- Registrado
- 22 de Sep, 2019
Meanwhile I'm here being John Guardsman. Autogun go brrrrt.
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Arbites is probably the easiest class to play well. Peak rizz, peak unga bunga. See enemy, bonk enemy, enemy is now on the ground. The only nuance comes down to if you want to use the dog and how effective you want the dog to be. There's a mod (one of several) that can make using the dog a lot less laborious.Are either of the other two dlc characters worth picking up? I've seen a few Arbites, but no Hive Scum since I've been playing again.
The Arbites is a lot of fun, especially if you're a Judge Dredd fan. His shotgun hits like a dump truck, his good doggy is great for keeping Trappers off your ass, and he can be pretty tanky depending on your build.Are either of the other two dlc characters worth picking up? I've seen a few Arbites, but no Hive Scum since I've been playing again.
Pistol has so much going for it. Unique AOE brittleness that stacks with other brittleness effects, some other damage increasing debuff, high base crit chance, the best version of infernus, and enough damage to punch through most specials. Throw two rounds at something, one is all but guaranteed to crit and apply infernus burn, tag em so the skull lights em up and boom it's already at max burn stacks. Probably the most loaded strictly utility ranged weapon in the game.The Phosphor Blast pistol also fucks but maybe that's just because I bought mine from Melk.
Pugs will either be 1000 hour vets who flawlessly solos everything or paste eating retards who don't know that they can pick you off the floor. No in between, in my experience (this could just be the Asia Pacific server mind).Is the game worth it for a friendless player who'll pug? I like deep rock, and it looks purdy interesting.
Absolutely. The vast majority of my over 200 hours of playtime was done with randoms. I mostly play on heresy or damnation, because they are the perfect mix of sweat and chill for my skills (depending on the class), and it is surprisingly rare to get a disastrous run with drooling morons who do not play the objective and ignore all elites/specials/team members. Even better, I can count on one hand the games where someone has been actively bitching/flaming during the run. The community is one of nicest ones I have experienced and quite often people will participate in banter or even some silly roleplaying during games.Is the game worth it for a friendless player who'll pug? I like deep rock, and it looks purdy interesting.
Yeah the amount of asshats in pugs has noticeably decreased over the last year and a half or so. The official dorktide discord on the other hand is a cesspit I'd guess they're gooning in premades there.Even better, I can count on one hand the games where someone has been actively bitching/flaming during the run. The community is one of nicest ones I have experienced and quite often people will participate in banter or even some silly roleplaying during games.
The majority of the playtime has been pugs, most of my friends are into competitive pvp shooters not pve horde shooters so I'm forced to pug it up.Is the game worth it for a friendless player who'll pug? I like deep rock, and it looks purdy interesting.
I've noticed that too. I think part of it comes with Skitarii being a capable class without any huge learning curve, so your average player isn't struggling with it and thus dragging lobbies down with them. When Hive Scum launched OHHHHHHHH BOY that was awful. On top of HS being a glass cannon, half of its pips and abilities were broken on launch. I quit the game for a few months because almost all my matches were just 3 HS getting stomped by mid-diff AI and playing with randoms felt more like being an unpaid babysitter.I've noticed that randoms are generally better with a handful of exceptions.
I feel like the community in general has gotten better, similar to VT2 I think the playerbase has settled into generally competent players and the tourists have gone elsewhere.Coming back because they finally gave my favorite robed technophiles a class. Very enjoyable. I've noticed that randoms are generally better with a handful of exceptions. I can random Damnation and not have to sweat (and usually fuck up in a hilarious way). I can kinda fuck around and do things.
The Skitarii is also really fun.
If you inspect your gear, you can see how its damage breaks down versus different armor types. That 48/80 number you're looking at is how far into your weapon's maximum damage potential it's currently upgraded to. Despite what it looks like, the game does not use a destiny style light level/power level system. Vermintide 2 did but the "200" on your galvanic is simply an indication of the sum of the weapon's stats. They cap at 500 or 550 depending on which screen you're looking at. Ignore that number, it just makes things confusing. The only numbers that really matter on a weapon are its five stats that you can see from the inspect screen.So I just started playing and difficulty 2 is easy and difficulty 3 is kicking my ass.
I feel like every time I join a put on the third difficulty we get wiped by the first major enemy pack.
Could just be bad luck, but how much does gear/talents matter if you're not super good at the game? Do I just need higher ilvl and talents? My gun feels so weak when difficulty increases.
My skitarii is level 16 with 200 level gear, my galvanic rifle does 48/80 damage and my sword slightly less, maybe thats part of it?
So how do you build it to flex on armor? Like this:
Just keep in mind that malice/heresy enemies have less hp than their higher difficulty counterparts and I was assuming you were running into the armor bottleneck. The brittleness from the one node in the top of the tree plus the rending node in redline capacitors will help versus armor. When raw damage is being reduced by like 90% the best move isn't always more damage, sometimes it's to reduce the effectiveness of the armor. Good luck regardless.I think my issue right now is lack of talents and weapons.
I'll stay on difficulty 2 for awhile so I can level further and play around with talents. 16 talent points vs 30 is a lot.
Unless I have a couple of my niggaz with me, I generally stick to difficulty 2 for leveling. Once you craft up a few good weapons and have cohesive build going level three will become a lot more manageable.So I just started playing and difficulty 2 is easy and difficulty 3 is kicking my ass.
I feel like every time I join a put on the third difficulty we get wiped by the first major enemy pack.
Could just be bad luck, but how much does gear/talents matter if you're not super good at the game? Do I just need higher ilvl and talents? My gun feels so weak when difficulty increases.
My skitarii is level 16 with 200 level gear, my galvanic rifle does 48/80 damage and my sword slightly less, maybe thats part of it?