run. The community is one of nicest ones I have experienced and quite often people will participate in banter or even some silly roleplaying during games.
I've played Deeprock Galactic even more than Darktide and would highly recommend either for anyone who likes these type of games. Both are great, but I much prefer DT at the moment because of the superb combat, amazing soundtrack/soundscape and my love of WH40k. It's impressive how much the game has improved since launch. Not so impressive how long it took to get to this point, however, but better late than never.

Also, skitarii has been very fun so far, even with my shit build.
 
Even better, I can count on one hand the games where someone has been actively bitching/flaming during the run. The community is one of nicest ones I have experienced and quite often people will participate in banter or even some silly roleplaying during games.
Yeah the amount of asshats in pugs has noticeably decreased over the last year and a half or so. The official dorktide discord on the other hand is a cesspit I'd guess they're gooning in premades there.
 
Is the game worth it for a friendless player who'll pug? I like deep rock, and it looks purdy interesting.
The majority of the playtime has been pugs, most of my friends are into competitive pvp shooters not pve horde shooters so I'm forced to pug it up.
It's still pretty fun even solo, the community is mostly competent and willing to be silly sometimes, which is refreshing. Sometimes you get an absolute sped raging in a high difficulty match but they usually just mald and quit back to the lobby, or someone else in the lobby tells them to shut the fuck up and leave, which can also be funny. Especially right now on sale, and if you get the version that comes with Arbites and Hive Scum it's 100% worth it.

I've noticed that randoms are generally better with a handful of exceptions.
I've noticed that too. I think part of it comes with Skitarii being a capable class without any huge learning curve, so your average player isn't struggling with it and thus dragging lobbies down with them. When Hive Scum launched OHHHHHHHH BOY that was awful. On top of HS being a glass cannon, half of its pips and abilities were broken on launch. I quit the game for a few months because almost all my matches were just 3 HS getting stomped by mid-diff AI and playing with randoms felt more like being an unpaid babysitter.
 
Coming back because they finally gave my favorite robed technophiles a class. Very enjoyable. I've noticed that randoms are generally better with a handful of exceptions. I can random Damnation and not have to sweat (and usually fuck up in a hilarious way). I can kinda fuck around and do things.

The Skitarii is also really fun.
I feel like the community in general has gotten better, similar to VT2 I think the playerbase has settled into generally competent players and the tourists have gone elsewhere.

I've never once played this game in an organised group and Auric is generally no sweat and even maelstrom is 50/50 with randos. Not bad odds really.

Havoc I just used the in-game party finder and did my Havoc40 assignment eventually.
 
In my experience the game can be done "friendless" and althought having a friend who isnt a glue eating retardis always preferable, all content is doable with randoms as long as their 2 synapses are firing off. At end game most people tend to run their class "op build" and thus each other party member basically is a one man army. Doesnt really mean shit in later Havoc since you gotta work together.
 
So I just started playing and difficulty 2 is easy and difficulty 3 is kicking my ass.

I feel like every time I join a put on the third difficulty we get wiped by the first major enemy pack.

Could just be bad luck, but how much does gear/talents matter if you're not super good at the game? Do I just need higher ilvl and talents? My gun feels so weak when difficulty increases.

My skitarii is level 16 with 200 level gear, my galvanic rifle does 48/80 damage and my sword slightly less, maybe thats part of it?
 
So I just started playing and difficulty 2 is easy and difficulty 3 is kicking my ass.

I feel like every time I join a put on the third difficulty we get wiped by the first major enemy pack.

Could just be bad luck, but how much does gear/talents matter if you're not super good at the game? Do I just need higher ilvl and talents? My gun feels so weak when difficulty increases.

My skitarii is level 16 with 200 level gear, my galvanic rifle does 48/80 damage and my sword slightly less, maybe thats part of it?
If you inspect your gear, you can see how its damage breaks down versus different armor types. That 48/80 number you're looking at is how far into your weapon's maximum damage potential it's currently upgraded to. Despite what it looks like, the game does not use a destiny style light level/power level system. Vermintide 2 did but the "200" on your galvanic is simply an indication of the sum of the weapon's stats. They cap at 500 or 550 depending on which screen you're looking at. Ignore that number, it just makes things confusing. The only numbers that really matter on a weapon are its five stats that you can see from the inspect screen.

There's actually a lot going on under the hood that isn't all that apparent. Here's a quick rundown on some of the terminology that gets thrown around in blessings and the skill tree
  • Damage: self explanatory.
  • Impact: multiplier to a weapon's ability to stagger.
  • Cleave: multiplier to a weapon's ability to penetrate through multiple targets. This damage is reduced beyond the first target and gets kind of complicated but just think of it as hitting more things with an attack.
  • Strength: multiplier to damage, impact, and cleave.
  • Rending: a player buff that negates some of a target's armor. Most effective versus carapace armor and not particularly useful in small quantities.
  • Brittleness: a target debuff that increases all damage taken. Think of it as rending but your teammates can take advantage of it too.
You like the galvanic rifle so consider what it is and what it isn't. It has alright ammo for a special sniper but it can't deal with armor the same way the revolver can out of the box. You can 100% build it to fuck armor but you'd be committing to that. It's not built for horde clear and even if you wanted to do some funky shit with ranged cleave blessings, it still wouldn't be worth it because of its ammo economy. So how do you build it to flex on armor? Like this:
Screenshot 2026-06-29 084646.png Screenshot 2026-06-29 090143.png
This can and will two shot auric crushers as long as you tag them with electricity. I dunno if it's that good of a build but it works.
Naturally, this should be paired with something that can bully hordes. The arc maul is pretty good here with the one blessing that makes its lightning arcs better.
 
Última edición:
I think my issue right now is lack of talents and weapons.

I'll stay on difficulty 2 for awhile so I can level further and play around with talents. 16 talent points vs 30 is a lot.
Just keep in mind that malice/heresy enemies have less hp than their higher difficulty counterparts and I was assuming you were running into the armor bottleneck. The brittleness from the one node in the top of the tree plus the rending node in redline capacitors will help versus armor. When raw damage is being reduced by like 90% the best move isn't always more damage, sometimes it's to reduce the effectiveness of the armor. Good luck regardless.
 
So I just started playing and difficulty 2 is easy and difficulty 3 is kicking my ass.

I feel like every time I join a put on the third difficulty we get wiped by the first major enemy pack.

Could just be bad luck, but how much does gear/talents matter if you're not super good at the game? Do I just need higher ilvl and talents? My gun feels so weak when difficulty increases.

My skitarii is level 16 with 200 level gear, my galvanic rifle does 48/80 damage and my sword slightly less, maybe thats part of it?
Unless I have a couple of my niggaz with me, I generally stick to difficulty 2 for leveling. Once you craft up a few good weapons and have cohesive build going level three will become a lot more manageable.

To help speed it up you can craft +10% exp gained on your curios, I usually do this then eventually swap it out after I get to 30.
 
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